Fix variant size for 32bit platform with memory alignment

This commit is contained in:
Konstantin Zaitsev 2020-02-05 10:30:04 +07:00 • committed by Ruslan Mustakov
commit a49fcbdac7

View file

@ -116,7 +116,8 @@ type
expected*: VariantType
GodotVariant* {.byref.} = object
data: array[4 + sizeof(int) div 4, float32]
data: array[2, int64]
data2: int
type GodotMethodBind* = object