android/opengl: regenerate encoding layer

This commit is contained in:
Simon Fels 2017-08-31 16:05:22 +02:00 committed by Simon Fels
commit 29d917d9db
4 changed files with 6 additions and 1 deletions

View file

@ -6,6 +6,8 @@
#include "gl_types.h"
#include "emugl/common/logging.h"
#ifndef gl_APIENTRY
#define gl_APIENTRY
#endif

View file

@ -6,6 +6,8 @@
#include "gl2_types.h"
#include "emugl/common/logging.h"
#ifndef gl2_APIENTRY
#define gl2_APIENTRY
#endif

View file

@ -7,6 +7,7 @@
#include "renderControl_types.h"
#include "emugl/common/logging.h"
#ifndef renderControl_APIENTRY
#define renderControl_APIENTRY
#endif

View file

@ -1,6 +1,6 @@
GLOBAL
base_opcode 2048
encoder_headers <string.h> "glUtils.h" "GLESv2EncoderUtils.h"
encoder_headers <string.h> "glUtils.h" "GL2EncoderUtils.h"
#void glBindAttribLocation(GLuint program, GLuint index, GLchar *name)
glBindAttribLocation