Delete nimruntime

This commit is contained in:
Ruslan Mustakov 2017-08-05 22:33:51 +07:00
commit 64a8aefeb8

View file

@ -1,23 +0,0 @@
# Copyright 2017 Xored Software, Inc.
import asyncdispatch
import godot, node
{.warning: ("NimRuntime is deprecated - it is no longer necessary to add it " &
"as an AutoLoad class. It will be removed in v0.5.0.").}
gdobj NimRuntime of Node:
method enterTree*() =
discard getTree().connect("idle_frame", self, "idle", newArray())
method exitTree*() =
getTree().disconnect("idle_frame", self, "idle")
proc idle*() {.gdExport.} =
if asyncdispatch.hasPendingOperations():
poll(0)
GC_step(2000, false, 0)
when not defined(release):
onUnhandledException = proc(errorMsg: string) =
printError("Unhandled Nim exception: " & errorMsg)