78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
// Copyright (C) 2014 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef EMUGL_COMMON_TESTING_TEST_THREAD_H
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#define EMUGL_COMMON_TESTING_TEST_THREAD_H
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#ifdef _WIN32
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# define WIN32_LEAN_AND_MEAN 1
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# include <windows.h>
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#else
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# include <pthread.h>
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#endif
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namespace emugl {
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// Very basic platform thread wrapper that only uses a tiny stack.
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// This shall only be used during unit testing, and allows test code
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// to not depend on the implementation of emugl::Thread.
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class TestThread {
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public:
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// Main thread function type.
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typedef void* (ThreadFunction)(void* param);
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// Constructor actually launches a new platform thread.
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TestThread(ThreadFunction* func, void* funcParam) {
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#ifdef _WIN32
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mThread = CreateThread(NULL,
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16384,
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(DWORD WINAPI (*)(void*))func,
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funcParam,
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0,
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NULL);
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#else
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setstacksize(&attr, 16384);
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pthread_create(&mThread, &attr, func, funcParam);
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pthread_attr_destroy(&attr);
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#endif
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}
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~TestThread() {
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#ifdef _WIN32
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CloseHandle(mThread);
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#endif
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}
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void join() {
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#ifdef _WIN32
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WaitForSingleObject(mThread, INFINITE);
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#else
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void* ret = NULL;
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pthread_join(mThread, &ret);
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#endif
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}
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private:
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#ifdef _WIN32
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HANDLE mThread;
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#else
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pthread_t mThread;
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#endif
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};
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} // namespace emugl
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#endif // EMUGL_COMMON_TESTING_TEST_THREAD_H
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