Add simple example
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5
examples/simple/.gitignore
vendored
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examples/simple/.gitignore
vendored
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/project/.import
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/project/_dlls
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/nakefile
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/godotapi
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nimcache
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11
examples/simple/README.md
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examples/simple/README.md
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Simple project just to demonstrate usage of the library.
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Prerequisites:
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1. Install [nake](https://github.com/fowlmouth/nake): `nimble install nake -n`.
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2. Ensure `~/.nimble/bin` is in your PATH.
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3. Set `GODOT_BIN` environment varible to point to Godot executable (currently requires Godot fork - see below).
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Run `nake build` in this directory to compile for the current platform.
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**NOTE:** Currently this only works with `kingdom` branch of Godot fork: https://github.com/endragor/godot. However, there are pending PRs to make this work with Godot mainline version.
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122
examples/simple/godot_headers/godot/array.h
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examples/simple/godot_headers/godot/array.h
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/*************************************************************************/
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/* array.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_ARRAY_H
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#define GODOT_ARRAY_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define GODOT_ARRAY_SIZE 8
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#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
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} godot_array;
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#endif
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#include "pool_arrays.h"
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#include "variant.h"
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#include "gdnative.h"
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void GDAPI godot_array_new(godot_array *r_dest);
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void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
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void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca);
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void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
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void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
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void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa);
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void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra);
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void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia);
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void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba);
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void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
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godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
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godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
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void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
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void GDAPI godot_array_clear(godot_array *p_self);
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godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
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godot_bool GDAPI godot_array_empty(const godot_array *p_self);
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void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
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godot_variant GDAPI godot_array_front(const godot_array *p_self);
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godot_variant GDAPI godot_array_back(const godot_array *p_self);
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godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
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godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
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godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
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godot_int GDAPI godot_array_hash(const godot_array *p_self);
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void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
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void GDAPI godot_array_invert(godot_array *p_self);
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godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
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godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
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void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
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void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
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void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
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void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
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godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
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godot_int GDAPI godot_array_size(const godot_array *p_self);
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void GDAPI godot_array_sort(godot_array *p_self);
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void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
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void GDAPI godot_array_destroy(godot_array *p_self);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_ARRAY_H
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121
examples/simple/godot_headers/godot/basis.h
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121
examples/simple/godot_headers/godot/basis.h
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/*************************************************************************/
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/* basis.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_BASIS_H
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#define GODOT_BASIS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define GODOT_BASIS_SIZE 36
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#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_BASIS_SIZE];
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} godot_basis;
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#endif
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#include "gdnative.h"
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#include "quat.h"
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#include "vector3.h"
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void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
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void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
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void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
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godot_string GDAPI godot_basis_as_string(const godot_basis *p_self);
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godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self);
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godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self);
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godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self);
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godot_real GDAPI godot_basis_determinant(const godot_basis *p_self);
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godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
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godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale);
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void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale);
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void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler);
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void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle);
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godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self);
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godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);
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godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with);
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godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with);
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godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with);
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godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v);
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godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v);
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godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self);
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void GDAPI godot_basis_new(godot_basis *r_dest);
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void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
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// p_elements is a pointer to an array of 3 (!!) vector3
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void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements);
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godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
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void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
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godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row);
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void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
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godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b);
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godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
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godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b);
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godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
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godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_BASIS_H
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96
examples/simple/godot_headers/godot/color.h
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96
examples/simple/godot_headers/godot/color.h
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/*************************************************************************/
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/* color.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_COLOR_H
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#define GODOT_COLOR_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#define GODOT_COLOR_SIZE 16
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#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
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typedef struct {
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uint8_t _dont_touch_that[GODOT_COLOR_SIZE];
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} godot_color;
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#endif
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#include "gdnative.h"
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#include "string.h"
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void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
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void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
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godot_real godot_color_get_r(const godot_color *p_self);
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void godot_color_set_r(godot_color *p_self, const godot_real r);
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godot_real godot_color_get_g(const godot_color *p_self);
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void godot_color_set_g(godot_color *p_self, const godot_real g);
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godot_real godot_color_get_b(const godot_color *p_self);
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void godot_color_set_b(godot_color *p_self, const godot_real b);
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godot_real godot_color_get_a(const godot_color *p_self);
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void godot_color_set_a(godot_color *p_self, const godot_real a);
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godot_real godot_color_get_h(const godot_color *p_self);
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godot_real godot_color_get_s(const godot_color *p_self);
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godot_real godot_color_get_v(const godot_color *p_self);
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godot_string GDAPI godot_color_as_string(const godot_color *p_self);
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godot_int GDAPI godot_color_to_32(const godot_color *p_self);
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godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self);
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godot_real GDAPI godot_color_gray(const godot_color *p_self);
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godot_color GDAPI godot_color_inverted(const godot_color *p_self);
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godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
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godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
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godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
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godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
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godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
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godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_COLOR_H
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89
examples/simple/godot_headers/godot/dictionary.h
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89
examples/simple/godot_headers/godot/dictionary.h
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/*************************************************************************/
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/* dictionary.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_DICTIONARY_H
|
||||
#define GODOT_DICTIONARY_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_DICTIONARY_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE];
|
||||
} godot_dictionary;
|
||||
#endif
|
||||
|
||||
#include "array.h"
|
||||
#include "gdnative.h"
|
||||
#include "variant.h"
|
||||
|
||||
void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
|
||||
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
|
||||
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
|
||||
|
||||
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
|
||||
|
||||
godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self);
|
||||
|
||||
void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
|
||||
|
||||
godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||
|
||||
godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
|
||||
|
||||
void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
|
||||
|
||||
godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
|
||||
|
||||
godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
|
||||
|
||||
godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
|
||||
|
||||
godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||
void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
|
||||
|
||||
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
|
||||
|
||||
godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key);
|
||||
|
||||
godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
|
||||
|
||||
godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_DICTIONARY_H
|
||||
302
examples/simple/godot_headers/godot/gdnative.h
Normal file
302
examples/simple/godot_headers/godot/gdnative.h
Normal file
|
|
@ -0,0 +1,302 @@
|
|||
/*************************************************************************/
|
||||
/* gdnative.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_GDNATIVE_H
|
||||
#define GODOT_GDNATIVE_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef GDAPI_BUILT_IN
|
||||
#define GDAPI_EXPORT
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#if defined(GDAPI_EXPORT)
|
||||
#define GDCALLINGCONV
|
||||
#define GDAPI __declspec(dllexport) GDCALLINGCONV
|
||||
#else
|
||||
#define GDCALLINGCONV
|
||||
#define GDAPI __declspec(dllimport) GDCALLINGCONV
|
||||
#endif
|
||||
#elif defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE
|
||||
#define GDCALLINGCONV
|
||||
#define GDAPI
|
||||
#elif TARGET_OS_MAC
|
||||
#define GDCALLINGCONV __attribute__((sysv_abi))
|
||||
#define GDAPI GDCALLINGCONV
|
||||
#endif
|
||||
#else
|
||||
#define GDCALLINGCONV __attribute__((sysv_abi))
|
||||
#define GDAPI GDCALLINGCONV
|
||||
#endif
|
||||
|
||||
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
|
||||
#ifdef _WIN32
|
||||
#define GDN_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define GDN_EXPORT
|
||||
#endif
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_API_VERSION 1
|
||||
|
||||
////// Error
|
||||
|
||||
typedef enum {
|
||||
GODOT_OK,
|
||||
GODOT_FAILED, ///< Generic fail error
|
||||
GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
|
||||
GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
|
||||
GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
|
||||
GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
|
||||
GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
|
||||
GODOT_ERR_FILE_NOT_FOUND,
|
||||
GODOT_ERR_FILE_BAD_DRIVE,
|
||||
GODOT_ERR_FILE_BAD_PATH,
|
||||
GODOT_ERR_FILE_NO_PERMISSION, // (10)
|
||||
GODOT_ERR_FILE_ALREADY_IN_USE,
|
||||
GODOT_ERR_FILE_CANT_OPEN,
|
||||
GODOT_ERR_FILE_CANT_WRITE,
|
||||
GODOT_ERR_FILE_CANT_READ,
|
||||
GODOT_ERR_FILE_UNRECOGNIZED, // (15)
|
||||
GODOT_ERR_FILE_CORRUPT,
|
||||
GODOT_ERR_FILE_MISSING_DEPENDENCIES,
|
||||
GODOT_ERR_FILE_EOF,
|
||||
GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
|
||||
GODOT_ERR_CANT_CREATE, // (20)
|
||||
GODOT_ERR_QUERY_FAILED,
|
||||
GODOT_ERR_ALREADY_IN_USE,
|
||||
GODOT_ERR_LOCKED, ///< resource is locked
|
||||
GODOT_ERR_TIMEOUT,
|
||||
GODOT_ERR_CANT_CONNECT, // (25)
|
||||
GODOT_ERR_CANT_RESOLVE,
|
||||
GODOT_ERR_CONNECTION_ERROR,
|
||||
GODOT_ERR_CANT_AQUIRE_RESOURCE,
|
||||
GODOT_ERR_CANT_FORK,
|
||||
GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
|
||||
GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
|
||||
GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
|
||||
GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
|
||||
GODOT_ERR_DATABASE_CANT_READ, ///< database is full
|
||||
GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
|
||||
GODOT_ERR_COMPILATION_FAILED,
|
||||
GODOT_ERR_METHOD_NOT_FOUND,
|
||||
GODOT_ERR_LINK_FAILED,
|
||||
GODOT_ERR_SCRIPT_FAILED,
|
||||
GODOT_ERR_CYCLIC_LINK, // (40)
|
||||
GODOT_ERR_INVALID_DECLARATION,
|
||||
GODOT_ERR_DUPLICATE_SYMBOL,
|
||||
GODOT_ERR_PARSE_ERROR,
|
||||
GODOT_ERR_BUSY,
|
||||
GODOT_ERR_SKIP, // (45)
|
||||
GODOT_ERR_HELP, ///< user requested help!!
|
||||
GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
|
||||
GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
|
||||
GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
|
||||
GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
|
||||
} godot_error;
|
||||
|
||||
////// bool
|
||||
|
||||
typedef bool godot_bool;
|
||||
|
||||
#define GODOT_TRUE 1
|
||||
#define GODOT_FALSE 0
|
||||
|
||||
/////// int
|
||||
|
||||
typedef int godot_int;
|
||||
|
||||
/////// real
|
||||
|
||||
typedef float godot_real;
|
||||
|
||||
/////// Object (forward declared)
|
||||
typedef void godot_object;
|
||||
|
||||
/////// Brute force forward declarations for the rest
|
||||
/*
|
||||
typedef struct godot_variant godot_variant;
|
||||
typedef struct godot_string godot_string;
|
||||
typedef struct godot_vector2 godot_vector2;
|
||||
typedef struct godot_rect2 godot_rect2;
|
||||
typedef struct godot_vector3 godot_vector3;
|
||||
typedef struct godot_transform2d godot_transform2d;
|
||||
typedef struct godot_plane godot_plane;
|
||||
typedef struct godot_quat godot_quat;
|
||||
typedef struct godot_rect3 godot_rect3;
|
||||
typedef struct godot_basis godot_basis;
|
||||
typedef struct godot_transform godot_transform;
|
||||
typedef struct godot_color godot_color;
|
||||
typedef struct godot_node_path godot_node_path;
|
||||
typedef struct godot_rid godot_rid;
|
||||
typedef struct godot_dictionary godot_dictionary;
|
||||
typedef struct godot_array godot_array;
|
||||
typedef struct godot_pool_byte_array godot_pool_byte_array;
|
||||
typedef struct godot_pool_int_array godot_pool_int_array;
|
||||
typedef struct godot_pool_real_array godot_pool_real_array;
|
||||
typedef struct godot_pool_string_array godot_pool_string_array;
|
||||
typedef struct godot_pool_vector2_array godot_pool_vector2_array;
|
||||
typedef struct godot_pool_vector3_array godot_pool_vector3_array;
|
||||
typedef struct godot_pool_color_array godot_pool_color_array;
|
||||
*/
|
||||
/////// String
|
||||
|
||||
#include "string.h"
|
||||
|
||||
////// Vector2
|
||||
|
||||
#include "vector2.h"
|
||||
|
||||
////// Rect2
|
||||
|
||||
#include "rect2.h"
|
||||
|
||||
////// Vector3
|
||||
|
||||
#include "vector3.h"
|
||||
|
||||
////// Transform2D
|
||||
|
||||
#include "transform2d.h"
|
||||
|
||||
/////// Plane
|
||||
|
||||
#include "plane.h"
|
||||
|
||||
/////// Quat
|
||||
|
||||
#include "quat.h"
|
||||
|
||||
/////// Rect3
|
||||
|
||||
#include "rect3.h"
|
||||
|
||||
/////// Basis
|
||||
|
||||
#include "basis.h"
|
||||
|
||||
/////// Transform
|
||||
|
||||
#include "transform.h"
|
||||
|
||||
/////// Color
|
||||
|
||||
#include "color.h"
|
||||
|
||||
/////// NodePath
|
||||
|
||||
#include "node_path.h"
|
||||
|
||||
/////// RID
|
||||
|
||||
#include "rid.h"
|
||||
|
||||
/////// Dictionary
|
||||
|
||||
#include "dictionary.h"
|
||||
|
||||
/////// Array
|
||||
|
||||
#include "array.h"
|
||||
|
||||
// single API file for Pool*Array
|
||||
#include "pool_arrays.h"
|
||||
|
||||
void GDAPI godot_object_destroy(godot_object *p_o);
|
||||
|
||||
////// Variant
|
||||
|
||||
#include "variant.h"
|
||||
|
||||
////// Singleton API
|
||||
|
||||
godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
|
||||
|
||||
////// OS API
|
||||
|
||||
void GDAPI *godot_get_stack_bottom(); // returns stack bottom of the main thread
|
||||
|
||||
////// MethodBind API
|
||||
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[1]; // TODO
|
||||
} godot_method_bind;
|
||||
|
||||
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
|
||||
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
|
||||
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
|
||||
////// Script API
|
||||
|
||||
typedef struct {
|
||||
godot_bool in_editor;
|
||||
uint64_t core_api_hash;
|
||||
uint64_t editor_api_hash;
|
||||
uint64_t no_api_hash;
|
||||
} godot_gdnative_init_options;
|
||||
|
||||
typedef struct {
|
||||
godot_bool in_editor;
|
||||
} godot_gdnative_terminate_options;
|
||||
|
||||
// Calling convention?
|
||||
typedef godot_object *(*godot_class_constructor)();
|
||||
|
||||
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
|
||||
|
||||
godot_dictionary GDAPI godot_get_global_constants();
|
||||
|
||||
////// GDNative procedure types
|
||||
typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *);
|
||||
typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *);
|
||||
typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *);
|
||||
|
||||
////// System Functions
|
||||
|
||||
//using these will help Godot track how much memory is in use in debug mode
|
||||
void GDAPI *godot_alloc(int p_bytes);
|
||||
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
|
||||
void GDAPI godot_free(void *p_ptr);
|
||||
|
||||
//print using Godot's error handler list
|
||||
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
|
||||
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
|
||||
void GDAPI godot_print(const godot_string *p_message);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_C_H
|
||||
77
examples/simple/godot_headers/godot/node_path.h
Normal file
77
examples/simple/godot_headers/godot/node_path.h
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
/*************************************************************************/
|
||||
/* node_path.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_NODE_PATH_H
|
||||
#define GODOT_NODE_PATH_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_NODE_PATH_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE];
|
||||
} godot_node_path;
|
||||
#endif
|
||||
|
||||
#include "gdnative.h"
|
||||
#include "string.h"
|
||||
|
||||
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
|
||||
void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
|
||||
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
|
||||
|
||||
godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);
|
||||
|
||||
godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);
|
||||
|
||||
godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);
|
||||
|
||||
godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);
|
||||
|
||||
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
|
||||
|
||||
godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self);
|
||||
|
||||
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
|
||||
|
||||
godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_NODE_PATH_H
|
||||
93
examples/simple/godot_headers/godot/plane.h
Normal file
93
examples/simple/godot_headers/godot/plane.h
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
/*************************************************************************/
|
||||
/* plane.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_PLANE_H
|
||||
#define GODOT_PLANE_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_PLANE_SIZE 16
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_PLANE_SIZE];
|
||||
} godot_plane;
|
||||
#endif
|
||||
|
||||
#include "gdnative.h"
|
||||
#include "vector3.h"
|
||||
|
||||
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
|
||||
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
|
||||
void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
|
||||
|
||||
godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
|
||||
|
||||
godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self);
|
||||
|
||||
godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
|
||||
|
||||
godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
|
||||
|
||||
godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
|
||||
|
||||
godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
|
||||
|
||||
godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
|
||||
|
||||
godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
|
||||
|
||||
void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
|
||||
|
||||
godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
|
||||
|
||||
godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
|
||||
|
||||
void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_PLANE_H
|
||||
316
examples/simple/godot_headers/godot/pool_arrays.h
Normal file
316
examples/simple/godot_headers/godot/pool_arrays.h
Normal file
|
|
@ -0,0 +1,316 @@
|
|||
/*************************************************************************/
|
||||
/* pool_arrays.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_POOL_ARRAYS_H
|
||||
#define GODOT_POOL_ARRAYS_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
/////// PoolByteArray
|
||||
|
||||
#define GODOT_POOL_BYTE_ARRAY_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE];
|
||||
} godot_pool_byte_array;
|
||||
#endif
|
||||
|
||||
/////// PoolIntArray
|
||||
|
||||
#define GODOT_POOL_INT_ARRAY_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE];
|
||||
} godot_pool_int_array;
|
||||
#endif
|
||||
|
||||
/////// PoolRealArray
|
||||
|
||||
#define GODOT_POOL_REAL_ARRAY_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE];
|
||||
} godot_pool_real_array;
|
||||
#endif
|
||||
|
||||
/////// PoolStringArray
|
||||
|
||||
#define GODOT_POOL_STRING_ARRAY_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE];
|
||||
} godot_pool_string_array;
|
||||
#endif
|
||||
|
||||
/////// PoolVector2Array
|
||||
|
||||
#define GODOT_POOL_VECTOR2_ARRAY_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE];
|
||||
} godot_pool_vector2_array;
|
||||
#endif
|
||||
|
||||
/////// PoolVector3Array
|
||||
|
||||
#define GODOT_POOL_VECTOR3_ARRAY_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE];
|
||||
} godot_pool_vector3_array;
|
||||
#endif
|
||||
|
||||
/////// PoolColorArray
|
||||
|
||||
#define GODOT_POOL_COLOR_ARRAY_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE];
|
||||
} godot_pool_color_array;
|
||||
#endif
|
||||
|
||||
#include "array.h"
|
||||
#include "color.h"
|
||||
#include "vector2.h"
|
||||
#include "vector3.h"
|
||||
|
||||
#include "gdnative.h"
|
||||
|
||||
// byte
|
||||
|
||||
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest);
|
||||
void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src);
|
||||
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data);
|
||||
|
||||
void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
|
||||
|
||||
void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data);
|
||||
|
||||
void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
|
||||
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
|
||||
|
||||
// int
|
||||
|
||||
void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest);
|
||||
void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src);
|
||||
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data);
|
||||
|
||||
void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
|
||||
|
||||
void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data);
|
||||
|
||||
void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
|
||||
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
|
||||
|
||||
// real
|
||||
|
||||
void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest);
|
||||
void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src);
|
||||
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data);
|
||||
|
||||
void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
|
||||
|
||||
void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data);
|
||||
|
||||
void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
|
||||
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
|
||||
|
||||
// string
|
||||
|
||||
void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest);
|
||||
void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src);
|
||||
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data);
|
||||
|
||||
void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
|
||||
|
||||
void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data);
|
||||
|
||||
void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
|
||||
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
|
||||
|
||||
// vector2
|
||||
|
||||
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest);
|
||||
void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src);
|
||||
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
|
||||
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
|
||||
|
||||
// vector3
|
||||
|
||||
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest);
|
||||
void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src);
|
||||
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
|
||||
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
|
||||
|
||||
// color
|
||||
|
||||
void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest);
|
||||
void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src);
|
||||
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a);
|
||||
|
||||
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data);
|
||||
|
||||
void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array);
|
||||
|
||||
godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
|
||||
|
||||
void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data);
|
||||
|
||||
void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx);
|
||||
|
||||
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size);
|
||||
|
||||
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
|
||||
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx);
|
||||
|
||||
godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self);
|
||||
|
||||
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_POOL_ARRAYS_H
|
||||
104
examples/simple/godot_headers/godot/quat.h
Normal file
104
examples/simple/godot_headers/godot/quat.h
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
/*************************************************************************/
|
||||
/* quat.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_QUAT_H
|
||||
#define GODOT_QUAT_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_QUAT_SIZE 16
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_QUAT_SIZE];
|
||||
} godot_quat;
|
||||
#endif
|
||||
|
||||
#include "gdnative.h"
|
||||
#include "vector3.h"
|
||||
|
||||
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
|
||||
void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
|
||||
|
||||
godot_real GDAPI godot_quat_get_x(const godot_quat *p_self);
|
||||
void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val);
|
||||
|
||||
godot_real GDAPI godot_quat_get_y(const godot_quat *p_self);
|
||||
void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val);
|
||||
|
||||
godot_real GDAPI godot_quat_get_z(const godot_quat *p_self);
|
||||
void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val);
|
||||
|
||||
godot_real GDAPI godot_quat_get_w(const godot_quat *p_self);
|
||||
void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val);
|
||||
|
||||
godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
|
||||
|
||||
godot_real GDAPI godot_quat_length(const godot_quat *p_self);
|
||||
|
||||
godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self);
|
||||
|
||||
godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self);
|
||||
|
||||
godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self);
|
||||
|
||||
godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self);
|
||||
|
||||
godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
|
||||
|
||||
godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
|
||||
|
||||
godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
|
||||
|
||||
godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b);
|
||||
|
||||
godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_QUAT_H
|
||||
86
examples/simple/godot_headers/godot/rect2.h
Normal file
86
examples/simple/godot_headers/godot/rect2.h
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
/*************************************************************************/
|
||||
/* rect2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_RECT2_H
|
||||
#define GODOT_RECT2_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
|
||||
typedef struct godot_rect2 {
|
||||
uint8_t _dont_touch_that[16];
|
||||
} godot_rect2;
|
||||
#endif
|
||||
|
||||
#include "gdnative.h"
|
||||
#include "vector2.h"
|
||||
|
||||
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
|
||||
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
|
||||
|
||||
godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by);
|
||||
|
||||
godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
|
||||
|
||||
void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos);
|
||||
|
||||
void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_RECT2_H
|
||||
108
examples/simple/godot_headers/godot/rect3.h
Normal file
108
examples/simple/godot_headers/godot/rect3.h
Normal file
|
|
@ -0,0 +1,108 @@
|
|||
/*************************************************************************/
|
||||
/* rect3.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_RECT3_H
|
||||
#define GODOT_RECT3_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_RECT3_SIZE 24
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_RECT3_SIZE];
|
||||
} godot_rect3;
|
||||
#endif
|
||||
|
||||
#include "gdnative.h"
|
||||
#include "plane.h"
|
||||
#include "vector3.h"
|
||||
|
||||
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self);
|
||||
void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self);
|
||||
void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
||||
|
||||
godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
||||
|
||||
godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
|
||||
|
||||
godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
|
||||
|
||||
godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
|
||||
|
||||
godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
|
||||
|
||||
godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
|
||||
|
||||
godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_RECT3_H
|
||||
64
examples/simple/godot_headers/godot/rid.h
Normal file
64
examples/simple/godot_headers/godot/rid.h
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
/*************************************************************************/
|
||||
/* rid.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_RID_H
|
||||
#define GODOT_RID_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_RID_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_RID_SIZE];
|
||||
} godot_rid;
|
||||
#endif
|
||||
|
||||
#include "gdnative.h"
|
||||
|
||||
void GDAPI godot_rid_new(godot_rid *r_dest);
|
||||
|
||||
godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
|
||||
|
||||
void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from);
|
||||
|
||||
godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b);
|
||||
|
||||
godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_RID_H
|
||||
76
examples/simple/godot_headers/godot/string.h
Normal file
76
examples/simple/godot_headers/godot/string.h
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
/*************************************************************************/
|
||||
/* string.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_STRING_H
|
||||
#define GODOT_STRING_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include <wchar.h>
|
||||
|
||||
#define GODOT_STRING_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_STRING_SIZE];
|
||||
} godot_string;
|
||||
#endif
|
||||
|
||||
#include "gdnative.h"
|
||||
|
||||
void GDAPI godot_string_new(godot_string *r_dest);
|
||||
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
|
||||
void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size);
|
||||
void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
|
||||
|
||||
void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size);
|
||||
|
||||
wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
|
||||
const char GDAPI *godot_string_c_str(const godot_string *p_self);
|
||||
const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self);
|
||||
|
||||
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
|
||||
godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
|
||||
godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
|
||||
|
||||
// @Incomplete
|
||||
// hmm, I guess exposing the whole API doesn't make much sense
|
||||
// since the language used in the library has its own string funcs
|
||||
|
||||
void GDAPI godot_string_destroy(godot_string *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_STRING_H
|
||||
100
examples/simple/godot_headers/godot/transform.h
Normal file
100
examples/simple/godot_headers/godot/transform.h
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
/*************************************************************************/
|
||||
/* transform.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_TRANSFORM_H
|
||||
#define GODOT_TRANSFORM_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_TRANSFORM_SIZE 48
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE];
|
||||
} godot_transform;
|
||||
#endif
|
||||
|
||||
#include "basis.h"
|
||||
#include "gdnative.h"
|
||||
#include "variant.h"
|
||||
#include "vector3.h"
|
||||
|
||||
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
|
||||
void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
|
||||
|
||||
godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self);
|
||||
void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v);
|
||||
|
||||
godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self);
|
||||
void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v);
|
||||
|
||||
godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
|
||||
|
||||
godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
|
||||
|
||||
godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
|
||||
|
||||
godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
|
||||
|
||||
godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||
|
||||
godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
|
||||
|
||||
godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
|
||||
|
||||
godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
|
||||
|
||||
godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
|
||||
|
||||
godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
|
||||
|
||||
void GDAPI godot_transform_new_identity(godot_transform *r_dest);
|
||||
|
||||
godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
|
||||
|
||||
godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
|
||||
|
||||
godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_TRANSFORM_H
|
||||
99
examples/simple/godot_headers/godot/transform2d.h
Normal file
99
examples/simple/godot_headers/godot/transform2d.h
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
/*************************************************************************/
|
||||
/* transform2d.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_TRANSFORM2D_H
|
||||
#define GODOT_TRANSFORM2D_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_TRANSFORM2D_SIZE 24
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE];
|
||||
} godot_transform2d;
|
||||
#endif
|
||||
|
||||
#include "gdnative.h"
|
||||
#include "variant.h"
|
||||
#include "vector2.h"
|
||||
|
||||
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
|
||||
void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
|
||||
|
||||
godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
|
||||
|
||||
godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||
|
||||
godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
|
||||
|
||||
godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
|
||||
|
||||
godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
|
||||
|
||||
void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
|
||||
|
||||
godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
|
||||
|
||||
godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_TRANSFORM2D_H
|
||||
201
examples/simple/godot_headers/godot/variant.h
Normal file
201
examples/simple/godot_headers/godot/variant.h
Normal file
|
|
@ -0,0 +1,201 @@
|
|||
/*************************************************************************/
|
||||
/* variant.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_VARIANT_H
|
||||
#define GODOT_VARIANT_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_VARIANT_SIZE 24
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
|
||||
} godot_variant;
|
||||
#endif
|
||||
|
||||
typedef enum godot_variant_type {
|
||||
GODOT_VARIANT_TYPE_NIL,
|
||||
|
||||
// atomic types
|
||||
GODOT_VARIANT_TYPE_BOOL,
|
||||
GODOT_VARIANT_TYPE_INT,
|
||||
GODOT_VARIANT_TYPE_REAL,
|
||||
GODOT_VARIANT_TYPE_STRING,
|
||||
|
||||
// math types
|
||||
|
||||
GODOT_VARIANT_TYPE_VECTOR2, // 5
|
||||
GODOT_VARIANT_TYPE_RECT2,
|
||||
GODOT_VARIANT_TYPE_VECTOR3,
|
||||
GODOT_VARIANT_TYPE_TRANSFORM2D,
|
||||
GODOT_VARIANT_TYPE_PLANE,
|
||||
GODOT_VARIANT_TYPE_QUAT, // 10
|
||||
GODOT_VARIANT_TYPE_RECT3,
|
||||
GODOT_VARIANT_TYPE_BASIS,
|
||||
GODOT_VARIANT_TYPE_TRANSFORM,
|
||||
|
||||
// misc types
|
||||
GODOT_VARIANT_TYPE_COLOR,
|
||||
GODOT_VARIANT_TYPE_NODE_PATH, // 15
|
||||
GODOT_VARIANT_TYPE_RID,
|
||||
GODOT_VARIANT_TYPE_OBJECT,
|
||||
GODOT_VARIANT_TYPE_DICTIONARY,
|
||||
GODOT_VARIANT_TYPE_ARRAY, // 20
|
||||
|
||||
// arrays
|
||||
GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_INT_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_STRING_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25
|
||||
GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
|
||||
GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
|
||||
} godot_variant_type;
|
||||
|
||||
typedef enum godot_variant_call_error_error {
|
||||
GODOT_CALL_ERROR_CALL_OK,
|
||||
GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD,
|
||||
GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT,
|
||||
GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS,
|
||||
GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS,
|
||||
GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL,
|
||||
} godot_variant_call_error_error;
|
||||
|
||||
typedef struct godot_variant_call_error {
|
||||
godot_variant_call_error_error error;
|
||||
int argument;
|
||||
godot_variant_type expected;
|
||||
} godot_variant_call_error;
|
||||
|
||||
#include "array.h"
|
||||
#include "basis.h"
|
||||
#include "color.h"
|
||||
#include "dictionary.h"
|
||||
#include "node_path.h"
|
||||
#include "plane.h"
|
||||
#include "pool_arrays.h"
|
||||
#include "quat.h"
|
||||
#include "rect2.h"
|
||||
#include "rect3.h"
|
||||
#include "rid.h"
|
||||
#include "string.h"
|
||||
#include "transform.h"
|
||||
#include "transform2d.h"
|
||||
#include "variant.h"
|
||||
#include "vector2.h"
|
||||
#include "vector3.h"
|
||||
|
||||
#include "gdnative.h"
|
||||
|
||||
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
|
||||
|
||||
void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
|
||||
|
||||
void GDAPI godot_variant_new_nil(godot_variant *r_dest);
|
||||
|
||||
void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
|
||||
void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
|
||||
void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
|
||||
void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
|
||||
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
|
||||
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
|
||||
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
|
||||
void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3);
|
||||
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
|
||||
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
|
||||
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
|
||||
void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
|
||||
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
|
||||
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
|
||||
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
|
||||
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
|
||||
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
|
||||
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
|
||||
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
|
||||
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
|
||||
void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
|
||||
void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia);
|
||||
void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra);
|
||||
void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa);
|
||||
void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
|
||||
void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
|
||||
void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca);
|
||||
|
||||
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
|
||||
uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
|
||||
int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
|
||||
double GDAPI godot_variant_as_real(const godot_variant *p_self);
|
||||
godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
|
||||
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
|
||||
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
|
||||
godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
|
||||
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
|
||||
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
|
||||
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
|
||||
godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
|
||||
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
|
||||
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
|
||||
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
|
||||
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
|
||||
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
|
||||
godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
|
||||
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
|
||||
godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
|
||||
godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self);
|
||||
godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self);
|
||||
godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self);
|
||||
godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self);
|
||||
godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self);
|
||||
godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self);
|
||||
godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self);
|
||||
|
||||
godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
|
||||
|
||||
godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
|
||||
|
||||
godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
|
||||
godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
|
||||
|
||||
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
|
||||
|
||||
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid);
|
||||
|
||||
void GDAPI godot_variant_destroy(godot_variant *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
128
examples/simple/godot_headers/godot/vector2.h
Normal file
128
examples/simple/godot_headers/godot/vector2.h
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
/*************************************************************************/
|
||||
/* vector2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_VECTOR2_H
|
||||
#define GODOT_VECTOR2_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_VECTOR2_SIZE 8
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE];
|
||||
} godot_vector2;
|
||||
#endif
|
||||
|
||||
#include "gdnative.h"
|
||||
|
||||
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
|
||||
|
||||
godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
|
||||
|
||||
godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
|
||||
|
||||
void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
|
||||
|
||||
void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
|
||||
|
||||
godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_VECTOR2_H
|
||||
135
examples/simple/godot_headers/godot/vector3.h
Normal file
135
examples/simple/godot_headers/godot/vector3.h
Normal file
|
|
@ -0,0 +1,135 @@
|
|||
/*************************************************************************/
|
||||
/* vector3.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_VECTOR3_H
|
||||
#define GODOT_VECTOR3_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_VECTOR3_SIZE 12
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE];
|
||||
} godot_vector3;
|
||||
#endif
|
||||
|
||||
#include "basis.h"
|
||||
#include "gdnative.h"
|
||||
|
||||
typedef enum {
|
||||
GODOT_VECTOR3_AXIS_X,
|
||||
GODOT_VECTOR3_AXIS_Y,
|
||||
GODOT_VECTOR3_AXIS_Z,
|
||||
} godot_vector3_axis;
|
||||
|
||||
void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
|
||||
|
||||
godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
|
||||
|
||||
godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
|
||||
|
||||
godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
|
||||
|
||||
godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self);
|
||||
|
||||
void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
|
||||
|
||||
godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_VECTOR3_H
|
||||
228
examples/simple/godot_headers/godot_nativescript.h
Normal file
228
examples/simple/godot_headers/godot_nativescript.h
Normal file
|
|
@ -0,0 +1,228 @@
|
|||
/*************************************************************************/
|
||||
/* godot.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_NATIVESCRIPT_H
|
||||
#define GODOT_NATIVESCRIPT_H
|
||||
|
||||
#include <godot/gdnative.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef GDAPI_BUILT_IN
|
||||
#define GDAPI_EXPORT
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#if defined(GDAPI_EXPORT)
|
||||
#define GDCALLINGCONV
|
||||
#define GDAPI __declspec(dllexport) GDCALLINGCONV
|
||||
#else
|
||||
#define GDCALLINGCONV
|
||||
#define GDAPI __declspec(dllimport) GDCALLINGCONV
|
||||
#endif
|
||||
#elif defined(__APPLE__)
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE
|
||||
#define GDCALLINGCONV
|
||||
#define GDAPI
|
||||
#elif TARGET_OS_MAC
|
||||
#define GDCALLINGCONV __attribute__((sysv_abi))
|
||||
#define GDAPI GDCALLINGCONV
|
||||
#endif
|
||||
#else
|
||||
#define GDCALLINGCONV __attribute__((sysv_abi))
|
||||
#define GDAPI GDCALLINGCONV
|
||||
#endif
|
||||
|
||||
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
|
||||
#ifdef _WIN32
|
||||
#define GDN_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define GDN_EXPORT
|
||||
#endif
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
typedef enum {
|
||||
GODOT_METHOD_RPC_MODE_DISABLED,
|
||||
GODOT_METHOD_RPC_MODE_REMOTE,
|
||||
GODOT_METHOD_RPC_MODE_SYNC,
|
||||
GODOT_METHOD_RPC_MODE_MASTER,
|
||||
GODOT_METHOD_RPC_MODE_SLAVE,
|
||||
} godot_method_rpc_mode;
|
||||
|
||||
typedef enum {
|
||||
GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
|
||||
GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
|
||||
GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
|
||||
GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
|
||||
GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
|
||||
GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
|
||||
GODOT_PROPERTY_HINT_SPRITE_FRAME,
|
||||
GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
|
||||
GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
|
||||
GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
|
||||
GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
|
||||
GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
|
||||
GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
|
||||
GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
|
||||
GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
|
||||
GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
|
||||
GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
|
||||
GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
|
||||
GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
|
||||
GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
|
||||
GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
|
||||
GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
|
||||
GODOT_PROPERTY_HINT_OBJECT_ID,
|
||||
GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
|
||||
GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
|
||||
GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
|
||||
GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
|
||||
GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
|
||||
GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
|
||||
GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
|
||||
GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
|
||||
GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
|
||||
GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
|
||||
GODOT_PROPERTY_HINT_MAX,
|
||||
} godot_property_hint;
|
||||
|
||||
typedef enum {
|
||||
|
||||
GODOT_PROPERTY_USAGE_STORAGE = 1,
|
||||
GODOT_PROPERTY_USAGE_EDITOR = 2,
|
||||
GODOT_PROPERTY_USAGE_NETWORK = 4,
|
||||
GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
|
||||
GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
|
||||
GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
|
||||
GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
|
||||
GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
|
||||
GODOT_PROPERTY_USAGE_CATEGORY = 256,
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
|
||||
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
|
||||
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
|
||||
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
|
||||
GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
|
||||
GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
|
||||
|
||||
GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
|
||||
GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
|
||||
GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
|
||||
} godot_property_usage_flags;
|
||||
|
||||
typedef struct {
|
||||
godot_method_rpc_mode rset_type;
|
||||
|
||||
godot_int type;
|
||||
godot_property_hint hint;
|
||||
godot_string hint_string;
|
||||
godot_property_usage_flags usage;
|
||||
godot_variant default_value;
|
||||
} godot_property_attributes;
|
||||
|
||||
typedef struct {
|
||||
// instance pointer, method_data - return user data
|
||||
GDCALLINGCONV void *(*create_func)(godot_object *, void *);
|
||||
void *method_data;
|
||||
GDCALLINGCONV void (*free_func)(void *);
|
||||
} godot_instance_create_func;
|
||||
|
||||
typedef struct {
|
||||
// instance pointer, method data, user data
|
||||
GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
|
||||
void *method_data;
|
||||
GDCALLINGCONV void (*free_func)(void *);
|
||||
} godot_instance_destroy_func;
|
||||
|
||||
void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
|
||||
|
||||
void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
|
||||
|
||||
typedef struct {
|
||||
godot_method_rpc_mode rpc_type;
|
||||
} godot_method_attributes;
|
||||
|
||||
typedef struct {
|
||||
// instance pointer, method data, user data, num args, args - return result as varaint
|
||||
GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
|
||||
void *method_data;
|
||||
GDCALLINGCONV void (*free_func)(void *);
|
||||
} godot_instance_method;
|
||||
|
||||
void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
|
||||
|
||||
typedef struct {
|
||||
// instance pointer, method data, user data, value
|
||||
GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
|
||||
void *method_data;
|
||||
GDCALLINGCONV void (*free_func)(void *);
|
||||
} godot_property_set_func;
|
||||
|
||||
typedef struct {
|
||||
// instance pointer, method data, user data, value
|
||||
GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
|
||||
void *method_data;
|
||||
GDCALLINGCONV void (*free_func)(void *);
|
||||
} godot_property_get_func;
|
||||
|
||||
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
|
||||
|
||||
typedef struct {
|
||||
godot_string name;
|
||||
godot_int type;
|
||||
godot_property_hint hint;
|
||||
godot_string hint_string;
|
||||
godot_property_usage_flags usage;
|
||||
godot_variant default_value;
|
||||
} godot_signal_argument;
|
||||
|
||||
typedef struct {
|
||||
godot_string name;
|
||||
int num_args;
|
||||
godot_signal_argument *args;
|
||||
int num_default_args;
|
||||
godot_variant *default_args;
|
||||
} godot_signal;
|
||||
|
||||
void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
|
||||
godot_object GDAPI *godot_nativescript_new(const char *p_classname);
|
||||
|
||||
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
36
examples/simple/nakefile.nim
Normal file
36
examples/simple/nakefile.nim
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
import nake
|
||||
import os, ospaths, times
|
||||
import apigen.apigen
|
||||
|
||||
proc cmdParams(): string =
|
||||
let params = commandLineParams()
|
||||
assert(params.len > 0)
|
||||
result = params[1..<params.len].join(" ")
|
||||
|
||||
proc genGodotApi() =
|
||||
let godotBin = getEnv("GODOT_BIN")
|
||||
if godotBin.isNil or godotBin.len == 0:
|
||||
echo "GODOT_BIN environment variable is not set"
|
||||
quit(-1)
|
||||
if not fileExists(godotBin):
|
||||
echo "Invalid GODOT_BIN path: " & godotBin
|
||||
quit(-1)
|
||||
|
||||
const targetDir = "godotapi"
|
||||
createDir(targetDir)
|
||||
const jsonFile = "godotapi"/"api.json"
|
||||
if not fileExists(jsonFile) or
|
||||
godotBin.getLastModificationTime() > jsonFile.getLastModificationTime():
|
||||
direShell(godotBin, "--gdnative-generate-json-api", jsonFile)
|
||||
if not fileExists(jsonFile):
|
||||
echo "Failed to generate api.json"
|
||||
quit(-1)
|
||||
|
||||
genApi(targetDir, jsonFile)
|
||||
|
||||
task "build", "Builds the client for the current platform":
|
||||
genGodotApi()
|
||||
withDir "src":
|
||||
direShell("nimble", "make")
|
||||
99
examples/simple/project/default_env.tres
Normal file
99
examples/simple/project/default_env.tres
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
radiance_size = 4
|
||||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
|
||||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
|
||||
sky_curve = 0.25
|
||||
sky_energy = 1.0
|
||||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
|
||||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
|
||||
ground_curve = 0.01
|
||||
ground_energy = 1.0
|
||||
sun_color = Color( 1, 1, 1, 1 )
|
||||
sun_latitude = 35.0
|
||||
sun_longitude = 0.0
|
||||
sun_angle_min = 1.0
|
||||
sun_angle_max = 100.0
|
||||
sun_curve = 0.05
|
||||
sun_energy = 16.0
|
||||
texture_size = 2
|
||||
|
||||
[resource]
|
||||
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
||||
background_sky_scale = 1.0
|
||||
background_color = Color( 0, 0, 0, 1 )
|
||||
background_energy = 1.0
|
||||
background_canvas_max_layer = 0
|
||||
ambient_light_color = Color( 0, 0, 0, 1 )
|
||||
ambient_light_energy = 1.0
|
||||
ambient_light_sky_contribution = 0.0
|
||||
fog_enabled = false
|
||||
fog_color = Color( 0.5, 0.6, 0.7, 1 )
|
||||
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
|
||||
fog_sun_amount = 0.0
|
||||
fog_depth_enabled = true
|
||||
fog_depth_begin = 10.0
|
||||
fog_depth_curve = 1.0
|
||||
fog_transmit_enabled = false
|
||||
fog_transmit_curve = 1.0
|
||||
fog_height_enabled = false
|
||||
fog_height_min = 0.0
|
||||
fog_height_max = 100.0
|
||||
fog_height_curve = 1.0
|
||||
tonemap_mode = 0
|
||||
tonemap_exposure = 1.0
|
||||
tonemap_white = 1.0
|
||||
auto_exposure_enabled = false
|
||||
auto_exposure_scale = 0.4
|
||||
auto_exposure_min_luma = 0.05
|
||||
auto_exposure_max_luma = 8.0
|
||||
auto_exposure_speed = 0.5
|
||||
ss_reflections_enabled = false
|
||||
ss_reflections_max_steps = 64
|
||||
ss_reflections_fade_in = 0.15
|
||||
ss_reflections_fade_out = 2.0
|
||||
ss_reflections_depth_tolerance = 0.2
|
||||
ss_reflections_roughness = true
|
||||
ssao_enabled = false
|
||||
ssao_radius = 1.0
|
||||
ssao_intensity = 1.0
|
||||
ssao_radius2 = 0.0
|
||||
ssao_intensity2 = 1.0
|
||||
ssao_bias = 0.01
|
||||
ssao_light_affect = 0.0
|
||||
ssao_color = Color( 0, 0, 0, 1 )
|
||||
ssao_blur = true
|
||||
dof_blur_far_enabled = false
|
||||
dof_blur_far_distance = 10.0
|
||||
dof_blur_far_transition = 5.0
|
||||
dof_blur_far_amount = 0.1
|
||||
dof_blur_far_quality = 1
|
||||
dof_blur_near_enabled = false
|
||||
dof_blur_near_distance = 2.0
|
||||
dof_blur_near_transition = 1.0
|
||||
dof_blur_near_amount = 0.1
|
||||
dof_blur_near_quality = 1
|
||||
glow_enabled = false
|
||||
glow_levels/1 = false
|
||||
glow_levels/2 = false
|
||||
glow_levels/3 = true
|
||||
glow_levels/4 = false
|
||||
glow_levels/5 = true
|
||||
glow_levels/6 = false
|
||||
glow_levels/7 = false
|
||||
glow_intensity = 0.8
|
||||
glow_strength = 1.0
|
||||
glow_bloom = 0.0
|
||||
glow_blend_mode = 2
|
||||
glow_hdr_threshold = 1.0
|
||||
glow_hdr_scale = 2.0
|
||||
glow_bicubic_upscale = false
|
||||
adjustment_enabled = false
|
||||
adjustment_brightness = 1.0
|
||||
adjustment_contrast = 1.0
|
||||
adjustment_saturation = 1.0
|
||||
|
||||
5
examples/simple/project/fonts/Roboto/RobotoRegular.tres
Normal file
5
examples/simple/project/fonts/Roboto/RobotoRegular.tres
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
[gd_resource type="DynamicFontData" format=2]
|
||||
|
||||
[resource]
|
||||
|
||||
font_path = "res://fonts/Roboto/ttf/Roboto-Regular.ttf"
|
||||
202
examples/simple/project/fonts/Roboto/ttf/LICENSE.txt
Executable file
202
examples/simple/project/fonts/Roboto/ttf/LICENSE.txt
Executable file
|
|
@ -0,0 +1,202 @@
|
|||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
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|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
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|
||||
copyright notice that is included in or attached to the work
|
||||
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|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
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|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
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|
||||
excluding those notices that do not pertain to any part of
|
||||
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|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
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|
||||
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|
||||
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|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
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|
||||
except as required for reasonable and customary use in describing the
|
||||
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|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
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|
||||
|
||||
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|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
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||||
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|
||||
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|
||||
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|
||||
same "printed page" as the copyright notice for easier
|
||||
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|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
BIN
examples/simple/project/fonts/Roboto/ttf/Roboto-Regular.ttf
Executable file
BIN
examples/simple/project/fonts/Roboto/ttf/Roboto-Regular.ttf
Executable file
Binary file not shown.
34
examples/simple/project/fps_counter.tscn
Normal file
34
examples/simple/project/fps_counter.tscn
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://fonts/Roboto/RobotoRegular.tres" type="DynamicFontData" id=1]
|
||||
[ext_resource path="res://scripts/FPSCounter.gdns" type="Script" id=2]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
|
||||
size = 40
|
||||
use_mipmaps = false
|
||||
use_filter = false
|
||||
font_data = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
|
||||
|
||||
[node name="Label" type="Label"]
|
||||
|
||||
anchor_left = 1
|
||||
anchor_right = 1
|
||||
margin_top = 10.0
|
||||
margin_right = 10.0
|
||||
grow_horizontal = 0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "FPS: 9000"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
script = ExtResource( 2 )
|
||||
_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "custom_colors", "custom_fonts" ]
|
||||
|
||||
|
||||
BIN
examples/simple/project/icon.png
Normal file
BIN
examples/simple/project/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.3 KiB |
23
examples/simple/project/icon.png.import
Normal file
23
examples/simple/project/icon.png.import
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
50
examples/simple/project/main.tscn
Normal file
50
examples/simple/project/main.tscn
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/MainPanel.gdns" type="Script" id=1]
|
||||
[ext_resource path="res://fonts/Roboto/RobotoRegular.tres" type="DynamicFontData" id=2]
|
||||
[ext_resource path="res://fps_counter.tscn" type="PackedScene" id=3]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
|
||||
size = 80
|
||||
use_mipmaps = false
|
||||
use_filter = false
|
||||
font_data = ExtResource( 2 )
|
||||
_sections_unfolded = [ "Font", "Settings" ]
|
||||
|
||||
[node name="Panel" type="Panel"]
|
||||
|
||||
anchor_right = 1
|
||||
anchor_bottom = 1
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Anchor", "Margin" ]
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
|
||||
anchor_right = 1
|
||||
anchor_bottom = 1
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
text = "Click me to load scene"
|
||||
align = 1
|
||||
valign = 1
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "Anchor", "Margin", "custom_fonts" ]
|
||||
|
||||
[node name="FPS" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
margin_left = 189.0
|
||||
margin_bottom = 58.0
|
||||
|
||||
|
||||
12
examples/simple/project/nimlib.tres
Normal file
12
examples/simple/project/nimlib.tres
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[gd_resource type="GDNativeLibrary" format=2]
|
||||
|
||||
[resource]
|
||||
|
||||
platform/X11_32bit = "res://_dlls/nim_linux_32.so"
|
||||
platform/X11_64bit = "res://_dlls/nim_linux_64.so"
|
||||
platform/Windows_32bit = "res://_dlls/nim_32.dll"
|
||||
platform/Windows_64bit = "res://_dlls/nim_64.dll"
|
||||
platform/OSX = "res://_dlls/nim_mac.dylib"
|
||||
platform/Android = "res://_dlls/nim_android.so"
|
||||
platform/iOS = "res://_dlls/nim_ios.dylib"
|
||||
platform/WebAssembly = ""
|
||||
14
examples/simple/project/project.godot
Normal file
14
examples/simple/project/project.godot
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
config_version=3
|
||||
[application]
|
||||
|
||||
config/name="Simple Sample"
|
||||
run/main_scene="res://main.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
NimRuntime="*res://scripts/NimRuntime.gdns"
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
||||
48
examples/simple/project/scene.tscn
Normal file
48
examples/simple/project/scene.tscn
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://fps_counter.tscn" type="PackedScene" id=1]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id=1]
|
||||
|
||||
radius = 1.0
|
||||
mid_height = 1.0
|
||||
radial_segments = 64
|
||||
rings = 8
|
||||
|
||||
[node name="Node" type="Node"]
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="."]
|
||||
|
||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
visible_in_all_rooms = false
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 1 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = null
|
||||
_sections_unfolded = [ "Geometry", "material" ]
|
||||
|
||||
[node name="Label" parent="." instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Camera" type="Camera" parent="."]
|
||||
|
||||
transform = Transform( 0.930689, 0.16529, -0.326338, 0, 0.892097, 0.451845, 0.365811, -0.420527, 0.830265, -0.972205, 1.19673, 2.59579 )
|
||||
projection = 0
|
||||
fov = 65.0
|
||||
near = 0.1
|
||||
far = 100.0
|
||||
keep_aspect = 1
|
||||
current = true
|
||||
cull_mask = 1048575
|
||||
environment = null
|
||||
h_offset = 0.0
|
||||
v_offset = 0.0
|
||||
doppler/tracking = 0
|
||||
|
||||
|
||||
9
examples/simple/project/scripts/FPSCounter.gdns
Normal file
9
examples/simple/project/scripts/FPSCounter.gdns
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
[gd_resource type="NativeScript" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://nimlib.tres" type="GDNativeLibrary" id=1]
|
||||
|
||||
[resource]
|
||||
|
||||
resource_name = "FPSCounter"
|
||||
library = ExtResource( 1 )
|
||||
class_name = "FPSCounter"
|
||||
9
examples/simple/project/scripts/MainPanel.gdns
Normal file
9
examples/simple/project/scripts/MainPanel.gdns
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
[gd_resource type="NativeScript" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://nimlib.tres" type="GDNativeLibrary" id=1]
|
||||
|
||||
[resource]
|
||||
|
||||
resource_name = "MainPanel"
|
||||
library = ExtResource( 1 )
|
||||
class_name = "MainPanel"
|
||||
9
examples/simple/project/scripts/NimRuntime.gdns
Normal file
9
examples/simple/project/scripts/NimRuntime.gdns
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
[gd_resource type="NativeScript" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://nimlib.tres" type="GDNativeLibrary" id=1]
|
||||
|
||||
[resource]
|
||||
|
||||
resource_name = "NimRuntime"
|
||||
library = ExtResource( 1 )
|
||||
class_name = "NimRuntime"
|
||||
43
examples/simple/src/config.nims
Normal file
43
examples/simple/src/config.nims
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
import ospaths
|
||||
|
||||
switch("nimcache", "nimcache"/hostOS/hostCPU)
|
||||
|
||||
when defined(macosx):
|
||||
switch("passL", "-framework Cocoa -Wl,-undefined,dynamic_lookup")
|
||||
elif defined(android):
|
||||
let ndk = getEnv("ANDROID_NDK_ROOT")
|
||||
let toolchain = getEnv("ANDROID_TOOLCHAIN")
|
||||
|
||||
if ndk.len == 0:
|
||||
raise newException(OSError,
|
||||
"ANDROID_NDK_ROOT environment variable is necessary for android build")
|
||||
if toolchain.len == 0:
|
||||
raise newException(OSError,
|
||||
"ANDROID_TOOLCHAIN environment variable is necessary for android build")
|
||||
|
||||
const level = $16 # change this to the necessary API level
|
||||
const arch = "arm"
|
||||
let sysroot = "--sysroot=\"" & ndk & "/platforms/android-" & level & "/arch-" & arch & "/\""
|
||||
switch("passL", sysroot)
|
||||
switch("passC", sysroot)
|
||||
|
||||
switch("cc", "clang")
|
||||
switch("arm.linux.clang.path", toolchain / "bin")
|
||||
switch("arm.linux.clang.exe", arch & "-linux-androideabi-clang")
|
||||
switch("arm.linux.clang.compilerexe", arch & "-linux-androideabi-clang")
|
||||
switch("arm.linux.clang.linkerexe", arch & "-linux-androideabi-clang")
|
||||
elif defined(windows):
|
||||
assert(sizeof(int) == 8)
|
||||
switch("cc", "vcc")
|
||||
let godotLib = getEnv("GODOT_LIB")
|
||||
if godotLib.len == 0:
|
||||
raise newException(OSError,
|
||||
"GODOT_LIB must be specified and point to the .lib file")
|
||||
switch("clib", godotLib.changeFileExt(""))
|
||||
elif defined(linux):
|
||||
switch("passC", "-fPIC")
|
||||
else:
|
||||
raise newException(OSError, "Unsupported platform: " & hostOS)
|
||||
|
||||
when not defined(release):
|
||||
switch("debugger", "native")
|
||||
17
examples/simple/src/fpscounter.nim
Normal file
17
examples/simple/src/fpscounter.nim
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
import strutils
|
||||
import godot
|
||||
import engine, label, resource_loader, packed_scene
|
||||
|
||||
gdobj FPSCounter of Label:
|
||||
var lastFPS: float32
|
||||
|
||||
method ready*() =
|
||||
setProcess(true)
|
||||
|
||||
method process*(delta: float64) =
|
||||
let fps = getFramesPerSecond()
|
||||
if int(fps * 10) != int(lastFPS * 10):
|
||||
lastFPS = fps
|
||||
self.text = "FPS: " & formatFloat(fps, ffDecimal, 1)
|
||||
18
examples/simple/src/mainpanel.nim
Normal file
18
examples/simple/src/mainpanel.nim
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
import godot
|
||||
import scene_tree, resource_loader, packed_scene, panel, global_constants,
|
||||
input_event_mouse_button
|
||||
|
||||
gdobj MainPanel of Panel:
|
||||
method ready*() =
|
||||
setProcessInput(true)
|
||||
|
||||
method input*(event: InputEvent) =
|
||||
if event of InputEventMouseButton:
|
||||
let ev = event as InputEventMouseButton
|
||||
if ev.buttonIndex == BUTTON_LEFT:
|
||||
getTree().setInputAsHandled()
|
||||
let scene = load("res://scene.tscn") as PackedScene
|
||||
getTree().getRoot().addChild(scene.instance())
|
||||
queueFree()
|
||||
9
examples/simple/src/nim.cfg
Normal file
9
examples/simple/src/nim.cfg
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
--path:"$projectdir"
|
||||
--path:"$projectdir/../godotapi"
|
||||
--cincludes:"$projectdir/../godot_headers/"
|
||||
--experimental
|
||||
--app:lib
|
||||
--stackTrace:on
|
||||
-d:useRealtimeGc
|
||||
--noMain
|
||||
--warning[LockLevel]:off
|
||||
12
examples/simple/src/simple.nim
Normal file
12
examples/simple/src/simple.nim
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
|
||||
## Import independent scene objects here
|
||||
## (no need to import everything, just independent roots)
|
||||
|
||||
when not defined(release):
|
||||
import segfaults # converts segfaults into NilAccessError
|
||||
|
||||
import nimruntime
|
||||
|
||||
import fpscounter
|
||||
import mainpanel
|
||||
34
examples/simple/src/simple.nimble
Normal file
34
examples/simple/src/simple.nimble
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
version = "0.1.0"
|
||||
author = "Xored Software, Inc."
|
||||
description = "FPS Counter Sample"
|
||||
license = "MIT"
|
||||
bin = @["simple"]
|
||||
|
||||
requires "https://github.com/pragmagic/godot-nim.git >= 0.2.2 & < 0.3.0"
|
||||
|
||||
task make, "build":
|
||||
const archPostfix = when sizeof(int) == 8: "_64" else: "_32"
|
||||
const libFile =
|
||||
when defined(windows):
|
||||
"nim" & archPostfix & ".dll"
|
||||
elif defined(ios):
|
||||
"nim_ios.dylib"
|
||||
elif defined(macosx):
|
||||
"nim_mac.dylib"
|
||||
elif defined(android):
|
||||
"nim_android.so"
|
||||
elif defined(linux):
|
||||
"nim_linux" & archPostfix & ".so"
|
||||
else: nil
|
||||
if libFile.isNil:
|
||||
raise newException(OSError, "Unsupported platform")
|
||||
|
||||
exec "nimble build -y"
|
||||
const dir = "../project/_dlls/"
|
||||
const target = dir & libFile
|
||||
mkDir(dir)
|
||||
when defined(windows):
|
||||
rmFile(target)
|
||||
mvFile(bin[0] & ".exe", target)
|
||||
else:
|
||||
mvFile(bin[0], target)
|
||||
Loading…
Add table
Add a link
Reference in a new issue