android/opengl: regenerate encoding layer
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3fcdb31ada
commit
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4 changed files with 6 additions and 1 deletions
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@ -6,6 +6,8 @@
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#include "gl_types.h"
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#include "gl_types.h"
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#include "emugl/common/logging.h"
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#ifndef gl_APIENTRY
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#ifndef gl_APIENTRY
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#define gl_APIENTRY
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#define gl_APIENTRY
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#endif
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#endif
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@ -6,6 +6,8 @@
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#include "gl2_types.h"
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#include "gl2_types.h"
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#include "emugl/common/logging.h"
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#ifndef gl2_APIENTRY
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#ifndef gl2_APIENTRY
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#define gl2_APIENTRY
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#define gl2_APIENTRY
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#endif
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#endif
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@ -7,6 +7,7 @@
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#include "renderControl_types.h"
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#include "renderControl_types.h"
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#include "emugl/common/logging.h"
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#ifndef renderControl_APIENTRY
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#ifndef renderControl_APIENTRY
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#define renderControl_APIENTRY
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#define renderControl_APIENTRY
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#endif
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#endif
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@ -1,6 +1,6 @@
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GLOBAL
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GLOBAL
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base_opcode 2048
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base_opcode 2048
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encoder_headers <string.h> "glUtils.h" "GLESv2EncoderUtils.h"
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encoder_headers <string.h> "glUtils.h" "GL2EncoderUtils.h"
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#void glBindAttribLocation(GLuint program, GLuint index, GLchar *name)
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#void glBindAttribLocation(GLuint program, GLuint index, GLchar *name)
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glBindAttribLocation
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glBindAttribLocation
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