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41 commits

Author SHA1 Message Date
Ruslan Mustakov
4175dbb3e5 Bump version to 0.8.2 2021-05-03 23:18:50 +07:00
7eadb07820 Move template below arrays import
Fixes #81 

Alternate workaround for https://github.com/nim-lang/Nim/issues/16462 without changing VariantType.
2021-05-03 23:17:18 +07:00
Jason
00d8ac2691 Support nim case insensitivy in pragmas 2021-03-12 11:09:55 +07:00
Arun Dilipan
388bea9205 Added moveToward for vectors. 2020-12-13 12:13:41 +07:00
ShalokShalom
f25c3c7a5d Clarify version compability
One guy in the chat just asked me, if this binding is for 3.0 only, or also for 3.2.3
2020-10-17 13:22:31 +07:00
Ruslan Mustakov
d3e5f91b40 Fix wrapping methods with Array return types 2020-08-14 01:44:48 +07:00
Ruslan Mustakov
3f46e3c648 Break reference cycle in NimGodotObject 2020-06-05 16:53:34 +07:00
Ruslan Mustakov
87707a86b4 Remove Travis badge from README
Need to fix the CI script.
2020-06-03 18:06:18 +07:00
Ruslan Mustakov
031774f54f More efficient and GC-safe conversions in API generator 2020-06-03 17:58:47 +07:00
Ruslan Mustakov
ed9ede5cb3 Up version to 0.7.27 2020-02-05 12:34:44 +07:00
Konstantin Zaitsev
a49fcbdac7 Fix variant size for 32bit platform with memory alignment 2020-02-05 11:36:42 +07:00
zetashift
157a90e4a0
add gensym in hygienic template fix thanks to demotohiro (#55)
Add gensym in hygienic template fix thanks to demotohiro
2020-02-05 11:35:50 +07:00
Ruslan Mustakov
d1b82d351c Fix unsigned int conversion to/from Variant 2019-12-23 20:53:13 +07:00
Ruslan Mustakov
78d3626fa3 Do not log error when casting fails
This allows not to perform unnecessary 'of' check before
casting, if cast failure is expected.
2019-12-04 23:58:13 +07:00
Ruslan Mustakov
1b8e7ccd98 Add variant conversion for Option[T] 2019-10-02 15:26:41 +07:00
Ruslan Mustakov
c2db807da4 Up version to 0.7.23 2019-09-20 09:20:50 +07:00
Dwana Games
7dd1b1ed5f Add self to field initialization 2019-09-20 09:20:27 +07:00
Ruslan Mustakov
2f3f4034cf Fix newVariant for nil strings and older Nim 2019-09-18 13:27:31 +07:00
Ruslan Mustakov
19b0c23d62 Finalize support for Nim 0.20
Closes #32, closes #41.
2019-09-15 20:11:15 +07:00
Dwana Games
0fecfdb3b8 Updated to work with nim 0.20
- Attempt to fix deprecated this:self pragma by injecting self to methods and properties (needs more testing)
- Changed import headers to use / (slash) instead of . (period)
- Fixed object branch in godotapigen.nim
- Fixed deprecated nimNode.ident with nimNode.strVal

Fix toGodotName function

Consider procCall calls as special cases, otherwise it gives problems in _init function

Fix infinite recursive call in Godot 3.2
2019-09-15 15:34:09 +07:00
zetashift
34fda99def Small changes to add 0.18.0 compatibility
Change toGodotName back to macro because that got fixed in devel

change isSome to isNone in godotapigen
2019-09-15 15:33:59 +07:00
Fabian Keller
3a935b9308 attempt to make 0.19 compatible
workaround for nim/macro/typedesc issue

work-around for nim-lang/Nim#7375

fixed more isNil usages

fixed new name of setStackBottom
2019-09-15 15:33:44 +07:00
Konstantin Zaitsev
f45281f5a0 Fix possible double free memory on exit 2019-09-12 18:59:11 +07:00
Ruslan Mustakov
db4bb91765 Fix editor crash in multithreaded mode 2019-07-09 13:48:54 +07:00
Ruslan Mustakov
e9d73d8ec4 Fix GDNative API procedure declarations
Earlier signature mismatch caused problems on macOS with Godot 3.1.
2018-10-11 19:06:05 +07:00
Ruslan Mustakov
859f9f04fb OrderedTable to Variant conversion support 2018-09-21 16:34:09 +07:00
Evgeny Zuev
ceaf66a34c Make classRegistry use hashes instead of strings as keys for faster lookup
Up version to 0.7.16
2018-08-29 13:44:37 +07:00
Ruslan Mustakov
fd5f77e7c2 Fix gdobj to properly handle var block 2018-08-14 17:59:24 +07:00
Evgeny Zuev
8d68051f23 Fix system.of being preferred over godot.of in some cases
Fix `as` fails when argument `obj` is not convertible to `T`
Up version to 0.7.14
2018-06-21 17:53:01 +07:00
Ruslan Mustakov
13f5aba3fe Up version to 0.7.13 2018-06-04 17:26:26 +07:00
Ruslan Mustakov
b3ad6134d9 Fix doc generation 2018-06-04 16:24:52 +07:00
Ruslan Mustakov
1e8ccfea2b Fix handling of Error as an argument in Godot API 2018-06-04 14:28:14 +07:00
Ruslan Mustakov
9e61030817 Up version to 0.7.12 2018-06-04 11:50:37 +07:00
Ruslan Mustakov
66c939b9e6 Fix for latest Nim
Closes #23.
2018-06-04 11:50:37 +07:00
Ruslan Mustakov
76de026b4f Implement hash proc for Godot types 2018-06-04 11:50:37 +07:00
Ruslan Mustakov
4eb771e9be Support all the default values 2018-06-04 11:50:37 +07:00
Ruslan Mustakov
2dd0130c78 Avoid name clashes between properties and methods
Fixes #19.
2018-06-04 11:50:37 +07:00
Ruslan Mustakov
651c2d823c Handle nil object references properly
Fixes #26.
2018-06-04 11:50:37 +07:00
Ruslan Mustakov
8b1ac6d835 Fix compilation with C++ backend. Fixes #25. 2018-06-04 11:50:37 +07:00
Jon Renner
21ca9a088b export Vector2 normalize proc 2018-05-19 14:30:02 +07:00
Ruslan Mustakov
96dfc7de90 Fix for latest Nim 2018-05-16 15:06:57 +07:00
33 changed files with 1203 additions and 738 deletions

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@ -1,6 +1,6 @@
# Nim bindings for Godot Engine [![Build Status](https://travis-ci.org/pragmagic/godot-nim.svg?branch=master)](https://travis-ci.org/pragmagic/godot-nim)
# Nim bindings for Godot Engine
Nim bindings for Godot 3.0 based on [GDNative](https://godotengine.org/article/dlscript-here).
Nim bindings for Godot 3 based on [GDNative](https://godotengine.org/article/dlscript-here).
Documentation: https://pragmagic.github.io/godot-nim/

View file

@ -71,7 +71,7 @@ proc fixupHrefs(file: string) =
proc getGitHash(): string =
result = execProcess("git rev-parse HEAD")
if not result.isNil and result.len > 0:
if result.len > 0:
result = result.replace("\L", "").replace("\r", "")
proc buildDocs*(outDir, godotNimDir, godotBin: string) =
@ -104,14 +104,15 @@ proc buildDocs*(outDir, godotNimDir, godotBin: string) =
createDir(godotApiFolder)
genApiFiles(godotApiFolder, godotBinAbs)
for file in walkDirRec(godotApiFolder, {pcFile, pcDir}, [".nim"]):
spawn execOrFail("nim doc -d:useRealtimeGc --path:godot " & quoted(file))
spawn execOrFail("nim doc -d:useRealtimeGc --path:godot -o:" &
quoted(outName(godotApiFolder, file)) & ' ' & quoted(file))
sync()
var gitHash: string
withDir(godotBinAbs.parentDir()):
gitHash = getGitHash()
if gitHash.isNil or gitHash.len == 0:
if gitHash.len == 0:
raise newException(Exception,
"Godot executable is not under Git repository")

View file

@ -1,4 +1,4 @@
version = "0.7.10"
version = "0.8.2"
author = "Xored Software, Inc."
description = "Godot Engine bindings"
license = "MIT"

View file

@ -1,6 +1,9 @@
# Copyright (c) 2018 Xored Software, Inc.
import internal.godotinternaltypes, internal.godotstrings
import hashes
import vector3
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
proc initAABB*(pos, size: Vector3): AABB {.inline.} =
@ -9,6 +12,9 @@ proc initAABB*(pos, size: Vector3): AABB {.inline.} =
proc `$`*(self: AABB): string {.inline.} =
$getGDNativeAPI().aabbAsString(self)
proc hash*(self: AABB): Hash {.inline.} =
!$(self.position.hash() !& self.size.hash())
proc area*(self: AABB): float32 {.inline.} =
getGDNativeAPI().aabbGetArea(self)
@ -25,10 +31,10 @@ proc encloses*(self, other: AABB): bool {.inline.} =
getGDNativeAPI().aabbEncloses(self, other)
proc merge*(self, other: AABB): AABB {.inline.} =
getGDNativeAPI().aabbMerge(self, other)
getGDNativeAPI().aabbMerge(self, other).toAABB()
proc intersection*(self, other: AABB): AABB {.inline.} =
getGDNativeAPI().aabbIntersection(self, other)
getGDNativeAPI().aabbIntersection(self, other).toAABB()
proc intersectsPlane*(self: AABB; plane: Plane): bool {.inline.} =
getGDNativeAPI().aabbIntersectsPlane(self, plane)
@ -40,10 +46,10 @@ proc contains*(self: AABB; point: Vector3): bool {.inline.} =
getGDNativeAPI().aabbHasPoint(self, point)
proc getSupport*(self: AABB; dir: Vector3): Vector3 {.inline.} =
getGDNativeAPI().aabbGetSupport(self, dir)
getGDNativeAPI().aabbGetSupport(self, dir).toVector3()
proc getLongestAxis*(self: AABB): Vector3 {.inline.} =
getGDNativeAPI().aabbGetLongestAxis(self)
getGDNativeAPI().aabbGetLongestAxis(self).toVector3()
proc getLongestAxisIndex*(self: AABB): cint {.inline.} =
getGDNativeAPI().aabbGetLongestAxisIndex(self)
@ -52,7 +58,7 @@ proc getLongestAxisSize*(self: AABB): float32 {.inline.} =
getGDNativeAPI().aabbGetLongestAxisSize(self)
proc getShortestAxis*(self: AABB): Vector3 {.inline.} =
getGDNativeAPI().aabbGetShortestAxis(self)
getGDNativeAPI().aabbGetShortestAxis(self).toVector3()
proc getShortestAxisIndex*(self: AABB): cint {.inline.} =
getGDNativeAPI().aabbGetShortestAxisIndex(self)
@ -61,13 +67,13 @@ proc getShortestAxisSize*(self: AABB): float32 {.inline.} =
getGDNativeAPI().aabbGetShortestAxisSize(self)
proc expand*(self: AABB; toPoint: Vector3): AABB {.inline.} =
getGDNativeAPI().aabbExpand(self, toPoint)
getGDNativeAPI().aabbExpand(self, toPoint).toAABB()
proc grow*(self: AABB; by: float32): AABB {.inline.} =
getGDNativeAPI().aabbGrow(self, by)
getGDNativeAPI().aabbGrow(self, by).toAABB()
proc getEndpoint*(self: AABB; idx: cint): Vector3 {.inline.} =
getGDNativeAPI().aabbGetEndpoint(self, idx)
getGDNativeAPI().aabbGetEndpoint(self, idx).toVector3()
proc `==`*(a, b: AABB): bool {.inline.} =
getGDNativeAPI().aabbOperatorEqual(a, b)

View file

@ -1,7 +1,7 @@
# Copyright 2018 Xored Software, Inc.
import hashes
import internal.godotinternaltypes, internal.godotarrays
import internal/godotinternaltypes, internal/godotarrays
type
Array* = ref object

View file

@ -1,6 +1,7 @@
# Copyright (c) 2018 Xored Software, Inc.
import math
import math, hashes
import godotbase, vector3, quats
import godotcoretypes
@ -201,6 +202,9 @@ proc `$`*(self: Basis): string {.inline.} =
result.add(", ")
result.add($self[i][j])
proc hash*(self: Basis): Hash {.inline.} =
!$(self.elements[0].hash() !& self.elements[1].hash() !& self.elements[2].hash())
template cofac(row1, col1, row2, col2: int): float32 =
self.elements[row1][col1] * self.elements[row2][col2] -
self.elements[row1][col2] * self.elements[row2][col1]

View file

@ -1,5 +1,7 @@
# Copyright (c) 2018 Xored Software, Inc.
import hashes
import godotcoretypes, gdnativeapi
proc initColor*(r, g, b: float32; a: float32 = 1.0'f32): Color {.inline.} =
@ -33,6 +35,9 @@ proc `$`*(self: Color): string {.inline.} =
result.add(", ")
result.add($self.a)
proc hash*(self: Color): Hash {.inline.} =
!$(self.r.hash() !& self.g.hash() !& self.b.hash() !& self.a.hash())
proc toHex(val: float32, target: var string, targetIdx: int) =
let val = clamp(int(val * 255), 0, 255)
let nums = [(val and 0xF0) shr 4, val and 0xF]
@ -59,16 +64,16 @@ proc gray*(self: Color): float32 {.inline.} =
getGDNativeAPI().colorGray(self)
proc inverted*(self: Color): Color {.inline.} =
getGDNativeAPI().colorInverted(self)
getGDNativeAPI().colorInverted(self).toColor()
proc contrasted*(self: Color): Color {.inline.} =
getGDNativeAPI().colorContrasted(self)
getGDNativeAPI().colorContrasted(self).toColor()
proc lerp*(self: Color; b: Color; t: float32): Color {.inline.} =
getGDNativeAPI().colorLinearInterpolate(self, b, t)
getGDNativeAPI().colorLinearInterpolate(self, b, t).toColor()
proc blend*(self: Color; over: Color): Color {.inline.} =
getGDNativeAPI().colorBlend(self, over)
getGDNativeAPI().colorBlend(self, over).toColor()
proc `==`*(a, b: Color): bool {.inline.} =
a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a

View file

@ -1,8 +1,8 @@
# Copyright 2018 Xored Software, Inc.
import hashes
import internal.godotinternaltypes, internal.godotdictionaries,
internal.godotvariants, internal.godotstrings
import internal/godotinternaltypes, internal/godotdictionaries,
internal/godotvariants, internal/godotstrings
type
Dictionary* = ref object
@ -33,6 +33,9 @@ proc isEmpty*(self: Dictionary): bool {.inline.} =
proc clear*(self: Dictionary) {.inline.} =
self.godotDictionary.clear()
proc hash*(self: Dictionary): Hash {.inline.} =
hash(self.godotDictionary.godotHash())
import variants, arrays
proc newVariant*(dict: Dictionary): Variant {.inline.} =
@ -40,7 +43,7 @@ proc newVariant*(dict: Dictionary): Variant {.inline.} =
initGodotVariant(result.godotVariant[], dict.godotDictionary)
proc asDictionary*(self: Variant): Dictionary {.inline.} =
newDictionary(self.godotVariant[].asGodotDictionary)
newDictionary(self.godotVariant[].asGodotDictionary())
proc contains*(self: Dictionary; key: Variant): bool {.inline.}=
self.godotDictionary.contains(key.godotVariant[])
@ -51,9 +54,6 @@ proc contains*(self: Dictionary; keys: Array): bool {.inline.} =
proc del*(self: Dictionary; key: Variant) {.inline.} =
self.godotDictionary.del(key.godotVariant[])
proc hash*(self: Dictionary): Hash {.inline.} =
hash(self.godotDictionary.godotHash())
proc keys*(self: Dictionary): Array {.inline.} =
newArray(self.godotDictionary.keys())

View file

@ -30,26 +30,29 @@ proc stepify*(value, step: float32): float32 {.inline, noinit.} =
else:
value
proc min*(x, y: float32): float32 {.inline, noinit.} =
if x <= y: x else: y
when (NimMajor, NimMinor, NimPatch) < (0, 20, 4):
# Newer Nim has these procs in system module
proc abs*(x: float32): float32 {.inline, noinit.} =
if x < 0.0: -x else: x
proc min*(x, y: float32): float32 {.inline, noinit.} =
if x <= y: x else: y
proc max*(x, y: float32): float32 {.inline, noinit.} =
if y <= x: x else: y
proc abs*(x: float32): float32 {.inline, noinit.} =
if x < 0.0: -x else: x
proc max*(x, y: float32): float32 {.inline, noinit.} =
if y <= x: x else: y
{.pop.} # stackTrace: off
template printWarning*(warning: typed) =
## Prints ``warning`` to Godot log, adding filename and line information.
let (filename, line) = instantiationInfo()
godotPrintWarning(cstring($warning), cstring"", cstring(filename), line.cint)
let instInfo = instantiationInfo()
godotPrintWarning(cstring($warning), cstring"", cstring(instInfo.filename), instInfo.line.cint)
template printError*(error: typed) =
## Prints ``error`` to Godot log, adding filename and line information.
let (filename, line) = instantiationInfo()
godotPrintError(cstring($error), cstring"", cstring(filename), line.cint)
let instInfo = instantiationInfo()
godotPrintError(cstring($error), cstring"", cstring(instInfo.filename), instInfo.line.cint)
proc print*(parts: varargs[string, `$`]) =
## Prints concatenated ``parts`` to Godot log.

View file

@ -1,7 +1,9 @@
# Copyright 2018 Xored Software, Inc.
import internal.godotinternaltypes, internal.godotnodepaths,
internal.godotstrings
import hashes
import internal/godotinternaltypes, internal/godotnodepaths,
internal/godotstrings
type
NodePath* = ref object
@ -32,6 +34,9 @@ proc `$`*(self: NodePath): string {.inline.} =
result = $s
s.deinit()
proc hash*(self: NodePath): Hash {.inline.} =
($self).hash()
proc isAbsolute*(self: NodePath): bool {.inline.} =
self.path.isAbsolute()

View file

@ -1,8 +1,10 @@
# Copyright (c) 2018 Xored Software, Inc.
import hashes
import vector3
import internal.godotinternaltypes, internal.godotstrings
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
proc initPlane*(a, b, c, d: float32): Plane {.inline.} =
@ -20,14 +22,17 @@ proc initPlane*(normal: Vector3; d: float32): Plane {.inline.} =
proc `$`*(self: Plane): string {.inline.} =
$getGDNativeAPI().planeAsString(self)
proc hash*(self: Plane): Hash {.inline, noinit.} =
!$(self.normal.hash() !& self.d.hash())
proc normalized*(self: Plane): Plane {.inline.} =
getGDNativeAPI().planeNormalized(self)
getGDNativeAPI().planeNormalized(self).toPlane()
proc center*(self: Plane): Vector3 {.inline.} =
getGDNativeAPI().planeCenter(self)
getGDNativeAPI().planeCenter(self).toVector3()
proc getAnyPoint*(self: Plane): Vector3 {.inline.} =
getGDNativeAPI().planeGetAnyPoint(self)
getGDNativeAPI().planeGetAnyPoint(self).toVector3()
proc isPointOver*(self: Plane; point: Vector3): bool {.inline.} =
getGDNativeAPI().planeIsPointOver(self, point)
@ -40,7 +45,7 @@ proc contains*(self: Plane; point: Vector3;
getGDNativeAPI().planeHasPoint(self, point, epsilon)
proc project*(self: Plane; point: Vector3): Vector3 {.inline.} =
getGDNativeAPI().planeProject(self, point)
getGDNativeAPI().planeProject(self, point).toVector3()
proc intersect3*(self: Plane; dest: var Vector3;
b, c: Plane): bool {.inline.} =
@ -55,7 +60,7 @@ proc intersectsSegment*(self: Plane; dest: var Vector3;
getGDNativeAPI().planeIntersectsSegment(self, dest, segmentBegin, segmentEnd)
proc `-`*(self: Plane): Plane {.inline.} =
getGDNativeAPI().planeOperatorNeg(self)
getGDNativeAPI().planeOperatorNeg(self).toPlane()
proc `==`*(a, b: Plane): bool {.inline.} =
getGDNativeAPI().planeOperatorEqual(a, b)

View file

@ -1,8 +1,11 @@
# Copyright 2018 Xored Software, Inc.
import hashes
import godotcoretypes
import internal.godotinternaltypes, internal.godotpoolarrays,
internal.godotstrings
import internal/godotinternaltypes, internal/godotpoolarrays,
internal/godotstrings
import vector2, vector3, colors
template definePoolArrayBase(T, GodotT, DataT, fieldName, newProcName,
initProcName) =
@ -26,6 +29,36 @@ template definePoolArrayBase(T, GodotT, DataT, fieldName, newProcName,
new(result, poolArrayFinalizer)
result.fieldName = arr
proc hash*(arr: T): Hash =
for item in arr.fieldName.items():
result = result !&
(when type(item) is GodotString: ($item).hash() else: item.hash())
result = !$result
definePoolArrayBase(PoolByteArray, GodotPoolByteArray, uint8,
godotPoolByteArray, newPoolByteArray,
initGodotPoolByteArray)
definePoolArrayBase(PoolIntArray, GodotPoolIntArray, cint,
godotPoolIntArray, newPoolIntArray,
initGodotPoolIntArray)
definePoolArrayBase(PoolRealArray, GodotPoolRealArray, float32,
godotPoolRealArray, newPoolRealArray,
initGodotPoolRealArray)
definePoolArrayBase(PoolVector2Array, GodotPoolVector2Array, Vector2,
godotPoolVector2Array, newPoolVector2Array,
initGodotPoolVector2Array)
definePoolArrayBase(PoolVector3Array, GodotPoolVector3Array, Vector3,
godotPoolVector3Array, newPoolVector3Array,
initGodotPoolVector3Array)
definePoolArrayBase(PoolColorArray, GodotPoolColorArray, Color,
godotPoolColorArray, newPoolColorArray,
initGodotPoolColorArray)
definePoolArrayBase(PoolStringArray, GodotPoolStringArray, string,
godotPoolStringArray, newPoolStringArray,
initGodotPoolStringArray)
import arrays
template definePoolArray(T, GodotT, DataT, fieldName, newProcName, initProcName;
noData = false) =
@ -83,30 +116,6 @@ template definePoolArray(T, GodotT, DataT, fieldName, newProcName, initProcName;
for pair in arr.fieldName.mpairs:
yield (pair[0].int, pair[1])
definePoolArrayBase(PoolByteArray, GodotPoolByteArray, uint8,
godotPoolByteArray, newPoolByteArray,
initGodotPoolByteArray)
definePoolArrayBase(PoolIntArray, GodotPoolIntArray, cint,
godotPoolIntArray, newPoolIntArray,
initGodotPoolIntArray)
definePoolArrayBase(PoolRealArray, GodotPoolRealArray, float32,
godotPoolRealArray, newPoolRealArray,
initGodotPoolRealArray)
definePoolArrayBase(PoolVector2Array, GodotPoolVector2Array, Vector2,
godotPoolVector2Array, newPoolVector2Array,
initGodotPoolVector2Array)
definePoolArrayBase(PoolVector3Array, GodotPoolVector3Array, Vector3,
godotPoolVector3Array, newPoolVector3Array,
initGodotPoolVector3Array)
definePoolArrayBase(PoolColorArray, GodotPoolColorArray, Color,
godotPoolColorArray, newPoolColorArray,
initGodotPoolColorArray)
definePoolArrayBase(PoolStringArray, GodotPoolStringArray, string,
godotPoolStringArray, newPoolStringArray,
initGodotPoolStringArray)
import arrays
definePoolArray(PoolByteArray, GodotPoolByteArray, uint8,
godotPoolByteArray, newPoolByteArray,
initGodotPoolByteArray)

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@ -1,6 +1,8 @@
# Copyright (c) 2018 Xored Software, Inc.
import internal.godotinternaltypes, internal.godotstrings
import hashes
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
proc initQuat*(x, y, z, w: float32): Quat {.inline.} =
@ -17,6 +19,9 @@ proc initQuat*(axis: Vector3; angle: float32): Quat {.inline.} =
proc `$`*(self: Quat): string {.inline.} =
$getGDNativeAPI().quatAsString(self)
proc hash*(self: Quat): Hash {.inline.} =
!$(self.x.hash() !& self.y.hash() !& self.z.hash() !& self.w.hash())
proc length*(self: Quat): float32 {.inline.} =
getGDNativeAPI().quatLength(self)
@ -24,50 +29,50 @@ proc lengthSquared*(self: Quat): float32 {.inline.} =
getGDNativeAPI().quatLengthSquared(self)
proc normalized*(self: Quat): Quat {.inline.} =
getGDNativeAPI().quatNormalized(self)
getGDNativeAPI().quatNormalized(self).toQuat()
proc isNormalized*(self: Quat): bool {.inline.} =
getGDNativeAPI().quatIsNormalized(self)
proc inverse*(self: Quat): Quat {.inline.} =
getGDNativeAPI().quatInverse(self)
getGDNativeAPI().quatInverse(self).toQuat()
proc dot*(a, b: Quat): float32 {.inline.} =
getGDNativeAPI().quatDot(a, b)
proc xform*(self: Quat; v: Vector3): Vector3 {.inline.} =
getGDNativeAPI().quatXform(self, v)
getGDNativeAPI().quatXform(self, v).toVector3()
proc slerp*(self: Quat; b: Quat; t: float32): Quat {.inline.} =
getGDNativeAPI().quatSlerp(self, b, t)
getGDNativeAPI().quatSlerp(self, b, t).toQuat()
proc slerpni*(self: Quat; b: Quat; t: float32): Quat {.inline.} =
getGDNativeAPI().quatSlerpni(self, b, t)
getGDNativeAPI().quatSlerpni(self, b, t).toQuat()
proc cubicSlerp*(self, b, preA, postB: Quat;
t: float32): Quat {.inline.} =
getGDNativeAPI().quatCubicSlerp(self, b, preA, postB, t)
getGDNativeAPI().quatCubicSlerp(self, b, preA, postB, t).toQuat()
proc `*`*(a: Quat, b: float32): Quat {.inline.} =
getGDNativeAPI().quatOperatorMultiply(a, b)
getGDNativeAPI().quatOperatorMultiply(a, b).toQuat()
proc `*=`*(a: var Quat, b: float32) {.inline.} =
a = a * b
proc `+`*(a, b: Quat): Quat {.inline.} =
getGDNativeAPI().quatOperatorAdd(a, b)
getGDNativeAPI().quatOperatorAdd(a, b).toQuat()
proc `+=`*(a: var Quat, b: Quat) {.inline.} =
a = a + b
proc `-`*(a, b: Quat): Quat {.inline.} =
getGDNativeAPI().quatOperatorSubtract(a, b)
getGDNativeAPI().quatOperatorSubtract(a, b).toQuat()
proc `-=`* (a: var Quat, b: Quat) {.inline.} =
a = a - b
proc `/`*(self: Quat; b: float32): Quat {.inline.} =
getGDNativeAPI().quatOperatorDivide(self, b)
getGDNativeAPI().quatOperatorDivide(self, b).toQuat()
proc `/=`*(self: var Quat, b: float32) {.inline.} =
self = self / b
@ -76,4 +81,4 @@ proc `==`*(a, b: Quat): bool {.inline.} =
getGDNativeAPI().quatOperatorEqual(a, b)
proc `-`*(self: Quat): Quat {.inline.} =
getGDNativeAPI().quatOperatorNeg(self)
getGDNativeAPI().quatOperatorNeg(self).toQuat()

View file

@ -1,7 +1,9 @@
# Copyright (c) 2018 Xored Software, Inc.
import hashes
import vector2
import internal.godotinternaltypes, internal.godotstrings
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
{.push stackTrace: off.}
@ -15,9 +17,12 @@ proc initRect2*(pos, size: Vector2): Rect2 {.inline, noinit.} =
proc initRect2*(x, y, sizeX, sizeY: float32): Rect2 {.inline, noinit.} =
Rect2(position: vec2(x, y), size: vec2(sizeX, sizeY))
proc `$`*(self: Rect2): string {.inline.} =
proc `$`*(self: Rect2): string {.inline, noinit.} =
$getGDNativeAPI().rect2AsString(self)
proc hash*(self: Rect2): Hash {.inline, noinit.} =
!$(self.position.hash() !& self.size.hash())
proc area*(self: Rect2): float32 {.inline, noinit.} =
self.size.x * self.size.y

View file

@ -1,6 +1,8 @@
# Copyright (c) 2018 Xored Software, Inc.
import godotcoretypes, internal.godotinternaltypes, gdnativeapi
import hashes
import godotcoretypes, internal/godotinternaltypes, gdnativeapi
proc initRID*(): RID {.inline.} =
getGDNativeAPI().ridNew(result)
@ -14,6 +16,9 @@ proc id*(self: RID): uint32 {.inline.} =
proc `$`*(self: RID): string {.inline.} =
$self.id
proc hash*(self: RID): Hash {.inline.} =
self.id.hash()
proc `==`*(a, b: RID): bool {.inline.} =
getGDNativeAPI().ridOperatorEqual(a, b)

View file

@ -1,6 +1,8 @@
# Copyright (c) 2018 Xored Software, Inc.
import internal.godotinternaltypes, internal.godotstrings
import hashes, vector2
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
proc initTransform2D*(): Transform2D {.inline.} =
@ -15,60 +17,63 @@ proc initTransform2D*(xAxis, yAxis, origin: Vector2): Transform2D {.inline.} =
proc `$`*(self: Transform2D): string {.inline.} =
$getGDNativeAPI().transform2DAsString(self)
proc hash*(self: Transform2D): Hash {.inline, noinit.} =
!$(self.elements[0].hash() !& self.elements[1].hash() !& self.elements[2].hash())
proc inverse*(self: Transform2D): Transform2D {.inline.} =
getGDNativeAPI().transform2DInverse(self)
getGDNativeAPI().transform2DInverse(self).toTransform2D()
proc affineInverse*(self: Transform2D): Transform2D {.inline.} =
getGDNativeAPI().transform2DAffineInverse(self)
getGDNativeAPI().transform2DAffineInverse(self).toTransform2D()
proc rotation*(self: Transform2D): float32 {.inline.} =
getGDNativeAPI().transform2DGetRotation(self)
proc origin*(self: Transform2D): Vector2 {.inline.} =
getGDNativeAPI().transform2DGetOrigin(self)
getGDNativeAPI().transform2DGetOrigin(self).toVector2()
proc scale*(self: Transform2D): Vector2 {.inline.} =
getGDNativeAPI().transform2DGetScale(self)
getGDNativeAPI().transform2DGetScale(self).toVector2()
proc orthonormalized*(self: Transform2D): Transform2D {.inline.} =
getGDNativeAPI().transform2DOrthonormalized(self)
getGDNativeAPI().transform2DOrthonormalized(self).toTransform2D()
proc rotated*(self: Transform2D; phi: float32): Transform2D {.inline.} =
getGDNativeAPI().transform2DRotated(self, phi)
getGDNativeAPI().transform2DRotated(self, phi).toTransform2D()
proc scaled*(self: Transform2D; scale: Vector2): Transform2D {.inline.} =
getGDNativeAPI().transform2DScaled(self, scale)
getGDNativeAPI().transform2DScaled(self, scale).toTransform2D()
proc translated*(self: Transform2D; offset: Vector2): Transform2D {.inline.} =
getGDNativeAPI().transform2DTranslated(self, offset)
getGDNativeAPI().transform2DTranslated(self, offset).toTransform2D()
proc xformVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
getGDNativeAPI().transform2DXformVector2(self, v)
getGDNativeAPI().transform2DXformVector2(self, v).toVector2()
proc xformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
getGDNativeAPI().transform2DXformInvVector2(self, v)
getGDNativeAPI().transform2DXformInvVector2(self, v).toVector2()
proc basisXformVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
getGDNativeAPI().transform2DBasisXformVector2(self, v)
getGDNativeAPI().transform2DBasisXformVector2(self, v).toVector2()
proc basisXformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
getGDNativeAPI().transform2DBasisXformInvVector2(self, v)
getGDNativeAPI().transform2DBasisXformInvVector2(self, v).toVector2()
proc xformRect2*(self: Transform2D; rect: Rect2): Rect2 {.inline.} =
getGDNativeAPI().transform2DXformRect2(self, rect)
getGDNativeAPI().transform2DXformRect2(self, rect).toRect2()
proc xformInvRect2*(self: Transform2D; rect: Rect2): Rect2 {.inline.} =
getGDNativeAPI().transform2DXformInvRect2(self, rect)
getGDNativeAPI().transform2DXformInvRect2(self, rect).toRect2()
proc interpolateWith*(self, m: Transform2D;
c: float32): Transform2D {.inline.} =
getGDNativeAPI().transform2DInterpolateWith(self, m, c)
getGDNativeAPI().transform2DInterpolateWith(self, m, c).toTransform2D()
proc `==`*(a, b: Transform2D): bool {.inline.} =
getGDNativeAPI().transform2DOperatorEqual(a, b)
proc `*`*(a, b: Transform2D): Transform2D {.inline.} =
getGDNativeAPI().transform2DOperatorMultiply(a, b)
getGDNativeAPI().transform2DOperatorMultiply(a, b).toTransform2D()
proc `*=`*(a: var Transform2D, b: Transform2D) {.inline.} =
a = a * b

View file

@ -1,8 +1,10 @@
# Copyright (c) 2018 Xored Software, Inc.
import internal.godotinternaltypes, internal.godotstrings
import hashes
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
import basis
import basis, vector3
proc initTransform*(): Transform {.inline.} =
result.basis = initBasis()
@ -21,51 +23,54 @@ proc initTransform*(basis: Basis, origin: Vector3): Transform {.inline.} =
proc `$`*(self: Transform): string {.inline.} =
$getGDNativeAPI().transformAsString(self)
proc hash*(self: Transform): Hash {.inline.} =
!$(self.basis.hash() !& self.origin.hash())
proc inverse*(self: Transform): Transform {.inline.} =
getGDNativeAPI().transformInverse(self)
getGDNativeAPI().transformInverse(self).toTransform()
proc affineInverse*(self: Transform): Transform {.inline.} =
getGDNativeAPI().transformAffineInverse(self)
getGDNativeAPI().transformAffineInverse(self).toTransform()
proc orthonormalized*(self: Transform): Transform {.inline.} =
getGDNativeAPI().transformOrthonormalized(self)
getGDNativeAPI().transformOrthonormalized(self).toTransform()
proc rotated*(self: Transform; axis: Vector3;
phi: float32): Transform {.inline.} =
getGDNativeAPI().transformRotated(self, axis, phi)
getGDNativeAPI().transformRotated(self, axis, phi).toTransform()
proc scaled*(self: Transform; scale: Vector3): Transform {.inline.} =
getGDNativeAPI().transformScaled(self, scale)
getGDNativeAPI().transformScaled(self, scale).toTransform()
proc translated*(self: Transform; offset: Vector3): Transform {.inline.} =
getGDNativeAPI().transformTranslated(self, offset)
getGDNativeAPI().transformTranslated(self, offset).toTransform()
proc lookingAt*(self: Transform; target, up: Vector3): Transform {.inline.} =
getGDNativeAPI().transformLookingAt(self, target, up)
getGDNativeAPI().transformLookingAt(self, target, up).toTransform()
proc xformPlane*(self: Transform; plane: Plane): Plane {.inline.} =
getGDNativeAPI().transformXformPlane(self, plane)
getGDNativeAPI().transformXformPlane(self, plane).toPlane()
proc xformInvPlane*(self: Transform; plane: Plane): Plane {.inline.} =
getGDNativeAPI().transformXformInvPlane(self, plane)
getGDNativeAPI().transformXformInvPlane(self, plane).toPlane()
proc xformVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
getGDNativeAPI().transformXformVector3(self, v)
getGDNativeAPI().transformXformVector3(self, v).toVector3()
proc xformInvVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
getGDNativeAPI().transformXformInvVector3(self, v)
getGDNativeAPI().transformXformInvVector3(self, v).toVector3()
proc xformAABB*(self: Transform; rect: AABB): AABB {.inline.} =
getGDNativeAPI().transformXformAABB(self, rect)
getGDNativeAPI().transformXformAABB(self, rect).toAABB()
proc xformInvAABB*(self: Transform; rect: AABB): AABB {.inline.} =
getGDNativeAPI().transformXformInvAABB(self, rect)
getGDNativeAPI().transformXformInvAABB(self, rect).toAABB()
proc `==`*(self: Transform; b: Transform): bool {.inline.} =
getGDNativeAPI().transformOperatorEqual(self, b)
proc `*`*(self, other: Transform): Transform {.inline.} =
getGDNativeAPI().transformOperatorMultiply(self, other)
getGDNativeAPI().transformOperatorMultiply(self, other).toTransform()
proc `*=`*(self: var Transform, other: Transform) {.inline.} =
self = self * other

View file

@ -1,8 +1,9 @@
import tables
import tables, hashes
import godotcoretypes
import internal.godotinternaltypes, internal.godotvariants,
internal.godotstrings
import internal/godotinternaltypes, internal/godotvariants,
internal/godotstrings, internal/godotdictionaries,
internal/godotarrays
type
Variant* = ref object
@ -72,12 +73,13 @@ proc newVariant*(r: cdouble): Variant {.inline.} =
proc newVariant*(s: string): Variant {.inline.} =
new(result, variantFinalizer)
if s.isNil:
initGodotVariant(result.godotVariant)
else:
var godotStr = s.toGodotString()
initGodotVariant(result.godotVariant, godotStr)
godotStr.deinit()
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
if s.isNil:
initGodotVariant(result.godotVariant)
return
var godotStr = s.toGodotString()
initGodotVariant(result.godotVariant, godotStr)
godotStr.deinit()
import basis, nodepaths
import planes, quats, rect2, aabb, rids
@ -140,11 +142,7 @@ proc newVariant*(obj: ptr GodotObject): Variant {.inline.} =
new(result, variantFinalizer)
initGodotVariant(result.godotVariant, obj)
import arrays, poolarrays
proc newVariant*(arr: Array): Variant {.inline.} =
new(result, variantFinalizer)
initGodotVariant(result.godotVariant, arr.godotArray[])
import poolarrays
proc newVariant*(pba: PoolByteArray): Variant {.inline.} =
new(result, variantFinalizer)
@ -177,81 +175,119 @@ proc newVariant*(pca: PoolColorArray): Variant {.inline.} =
proc asBool*(self: Variant): bool {.inline.} =
self.godotVariant.asBool()
proc asUInt*(self: Variant): uint64 =
proc asUInt*(self: Variant): uint64 {.inline.} =
self.godotVariant.asUInt()
proc asInt*(self: Variant): int64 =
proc asInt*(self: Variant): int64 {.inline.} =
self.godotVariant.asInt()
proc asReal*(self: Variant): cdouble =
proc asReal*(self: Variant): cdouble {.inline.} =
self.godotVariant.asReal()
proc asString*(self: Variant): string =
proc asString*(self: Variant): string {.inline.} =
$self
proc asVector2*(self: Variant): Vector2 =
proc asVector2*(self: Variant): Vector2 {.inline.} =
self.godotVariant.asVector2()
proc asRect2*(self: Variant): Rect2 =
proc asRect2*(self: Variant): Rect2 {.inline.} =
self.godotVariant.asRect2()
proc asVector3*(self: Variant): Vector3 =
proc asVector3*(self: Variant): Vector3 {.inline.} =
self.godotVariant.asVector3()
proc asTransform2D*(self: Variant): Transform2D =
proc asTransform2D*(self: Variant): Transform2D {.inline.} =
self.godotVariant.asTransform2D()
proc asPlane*(self: Variant): Plane =
proc asPlane*(self: Variant): Plane {.inline.} =
self.godotVariant.asPlane()
proc asQuat*(self: Variant): Quat =
proc asQuat*(self: Variant): Quat {.inline.} =
self.godotVariant.asQuat()
proc asAABB*(self: Variant): AABB =
proc asAABB*(self: Variant): AABB {.inline.} =
self.godotVariant.asAABB()
proc asBasis*(self: Variant): Basis =
proc asBasis*(self: Variant): Basis {.inline.} =
self.godotVariant.asBasis()
proc asTransform*(self: Variant): Transform =
proc asTransform*(self: Variant): Transform {.inline.} =
self.godotVariant.asTransform()
proc asColor*(self: Variant): Color =
proc asColor*(self: Variant): Color {.inline.} =
self.godotVariant.asColor()
proc asNodePath*(self: Variant): NodePath =
proc asNodePath*(self: Variant): NodePath {.inline.} =
result = newNodePath(self.godotVariant.asNodePath())
proc asRID*(self: Variant): RID =
proc asRID*(self: Variant): RID {.inline.} =
self.godotVariant.asRID()
proc asGodotObject*(self: Variant): ptr GodotObject =
proc asGodotObject*(self: Variant): ptr GodotObject {.inline.} =
self.godotVariant.asGodotObject()
proc asArray*(self: Variant): Array =
newArray(self.godotVariant.asGodotArray())
proc asPoolByteArray*(self: Variant): PoolByteArray =
proc asPoolByteArray*(self: Variant): PoolByteArray {.inline.} =
newPoolByteArray(self.godotVariant.asGodotPoolByteArray())
proc asPoolIntArray*(self: Variant): PoolIntArray =
proc asPoolIntArray*(self: Variant): PoolIntArray {.inline.} =
newPoolIntArray(self.godotVariant.asGodotPoolIntArray())
proc asPoolRealArray*(self: Variant): PoolRealArray =
proc asPoolRealArray*(self: Variant): PoolRealArray {.inline.} =
newPoolRealArray(self.godotVariant.asGodotPoolRealArray())
proc asPoolStringArray*(self: Variant): PoolStringArray =
proc asPoolStringArray*(self: Variant): PoolStringArray {.inline.} =
newPoolStringArray(self.godotVariant.asGodotPoolStringArray())
proc asPoolVector2Array*(self: Variant): PoolVector2Array =
proc asPoolVector2Array*(self: Variant): PoolVector2Array {.inline.} =
newPoolVector2Array(self.godotVariant.asGodotPoolVector2Array())
proc asPoolVector3Array*(self: Variant): PoolVector3Array =
proc asPoolVector3Array*(self: Variant): PoolVector3Array {.inline.} =
newPoolVector3Array(self.godotVariant.asGodotPoolVector3Array())
proc asPoolColorArray*(self: Variant): PoolColorArray =
proc asPoolColorArray*(self: Variant): PoolColorArray {.inline.} =
newPoolColorArray(self.godotVariant.asGodotPoolColorArray())
proc hash*(self: Variant): Hash =
proc objectHash(obj: ptr GodotObject): Hash =
if not obj.isNil: cast[int](obj).hash() else: 0.hash()
result = case self.getType():
of VariantType.Nil: Hash(0)
of VariantType.Bool: self.asBool().hash()
of VariantType.Int: self.asInt().hash()
of VariantType.Real: self.asReal().hash()
of VariantType.String: self.asString().hash()
of VariantType.Vector2: self.asVector2().hash()
of VariantType.Rect2: self.asRect2().hash()
of VariantType.Vector3: self.asVector3().hash()
of VariantType.Transform2D: self.asTransform2D().hash()
of VariantType.Plane: self.asPlane().hash()
of VariantType.Quat: self.asQuat().hash()
of VariantType.AABB: self.asAABB().hash()
of VariantType.Basis: self.asBasis().hash()
of VariantType.Transform: self.asTransform().hash()
of VariantType.Color: self.asColor().hash()
of VariantType.NodePath: self.asNodePath().hash()
of VariantType.RID: self.asRID().hash()
of VariantType.Object: self.asGodotObject().objectHash()
of VariantType.Dictionary: hash(self.godotVariant.asGodotDictionary().godotHash())
of VariantType.Array: hash(self.godotVariant.asGodotArray().godotHash())
of VariantType.PoolByteArray: self.asPoolByteArray().hash()
of VariantType.PoolIntArray: self.asPoolIntArray().hash()
of VariantType.PoolRealArray: self.asPoolRealArray().hash()
of VariantType.PoolStringArray: self.asPoolStringArray().hash()
of VariantType.PoolVector2Array: self.asPoolVector2Array().hash()
of VariantType.PoolVector3Array: self.asPoolVector3Array().hash()
of VariantType.PoolColorArray: self.asPoolColorArray().hash()
import arrays
proc newVariant*(arr: Array): Variant {.inline.} =
new(result, variantFinalizer)
initGodotVariant(result.godotVariant, arr.godotArray[])
proc asArray*(self: Variant): Array {.inline.} =
newArray(self.godotVariant.asGodotArray())
proc hasMethod*(self: Variant; meth: string): bool =
var s = meth.toGodotString()
result = self.godotVariant.hasMethod(s)

View file

@ -1,10 +1,12 @@
# Copyright (c) 2018 Xored Software, Inc.
import math, godotbase
import math, godotbase, hashes
import internal.godotinternaltypes, internal.godotstrings
import internal/godotinternaltypes, internal/godotstrings
import godotcoretypes, gdnativeapi
const EPSILON = 0.00001'f32
{.push stackTrace: off.}
proc vec2*(): Vector2 {.inline, noinit.} =
@ -16,6 +18,9 @@ proc vec2*(x, y: float32): Vector2 {.inline, noinit.} =
proc `$`*(self: Vector2): string {.inline, noinit.} =
$getGDNativeAPI().vector2AsString(self)
proc hash*(self: Vector2): Hash {.inline, noinit.} =
!$(self.x.hash() !& self.y.hash())
proc `+`*(self, other: Vector2): Vector2 {.inline, noinit.} =
Vector2(x: self.x + other.x, y: self.y + other.y)
@ -84,7 +89,7 @@ proc length*(self: Vector2): float32 {.inline, noinit.} =
proc lengthSquared*(self: Vector2): float32 {.inline, noinit.} =
self.x * self.x + self.y * self.y
proc normalize(self: var Vector2) {.inline.} =
proc normalize*(self: var Vector2) {.inline.} =
var len = self.x * self.x + self.y * self.y
if len != 0:
len = sqrt(len)
@ -196,4 +201,14 @@ proc clamped*(self: Vector2; length: float32): Vector2 {.noinit.} =
result /= len
result *= length
proc moveToward*(vFrom, to: Vector2, delta: float32): Vector2 =
let
vd = to - vFrom
vLen = vd.length
if vLen <= delta or vLen < EPSILON:
result = to
else:
result = vFrom + (vd / vLen) * delta
{.pop.} # stackTrace: off

View file

@ -1,8 +1,10 @@
# Copyright (c) 2018 Xored Software, Inc.
import math
import math, hashes
import godotbase, godotcoretypes
const EPSILON = 0.00001'f32
{.push stackTrace: off.}
proc vec3*(): Vector3 {.inline.} =
@ -21,6 +23,9 @@ proc `$`*(self: Vector3): string {.inline.} =
result.add($self.z)
result.add(')')
proc hash*(self: Vector3): Hash {.inline, noinit.} =
!$(self.x.hash() !& self.y.hash() !& self.z.hash())
proc `+`*(a, b: Vector3): Vector3 {.inline.} =
result.x = a.x + b.x
result.y = a.y + b.y
@ -236,4 +241,14 @@ proc cubicInterpolate*(self, b, preA, postB: Vector3;
(2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
(-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3)
proc moveToward*(vFrom, to: Vector3, delta: float32): Vector3 =
let
vd = to - vFrom
vLen = vd.length
if vLen <= delta or vLen < EPSILON:
result = to
else:
result = vFrom + (vd / vLen) * delta
{.pop.} # stackTrace: off

File diff suppressed because it is too large Load diff

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@ -1,14 +1,14 @@
# Copyright 2018 Xored Software, Inc.
import core.godotbase, godotinternal
import core.godotcoretypes
import core.vector2, core.rect2, core.vector3, core.transform2d, core.planes,
core.quats
import core.aabb, core.basis, core.transforms, core.colors, core.nodepaths,
core.rids
import core.dictionaries, core.arrays, core.poolarrays, core.variants
import core/godotbase, godotinternal
import core/godotcoretypes
import core/vector2, core/rect2, core/vector3, core/transform2d, core/planes,
core/quats
import core/aabb, core/basis, core/transforms, core/colors, core/nodepaths,
core/rids
import core/dictionaries, core/arrays, core/poolarrays, core/variants
import nim.godotmacros, nim.godotnim
import nim/godotmacros, nim/godotnim
export godotbase, godotcoretypes, vector2, rect2, vector3, transform2d, planes,
quats, aabb, basis, transforms, colors, nodepaths, rids, dictionaries,

View file

@ -1,12 +1,31 @@
# Copyright 2018 Xored Software, Inc.
import streams, json, os, strutils, times, sets, tables
import streams, json, os, strutils, times, sets, tables, options
import sequtils, algorithm
import compiler.ast, compiler.renderer, compiler.idents, compiler.astalgo
import compiler/ast, compiler/renderer, compiler/idents, compiler/astalgo
include "internal/backwardcompat.inc.nim"
when (NimMajor, NimMinor, NimPatch) >= (0, 19, 0):
import compiler/lineinfos
when (NimMajor, NimMinor, NimPatch) >= (0, 19, 0):
var gic = newIdentCache()
proc getIdent(ident: string): PIdent =
getIdent(gic, ident)
proc ident(ident: string): PNode =
result = newNode(nkIdent)
result.ident = getIdent(ident)
result = PNode(kind: nkIdent, ident: getIdent(ident))
proc newPNode(kind: TNodeKind): PNode =
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
result = newNode(kind)
else:
result = PNode(kind: kind)
result.info.fileIndex = InvalidFileIdx
result.info.col = int16(-1)
result.info.line = uint16(0)
proc addChain(node: PNode, others: varargs[PNode]): PNode {.discardable.} =
for other in others:
@ -15,37 +34,37 @@ proc addChain(node: PNode, others: varargs[PNode]): PNode {.discardable.} =
proc newIdentDefs(name, typ: PNode,
defaultVal: PNode = nil): PNode =
result = newNode(nkIdentDefs)
result = newPNode(nkIdentDefs)
result.add(name)
result.add(typ)
if defaultVal.isNil:
result.add(newNode(nkEmpty))
result.add(newPNode(nkEmpty))
else:
result.add(defaultVal)
proc newProc(name: PNode, params: openArray[PNode], body = newNode(nkEmpty),
proc newProc(name: PNode, params: openArray[PNode], body = newPNode(nkEmpty),
procType = nkProcDef): PNode =
result = newNode(procType)
result = newPNode(procType)
result.add(name)
result.add(newNode(nkEmpty))
result.add(newNode(nkEmpty))
let formalParams = newNode(nkFormalParams)
result.add(newPNode(nkEmpty))
result.add(newPNode(nkEmpty))
let formalParams = newPNode(nkFormalParams)
for param in params:
formalParams.add(param)
result.add(formalParams)
result.add(newNode(nkEmpty))
result.add(newNode(nkEmpty))
result.add(newPNode(nkEmpty))
result.add(newPNode(nkEmpty))
result.add(body)
proc newIfStmt(condition, body: PNode): PNode =
result = newNode(nkIfStmt)
let branch = newNode(nkElifBranch)
result = newPNode(nkIfStmt)
let branch = newPNode(nkElifBranch)
result.add(branch)
branch.add(condition)
branch.add(body)
proc newCall(theProc: PNode, args: varargs[PNode]): PNode =
result = newNode(nkCall)
result = newPNode(nkCall)
result.add(theProc)
for arg in args:
result.add(arg)
@ -54,66 +73,66 @@ proc newCall(theProc: string, args: varargs[PNode]): PNode =
newCall(ident(theProc), args)
proc newStrLit(s: string): PNode =
result = newNode(nkStrLit)
result = newPNode(nkStrLit)
result.strVal = s
proc newRStrLit(s: string): PNode =
result = newNode(nkRStrLit)
result = newPNode(nkRStrLit)
result.strVal = s
proc newCStringLit(s: string): PNode =
newNode(nkCallStrLit).addChain(ident("cstring"), newRStrLit(s))
newPNode(nkCallStrLit).addChain(ident("cstring"), newRStrLit(s))
proc newIntLit(val: BiggestInt): PNode =
result = newNode(nkIntLit)
result = newPNode(nkIntLit)
result.intVal = val
proc newInt64Lit(val: BiggestInt): PNode =
result = newNode(nkInt64Lit)
result = newPNode(nkInt64Lit)
result.intVal = val
proc newFloatLit(val: BiggestFloat): PNode =
result = newNode(nkFloatLit)
result = newPNode(nkFloatLit)
result.floatVal = val
proc newFloat64Lit(val: BiggestFloat): PNode =
result = newNode(nkFloat64Lit)
result = newPNode(nkFloat64Lit)
result.floatVal = val
proc newNilLit(): PNode =
result = newNode(nkNilLit)
result = newPNode(nkNilLit)
proc newDotExpr(left, right: PNode): PNode =
result = newNode(nkDotExpr)
result = newPNode(nkDotExpr)
result.add(left)
result.add(right)
proc newCommand(left, right: PNode): PNode =
result = newNode(nkCommand)
result = newPNode(nkCommand)
result.add(left)
result.add(right)
proc infix(left, op, right: PNode): PNode =
result = newNode(nkInfix)
result = newPNode(nkInfix)
result.add(op)
result.add(left)
result.add(right)
proc postfix(left: PNode, op: string): PNode =
result = newNode(nkPostfix)
result = newPNode(nkPostfix)
result.add(ident(op))
result.add(left)
proc prefix(op: string, right: PNode): PNode =
result = newNode(nkPrefix)
result = newPNode(nkPrefix)
result.add(ident(op))
result.add(right)
proc newBracketExpr(first, bracket: PNode): PNode =
newNode(nkBracketExpr).addChain(first, bracket)
newPNode(nkBracketExpr).addChain(first, bracket)
proc newEmptyNode(): PNode =
newNode(nkEmpty)
newPNode(nkEmpty)
type GodotType = ref object
name: string
@ -139,19 +158,19 @@ proc findCommonRoot(typeRegistry: Table[string, GodotType],
var idx = 0
while true:
var curType: string
var curType = none(string)
var allEqual = true
for chain in chains:
if idx >= chain.len:
allEqual = false
break
if curType.isNil:
curType = chain[idx]
elif curType != chain[idx]:
if curType.isNone:
curType = some(chain[idx])
elif curType.get != chain[idx]:
allEqual = false
break
if allEqual:
result = curType
result = curType.get
else:
break
inc idx
@ -206,42 +225,42 @@ proc toNimStyle(name: string): string =
proc newRefTypeNode(typeSection: PNode, typ, base, doc: string,
isExported = true) =
let typeDef = newNode(nkTypeDef)
let typeDef = newPNode(nkTypeDef)
typeSection.add(typeDef)
if isExported:
typeDef.add(postfix(ident(typ), "*"))
else:
typeDef.add(ident(typ))
typeDef.add(newNode(nkEmpty)) # generic
let objTy = newNode(nkObjectTy)
let refTy = newNode(nkRefTy)
typeDef.add(newPNode(nkEmpty)) # generic
let objTy = newPNode(nkObjectTy)
let refTy = newPNode(nkRefTy)
refTy.add(objTy)
typeDef.add(refTy)
objTy.add(newNode(nkEmpty))
let inherit = newNode(nkOfInherit)
objTy.add(newPNode(nkEmpty))
let inherit = newPNode(nkOfInherit)
inherit.add(ident(base))
objTy.add(inherit)
if not doc.isNil:
let recList = newNode(nkRecList)
let docNode = newNode(nkCommentStmt)
if doc.len > 0:
let recList = newPNode(nkRecList)
let docNode = newPNode(nkCommentStmt)
docNode.comment = doc
recList.add(docNode)
objTy.add(recList)
else:
objTy.add(newNode(nkEmpty))
objTy.add(newPNode(nkEmpty))
proc makeConstSection(constObj: JsonNode): PNode =
if constObj.len == 0:
return newNode(nkEmpty)
return newPNode(nkEmpty)
result = newNode(nkConstSection)
result = newPNode(nkConstSection)
for field, val in constObj:
let def = newNode(nkConstDef)
let def = newPNode(nkConstDef)
def.add(postfix(ident(field), "*"))
def.add(newNode(nkEmpty)) # infer type
def.add(newPNode(nkEmpty)) # infer type
var valNode: PNode
if val.kind == JInt:
valNode = newInt64Lit(val.num)
@ -251,7 +270,7 @@ proc makeConstSection(constObj: JsonNode): PNode =
elif val.kind == JBool:
valNode = ident($val.bval)
elif val.kind == JString:
valNode = newNode(nkStrLit)
valNode = newPNode(nkStrLit)
valNode.strVal = val.str
else:
raise newException(ValueError, "Unexpected constant kind: " & $val.kind)
@ -275,40 +294,47 @@ type
godotName: string
typ: GodotType
args: seq[MethodArg]
returnType: string
returnType: Option[string]
isVirtual: bool
isBase: bool
isDiscardable: bool
const standardTypes = toSet(
const standardTypes = toHashSet(
["bool", "cint", "int", "uint8", "int8", "uint16", "int16", "uint32", "int32",
"uint64",
"uint64", "Error",
"int64", "float32", "cfloat", "float64", "GodotString", "Vector2", "Rect2",
"Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
"Color", "RID", "NodePath", "Dictionary", "Variant", "Array",
"PoolByteArray", "PoolIntArray", "PoolRealArray", "PoolStringArray",
"PoolVector2Array", "PoolVector3Array", "PoolColorArray"])
const smallIntTypes = toSet(["uint8", "int8", "uint16", "int16", "uint32",
"int32", "cint", "int", "Error"])
const int64Types = toSet(["uint64", "int64"])
const variantPrimitives = [
"bool", "cint", "int", "uint8", "int8", "uint16", "int16", "uint32", "int32",
"uint64", "Error",
"int64", "float32", "cfloat", "float64", "GodotString", "Vector2", "Rect2",
"Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
"Color", "RID"]
const smallIntTypes = toHashSet(["uint8", "int8", "uint16", "int16", "uint32",
"int32", "cint", "int", "Error"])
const int64Types = toHashSet(["uint64", "int64"])
const intTypes = union(smallIntTypes, int64Types)
const float64Types = toSet(["float64", "cdouble"])
const float32Types = toSet(["float32", "cfloat"])
const float64Types = toHashSet(["float64", "cdouble"])
const float32Types = toHashSet(["float32", "cfloat"])
const floatTypes = union(float64Types, float32Types)
const arrayTypes = toSet(["Array", "PoolByteArray",
const arrayTypes = toHashSet(["Array", "PoolByteArray",
"PoolIntArray", "PoolRealArray", "PoolStringArray", "PoolVector2Array",
"PoolVector3Array", "PoolColorArray"])
const wrapperTypes = union(arrayTypes,
toSet(["NodePath", "Dictionary", "Variant"]))
toHashSet(["NodePath", "Dictionary", "Variant"]))
proc getInternalPtr(varName: PNode, typ: string): PNode =
assert(typ in wrapperTypes)
assert(typ in wrapperTypes or typ == "Object")
result = newDotExpr(varName, ident("godot" & typ))
proc newNilCheck(ident, toAssign: PNode): PNode =
newIfStmt(newCall("isNil", ident),
newNode(nkAsgn).addChain(ident).addChain(
newPNode(nkAsgn).addChain(ident).addChain(
toAssign
)
)
@ -319,6 +345,7 @@ proc singletonName(typ: string): PNode =
proc makeDefaultValue(arg: MethodArg): PNode =
result = newEmptyNode()
if not arg.defaultVal.isNil:
var failed = false
if arg.typ == "bool":
result = ident(arg.defaultVal.str.toLowerAscii())
elif arg.typ in intTypes:
@ -335,15 +362,15 @@ proc makeDefaultValue(arg: MethodArg): PNode =
elif arg.typ == "Color":
result = newCall("initColor",
arg.defaultVal.str.split(',').mapIt(newFloatLit(parseFloat(it))))
# elif arg.typ in arrayTypes and (arg.defaultVal.str == "[]" or
# arg.defaultVal.str == "[" & arg.typ & "]"):
# result = newCall("init" & arg.typ)
elif arg.typ == "RID" and arg.defaultVal.str == "[RID]":
result = newCall("initRID")
elif arg.typ in arrayTypes and (arg.defaultVal.str == "[]" or
arg.defaultVal.str == "[" & arg.typ & "]"):
result = newCall("new" & arg.typ)
elif arg.typ == "Vector2" or arg.typ == "Vector3" or arg.typ == "Rect2":
let parts = arg.defaultVal.str.replace("(", "").replace(")", "").
replace(" ", "").
split(",").mapIt(newFloatLit(parseFloat(it)))
split(',').mapIt(newFloatLit(parseFloat(it)))
if arg.typ.endsWith("r2"):
result = newCall("vec2", parts)
elif arg.typ.endsWith('3'):
@ -352,11 +379,43 @@ proc makeDefaultValue(arg: MethodArg): PNode =
result = newCall("initRect2", parts)
elif arg.defaultVal.str == "[Object:null]":
result = newNilLit()
elif arg.typ != "Transform" and arg.typ != "Transform2D" and
arg.typ != "Variant" and arg.typ notin arrayTypes: # TODO
elif arg.typ == "Transform":
let transformParts = arg.defaultVal.str.replace(" ", "").split('-')
doAssert(transformParts.len == 2)
let basisParts = transformParts[0].split(',').mapIt(
newFloatLit(parseFloat(it)))
let originParts = transformParts[1].split(',').mapIt(
newFloatLit(parseFloat(it)))
let basis = newCall("initBasis", basisParts)
let origin = newCall("vec3", originParts)
result = newCall("initTransform", basis, origin)
elif arg.typ == "Transform2D":
let parts = arg.defaultVal.str.
replace(" ", "").
replace(")", "").
replace("(", "").
split(',').mapIt(newFloatLit(parseFloat(it)))
doAssert(parts.len == 6)
let xAxis = newCall("vec2", parts[0..1])
let yAxis = newCall("vec2", parts[2..3])
let origin = newCall("vec2", parts[4..5])
result = newCall("initTransform2D", xAxis, yAxis, origin)
elif arg.typ == "Variant":
if arg.defaultVal.str == "0":
result = newCall("newVariant", newIntLit(0))
elif arg.defaultVal.str == "Null":
result = newCall("newVariant")
else:
failed = true
elif arg.typ == "Dictionary":
result = newCall("newDictionary")
else:
failed = true
if failed:
raise newException(
ValueError,
"Cannot build default value from $# ($#)" %
"Cannot build default value from \"$#\" ($#) - please report this at https://github.com/pragmagic/godot-nim/issues" %
[$arg.defaultVal, arg.typ])
proc boundArgName(idx: int): string =
@ -366,12 +425,12 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
meth: MethodInfo, withImplementation: bool) =
var body: PNode
if not withImplementation:
body = newNode(nkEmpty)
body = newPNode(nkEmpty)
elif meth.godotName == "_init" and meth.typ.godotName == "Object":
# It's not real (calling it crashes) and will be removed later,
# but we use init() convention in Nim, so it needs to work.
body = newNode(nkStmtList).addChain(
newNode(nkDiscardStmt).addChain(newNode(nkEmpty)))
body = newPNode(nkStmtList).addChain(
newPNode(nkDiscardStmt).addChain(newPNode(nkEmpty)))
else:
let methGodotName = if meth.godotName.startsWith('_'):
"underscore" & meth.godotName[1..^1]
@ -382,12 +441,12 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
if methodBindName[0].isUpperAscii():
methodBindName[0] = methodBindName[0].toLowerAscii()
if methodBindName notin methodBindRegistry:
let methodBindDecl = newNode(nkVarSection).addChain(
let methodBindDecl = newPNode(nkVarSection).addChain(
newIdentDefs(
newNode(nkPragmaExpr).addChain(
newPNode(nkPragmaExpr).addChain(
ident(methodBindName)).addChain(
newNode(nkPragma).addChain(ident("threadvar"))),
newNode(nkPtrTy).addChain(ident("GodotMethodBind"))
newPNode(nkPragma).addChain(ident("threadvar"))),
newPNode(nkPtrTy).addChain(ident("GodotMethodBind"))
))
tree.add(methodBindDecl)
methodBindRegistry.incl(methodBindName)
@ -396,8 +455,8 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
newCall("getMethod", newCStringLit(meth.typ.godotName),
newCStringLit(meth.godotName))
)
let vars = newNode(nkVarSection)
var varargsName: string
let vars = newPNode(nkVarSection)
var varargsName = none(string)
var isVarargs: bool
var staticArgsLen: int
var argLenNode = newIntLit(0)
@ -405,75 +464,114 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
if meth.args.len > 0:
for idx, arg in meth.args:
if arg.kind == ArgKind.VarArgs:
varargsName = arg.name
varargsName = some(arg.name)
isVarargs = true
vars.add(newIdentDefs(ident("callError"), ident("VariantCallError")))
elif arg.kind == ArgKind.Bound:
let argName = boundArgName(idx)
vars.add(newIdentDefs(
ident(argName), newNode(nkEmpty), arg.makeDefaultValue()))
ident(argName), newPNode(nkEmpty), arg.makeDefaultValue()))
let argsAlloc = newNode(nkCast).addChain(
newNode(nkPtrTy).addChain(
newNode(nkBracketExpr).addChain(
let argsAlloc = newPNode(nkCast).addChain(
newPNode(nkPtrTy).addChain(
newPNode(nkBracketExpr).addChain(
ident("array"), ident("MAX_ARG_COUNT"),
if isVarargs: newNode(nkPtrTy).addChain(ident("GodotVariant"))
if isVarargs: newPNode(nkPtrTy).addChain(ident("GodotVariant"))
else: ident("pointer"))))
staticArgsLen = if varargsName.isNil: meth.args.len
staticArgsLen = if varargsName.isNone: meth.args.len
else: meth.args.len - 1
if not varargsName.isNil:
if varargsName.isSome:
argLenNode = newCall("cint",
infix(newIntLit(staticArgsLen),
ident("+"),
newDotExpr(ident(varargsName), ident("len"))))
newDotExpr(ident(varargsName.get), ident("len"))))
argsAlloc.add(newCall("godotAlloc", newCall("cint", infix(
newCall("sizeof", ident("Variant")), ident("*"),
newNode(nkPar).addChain(argLenNode))))
newCall("sizeof", newPNode(nkPtrTy).addChain(ident("GodotVariant"))), ident("*"),
newPNode(nkPar).addChain(argLenNode))))
)
else:
argLenNode = newCall("cint", newIntLit(staticArgsLen))
vars.add(newIdentDefs(
ident("argsStatic"),
newNode(nkBracketExpr).addChain(
newPNode(nkBracketExpr).addChain(
ident("array"), newIntLit(staticArgsLen), ident("pointer")),
newNode(nkEmpty)))
newPNode(nkEmpty)))
argsAlloc.add(newCommand(ident("addr"), ident("argsStatic")))
vars.add(newIdentDefs(argsName, newNode(nkEmpty), argsAlloc))
vars.add(newIdentDefs(argsName, newPNode(nkEmpty), argsAlloc))
let argConversions = newNode(nkStmtList)
let argConversions = newPNode(nkStmtList)
let destructors = newPNode(nkStmtList)
for idx, arg in meth.args:
var argName = if arg.kind == ArgKind.Bound: ident(boundArgName(idx))
else: ident(arg.name)
if arg.kind == ArgKind.VarArgs:
argName = newNode(nkBracketExpr).addChain(
ident(varargsName),
argName = newPNode(nkBracketExpr).addChain(
ident(varargsName.get),
infix(ident("idx"), ident("-"), newIntLit(staticArgsLen)))
let argIdx = if arg.kind == ArgKind.VarArgs: ident("idx") else: newIntLit(idx)
let isStandardType = arg.typ in standardTypes
let isWrappedType = arg.typ in wrapperTypes
let convArg = if not varargsName.isNil:
getInternalPtr(newCall("toVariant", argName), "Variant")
elif isWrappedType: getInternalPtr(argName, arg.typ)
elif isStandardType: newCall("unsafeAddr", argName)
elif arg.typ == "string": newCall("unsafeAddr",
ident("argToPassToGodot" & $idx))
else: ident("argToPassToGodot" & $idx) # object
let convArg =
if varargsName.isSome:
let isAlreadyVariant = arg.typ == "Variant"
let variantIdent = if isAlreadyVariant: getInternalPtr(argName, "Variant")
else: ident("variant" & $idx)
if not isAlreadyVariant:
argConversions.add(newPNode(nkVarSection).addChain(
newIdentDefs(variantIdent, ident("GodotVariant"), newEmptyNode())
))
destructors.add(
newCall("deinit", variantIdent)
)
if arg.typ in variantPrimitives:
argConversions.add(
newCall("initGodotVariant", variantIdent, argName)
)
elif arg.typ in wrapperTypes or arg.typ == "Object":
argConversions.add(
newCall("initGodotVariant", variantIdent, getInternalPtr(argName, arg.typ))
)
elif arg.typ == "string":
let stringIdent = ident("variantString" & $idx)
argConversions.addChain(
newPNode(nkVarSection).addChain(
newIdentDefs(stringIdent, ident("GodotString"), newCall("toGodotString", argName))
)
).addChain(
newCall("initGodotVariant", variantIdent, stringIdent)
)
destructors.add(newCall("deinit", stringIdent))
else:
raise newException(ValueError,
"Non-standard type $# for varargs params of method $# of type $#" %
[arg.typ, meth.godotName, meth.typ.godotName])
if isAlreadyVariant: variantIdent
else: newCall("addr", variantIdent)
elif isWrappedType: getInternalPtr(argName, arg.typ)
elif isStandardType: newCall("unsafeAddr", argName)
elif arg.typ == "string": newCall("unsafeAddr",
ident("argToPassToGodot" & $idx))
else: ident("argToPassToGodot" & $idx) # object
if not isStandardType and arg.kind == ArgKind.VarArgs:
raise newException(ValueError,
"Non-standard type $# for varargs params of method $# of type $#" %
[arg.typ, meth.godotName, meth.typ.godotName])
if not isStandardType and varargsName.isNil:
if not isStandardType and varargsName.isNone:
if arg.typ == "string":
argConversions.add(newNode(nkVarSection).addChain(
argConversions.add(newPNode(nkVarSection).addChain(
newIdentDefs(ident("argToPassToGodot" & $idx), newEmptyNode(),
newCall("toGodotString", argName))))
else:
argConversions.add(newNode(nkLetSection).addChain(
newIdentDefs(ident("argToPassToGodot" & $idx), newEmptyNode(),
newDotExpr(argName, ident("godotObject")))))
let argAsgn = newNode(nkAsgn).addChain(
newNode(nkBracketExpr).addChain(
newNode(nkBracketExpr).addChain(argsName), argIdx),
let objVal = newIfStmt(
prefix("not", newDotExpr(argName, ident"isNil")),
newDotExpr(argName, ident("godotObject"))
).addChain(newPNode(nkElse).addChain(newNilLit()))
argConversions.add(newPNode(nkLetSection).addChain(
newIdentDefs(ident("argToPassToGodot" & $idx), newEmptyNode(), objVal)))
let argAsgn = newPNode(nkAsgn).addChain(
newPNode(nkBracketExpr).addChain(
newPNode(nkBracketExpr).addChain(argsName), argIdx),
convArg
)
if arg.kind != ArgKind.VarArgs:
@ -481,14 +579,14 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
argAsgn
)
else:
argConversions.add(newNode(nkVarSection).addChain(
newIdentDefs(ident("idx"), newNode(nkEmpty),
argConversions.add(newPNode(nkVarSection).addChain(
newIdentDefs(ident("idx"), newPNode(nkEmpty),
newIntLit(staticArgsLen))))
let argLoop = newNode(nkWhileStmt)
let argLoop = newPNode(nkWhileStmt)
argConversions.add(argLoop)
argLoop.add(infix(ident("idx"), ident("<"), argLenNode)
)
argLoop.add(newNode(nkStmtList).addChain(
argLoop.add(newPNode(nkStmtList).addChain(
argAsgn,
newCommand(ident("inc"), ident("idx"))))
@ -497,26 +595,26 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
newDotExpr(ident(methodBindName),
ident(if isVarargs: "call" else: "ptrCall")),
newDotExpr(ident("self"), ident("godotObject")),
if meth.args.len > 0: argsName else: newNode(nkNilLit),
if meth.args.len > 0: argsName else: newPNode(nkNilLit),
argLenNode,
if not isVarargs: ident(retName) else: ident("callError")
)
if not isVarargs:
theCall.sons.delete(3)
let freeCall = newCall("godotFree", argsName)
body = newNode(nkStmtList)
body = newPNode(nkStmtList)
if meth.typ.isSingleton:
let varName = singletonName(meth.typ.name)
body.add(newNilCheck(varName, newCall(
newBracketExpr(ident("getSingleton"), ident(meth.typ.name)))))
body.add(newNode(nkLetSection).addChain(newIdentDefs(
ident("self"), newNode(nkEmpty), varName
body.add(newPNode(nkLetSection).addChain(newIdentDefs(
ident("self"), newPNode(nkEmpty), varName
)))
body.add(nilCheck)
body.add(vars)
body.add(argConversions)
if not isVarargs:
let retPtrDecl = newNode(nkVarSection).addChain(
let retPtrDecl = newPNode(nkVarSection).addChain(
newIdentDefs(ident(retName), ident("pointer"), newEmptyNode())
)
body.add(retPtrDecl)
@ -526,105 +624,109 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
var isStringRet: bool
var isWrapperRet: bool
let retValIdent = if not isVarargs: ident("ptrCallVal") else: ident(retName)
if not meth.returnType.isNil and not isVarargs:
if meth.returnType.isSome and not isVarargs:
let returnType = meth.returnType.get
var addrToAssign = newCall("addr", retValIdent)
if meth.returnType in smallIntTypes:
if returnType in smallIntTypes:
isConversionRet = true
body.add(newNode(nkVarSection).addChain(newIdentDefs(
body.add(newPNode(nkVarSection).addChain(newIdentDefs(
retValIdent, ident("int64"),
)))
elif meth.returnType in float32Types:
elif returnType in float32Types:
isConversionRet = true
body.add(newNode(nkVarSection).addChain(newIdentDefs(
body.add(newPNode(nkVarSection).addChain(newIdentDefs(
retValIdent, ident("float64"),
)))
elif meth.returnType in wrapperTypes:
elif returnType in wrapperTypes:
isWrapperRet = true
body.add(newNode(nkVarSection).addChain(newIdentDefs(
retValIdent, ident("Godot" & meth.returnType),
body.add(newPNode(nkVarSection).addChain(newIdentDefs(
retValIdent, ident("Godot" & returnType),
)))
elif meth.returnType in standardTypes:
if returnType != "NodePath":
body.add(newCall("initGodot" & returnType, retValIdent))
elif returnType in standardTypes:
addrToAssign = newCall("addr", ident("result"))
elif meth.returnType == "string":
elif returnType == "string":
isStringRet = true
body.add(newNode(nkVarSection).addChain(newIdentDefs(
body.add(newPNode(nkVarSection).addChain(newIdentDefs(
retValIdent, ident("GodotString"),
)))
elif meth.returnType != "void":
elif returnType != "void":
isObjRet = true
body.add(newNode(nkVarSection).addChain(newIdentDefs(
retValIdent, newNode(nkPtrTy).addChain(ident("GodotObject")),
body.add(newPNode(nkVarSection).addChain(newIdentDefs(
retValIdent, newPNode(nkPtrTy).addChain(ident("GodotObject")),
)))
body.add(newNode(nkAsgn).addChain(ident(retName), addrToAssign))
body.add(newPNode(nkAsgn).addChain(ident(retName), addrToAssign))
if not isVarargs:
body.add(theCall)
else:
if not meth.returnType.isNil:
if meth.returnType.isSome:
isVariantRet = true
let callStmt = newNode(nkLetSection).addChain(
let callStmt = newPNode(nkLetSection).addChain(
newIdentDefs(
newNode(nkPragmaExpr).addChain(
ident(retName), newNode(nkPragma).addChain(ident("used"))),
newNode(nkEmpty), theCall))
newPNode(nkPragmaExpr).addChain(
ident(retName), newPNode(nkPragma).addChain(ident("used"))),
newPNode(nkEmpty), theCall))
body.add(callStmt)
if varargsName.isNil:
if varargsName.isNone:
for idx, arg in meth.args:
if arg.typ == "string":
body.add(newCall("deinit", ident("argToPassToGodot" & $idx)))
if meth.args.len > 0 and not varargsName.isNil:
body.add(freeCall)
if not varargsName.isNil:
if varargsName.isSome:
if meth.args.len > 0:
body.add(freeCall)
body.add(destructors)
let errCheck = newIfStmt(
infix(newDotExpr(ident("callError"), ident("error")), ident("!="),
newDotExpr(ident("VariantCallErrorType"), ident("OK"))),
newNode(nkRaiseStmt).addChain(
newPNode(nkRaiseStmt).addChain(
newCall("newCallError", ident("callError")))
)
body.add(errCheck)
if isVariantRet:
let convErrDef = newNode(nkLetSection).addChain(
newIdentDefs(ident("convErr"), newNode(nkEmpty),
let convErrDef = newPNode(nkLetSection).addChain(
newIdentDefs(ident("convErr"), newPNode(nkEmpty),
newCall("fromVariant", ident("result"),
newCall("newVariant", retValIdent))))
let convCheck = newIfStmt(
infix(ident("convErr"), ident("!="),
newDotExpr(ident("ConversionResult"), ident("OK"))),
newNode(nkRaiseStmt).addChain(
newPNode(nkRaiseStmt).addChain(
newCall("newConversionError", ident("convErr")))
)
body.add(convErrDef)
body.add(convCheck)
if isStringRet:
body.add(newNode(nkAsgn).addChain(
body.add(newPNode(nkAsgn).addChain(
ident("result"), prefix("$", retValIdent)))
body.add(newCall("deinit", retValIdent))
elif isConversionRet:
body.add(newNode(nkAsgn).addChain(
body.add(newPNode(nkAsgn).addChain(
ident("result"),
newCall(meth.returnType, retValIdent)))
newCall(meth.returnType.get, retValIdent)))
elif isWrapperRet:
body.add(newNode(nkAsgn).addChain(
body.add(newPNode(nkAsgn).addChain(
ident("result"),
newCall("new" & meth.returnType, retValIdent)))
newCall("new" & meth.returnType.get, retValIdent)))
elif isObjRet:
body.add(newNode(nkAsgn).addChain(ident("result"),
body.add(newPNode(nkAsgn).addChain(ident("result"),
newCall(newBracketExpr(ident("asNimGodotObject"),
newCall("type", ident("result"))),
retValIdent, ident("false"), ident("true"))))
elif isStringRet:
body.add(newNode(nkAsgn).addChain(ident("result"),
body.add(newPNode(nkAsgn).addChain(ident("result"),
newCall("$", retValIdent)))
let procType = if meth.isVirtual: nkMethodDef
else: nkProcDef
var params = newSeqOfCap[PNode](meth.args.len + 2)
if not meth.returnType.isNil:
params.add(ident(meth.returnType))
if meth.returnType.isSome:
params.add(ident(meth.returnType.get))
else:
params.add(newNode(nkEmpty))
params.add(newPNode(nkEmpty))
if not meth.typ.isSingleton:
params.add(newIdentDefs(ident("self"), ident(toNimType(meth.typ.name))))
@ -635,7 +737,7 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
params.add(newIdentDefs(ident(arg.name), ident(arg.typ), defaultValue))
of ArgKind.VarArgs:
params.add(newIdentDefs(ident(arg.name),
newNode(nkBracketExpr).addChain(ident("varargs"), ident(arg.typ))))
newPNode(nkBracketExpr).addChain(ident("varargs"), ident(arg.typ))))
of ArgKind.Bound:
discard
@ -643,14 +745,14 @@ proc doGenerateMethod(tree: PNode, methodBindRegistry: var HashSet[string],
else: meth.name,
params, body, procType)
if not withImplementation:
let pragma = newNode(nkPragma)
let pragma = newPNode(nkPragma)
pragma.add(ident("gcsafe"))
pragma.add(newNode(nkExprColonExpr).addChain(ident("locks"),
pragma.add(newPNode(nkExprColonExpr).addChain(ident("locks"),
newIntLit(0)))
if meth.isVirtual and meth.isBase and meth.typ.name != "PhysicsBody":
# Nim doesn't like `base` on PhysicsBody methods - wtf
pragma.add(ident("base"))
if meth.isDiscardable and not meth.returnType.isNil:
if meth.isDiscardable and meth.returnType.isSome:
pragma.add(ident("discardable"))
procDecl.sons[4] = pragma
tree.add(procDecl)
@ -695,9 +797,9 @@ proc getMethodInfo(methodObj: JsonNode, types: Table[string, GodotType],
nimName = nimName & "Impl"
let returnType = if methodObj["return_type"].str != "void":
toNimType(types, methodObj["return_type"].str)
else: nil
const discardableMethods = toSet(["emit_signal"])
some(toNimType(types, methodObj["return_type"].str))
else: none(string)
const discardableMethods = toHashSet(["emit_signal"])
result = MethodInfo(
name: ident(nimName),
typ: typ,
@ -719,19 +821,24 @@ proc makeProperty(types: Table[string, GodotType], tree: PNode,
methodBindRegistry: var HashSet[string],
typ: GodotType, propertyObj: JsonNode, obj: JsonNode,
withImplementation: bool) =
for meth in obj["methods"]:
if meth["name"].str == '_' & propertyObj["name"].str:
# Don't generate properties if there is a name clash - otherwise
# using the property would not compile due to ambiguity.
return
let getterNameStr = toNimStyle(propertyObj["name"].str)
let getterName = ident(getterNameStr)
let setterName = newNode(nkAccQuoted).addChain(ident(getterNameStr & "="))
let setterName = newPNode(nkAccQuoted).addChain(ident(getterNameStr & "="))
let getter = findMethod(obj, propertyObj["getter"].str)
let nimType = if getter.isNil: toNimType(types, propertyObj["type"].str)
else: getMethodInfo(getter, types, typ).returnType
else: getMethodInfo(getter, types, typ).returnType.get("void")
let getterInfo = MethodInfo(
name: getterName,
typ: typ,
godotName: propertyObj["getter"].str,
args: @[],
returnType: nimType
args: newSeq[MethodArg](),
returnType: some(nimType)
)
let setterInfo = MethodInfo(
name: setterName,
@ -740,10 +847,12 @@ proc makeProperty(types: Table[string, GodotType], tree: PNode,
args: @[MethodArg(name: "val", typ: nimType)]
)
if "index" in propertyObj and propertyObj["index"] != newJInt(-1):
getterInfo.args = @[MethodArg(defaultVal: newJString($propertyObj["index"]),
typ: "int", kind: ArgKind.Bound)] & getterInfo.args
setterInfo.args = @[MethodArg(defaultVal: newJString($propertyObj["index"]),
typ: "int", kind: ArgKind.Bound)] & setterInfo.args
getterInfo.args =
@[MethodArg(defaultVal: newJString($propertyObj["index"]),
typ: "int", kind: ArgKind.Bound)] & getterInfo.args
setterInfo.args =
@[MethodArg(defaultVal: newJString($propertyObj["index"]),
typ: "int", kind: ArgKind.Bound)] & setterInfo.args
generateMethod(tree, methodBindRegistry, getterInfo, withImplementation)
generateMethod(tree, methodBindRegistry, setterInfo, withImplementation)
@ -757,8 +866,14 @@ proc makeMethod(types: Table[string, GodotType], tree: PNode,
# supposed to be used on an object (have at least 2 params).
for prop in typ.jsonNode["properties"]:
if prop["getter"].str == methodObj["name"].str or
prop["setter"].str == methodObj["name"].str:
return
prop["setter"].str == methodObj["name"].str:
var hasDuplicateMethod = false
for meth in typ.jsonNode["methods"]:
if meth["name"].str == '_' & prop["name"].str:
hasDuplicateMethod = true
break
if not hasDuplicateMethod:
return
let methodInfo = getMethodInfo(methodObj, types, typ)
@ -794,15 +909,15 @@ proc typeNameToModuleName(name: string): string =
proc newRegisterClassNode(typ: GodotType): PNode =
newCall("registerClass",
ident(typ.name),
newCStringLit(typ.godotName),
newStrLit(typ.godotName),
ident("true") # isNative
)
proc genSingletonDecl(typ: string): PNode =
result = newNode(nkVarSection)
result = newPNode(nkVarSection)
let name = singletonName(typ)
let threadvar = newNode(nkPragma).addChain(ident("threadvar"))
result.add(newIdentDefs(newNode(nkPragmaExpr).addChain(name, threadvar),
let threadvar = newPNode(nkPragma).addChain(ident("threadvar"))
result.add(newIdentDefs(newPNode(nkPragmaExpr).addChain(name, threadvar),
ident(typ)))
proc shouldExport(typ: GodotType, types: Table[string, GodotType]): bool =
@ -819,9 +934,9 @@ proc sortByDerivedCount(types: Table[string, GodotType]): seq[GodotType] =
proc genTypeFile(types: Table[string, GodotType], targetDir: string) =
let sortedTypes = sortByDerivedCount(types)
let godotApiTypesTree = newNode(nkStmtList)
godotApiTypesTree.add(newNode(nkImportStmt).addChain(ident("godot")))
let typeSection = newNode(nkTypeSection)
let godotApiTypesTree = newPNode(nkStmtList)
godotApiTypesTree.add(newPNode(nkImportStmt).addChain(ident("godot")))
let typeSection = newPNode(nkTypeSection)
godotApiTypesTree.add(typeSection)
for typ in sortedTypes:
@ -832,7 +947,7 @@ proc genTypeFile(types: Table[string, GodotType], targetDir: string) =
if not typ.shouldExport(types): continue
let regNode = newCall("registerClass",
ident(typ.name),
newCStringLit(typ.godotName),
newStrLit(typ.godotName),
ident("true") # isNative
)
godotApiTypesTree.add(regNode)
@ -843,10 +958,10 @@ proc genSingletonWithDerived(tree: PNode, typ: GodotType,
types: Table[string, GodotType]) =
let sortedTypes = sortByDerivedCount(types)
var parents = initSet[string]()
var parents = initHashSet[string]()
parents.incl(typ.name)
let typeDecl = newNode(nkTypeSection)
let typeDecl = newPNode(nkTypeSection)
tree.add(typeDecl)
proc genDecl(typ: GodotType) =
newRefTypeNode(typeDecl, typ.name, typ.baseName, typ.doc,
@ -875,7 +990,7 @@ proc genApi*(targetDir: string, apiJsonFile: string) =
let className = godotClassName.replace("_", "")
var baseClassName = obj["base_class"].str
baseClassName = toNimType(baseClassName.replace("_", ""))
if baseClassName.isNil or baseClassName.len == 0:
if baseClassName.len == 0:
baseClassName = "NimGodotObject"
var doc = ""
for attr in classAttributes:
@ -896,17 +1011,17 @@ proc genApi*(targetDir: string, apiJsonFile: string) =
for typ in types.values():
let moduleName = typeNameToModuleName(typ.name)
echo "Generating ", moduleName, ".nim..."
let tree = newNode(nkStmtList)
let importStmt = newNode(nkImportStmt)
let tree = newPNode(nkStmtList)
let importStmt = newPNode(nkImportStmt)
importStmt.add(ident("godot"))
importStmt.add(ident("godottypes"))
importStmt.add(ident("godotinternal"))
tree.add(importStmt)
let exportStmt = newNode(nkExportStmt)
let exportStmt = newPNode(nkExportStmt)
exportStmt.add(ident("godottypes"))
tree.add(exportStmt)
var methodBindRegsitry = initSet[string]()
var methodBindRegsitry = initHashSet[string]()
let obj = typ.jsonNode
if typ.baseName != "NimGodotObject":
let baseModule = typeNameToModuleName(typ.baseName)
@ -967,7 +1082,6 @@ when isMainModule:
import os
const usage = """Tool for wrapping Godot API into Nim
godotapigen [godot binary path] [target directory]"""
proc main() =

View file

@ -1,8 +1,8 @@
# Copyright 2018 Xored Software, Inc.
import internal.godotinternaltypes, internal.godotarrays,
internal.godotnodepaths, internal.godotpoolarrays, internal.godotstrings,
internal.godotvariants, internal.godotdictionaries
import internal/godotinternaltypes, internal/godotarrays,
internal/godotnodepaths, internal/godotpoolarrays, internal/godotstrings,
internal/godotvariants, internal/godotdictionaries
import gdnativeapi
export godotinternaltypes, godotarrays, godotnodepaths, godotpoolarrays,
@ -93,6 +93,11 @@ proc getClassName*(o: ptr GodotObject): string =
# There are physics type not known by ClassDB
result = result[0..result.len-3]
proc getClassNameRaw*(o: ptr GodotObject): GodotString =
if getClassMethodBind.isNil:
getClassMethodBind = getMethod(cstring"Object", cstring"get_class")
getClassMethodBind.ptrCall(o, nil, addr result)
proc getGodotSingleton*(name: cstring): ptr GodotObject {.inline.} =
getGDNativeAPI().globalGetSingleton(name)

View file

@ -0,0 +1,19 @@
# Copyright 2019 Xored Software, Inc.
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
import macros, sets
proc strVal(n: NimNode): string {.used.} =
case n.kind
of nnkIdent:
$n.ident
of nnkSym:
$n.symbol
else:
macros.strVal(n)
proc toHashSet[A](keys: openArray[A]): HashSet[A] {.inline, used.} =
toSet(keys)
proc initHashSet[A](): HashSet[A] {.inline, used.} =
initSet[A]()

View file

@ -1,6 +1,6 @@
# Copyright (c) 2018 Xored Software, Inc.
import godotinternaltypes, gdnativeapi, core.godotcoretypes
import godotinternaltypes, gdnativeapi, core/godotcoretypes
proc len*(self: GodotArray): cint {.inline.} =
getGDNativeAPI().arraySize(self)

View file

@ -66,6 +66,8 @@ type
GodotString* {.byref.} = object
data: array[sizeof(int), byte]
cwchar_t* {.importc: "wchar_t", nodecl.} = object
GodotCharString* {.byref.} = object
data: array[sizeof(int), byte]
@ -114,7 +116,8 @@ type
expected*: VariantType
GodotVariant* {.byref.} = object
data: array[4 + sizeof(int) div 4, float32]
data: array[2, int64]
data2: int
type GodotMethodBind* = object
@ -305,3 +308,6 @@ type
GodotClassConstructor* = proc (): ptr GodotObject {.
noconv, gcsafe, locks: 0, raises: [], tags: [].}
template offset*[T](p: ptr T, offset: int): ptr T =
cast[ptr T](cast[ByteAddress](p) +% (offset * sizeof(T)))

View file

@ -1,10 +1,7 @@
# Copyright (c) 2018 Xored Software, Inc.
import godotinternaltypes, gdnativeapi
import core.godotcoretypes
proc offset[T](p: ptr T, offset: int): ptr T {.inline.} =
cast[ptr T](cast[ByteAddress](p) +% (offset * sizeof(T)))
import core/godotcoretypes
template genPoolArrayAPI(ArrayT, initIdent, DataT,
newProc, newCopyProc, newWithArrayProc, appendProc,
@ -48,7 +45,15 @@ template genPoolArrayAPI(ArrayT, initIdent, DataT,
getGDNativeAPI().setProc(self, idx, data)
proc `[]`*(self: ArrayT; idx: cint): DataT {.inline.} =
getGDNativeAPI().getProc(self, idx)
let data = getGDNativeAPI().getProc(self, idx)
when DataT is Color:
data.toColor()
elif DataT is Vector2:
data.toVector2()
elif DataT is Vector3:
data.toVector3()
else:
data
proc len*(self: ArrayT): cint {.inline.} =
getGDNativeAPI().sizeProc(self)
@ -91,14 +96,14 @@ template genPoolArrayAPI(ArrayT, initIdent, DataT,
initIdent(result)
if actualIdxFrom < 0 or actualIdxFrom >= ownLen:
let (file, line) = instantiationInfo()
let instInfo = instantiationInfo()
getGDNativeAPI().printError(
cstring"Invalid subarray begin index", cstring"subarray", file, line.cint)
cstring"Invalid subarray begin index", cstring"subarray", instInfo.filename, instInfo.line.cint)
return
if actualIdxTo < 0 or actualIdxTo >= ownLen:
let (file, line) = instantiationInfo()
let instInfo = instantiationInfo()
getGDNativeAPI().printError(
cstring"Invalid subarray end index", cstring"subarray", file, line.cint)
cstring"Invalid subarray end index", cstring"subarray", instInfo.filename, instInfo.line.cint)
return
let span = actualIdxTo - actualIdxFrom + 1
result.setLen(span)

View file

@ -22,6 +22,12 @@ proc `&`*(self, b: GodotString): GodotString {.inline.} =
proc deinit*(self: var GodotString) {.inline.} =
getGDNativeAPI().stringDestroy(self)
proc len*(self: GodotString): cint {.inline.} =
getGDNativeAPI().stringLength(self)
proc dataPtr*(self: GodotString): ptr cwchar_t {.inline.} =
getGDNativeAPI().stringWideStr(self)
proc `$`*(self: GodotString): string =
## Converts the ``GodotString`` into Nim string
var charStr = getGDNativeAPI().stringUtf8(self)
@ -29,14 +35,16 @@ proc `$`*(self: GodotString): string =
result = newString(length)
copyMem(addr result[0], getGDNativeAPI().charStringGetData(charStr), length)
getGDNativeAPI().charStringDestroy(charStr)
assert(result[length] == '\0')
proc toGodotString*(s: string): GodotString {.inline.} =
## Converts the Nim string into ``GodotString``
if s.isNil:
initGodotString(result)
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
if s.isNil:
initGodotString(result)
else:
initGodotString(result, cstring(s), cint(s.len + 1))
else:
initGodotString(result, unsafeAddr s[0], cint(s.len + 1))
initGodotString(result, cstring(s), cint(s.len + 1))
proc toGodotString*(s: cstring): GodotString {.inline.} =
## Converts the cstring into ``GodotString``

View file

@ -1,6 +1,6 @@
# Copyright 2018 Xored Software, Inc.
import core.godotcoretypes, godotinternaltypes, gdnativeapi
import core/godotcoretypes, godotinternaltypes, gdnativeapi
proc getType*(p: GodotVariant): VariantType {.inline.} =
getGDNativeAPI().variantGetType(p)
@ -121,34 +121,34 @@ proc asGodotString*(self: GodotVariant): GodotString {.inline.} =
getGDNativeAPI().variantAsString(self)
proc asVector2*(self: GodotVariant): Vector2 {.inline.} =
getGDNativeAPI().variantAsVector2(self)
getGDNativeAPI().variantAsVector2(self).toVector2()
proc asRect2*(self: GodotVariant): Rect2 {.inline.} =
getGDNativeAPI().variantAsRect2(self)
getGDNativeAPI().variantAsRect2(self).toRect2()
proc asVector3*(self: GodotVariant): Vector3 {.inline.} =
getGDNativeAPI().variantAsVector3(self)
getGDNativeAPI().variantAsVector3(self).toVector3()
proc asTransform2D*(self: GodotVariant): Transform2D {.inline.} =
getGDNativeAPI().variantAsTransform2D(self)
getGDNativeAPI().variantAsTransform2D(self).toTransform2D()
proc asPlane*(self: GodotVariant): Plane {.inline.} =
getGDNativeAPI().variantAsPlane(self)
getGDNativeAPI().variantAsPlane(self).toPlane()
proc asQuat*(self: GodotVariant): Quat {.inline.} =
getGDNativeAPI().variantAsQuat(self)
getGDNativeAPI().variantAsQuat(self).toQuat()
proc asAABB*(self: GodotVariant): AABB {.inline.} =
getGDNativeAPI().variantAsAABB(self)
getGDNativeAPI().variantAsAABB(self).toAABB()
proc asBasis*(self: GodotVariant): Basis {.inline.} =
getGDNativeAPI().variantAsBasis(self)
getGDNativeAPI().variantAsBasis(self).toBasis()
proc asTransform*(self: GodotVariant): Transform {.inline.} =
getGDNativeAPI().variantAsTransform(self)
getGDNativeAPI().variantAsTransform(self).toTransform()
proc asColor*(self: GodotVariant): Color {.inline.} =
getGDNativeAPI().variantAsColor(self)
getGDNativeAPI().variantAsColor(self).toColor()
proc asNodePath*(self: GodotVariant): GodotNodePath {.inline.} =
getGDNativeAPI().variantAsNodePath(self)

View file

@ -1,8 +1,8 @@
# Copyright 2018 Xored Software, Inc.
import macros, tables, typetraits
import godotinternal, internal.godotvariants
import godotnim, core.variants
import macros, tables, typetraits, strutils, sets, sequtils, options, algorithm
import godotinternal, internal/godotvariants
import godotnim, core/variants
type
VarDecl = ref object
@ -10,8 +10,8 @@ type
typ: NimNode
defaultValue: NimNode
isNoGodot: bool
hint: string
hintStr: string
hint: Option[string]
hintStr: Option[string]
usage: NimNode
isExported: bool
@ -32,6 +32,8 @@ type
ParseError = object of Exception
include "internal/backwardcompat.inc.nim"
proc godotToNim[T](val: Variant): (T, ConversionResult) =
mixin fromVariant
result[1] = fromVariant(result[0], val)
@ -51,15 +53,15 @@ template parseError(node: NimNode, msg: string) =
proc extractNames(definition: NimNode):
tuple[name, parentName: string] =
if definition.kind == nnkIdent:
result.name = $(definition.ident)
result.name = definition.strVal
else:
if not (definition.kind == nnkInfix and
definition[0].ident == toNimIdent("of")):
definition[0].strVal == "of"):
parseError(definition, "invalid type definition")
result.name = $(definition[1].ident)
result.name = definition[1].strVal
case definition[2].kind:
of nnkIdent:
result.parentName = $definition[2].ident
result.parentName = definition[2].strVal
else:
parseError(definition[2], "parent type expected")
@ -72,13 +74,13 @@ proc newCStringLit(s: string): NimNode {.compileTime.} =
newNimNode(nnkCallStrLit).add(ident("cstring"), newRStrLit(s))
iterator pragmas(node: NimNode):
tuple[key: NimIdent, value: NimNode, index: int] =
tuple[key: string, value: NimNode, index: int] =
assert node.kind in {nnkPragma, nnkEmpty}
for index in countdown(node.len - 1, 0):
if node[index].kind == nnkExprColonExpr:
yield (node[index][0].ident, node[index][1], index)
yield (node[index][0].strVal, node[index][1], index)
elif node[index].kind == nnkIdent:
yield (node[index].ident, nil, index)
yield (node[index].strVal, nil, index)
proc removePragmaNode(statement: NimNode,
pname: string): NimNode {.compileTime.} =
@ -91,9 +93,8 @@ proc removePragmaNode(statement: NimNode,
result = nil
var pragmas = if RoutineNodes.contains(statement.kind): statement.pragma()
else: statement[1]
let pnameIdent = toNimIdent(pname)
for ident, val, i in pragmas(pragmas):
if ident == pnameIdent:
if ident.eqIdent(pname):
pragmas.del(i)
return val
@ -104,19 +105,18 @@ proc removePragma(statement: NimNode, pname: string): bool =
return false
var pragmas = if RoutineNodes.contains(statement.kind): statement.pragma()
else: statement[1]
let pnameIdent = toNimIdent(pname)
for ident, val, i in pragmas(pragmas):
if ident == pnameIdent:
if ident.eqIdent(pname):
pragmas.del(i)
return true
proc removeStrPragma(statement: NimNode,
pname: string): string {.compileTime.} =
pname: string): Option[string] {.compileTime.} =
## Removes the pragma from the node and returns value of the pragma
## Works for routine nodes or nnkPragmaExpr
let node = removePragmaNode(statement, pname)
result = if node.isNil: nil
else: $node
result = if node.isNil: none(string)
else: some($node)
proc isExported(node: NimNode): bool {.compileTime.} =
if node.kind == nnkPragmaExpr:
@ -172,10 +172,15 @@ proc parseMethod(meth: NimNode): MethodDecl =
proc parseVarSection(decl: NimNode): seq[VarDecl] =
assert(decl.kind == nnkVarSection)
result = identDefsToVarDecls(decl[0])
for i in 0..<decl.len:
if i == 0:
result = identDefsToVarDecls(decl[i])
else:
result.add(identDefsToVarDecls(decl[i]))
proc parseType(definition, callSite: NimNode): ObjectDecl =
let body = callSite[^1]
proc parseType(ast: NimNode): ObjectDecl =
let definition = ast[0]
let body = ast[^1]
result = ObjectDecl(
fields: newSeq[VarDecl](),
methods: newSeq[MethodDecl]()
@ -183,17 +188,17 @@ proc parseType(definition, callSite: NimNode): ObjectDecl =
(result.name, result.parentName) = extractNames(definition)
var isTool = false
for i in 2..(callSite.len - 2):
let option = callSite[i]
for i in 1..(ast.len - 2):
let option = ast[i]
if option.kind != nnkIdent:
parseError(option, "type specifier expected")
if option.ident == toNimIdent("tool"):
if option.strVal == "tool":
isTool = true
else:
parseError(option, "valid type specifier expected")
result.isTool = isTool
if result.parentName.isNil: result.parentName = "Object"
if result.parentName.len == 0: result.parentName = "Object"
for statement in body:
case statement.kind:
of nnkVarSection:
@ -210,7 +215,7 @@ proc parseType(definition, callSite: NimNode): ObjectDecl =
macro invokeVarArgs(procIdent, objIdent;
minArgs, maxArgs: static[int], numArgsIdent,
argSeqIdent; argTypes: seq[NimNode],
hasReturnValue, isStaticCall: static[bool]): typed =
hasReturnValue, isStaticCall: static[bool]): untyped =
## Produces statement in form:
##
## .. code-block:: nim
@ -267,8 +272,12 @@ macro invokeVarArgs(procIdent, objIdent;
invocation = newNimNode(nnkCall).add(ident("procCall"), invocation)
if hasReturnValue:
let resultVariant = genSym(nskLet, "ret")
branchBody.add(
newNimNode(nnkLetSection).add(
newIdentDefs(resultVariant, ident("Variant"), newCall("toVariant", invocation))))
let theCall = newNimNode(nnkBracketExpr).add(newNimNode(nnkDotExpr).add(
newCall("toVariant", invocation), ident("godotVariant")))
resultVariant, ident("godotVariant")))
branchBody.add(getAst(initGodotVariantCall(ident("result"), theCall)))
else:
branchBody.add(invocation)
@ -283,7 +292,7 @@ macro invokeVarArgs(procIdent, objIdent;
" arguments, but got " & $numArgs)
result.add(newNimNode(nnkElse).add(getAst(
printInvokeErr($procIdent.ident, minArgs, maxArgs, numArgsIdent))))
printInvokeErr(procIdent.strVal, minArgs, maxArgs, numArgsIdent))))
proc typeError(nimType: string, value: string, godotType: VariantType,
className: cstring, propertyName: cstring): string =
@ -391,10 +400,9 @@ template registerGodotField(classNameLit, classNameIdent, propNameLit,
getFunc: getFuncIdent
)
mixin godotTypeInfo
static:
var typeInfo: GodotTypeInfo
when compiles(godotTypeInfo(propTypeIdent)):
typeInfo = godotTypeInfo(propTypeIdent)
const typeInfo = when compiles(godotTypeInfo(propTypeIdent)):
godotTypeInfo(propTypeIdent)
else: GodotTypeInfo()
const hintStr = when hintStrLit != "NIM":
hintStrLit
else:
@ -420,9 +428,6 @@ template registerGodotField(classNameLit, classNameIdent, propNameLit,
unsafeAddr attr, setFunc, getFunc)
hintStrGodot.deinit()
static:
import strutils, sets, sequtils
proc toGodotStyle(s: string): string {.compileTime.} =
result = newStringOfCap(s.len + 10)
for c in s:
@ -443,7 +448,7 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
let objTy = newNimNode(nnkObjectTy)
typeDef.add(newNimNode(nnkRefTy).add(objTy))
objTy.add(newEmptyNode())
if obj.parentName.isNil:
if obj.parentName.len == 0:
objTy.add(newEmptyNode())
else:
objTy.add(newNimNode(nnkOfInherit).add(ident(obj.parentName)))
@ -453,7 +458,8 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
let initBody = newStmtList()
for decl in obj.fields:
if not decl.defaultValue.isNil and decl.defaultValue.kind != nnkEmpty:
initBody.add(newNimNode(nnkAsgn).add(decl.name, decl.defaultValue))
initBody.add(newNimNode(nnkAsgn).add(newDotExpr(ident("self"), decl.name),
decl.defaultValue))
let name = if not decl.isExported: decl.name
else: postfix(decl.name, "*")
recList.add(newIdentDefs(name, decl.typ))
@ -479,10 +485,11 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
else:
initMethod.body.insert(0, initBody)
# {.this: self.} for convenience
result.add(newNimNode(nnkPragma).add(newNimNode(nnkExprColonExpr).add(
ident("this"), ident("self")
)))
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
# {.this: self.} for convenience
result.add(newNimNode(nnkPragma).add(newNimNode(nnkExprColonExpr).add(
ident("this"), ident("self")
)))
# Nim proc defintions
var decls = newSeqOfCap[NimNode](obj.methods.len)
@ -502,23 +509,25 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
result.add(meth.nimNode)
# Register Godot object
let parentName = if obj.parentName.isNil: newStrLitNode("Object")
let parentName = if obj.parentName.len == 0: newStrLitNode("Object")
else: newStrLitNode(obj.parentName)
let classNameLit = newCStringLit(obj.name)
let classNameLit = newStrLitNode(obj.name)
let classNameIdent = ident(obj.name)
let isRef: bool = if obj.parentName.isNil: false
let isRef: bool = if obj.parentName.len == 0: false
else: obj.parentName in refClasses
# Wrapping bools with a newLit is required as a temporary workaround for
# https://github.com/nim-lang/Nim/issues/7375
result.add(getAst(
registerGodotClass(classNameIdent, classNameLit, isRef, parentName,
genSym(nskProc, "createFunc"), obj.isTool)))
registerGodotClass(classNameIdent, classNameLit, newLit(isRef), parentName,
genSym(nskProc, "createFunc"), newLit(obj.isTool))))
# Register fields (properties)
for field in obj.fields:
if field.isNoGodot: continue
let hintStr = if field.hintStr.isNil: "NIM"
else: field.hintStr
let hint = if field.hint.isNil: "NIM"
else: field.hint
let hintStr = if field.hintStr.isNone: "NIM"
else: field.hintStr.get
let hint = if field.hint.isNone: "NIM"
else: field.hint.get
let usage =
if field.usage.isNil:
newLit(ord(GodotPropertyUsage.Default) or
@ -541,17 +550,23 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
template registerGodotMethod(classNameLit, classNameIdent, methodNameIdent,
methodNameLit, minArgs, maxArgs,
argTypes, methFuncIdent, hasReturnValue) =
{.emit: """/*TYPESECTION*/
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
{.emit: """/*TYPESECTION*/
N_NOINLINE(void, setStackBottom)(void* thestackbottom);
""".}
proc methFuncIdent(obj: ptr GodotObject, methodData: pointer,
userData: pointer, numArgs: cint,
args: var array[MAX_ARG_COUNT, ptr GodotVariant]):
GodotVariant {.noconv.} =
var stackBottom {.volatile.}: pointer
{.emit: """
setStackBottom((void*)(&`stackBottom`));
""".}
stackBottom = addr(stackBottom)
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
{.emit: """
setStackBottom((void*)(&`stackBottom`));
""".}
else:
nimGC_setStackBottom(stackBottom)
let self = cast[classNameIdent](userData)
const isStaticCall = methodNameLit == cstring"_ready" or
methodNameLit == cstring"_process" or
@ -594,8 +609,8 @@ N_NOINLINE(void, setStackBottom)(void* thestackbottom);
else: toGodotStyle(meth.name)
let hasReturnValueBool = not (meth.returnType.isNil or
meth.returnType.kind == nnkEmpty or
(meth.returnType.kind == nnkIdent and
meth.returnType.ident == toNimIdent("void")))
(meth.returnType.kind == nnkIdent and
meth.returnType.strVal == "void"))
let hasReturnValue = if hasReturnValueBool: ident("true")
else: ident("false")
result.add(getAst(
@ -621,11 +636,7 @@ N_NOINLINE(void, setStackBottom)(void* thestackbottom);
GodotMethodAttributes(), refDec)
result.add(getAst(registerRefIncDec(classNameLit)))
{.push warning[Deprecated]: off.}
# immediate macros are deprecated, but `untyped` doesn't make it immediate,
# as the warning and the documentation claim.
macro gdobj*(definition: untyped, body: typed): typed {.immediate.} =
macro gdobj*(ast: varargs[untyped]): untyped =
## Generates Godot type. Self-documenting example:
##
## .. code-block:: nim
@ -633,7 +644,7 @@ macro gdobj*(definition: untyped, body: typed): typed {.immediate.} =
##
## gdobj MyObj of Node:
## var myField: int
## ## Not exported to Godot (i.e. editor will not see this field).
## ## Not exported to Godot (i.e. editor and scripts will not see this field).
##
## var myString* {.gdExport, hint: Length, hintStr: "20".}: string
## ## Exported to Godot as ``my_string``.
@ -646,12 +657,12 @@ macro gdobj*(definition: untyped, body: typed): typed {.immediate.} =
## ## Exported methods are exported to Godot by default,
## ## and their Godot names are prefixed with ``_``
## ## (in this case ``_ready``)
## print("I am ready! myString is: " & myString)
## print("I am ready! myString is: " & self.myString)
##
## proc myProc*() {.gdExport.} =
## ## Exported to Godot as ``my_proc``
## print("myProc is called! Incrementing myField.")
## inc myField
## inc self.myField
##
## If parent type is omitted, the type is inherited from ``Object``.
##
@ -669,7 +680,5 @@ macro gdobj*(definition: untyped, body: typed): typed {.immediate.} =
## `gdnew <godotnim.html#gdnew>`_ or by using
## `load <godotapi/resource_loader.html#load,string,string,bool>`_ or any other way
## that you can find in `Godot API <index.html#modules-godot-api>`_.
let typeDef = parseType(definition, callsite())
let typeDef = parseType(ast)
result = genType(typeDef)
{.push warning[Deprecated]: on.}

View file

@ -1,14 +1,14 @@
# Copyright 2018 Xored Software, Inc.
import tables, typetraits, macros
import tables, typetraits, macros, unicode, strutils, sets, options
import gdnativeapi
import core.godotcoretypes, core.godotbase
import core.vector2, core.rect2,
core.vector3, core.transform2d,
core.planes, core.quats, core.aabb,
core.basis, core.transforms, core.colors,
core.nodepaths, core.rids, core.dictionaries,
core.arrays, core.poolarrays, core.variants
import core/godotcoretypes, core/godotbase
import core/vector2, core/rect2,
core/vector3, core/transform2d,
core/planes, core/quats, core/aabb,
core/basis, core/transforms, core/colors,
core/nodepaths, core/rids, core/dictionaries,
core/arrays, core/poolarrays, core/variants
import godotinternal
## This module defines ``NimGodotObject`` and ``toVariant``/``fromVariant``
@ -31,7 +31,7 @@ type
## The base type all Godot types inherit from.
## Manages lifecycle of the wrapped ``GodotObject``.
godotObject: ptr GodotObject
linkedObject: NimGodotObject
linkedObjectPtr: pointer
## Wrapper around native object that is the container of the Nim "script"
## This is needed for `of` checks and `as` conversions to work as
## expected. For example, Nim type may inherit from ``Spatial``, but the
@ -39,6 +39,8 @@ type
## ``Particles`` is valid, but Nim type system is not aware of that.
## This works in both directions - for linked native object this
## reference points to Nim object.
## This is stored as a raw pointer to avoid reference cycles and therefore
## improve GC performance.
isRef*: bool
isFinalized: bool
isNative: bool
@ -89,21 +91,71 @@ type
## values.
## See documentation of ``GodotPropertyHint`` for description of formats.
FNV1Hash = uint32
include "internal/backwardcompat.inc.nim"
proc isFinalized*(obj: NimGodotObject): bool {.inline.} =
obj.isFinalized
var classRegistry {.threadvar.}: TableRef[cstring, ObjectInfo]
var classRegistryStatic* {.compileTime.}: TableRef[cstring, ObjectInfo]
var classRegistry {.threadvar.}: TableRef[FNV1Hash, ObjectInfo]
var classRegistryStatic* {.compileTime.}: TableRef[FNV1Hash, ObjectInfo]
## Compile-time variable used for implementation of several procedures
## and macros
static:
classRegistryStatic = newTable[cstring, ObjectInfo]()
classRegistryStatic = newTable[FNV1Hash, ObjectInfo]()
static:
import sets, strutils
var nativeClasses {.compileTime.} = newSeq[string]()
var refClasses* {.compileTime.} = newSeq[string]()
template initFNV1Hash(hash: var FNV1Hash) =
hash = 0x811c9dc5'u32
template appendFNV1Hash(hash: var FNV1Hash, val: uint8) =
block:
let u64hash = hash.uint64
hash = ((
u64hash +
(u64hash shl 1'u64) +
(u64hash shl 4'u64) +
(u64hash shl 7'u64) +
(u64hash shl 8'u64) +
(u64hash shl 24'u64)) and 0xFFFFFFFF'u32).uint32 xor val
{.push stackTrace:off.}
proc lsb(c: ptr cwchar_t): char {.noinit, inline.} =
{.emit: [result, " = (char)(", c[]," & 0xFF);"]}
{.pop.}
proc fnv1Hash(godotClassName: GodotString): FNV1Hash =
var charsCount = godotClassName.len
let charsPtr = godotClassName.dataPtr
if charsCount > 2 and
charsPtr.offset(charsCount - 2).lsb == 'S' and
charsPtr.offset(charsCount - 1).lsb == 'W':
charsCount -= 2
initFNV1Hash(result)
for i in 0..<charsCount:
let c = charsPtr.offset(i).lsb
appendFNV1Hash(result, c.uint8)
proc fnv1Hash(godotClassName: string): FNV1Hash {.compileTime.} =
var charsCount = godotClassName.len
if godotClassName.endsWith("SW"):
charsCount -= 2
initFNV1Hash(result)
var i = 0
for rune in runes(godotClassName):
if i >= charsCount:
break
let firstByte = uint8(rune.uint64 and 0xFF'u64)
appendFNV1Hash(result, firstByte)
# We don't really need to calculate hash of other bytes,
# since we only use hashes of ASCII strings
inc i
proc getClassName*(o: NimGodotObject): string =
o.godotObject.getClassName()
@ -135,12 +187,15 @@ proc deinit*(obj: NimGodotObject) =
obj.godotObject.deinit()
obj.godotObject = nil
proc linkedObject(obj: NimGodotObject): NimGodotObject {.inline.} =
cast[NimGodotObject](obj.linkedObjectPtr)
proc nimGodotObjectFinalizer*[T: NimGodotObject](obj: T) =
if obj.godotObject.isNil or obj.isNative: return
# important to set it before so that ``unreference`` is aware
obj.isFinalized = true
if obj.isRef and obj.godotObject.unreference() or
not obj.linkedObject.isNil:
if (obj.isRef or not obj.linkedObject.isNil and obj.linkedObject.isRef) and
obj.godotObject.unreference():
obj.deinit()
macro baseNativeType(T: typedesc): cstring =
@ -154,7 +209,7 @@ macro baseNativeType(T: typedesc): cstring =
if typeName == "NimGodotObject":
break
t = getType(t[1][1])
if baseT.isNil:
if baseT.len == 0:
result = newNilLit()
else:
let rStr = newNimNode(nnkRStrLit)
@ -179,12 +234,12 @@ macro isResource(T: typedesc): bool =
result = if inherits(getType(T), "Resource"): ident("true")
else: ident("false")
template registerClass*(T: typedesc; godotClassName: cstring,
template registerClass*(T: typedesc; godotClassName: string or cstring,
native: bool) =
## Registers the specified Godot type.
## Used by ``gdobj`` macro and `godotapigen <godotapigen.html>`_.
if classRegistry.isNil:
classRegistry = newTable[cstring, ObjectInfo]()
classRegistry = newTable[FNV1Hash, ObjectInfo]()
let constructor = proc(): NimGodotObject =
var t: T
new(t, nimGodotObjectFinalizer[T])
@ -198,14 +253,22 @@ template registerClass*(T: typedesc; godotClassName: cstring,
isNative: native,
isRef: isRef
)
classRegistry[godotClassName] = objInfo
classRegistry[fnv1Hash($godotClassName)] = objInfo
static:
let objInfoStatic = ObjectInfo(
baseNativeClass: base,
isNative: native,
isRef: isRef,
)
classRegistryStatic[godotClassName] = objInfoStatic
let nameHash = fnv1Hash($godotClassName)
if not classRegistryStatic.contains(nameHash):
classRegistryStatic[nameHash] = objInfoStatic
elif not endsWith($godotClassName, "SW"):
# For simplicity we assume that all class names must have
# different hashes
# If this exception is ever raised, I guess, we should
# implement a proper collision resolving
raise newException(Exception, "Hash collision " & $godotClassName)
when isRef:
static:
refClasses.add(T.name)
@ -214,10 +277,10 @@ template registerClass*(T: typedesc; godotClassName: cstring,
nativeClasses.add(T.name)
proc newNimGodotObject[T: NimGodotObject](
godotObject: ptr GodotObject, godotClassName: cstring, noRef: bool): T =
godotObject: ptr GodotObject, godotClassName: GodotString, noRef: bool): T =
assert(not classRegistry.isNil)
assert(not godotObject.isNil)
let objInfo = classRegistry.getOrDefault(godotClassName)
let objInfo = classRegistry.getOrDefault(fnv1Hash(godotClassName))
if objInfo.constructor.isNil:
printError("Nim constructor not found for class " & $godotClassName)
else:
@ -240,9 +303,11 @@ proc asNimGodotObject*[T: NimGodotObject](
# Could be data from other bindings
result = nil
if result.isNil:
var classNameStr = godotObject.getClassNameRaw()
result = newNimGodotObject[T](
godotObject, cstring(godotObject.getClassName()),
godotObject, classNameStr,
forceNativeObject or noRef)
deinit(classNameStr)
proc newVariant*(obj: NimGodotObject): Variant {.inline.} =
newVariant(obj.godotObject)
@ -267,45 +332,35 @@ proc `as`*[T: NimGodotObject](obj: NimGodotObject, t: typedesc[T]): T =
## This can be used either in dot notation (``node.as(Button)``) or
## infix notation (``node as Button``).
if obj.isNil: return nil
if obj of T:
if system.`of`(obj, T):
result = T(obj)
elif not obj.linkedObject.isNil and obj.linkedObject of T:
elif not obj.linkedObject.isNil and system.`of`(obj.linkedObject, T):
result = T(obj.linkedObject)
else:
when not defined(release):
printError("Failed to cast object to " &
T.name & "\n" & getStackTrace())
result = nil
proc `of`*[T: NimGodotObject](obj: NimGodotObject,
t: typedesc[T]): bool {.inline.} =
proc `of`*[T1, T2: NimGodotObject](obj: T1, t: typedesc[T2]): bool {.inline.} =
## Godot-specific inheritance check.
not obj.isNil and (system.`of`(obj, T) or system.`of`(obj.linkedObject, T))
not obj.isNil and (system.`of`(obj, T2) or system.`of`(obj.linkedObject, T2))
proc newRStrLit(s: string): NimNode {.compileTime.} =
result = newNimNode(nnkRStrLit)
result.strVal = s
static:
import strutils
macro toGodotName(T: typedesc): string =
var godotName: string
macro toGodotName(T: typedesc): untyped =
if T is GodotString or T is string:
godotName = "String"
newStrLitNode"String"
elif T is SomeFloat:
godotName = "float"
newStrLitNode"float"
elif T is SomeUnsignedInt or T is SomeSignedInt:
godotName = "int"
if godotName.isNil:
let nameStr: string = (($T.getType()[1][1].symbol).split(':')[0])
godotName = case nameStr:
of "File", "Directory", "Thread", "Mutex", "Semaphore":
"_" & nameStr
else:
nameStr
result = newLit(godotName)
newStrLitNode"int"
else:
let nameStr = ((T.getType()[1][1].strVal).split(':')[0])
case nameStr:
of "File", "Directory", "Thread", "Mutex", "Semaphore":
newStrLitNode("_" & nameStr)
else:
newStrLitNode(nameStr)
macro asCString(s: static[string]): cstring =
result = newNimNode(nnkCallStrLit).add(
@ -364,17 +419,18 @@ proc newOwnObj[T: NimGodotObject](name: cstring): T =
proc gdnew*[T: NimGodotObject](): T =
## Instantiates new object of type ``T``.
const godotName = asCString(toGodotName(T))
const objInfo = classRegistryStatic[godotName]
const godotName = toGodotName(T)
const cGodotName = asCString(godotName)
const objInfo = classRegistryStatic[fnv1Hash(godotName)]
when objInfo.isNative:
let godotObject = getClassConstructor(godotName)()
let godotObject = getClassConstructor(cGodotName)()
new(result, nimGodotObjectFinalizer[T])
result.godotObject = godotObject
when objInfo.isRef:
godotObject.initRef()
result.isRef = true
else:
result = newOwnObj[T](godotName)
result = newOwnObj[T](cGodotName)
proc newCallError*(err: VariantCallError): ref CallError =
## Instantiates ``CallError`` from Godot ``err``.
@ -414,14 +470,17 @@ proc setGodotObject*(nimObj: NimGodotObject, obj: ptr GodotObject) {.inline.} =
proc setNativeObject*(nimObj: NimGodotObject,
nativeObj: NimGodotObject) {.inline.} =
## Used from Godot constructor produced by ``gdobj`` macro. Do not call.
nimObj.linkedObject = nativeObj
nativeObj.linkedObject = nimObj
GC_ref(nativeObj)
nimObj.linkedObjectPtr = cast[pointer](nativeObj)
nativeObj.linkedObjectPtr = cast[pointer](nimObj)
nativeObj.isNative = true
proc removeGodotObject*(nimObj: NimGodotObject) {.inline.} =
## Used from Godot destructor produced by ``gdobj`` macro. Do not call.
GC_unref(nimObj.linkedObject)
nimObj.godotObject = nil
nimObj.linkedObject.godotObject = nil
nimObj.linkedObjectPtr = nil
proc `==`*(self, other: NimGodotObject): bool {.inline.} =
## Compares objects by referential equality.
@ -553,7 +612,11 @@ proc fromVariant*[T: SomeSignedInt or SomeUnsignedInt](
else: uint64)
intVal = when T is SomeSignedInt: val.asInt()
else: val.asUint()
if intVal > high(T) or intVal < low(T):
const highT = when T is SomeSignedInt: high(T).int64
else: high(T).uint64
const lowT = when T is SomeSignedInt: low(T).int64
else: low(T).uint64
if intVal > highT or intVal < lowT:
result = ConversionResult.RangeError
else:
self = T(intVal)
@ -657,7 +720,10 @@ proc fromVariant*(s: var string, val: Variant): ConversionResult =
if val.getType() == VariantType.String:
s = val.asString()
elif val.getType() == VariantType.Nil:
s = nil
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
s = nil
else:
s = ""
else:
result = ConversionResult.TypeError
@ -731,10 +797,31 @@ proc fromVariant*[T: array](s: var T, val: Variant): ConversionResult =
else:
result = ConversionResult.TypeError
proc godotTypeInfo*(T: typedesc[Table|TableRef]): GodotTypeInfo {.inline.} =
proc godotTypeInfo*[T](OptT: typedesc[Option[T]]): GodotTypeInfo =
when compiles(godotTypeInfo(T)):
result.variantType = godotTypeInfo(T)
else:
result.variantType = VariantType.Nil
proc toVariant*[T](option: Option[T]): Variant =
if option.isSome():
result = toVariant(option.unsafeGet())
else:
result = newVariant()
proc fromVariant*[T](option: var Option[T], val: Variant): ConversionResult =
if val.getType() == VariantType.Nil:
option = none(T)
else:
var v: T
result = fromVariant(v, val)
if result == ConversionResult.OK:
option = some(result)
proc godotTypeInfo*(T: typedesc[Table|TableRef|OrderedTable|OrderedTableRef]): GodotTypeInfo {.inline.} =
result.variantType = VariantType.Dictionary
proc toVariant*[T: Table or TableRef](t: T): Variant =
proc toVariant*[T: Table or TableRef or OrderedTable or OrderedTableRef](t: T): Variant =
when t is ref:
if t.isNil:
return newVariant()
@ -744,7 +831,7 @@ proc toVariant*[T: Table or TableRef](t: T): Variant =
dict[toVariant(k)] = toVariant(v)
result = newVariant(dict)
proc fromVariant*[T: Table or TableRef](t: var T,
proc fromVariant*[T: Table or TableRef or OrderedTable or OrderedTableRef](t: var T,
val: Variant): ConversionResult =
if val.getType() == VariantType.Nil:
when t is ref:
@ -754,8 +841,12 @@ proc fromVariant*[T: Table or TableRef](t: var T,
mixin fromVariant
when t is Table:
t = initTable[type(t.keys()), type(t.values())]()
else:
elif t is TableRef:
t = newTable[type(t.keys()), type(t.values())]()
elif t is OrderedTable:
t = initOrderedTable[type(t.keys()), type(t.values())]()
else:
t = newOrderedTable[type(t.keys()), type(t.values())]()
for k, v in dict:
var nimKey: type(t.keys())
var nimVal: type(t.values())
@ -773,10 +864,11 @@ proc fromVariant*[T: Table or TableRef](t: var T,
else:
result = ConversionResult.TypeError
{.emit: """/*TYPESECTION*/
void NimMain(void);
N_NOINLINE(void, setStackBottom)(void* thestackbottom);
""".}
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
{.emit: """/*TYPESECTION*/
N_LIB_EXPORT N_CDECL(void, NimMain)(void);
N_NOINLINE(void, setStackBottom)(void* thestackbottom);
""".}
var nativeLibHandle: pointer
proc getNativeLibHandle*(): pointer =
@ -789,10 +881,16 @@ proc godot_nativescript_init(handle: pointer) {.
nativeLibHandle = handle
var stackBottom {.volatile.}: pointer
stackBottom = addr(stackBottom)
{.emit: """
NimMain();
setStackBottom((void*)(&`stackBottom`));
""".}
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
{.emit: """
setStackBottom((void*)(&`stackBottom`));
""".}
else:
nimGC_setStackBottom(stackBottom)
GC_fullCollect()
GC_disable()
@ -803,7 +901,8 @@ proc godot_gdnative_init(options: ptr GDNativeInitOptions) {.
proc godot_gdnative_terminate(options: ptr GDNativeTerminateOptions) {.
cdecl, exportc, dynlib.} =
deallocHeap(runFinalizers = not options[].inEditor, allowGcAfterwards = false)
if not options[].inEditor or not compileOption("threads"):
deallocHeap(runFinalizers = not options[].inEditor, allowGcAfterwards = false)
const nimGcStepLengthUs {.intdefine.} = 2000
@ -827,9 +926,13 @@ proc registerFrameCallback*(cb: proc () {.closure.}) =
proc godot_nativescript_frame() {.cdecl, exportc, dynlib.} =
var stackBottom {.volatile.}: pointer
{.emit: """
setStackBottom((void*)(&`stackBottom`));
""".}
stackBottom = addr(stackBottom)
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
{.emit: """
setStackBottom((void*)(&`stackBottom`));
""".}
else:
nimGC_setStackBottom(stackBottom)
for cb in idleCallbacks:
cb()
GC_step(nimGcStepLengthUs, true, 0)

View file

@ -1 +1,2 @@
--path:"$projectdir/../"
-d:useRealtimeGc