Commit graph

13 commits

Author SHA1 Message Date
7eadb07820 Move template below arrays import
Fixes #81 

Alternate workaround for https://github.com/nim-lang/Nim/issues/16462 without changing VariantType.
2021-05-03 23:17:18 +07:00
Dwana Games
0fecfdb3b8 Updated to work with nim 0.20
- Attempt to fix deprecated this:self pragma by injecting self to methods and properties (needs more testing)
- Changed import headers to use / (slash) instead of . (period)
- Fixed object branch in godotapigen.nim
- Fixed deprecated nimNode.ident with nimNode.strVal

Fix toGodotName function

Consider procCall calls as special cases, otherwise it gives problems in _init function

Fix infinite recursive call in Godot 3.2
2019-09-15 15:34:09 +07:00
Ruslan Mustakov
b3ad6134d9 Fix doc generation 2018-06-04 16:24:52 +07:00
Ruslan Mustakov
76de026b4f Implement hash proc for Godot types 2018-06-04 11:50:37 +07:00
Ruslan Mustakov
be6f01e3b7 More pool array features: subarray, mitems, mpairs 2018-02-22 18:55:52 +07:00
Ruslan Mustakov
0aab6e17ef Update license year and fix doc to have Godot 3.0 download URL 2018-01-31 20:52:15 +07:00
Ruslan Mustakov
e3216f09d0 Update ref types not to be var in parameters 2018-01-25 17:39:01 +07:00
Ruslan Mustakov
b62db02d8f Use GDNative API struct 2017-10-05 18:28:12 +07:00
Ruslan Mustakov
6549d90c3b Remove commented code from poolarrays 2017-08-06 13:59:33 +07:00
Ruslan Mustakov
fb8c42a2cc Fix circular imports 2017-07-31 18:16:42 +07:00
Ruslan Mustakov
7185682025 Dont import with '..' 2017-07-31 13:52:16 +07:00
Ruslan Mustakov
360be5759e Define Variant and Array in their own modules 2017-07-29 21:50:11 +07:00
Ruslan Mustakov
f5769045fc No destructors 2017-07-28 17:56:28 +07:00