anbox/external/android-emugl/host/libs/libOpenglRender/RenderContext.cpp
2016-06-14 11:34:17 +02:00

49 lines
1.6 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderContext.h"
#include "OpenGLESDispatch/EGLDispatch.h"
RenderContext* RenderContext::create(EGLDisplay display,
EGLConfig config,
EGLContext sharedContext,
bool isGl2) {
const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, isGl2 ? 2 : 1,
EGL_NONE
};
EGLContext context = s_egl.eglCreateContext(
display, config, sharedContext, contextAttribs);
if (context == EGL_NO_CONTEXT) {
return NULL;
}
return new RenderContext(display, context, isGl2);
}
RenderContext::RenderContext(EGLDisplay display,
EGLContext context,
bool isGl2) :
mDisplay(display),
mContext(context),
mIsGl2(isGl2),
mContextData() {}
RenderContext::~RenderContext() {
if (mContext != EGL_NO_CONTEXT) {
s_egl.eglDestroyContext(mDisplay, mContext);
}
}