Documentation & Travis & Refactoring
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27 changed files with 772 additions and 123 deletions
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# Copyright 2017 Xored Software, Inc.
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import hashes
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import internal / [godotstrings, godotdictionaries, godotvariants]
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import internal.godotstrings, internal.godotdictionaries,
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internal.godotvariants
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type
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Dictionary* = ref object
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1
godot/core/nim.cfg
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1
godot/core/nim.cfg
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--path:"$projectdir/../"
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@ -2,7 +2,7 @@ import internal.godotobjects
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type
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RID* {.byref.} = object
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p: pointer
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data: array[sizeof(int), byte]
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proc initRID(dest: var RID) {.
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importc: "godot_rid_new".}
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import tables
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import internal / [godotobjects, godotvariants, godotpoolarrays, godotstrings,
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godotnodepaths]
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import internal.godotobjects, internal.godotvariants, internal.godotpoolarrays,
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internal.godotstrings, internal.godotnodepaths
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type
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Variant* = ref object
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