Ruslan Mustakov
2f3f4034cf
Fix newVariant for nil strings and older Nim
2019-09-18 13:27:31 +07:00
Dwana Games
0fecfdb3b8
Updated to work with nim 0.20
...
- Attempt to fix deprecated this:self pragma by injecting self to methods and properties (needs more testing)
- Changed import headers to use / (slash) instead of . (period)
- Fixed object branch in godotapigen.nim
- Fixed deprecated nimNode.ident with nimNode.strVal
Fix toGodotName function
Consider procCall calls as special cases, otherwise it gives problems in _init function
Fix infinite recursive call in Godot 3.2
2019-09-15 15:34:09 +07:00
Fabian Keller
3a935b9308
attempt to make 0.19 compatible
...
workaround for nim/macro/typedesc issue
work-around for nim-lang/Nim#7375
fixed more isNil usages
fixed new name of setStackBottom
2019-09-15 15:33:44 +07:00
Ruslan Mustakov
b3ad6134d9
Fix doc generation
2018-06-04 16:24:52 +07:00
Ruslan Mustakov
76de026b4f
Implement hash proc for Godot types
2018-06-04 11:50:37 +07:00
Ruslan Mustakov
bf5bd54356
Rename Rect3 to AABB to sync with Godot
2017-11-20 06:52:37 +07:00
Ruslan Mustakov
b62db02d8f
Use GDNative API struct
2017-10-05 18:28:12 +07:00
Konstantin Zaitsev
d43b10bc76
Fix nil pointer exception for variant from arrays
2017-08-11 12:22:16 +07:00
Ruslan Mustakov
fcc10071fb
Fix toVariant for nil values
2017-08-08 21:58:17 +07:00
Ruslan Mustakov
6aaeed4dca
Add missing $ to standard types
2017-08-06 13:58:54 +07:00
Ruslan Mustakov
988b9e1f11
Documentation & Travis & Refactoring
2017-08-02 22:14:41 +07:00
Ruslan Mustakov
be02bdfd9c
Put internal types in their modules
2017-07-31 19:00:15 +07:00
Ruslan Mustakov
fb8c42a2cc
Fix circular imports
2017-07-31 18:16:42 +07:00
Ruslan Mustakov
7185682025
Dont import with '..'
2017-07-31 13:52:16 +07:00
Ruslan Mustakov
360be5759e
Define Variant and Array in their own modules
2017-07-29 21:50:11 +07:00
Ruslan Mustakov
7d91c2b5cb
Fix ambiguous calls when creating Variant from ints
2017-07-28 18:26:36 +07:00
Ruslan Mustakov
f5769045fc
No destructors
2017-07-28 17:56:28 +07:00