49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderContext.h"
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#include "OpenGLESDispatch/EGLDispatch.h"
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RenderContext* RenderContext::create(EGLDisplay display,
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EGLConfig config,
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EGLContext sharedContext,
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bool isGl2) {
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const EGLint contextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, isGl2 ? 2 : 1,
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EGL_NONE
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};
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EGLContext context = s_egl.eglCreateContext(
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display, config, sharedContext, contextAttribs);
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if (context == EGL_NO_CONTEXT) {
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return NULL;
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}
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return new RenderContext(display, context, isGl2);
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}
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RenderContext::RenderContext(EGLDisplay display,
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EGLContext context,
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bool isGl2) :
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mDisplay(display),
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mContext(context),
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mIsGl2(isGl2),
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mContextData() {}
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RenderContext::~RenderContext() {
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if (mContext != EGL_NO_CONTEXT) {
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s_egl.eglDestroyContext(mDisplay, mContext);
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}
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}
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