Fix variant size for 32bit platform with memory alignment
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1 changed files with 2 additions and 1 deletions
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@ -116,7 +116,8 @@ type
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expected*: VariantType
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expected*: VariantType
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GodotVariant* {.byref.} = object
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GodotVariant* {.byref.} = object
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data: array[4 + sizeof(int) div 4, float32]
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data: array[2, int64]
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data2: int
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type GodotMethodBind* = object
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type GodotMethodBind* = object
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