Update master documentation for changeset dc6ebaf575
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31 changed files with 2521 additions and 1855 deletions
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@ -57,7 +57,7 @@ body {
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line-height: 20px;
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color: #444;
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letter-spacing: 0.15px;
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background-color: rgba(252, 248, 244, 0.45); }
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background-color: #FDFBFA; }
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/* Skeleton grid */
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.container {
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@ -192,10 +192,10 @@ dd > pre {
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table-layout: fixed; }
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/* Nim search input */
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div#searchInput {
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div#searchInputDiv {
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margin-bottom: 8px;
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}
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div#searchInput input#searchInput {
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div#searchInputDiv input#searchInput {
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width: 10em;
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}
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div.search-groupby {
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@ -1143,7 +1143,7 @@ dt pre > span.Identifier ~ span.Identifier, dt pre > span.Operator ~ span.Identi
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color: inherit;
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font-weight: inherit; }
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dt pre > span.Operator ~ span.Identifier, dt pre > span.Operator ~ span.Operator {
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dt pre > span.Operator ~ span.Identifier {
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color: inherit;
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font-weight: inherit; }
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@ -1238,7 +1238,7 @@ function main() {
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<div class="nine columns" id="content">
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<div id="tocRoot"></div>
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<p class="module-desc"><table class="docinfo" frame="void" rules="none"><col class="docinfo-name" /><col class="docinfo-content" /><tbody valign="top"><tr><th class="docinfo-name">Author:</th><td> Ruslan Mustakov</td></tr>
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<tr><th class="docinfo-name">Version:</th><td> 0.7.6</td></tr>
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<tr><th class="docinfo-name">Version:</th><td> 0.7.8</td></tr>
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<tr><th class="docinfo-name">GitHub:</th><td> <a class="reference external" href="https://github.com/pragmagic/godot-nim">https://github.com/pragmagic/godot-nim</a></td></tr>
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<tr><th class="docinfo-name">License:</th><td> MIT</td></tr>
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</tbody></table><p><tt class="docutils literal"><span class="pre">godot-nim</span></tt> library allows to create games on <a class="reference external" href="https://godotengine.org/">Godot Engine</a> with <a class="reference external" href="https://nim-lang.org/">Nim programming language</a>. Nim is a statically typed language with an elegant Python-like syntax that compiles to native code. It is garbage-collected, but its GC supports real-time mode which this library makes use of. It means the GC will never run during game frames and will use fixed amount of frame idle time to collect garbage. This leads to no stalls and close to zero compromise on performance comparing to native languages with manual memory management.</p>
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@ -1290,7 +1290,7 @@ function main() {
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<li><a class="reference external" href="godotbase.html">godotbase</a> Defines <tt class="docutils literal"><span class="pre">Error</span></tt> type and few common math procedures missing in Nim's standard library.</li>
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</ul>
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<h2><a class="toc-backref" id="modules-godot-api" href="#modules-godot-api">Godot API</a></h2><p>This is an auto-generated list of Godot API modules. It's built from Godot changeset <a class="reference external" href="https://github.com/godotengine/godot/commit/d05d4c2bddff05967c8d59137e5c13b576f7cb51">d05d4c2bddff05967c8d59137e5c13b576f7cb51</a>.</p>
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<h2><a class="toc-backref" id="modules-godot-api" href="#modules-godot-api">Godot API</a></h2><p>This is an auto-generated list of Godot API modules. It's built from Godot changeset <a class="reference external" href="https://github.com/godotengine/godot/commit/098c7ba4f9c49b472b9417819144378081996874">098c7ba4f9c49b472b9417819144378081996874</a>.</p>
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<h2><a class="toc-backref" id="modules-godotinternal-module" href="#modules-godotinternal-module">godotinternal Module</a></h2><p>Contains low-level wrappers over Godot types that require manual memory management. This module is used within <tt class="docutils literal"><span class="pre">godot-nim</span></tt> implementation and you don't need to import it unless you know what you are doing.</p>
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<ul class="simple"><li><a class="reference external" href="godotdictionaries.html">godotdictionaries</a></li>
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@ -1308,7 +1308,7 @@ function main() {
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<div class="twelve-columns footer">
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<span class="nim-sprite"></span>
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<br/>
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<small>Made with Nim. Generated: 2018-02-17 17:21:30 UTC</small>
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<small>Made with Nim. Generated: 2018-03-31 11:27:57 UTC</small>
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</div>
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</div>
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</div>
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