229 lines
7.9 KiB
C++
229 lines
7.9 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GLESv1Decoder.h"
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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static inline void* SafePointerFromUInt(GLuint value) {
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return (void*)(uintptr_t)value;
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}
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GLESv1Decoder::GLESv1Decoder()
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{
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m_contextData = NULL;
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m_glesDso = NULL;
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}
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GLESv1Decoder::~GLESv1Decoder()
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{
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if (m_glesDso != NULL) {
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delete m_glesDso;
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}
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}
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int GLESv1Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
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{
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this->initDispatchByName(getProcFunc, getProcFuncData);
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glGetCompressedTextureFormats = s_glGetCompressedTextureFormats;
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glVertexPointerOffset = s_glVertexPointerOffset;
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glColorPointerOffset = s_glColorPointerOffset;
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glNormalPointerOffset = s_glNormalPointerOffset;
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glTexCoordPointerOffset = s_glTexCoordPointerOffset;
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glPointSizePointerOffset = s_glPointSizePointerOffset;
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glWeightPointerOffset = s_glWeightPointerOffset;
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glMatrixIndexPointerOffset = s_glMatrixIndexPointerOffset;
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glVertexPointerData = s_glVertexPointerData;
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glColorPointerData = s_glColorPointerData;
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glNormalPointerData = s_glNormalPointerData;
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glTexCoordPointerData = s_glTexCoordPointerData;
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glPointSizePointerData = s_glPointSizePointerData;
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glWeightPointerData = s_glWeightPointerData;
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glMatrixIndexPointerData = s_glMatrixIndexPointerData;
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glDrawElementsOffset = s_glDrawElementsOffset;
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glDrawElementsData = s_glDrawElementsData;
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glFinishRoundTrip = s_glFinishRoundTrip;
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return 0;
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}
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int GLESv1Decoder::s_glFinishRoundTrip(void *self)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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ctx->glFinish();
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return 0;
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}
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void GLESv1Decoder::s_glVertexPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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ctx->glVertexPointer(size, type, stride, SafePointerFromUInt(offset));
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}
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void GLESv1Decoder::s_glColorPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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ctx->glColorPointer(size, type, stride, SafePointerFromUInt(offset));
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}
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void GLESv1Decoder::s_glTexCoordPointerOffset(void *self, GLint size, GLenum type, GLsizei stride, GLuint offset)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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ctx->glTexCoordPointer(size, type, stride, SafePointerFromUInt(offset));
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}
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void GLESv1Decoder::s_glNormalPointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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ctx->glNormalPointer(type, stride, SafePointerFromUInt(offset));
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}
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void GLESv1Decoder::s_glPointSizePointerOffset(void *self, GLenum type, GLsizei stride, GLuint offset)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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ctx->glPointSizePointerOES(type, stride, SafePointerFromUInt(offset));
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}
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void GLESv1Decoder::s_glWeightPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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ctx->glWeightPointerOES(size, type, stride, SafePointerFromUInt(offset));
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}
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void GLESv1Decoder::s_glMatrixIndexPointerOffset(void * self, GLint size, GLenum type, GLsizei stride, GLuint offset)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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ctx->glMatrixIndexPointerOES(size, type, stride, SafePointerFromUInt(offset));
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}
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#define STORE_POINTER_DATA_OR_ABORT(location) \
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if (ctx->m_contextData != NULL) { \
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ctx->m_contextData->storePointerData((location), data, datalen); \
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} else { \
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return; \
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}
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void GLESv1Decoder::s_glVertexPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::VERTEX_LOCATION);
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ctx->glVertexPointer(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION));
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}
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void GLESv1Decoder::s_glColorPointerData(void *self, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::COLOR_LOCATION);
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ctx->glColorPointer(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::COLOR_LOCATION));
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}
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void GLESv1Decoder::s_glTexCoordPointerData(void *self, GLint unit, GLint size, GLenum type, GLsizei stride, void *data, GLuint datalen)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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STORE_POINTER_DATA_OR_ABORT((GLDecoderContextData::PointerDataLocation)
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(GLDecoderContextData::TEXCOORD0_LOCATION + unit));
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ctx->glTexCoordPointer(size, type, 0,
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ctx->m_contextData->pointerData((GLDecoderContextData::PointerDataLocation)
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(GLDecoderContextData::TEXCOORD0_LOCATION + unit)));
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}
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void GLESv1Decoder::s_glNormalPointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::NORMAL_LOCATION);
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ctx->glNormalPointer(type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::NORMAL_LOCATION));
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}
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void GLESv1Decoder::s_glPointSizePointerData(void *self, GLenum type, GLsizei stride, void *data, GLuint datalen)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::POINTSIZE_LOCATION);
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ctx->glPointSizePointerOES(type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::POINTSIZE_LOCATION));
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}
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void GLESv1Decoder::s_glWeightPointerData(void * self, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::WEIGHT_LOCATION);
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ctx->glWeightPointerOES(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::WEIGHT_LOCATION));
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}
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void GLESv1Decoder::s_glMatrixIndexPointerData(void * self, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::MATRIXINDEX_LOCATION);
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ctx->glMatrixIndexPointerOES(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::MATRIXINDEX_LOCATION));
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}
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void GLESv1Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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ctx->glDrawElements(mode, count, type, SafePointerFromUInt(offset));
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}
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void GLESv1Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)self;
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ctx->glDrawElements(mode, count, type, data);
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}
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void GLESv1Decoder::s_glGetCompressedTextureFormats(void *self, GLint count, GLint *data)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *) self;
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ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, data);
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}
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void *GLESv1Decoder::s_getProc(const char *name, void *userData)
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{
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GLESv1Decoder *ctx = (GLESv1Decoder *)userData;
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if (ctx == NULL || ctx->m_glesDso == NULL) {
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return NULL;
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}
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void *func = NULL;
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#ifdef USE_EGL_GETPROCADDRESS
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func = (void *) eglGetProcAddress(name);
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#endif
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if (func == NULL) {
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func = (void *)(ctx->m_glesDso->findSymbol(name));
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}
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return func;
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}
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