anbox/external/android-emugl/host/libs/libOpenglRender/RenderApi.cpp

250 lines
7.3 KiB
C++

/*
* Copyright (C) 2011-2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "OpenglRender/render_api.h"
#include "IOStream.h"
#include "RenderServer.h"
#include "RenderWindow.h"
#include "TimeUtils.h"
#include "TcpStream.h"
#include "UnixStream.h"
#include "DispatchTables.h"
#include "OpenGLESDispatch/EGLDispatch.h"
#include "OpenGLESDispatch/GLESv1Dispatch.h"
#include "OpenGLESDispatch/GLESv2Dispatch.h"
#include "emugl/common/crash_reporter.h"
#include "emugl/common/logging.h"
#include <string.h>
GLESv2Dispatch s_gles2;
GLESv1Dispatch s_gles1;
static RenderServer* s_renderThread = NULL;
static char s_renderAddr[256];
static RenderWindow* s_renderWindow = NULL;
static IOStream *createRenderThread(int p_stream_buffer_size,
unsigned int clientFlags);
RENDER_APICALL int RENDER_APIENTRY initLibrary(void)
{
//
// Load EGL Plugin
//
if (!init_egl_dispatch()) {
// Failed to load EGL
printf("Failed to init_egl_dispatch\n");
return false;
}
//
// Load GLES Plugin
//
if (!gles1_dispatch_init(&s_gles1)) {
// Failed to load GLES
ERR("Failed to gles1_dispatch_init\n");
return false;
}
/* failure to init the GLES2 dispatch table is not fatal */
if (!gles2_dispatch_init(&s_gles2)) {
ERR("Failed to gles2_dispatch_init\n");
return false;
}
return true;
}
RENDER_APICALL int RENDER_APIENTRY initOpenGLRenderer(
EGLNativeDisplayType native_display, char* addr, size_t addrLen,
emugl_logger_struct logfuncs, emugl_crash_func_t crashfunc) {
set_emugl_crash_reporter(crashfunc);
set_emugl_logger(logfuncs.coarse);
set_emugl_cxt_logger(logfuncs.fine);
//
// Fail if renderer is already initialized
//
if (s_renderThread) {
return false;
}
// kUseThread is used to determine whether the RenderWindow should use
// a separate thread to manage its subwindow GL/GLES context.
// For now, this feature is disabled entirely for the following
// reasons:
//
// - It must be disabled on Windows at all times, otherwise the main window becomes
// unresponsive after a few seconds of user interaction (e.g. trying to
// move it over the desktop). Probably due to the subtle issues around
// input on this platform (input-queue is global, message-queue is
// per-thread). Also, this messes considerably the display of the
// main window when running the executable under Wine.
//
// - On Linux/XGL and OSX/Cocoa, this used to be necessary to avoid corruption
// issues with the GL state of the main window when using the SDL UI.
// After the switch to Qt, this is no longer necessary and may actually cause
// undesired interactions between the UI thread and the RenderWindow thread:
// for example, in a multi-monitor setup the context might be recreated when
// dragging the window between monitors, triggering a Qt-specific callback
// in the context of RenderWindow thread, which will become blocked on the UI
// thread, which may in turn be blocked on something else.
bool kUseThread = false;
//
// initialize the renderer and listen to connections
// on a thread in the current process.
//
s_renderWindow = new RenderWindow(native_display, kUseThread);
if (!s_renderWindow) {
ERR("Could not create rendering window class");
GL_LOG("Could not create rendering window class");
return false;
}
if (!s_renderWindow->isValid()) {
ERR("Could not initialize emulated framebuffer\n");
delete s_renderWindow;
s_renderWindow = NULL;
return false;
}
s_renderThread = RenderServer::create(addr, addrLen);
if (!s_renderThread) {
return false;
}
strncpy(s_renderAddr, addr, sizeof(s_renderAddr));
s_renderThread->start();
GL_LOG("OpenGL renderer initialized successfully");
return true;
}
RENDER_APICALL void RENDER_APIENTRY getHardwareStrings(
const char** vendor,
const char** renderer,
const char** version) {
if (s_renderWindow &&
s_renderWindow->getHardwareStrings(vendor, renderer, version)) {
return;
}
*vendor = *renderer = *version = NULL;
}
RENDER_APICALL int RENDER_APIENTRY stopOpenGLRenderer(void)
{
bool ret = false;
// open a dummy connection to the renderer to make it
// realize the exit request.
// (send the exit request in clientFlags)
IOStream *dummy = createRenderThread(8, IOSTREAM_CLIENT_EXIT_SERVER);
if (!dummy) return false;
if (s_renderThread) {
// wait for the thread to exit
ret = s_renderThread->wait(NULL);
delete s_renderThread;
s_renderThread = NULL;
}
if (s_renderWindow != NULL) {
delete s_renderWindow;
s_renderWindow = NULL;
}
delete dummy;
return ret;
}
RENDER_APICALL bool RENDER_APIENTRY showOpenGLSubwindow(
FBNativeWindowType window_id,
int wx,
int wy,
int ww,
int wh,
int fbw,
int fbh,
float dpr,
float zRot)
{
RenderWindow* window = s_renderWindow;
if (window) {
return window->setupSubWindow(window_id,wx,wy,ww,wh,fbw,fbh,dpr,zRot);
}
// XXX: should be implemented by sending the renderer process
// a request
ERR("%s not implemented for separate renderer process !!!\n",
__FUNCTION__);
return false;
}
RENDER_APICALL bool RENDER_APIENTRY destroyOpenGLSubwindow(void)
{
RenderWindow* window = s_renderWindow;
if (window) {
return window->removeSubWindow();
}
// XXX: should be implemented by sending the renderer process
// a request
ERR("%s not implemented for separate renderer process !!!\n",
__FUNCTION__);
return false;
}
#define DEFAULT_STREAM_MODE RENDER_API_STREAM_MODE_UNIX
int gRendererStreamMode = DEFAULT_STREAM_MODE;
IOStream *createRenderThread(int p_stream_buffer_size, unsigned int clientFlags)
{
SocketStream* stream = NULL;
if (gRendererStreamMode == RENDER_API_STREAM_MODE_TCP) {
stream = new TcpStream(p_stream_buffer_size);
} else {
stream = new UnixStream(p_stream_buffer_size);
}
if (!stream) {
ERR("createRenderThread failed to create stream\n");
return NULL;
}
if (stream->connect(s_renderAddr) < 0) {
ERR("createRenderThread failed to connect\n");
delete stream;
return NULL;
}
//
// send clientFlags to the renderer
//
unsigned int *pClientFlags =
(unsigned int *)stream->allocBuffer(sizeof(unsigned int));
*pClientFlags = clientFlags;
stream->commitBuffer(sizeof(unsigned int));
return stream;
}