338 lines
9.5 KiB
C++
338 lines
9.5 KiB
C++
/*
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* Copyright (C) 2011-2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "OpenglRender/render_api.h"
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#include "IOStream.h"
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#include "RenderServer.h"
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#include "RenderWindow.h"
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#include "TimeUtils.h"
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#include "TcpStream.h"
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#ifdef _WIN32
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#include "Win32PipeStream.h"
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#else
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#include "UnixStream.h"
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#endif
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#include "DispatchTables.h"
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#include "OpenGLESDispatch/EGLDispatch.h"
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#include "OpenGLESDispatch/GLESv1Dispatch.h"
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#include "OpenGLESDispatch/GLESv2Dispatch.h"
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#include "emugl/common/crash_reporter.h"
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#include "emugl/common/logging.h"
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#include <string.h>
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GLESv2Dispatch s_gles2;
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GLESv1Dispatch s_gles1;
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static RenderServer* s_renderThread = NULL;
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static char s_renderAddr[256];
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static RenderWindow* s_renderWindow = NULL;
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static IOStream *createRenderThread(int p_stream_buffer_size,
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unsigned int clientFlags);
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RENDER_APICALL int RENDER_APIENTRY initLibrary(void)
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{
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//
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// Load EGL Plugin
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//
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if (!init_egl_dispatch()) {
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// Failed to load EGL
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printf("Failed to init_egl_dispatch\n");
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return false;
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}
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//
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// Load GLES Plugin
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//
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if (!gles1_dispatch_init(&s_gles1)) {
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// Failed to load GLES
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ERR("Failed to gles1_dispatch_init\n");
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return false;
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}
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/* failure to init the GLES2 dispatch table is not fatal */
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if (!gles2_dispatch_init(&s_gles2)) {
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ERR("Failed to gles2_dispatch_init\n");
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return false;
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}
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return true;
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}
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RENDER_APICALL int RENDER_APIENTRY initOpenGLRenderer(
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int width, int height, bool useSubWindow, char* addr, size_t addrLen,
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emugl_logger_struct logfuncs, emugl_crash_func_t crashfunc) {
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set_emugl_crash_reporter(crashfunc);
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set_emugl_logger(logfuncs.coarse);
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set_emugl_cxt_logger(logfuncs.fine);
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//
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// Fail if renderer is already initialized
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//
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if (s_renderThread) {
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return false;
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}
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// kUseThread is used to determine whether the RenderWindow should use
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// a separate thread to manage its subwindow GL/GLES context.
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// For now, this feature is disabled entirely for the following
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// reasons:
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//
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// - It must be disabled on Windows at all times, otherwise the main window becomes
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// unresponsive after a few seconds of user interaction (e.g. trying to
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// move it over the desktop). Probably due to the subtle issues around
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// input on this platform (input-queue is global, message-queue is
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// per-thread). Also, this messes considerably the display of the
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// main window when running the executable under Wine.
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//
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// - On Linux/XGL and OSX/Cocoa, this used to be necessary to avoid corruption
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// issues with the GL state of the main window when using the SDL UI.
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// After the switch to Qt, this is no longer necessary and may actually cause
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// undesired interactions between the UI thread and the RenderWindow thread:
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// for example, in a multi-monitor setup the context might be recreated when
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// dragging the window between monitors, triggering a Qt-specific callback
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// in the context of RenderWindow thread, which will become blocked on the UI
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// thread, which may in turn be blocked on something else.
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bool kUseThread = false;
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//
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// initialize the renderer and listen to connections
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// on a thread in the current process.
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//
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s_renderWindow = new RenderWindow(width, height, kUseThread, useSubWindow);
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if (!s_renderWindow) {
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ERR("Could not create rendering window class");
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GL_LOG("Could not create rendering window class");
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return false;
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}
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if (!s_renderWindow->isValid()) {
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ERR("Could not initialize emulated framebuffer\n");
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delete s_renderWindow;
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s_renderWindow = NULL;
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return false;
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}
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s_renderThread = RenderServer::create(addr, addrLen);
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if (!s_renderThread) {
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return false;
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}
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strncpy(s_renderAddr, addr, sizeof(s_renderAddr));
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s_renderThread->start();
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GL_LOG("OpenGL renderer initialized successfully");
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return true;
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}
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RENDER_APICALL void RENDER_APIENTRY setPostCallback(
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OnPostFn onPost, void* onPostContext) {
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if (s_renderWindow) {
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s_renderWindow->setPostCallback(onPost, onPostContext);
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} else {
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ERR("Calling setPostCallback() before creating render window!");
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}
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}
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RENDER_APICALL void RENDER_APIENTRY getHardwareStrings(
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const char** vendor,
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const char** renderer,
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const char** version) {
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if (s_renderWindow &&
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s_renderWindow->getHardwareStrings(vendor, renderer, version)) {
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return;
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}
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*vendor = *renderer = *version = NULL;
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}
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RENDER_APICALL int RENDER_APIENTRY stopOpenGLRenderer(void)
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{
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bool ret = false;
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// open a dummy connection to the renderer to make it
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// realize the exit request.
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// (send the exit request in clientFlags)
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IOStream *dummy = createRenderThread(8, IOSTREAM_CLIENT_EXIT_SERVER);
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if (!dummy) return false;
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if (s_renderThread) {
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// wait for the thread to exit
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ret = s_renderThread->wait(NULL);
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delete s_renderThread;
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s_renderThread = NULL;
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}
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if (s_renderWindow != NULL) {
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delete s_renderWindow;
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s_renderWindow = NULL;
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}
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delete dummy;
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return ret;
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}
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RENDER_APICALL bool RENDER_APIENTRY showOpenGLSubwindow(
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FBNativeWindowType window_id,
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int wx,
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int wy,
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int ww,
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int wh,
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int fbw,
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int fbh,
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float dpr,
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float zRot)
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{
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RenderWindow* window = s_renderWindow;
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if (window) {
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return window->setupSubWindow(window_id,wx,wy,ww,wh,fbw,fbh,dpr,zRot);
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}
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// XXX: should be implemented by sending the renderer process
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// a request
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ERR("%s not implemented for separate renderer process !!!\n",
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__FUNCTION__);
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return false;
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}
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RENDER_APICALL bool RENDER_APIENTRY destroyOpenGLSubwindow(void)
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{
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RenderWindow* window = s_renderWindow;
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if (window) {
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return window->removeSubWindow();
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}
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// XXX: should be implemented by sending the renderer process
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// a request
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ERR("%s not implemented for separate renderer process !!!\n",
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__FUNCTION__);
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return false;
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}
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RENDER_APICALL void RENDER_APIENTRY setOpenGLDisplayRotation(float zRot)
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{
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RenderWindow* window = s_renderWindow;
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if (window) {
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window->setRotation(zRot);
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return;
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}
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// XXX: should be implemented by sending the renderer process
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// a request
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ERR("%s not implemented for separate renderer process !!!\n",
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__FUNCTION__);
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}
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RENDER_APICALL void RENDER_APIENTRY setOpenGLDisplayTranslation(float px, float py)
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{
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RenderWindow* window = s_renderWindow;
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if (window) {
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window->setTranslation(px, py);
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return;
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}
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// XXX: should be implemented by sending the renderer process
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// a request
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ERR("%s not implemented for separate renderer process !!!\n",
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__FUNCTION__);
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}
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RENDER_APICALL void RENDER_APIENTRY repaintOpenGLDisplay(void)
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{
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RenderWindow* window = s_renderWindow;
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if (window) {
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window->repaint();
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return;
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}
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// XXX: should be implemented by sending the renderer process
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// a request
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ERR("%s not implemented for separate renderer process !!!\n",
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__FUNCTION__);
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}
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/* NOTE: For now, always use TCP mode by default, until the emulator
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* has been updated to support Unix and Win32 pipes
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*/
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#define DEFAULT_STREAM_MODE RENDER_API_STREAM_MODE_TCP
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int gRendererStreamMode = DEFAULT_STREAM_MODE;
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IOStream *createRenderThread(int p_stream_buffer_size, unsigned int clientFlags)
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{
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SocketStream* stream = NULL;
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if (gRendererStreamMode == RENDER_API_STREAM_MODE_TCP) {
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stream = new TcpStream(p_stream_buffer_size);
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} else {
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#ifdef _WIN32
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stream = new Win32PipeStream(p_stream_buffer_size);
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#else /* !_WIN32 */
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stream = new UnixStream(p_stream_buffer_size);
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#endif
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}
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if (!stream) {
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ERR("createRenderThread failed to create stream\n");
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return NULL;
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}
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if (stream->connect(s_renderAddr) < 0) {
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ERR("createRenderThread failed to connect\n");
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delete stream;
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return NULL;
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}
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//
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// send clientFlags to the renderer
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//
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unsigned int *pClientFlags =
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(unsigned int *)stream->allocBuffer(sizeof(unsigned int));
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*pClientFlags = clientFlags;
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stream->commitBuffer(sizeof(unsigned int));
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return stream;
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}
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RENDER_APICALL int RENDER_APIENTRY setStreamMode(int mode)
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{
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switch (mode) {
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case RENDER_API_STREAM_MODE_DEFAULT:
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mode = DEFAULT_STREAM_MODE;
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break;
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case RENDER_API_STREAM_MODE_TCP:
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break;
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#ifndef _WIN32
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case RENDER_API_STREAM_MODE_UNIX:
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break;
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#else /* _WIN32 */
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case RENDER_API_STREAM_MODE_PIPE:
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break;
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#endif /* _WIN32 */
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default:
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// Invalid stream mode
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return false;
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}
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gRendererStreamMode = mode;
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return true;
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}
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