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40 changed files with 2243 additions and 1082 deletions
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
|
|
@ -9,7 +9,7 @@
|
|||
"godot/godotapigen.nim"],
|
||||
"nim.buildOnSave": false,
|
||||
"nim.lintOnSave": true,
|
||||
"nim.licenseString": "# Copyright 2017 Xored Software, Inc.\n\n",
|
||||
"nim.licenseString": "# Copyright 2018 Xored Software, Inc.\n\n",
|
||||
"files.exclude": {
|
||||
"**/nimcache/**": true
|
||||
}
|
||||
|
|
|
|||
2
LICENSE
2
LICENSE
|
|
@ -2,7 +2,7 @@ godot-nim - Nim bindings for Godot Engine
|
|||
|
||||
The MIT License
|
||||
|
||||
Copyright (c) 2017 Xored Software Inc.
|
||||
Copyright (c) 2018 Xored Software Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
|
||||
associated documentation files (the "Software"), to deal in the Software without restriction,
|
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|
|
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|||
|
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@ -1,6 +1,6 @@
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|||
# Nim bindings for Godot Engine [](https://travis-ci.org/pragmagic/godot-nim)
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# Nim bindings for Godot Engine
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Nim bindings for Godot 3.0 based on [GDNative](https://godotengine.org/article/dlscript-here).
|
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Nim bindings for Godot 3 based on [GDNative](https://godotengine.org/article/dlscript-here).
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|
||||
Documentation: https://pragmagic.github.io/godot-nim/
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||||
|
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@ -13,4 +13,4 @@ Documentation: https://pragmagic.github.io/godot-nim/
|
|||
|
||||
This project is licensed under the MIT license. Read [LICENSE](LICENSE) file for details.
|
||||
|
||||
Copyright (c) 2017 Xored Software, Inc.
|
||||
Copyright (c) 2018 Xored Software, Inc.
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||||
|
|
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|||
|
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@ -1,4 +1,4 @@
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|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
import threadpool, os, osproc, strutils, sequtils, pegs
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||||
|
||||
|
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@ -71,7 +71,7 @@ proc fixupHrefs(file: string) =
|
|||
|
||||
proc getGitHash(): string =
|
||||
result = execProcess("git rev-parse HEAD")
|
||||
if not result.isNil and result.len > 0:
|
||||
if result.len > 0:
|
||||
result = result.replace("\L", "").replace("\r", "")
|
||||
|
||||
proc buildDocs*(outDir, godotNimDir, godotBin: string) =
|
||||
|
|
@ -104,14 +104,15 @@ proc buildDocs*(outDir, godotNimDir, godotBin: string) =
|
|||
createDir(godotApiFolder)
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||||
genApiFiles(godotApiFolder, godotBinAbs)
|
||||
for file in walkDirRec(godotApiFolder, {pcFile, pcDir}, [".nim"]):
|
||||
spawn execOrFail("nim doc -d:useRealtimeGc --path:godot " & quoted(file))
|
||||
spawn execOrFail("nim doc -d:useRealtimeGc --path:godot -o:" &
|
||||
quoted(outName(godotApiFolder, file)) & ' ' & quoted(file))
|
||||
|
||||
sync()
|
||||
|
||||
var gitHash: string
|
||||
withDir(godotBinAbs.parentDir()):
|
||||
gitHash = getGitHash()
|
||||
if gitHash.isNil or gitHash.len == 0:
|
||||
if gitHash.len == 0:
|
||||
raise newException(Exception,
|
||||
"Godot executable is not under Git repository")
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
import os, pegs, strutils
|
||||
import docbuild
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ Nim bindings for Godot Engine
|
|||
:Author: Ruslan Mustakov
|
||||
:Version: |godotnimversion|
|
||||
:GitHub: `$GODOTNIM_GITHUB_URL <$GODOTNIM_GITHUB_URL>`_
|
||||
:License: MIT
|
||||
|
||||
.. contents::
|
||||
|
||||
|
|
@ -32,25 +33,11 @@ which adds features for editing GDScript and Godot resource files.
|
|||
Getting Started
|
||||
===============
|
||||
|
||||
Building Godot
|
||||
Getting Godot
|
||||
--------------
|
||||
|
||||
The library requires a not yet released Godot version 3.0, which you can
|
||||
build yourself by running the commands below (requires
|
||||
`Git <https://git-scm.com/downloads>`_,
|
||||
`Python 2.7 <https://www.python.org/downloads/>`_,
|
||||
`SCons <http://www.scons.org/>`_):
|
||||
|
||||
.. code-block:: bash
|
||||
git clone https://github.com/godotengine/godot.git
|
||||
cd godot
|
||||
scons platform=<your_platform>
|
||||
|
||||
where ``<your_platform>`` can be ``windows``, ``osx``, ``x11``. After build
|
||||
is finished, Godot binaries will be under the ``bin`` folder. More details
|
||||
about compiling Godot can be found in `Godot documentation
|
||||
<https://godot.readthedocs.io/en/stable/development/compiling/index.html>`_.
|
||||
|
||||
The library requires Godot version 3.0, which you can get here:
|
||||
https://godotengine.org/download
|
||||
|
||||
Installing Nim
|
||||
-------------
|
||||
|
|
@ -63,7 +50,7 @@ Make sure you also have ``nimble`` (Nim's package manager) installed.
|
|||
Creating Project
|
||||
----------------
|
||||
|
||||
The fastest way to set up a Godot-Nim project is to use an existing stub:
|
||||
The fastest way to set up a Godot-Nim project is to use the existing stub:
|
||||
|
||||
.. code-block:: bash
|
||||
git clone --depth=1 https://github.com/pragmagic/godot-nim-stub.git myproject
|
||||
|
|
@ -88,7 +75,7 @@ If you would like to use Nim in an existing project:
|
|||
build scripts (``nakefile.nim``, ``src/stub.nimble``) according to your
|
||||
own project structure.
|
||||
|
||||
2. Copy ``project/nimlib.tres`` to your Godot project folder. It is a
|
||||
2. Copy ``nimlib.gdnlib`` to your Godot project folder. It is a
|
||||
GDNative library resource that contains paths to dynamic libraries
|
||||
compiled by Nim.
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
version = "0.7.2"
|
||||
version = "0.8.2"
|
||||
author = "Xored Software, Inc."
|
||||
description = "Godot Engine bindings"
|
||||
license = "MIT"
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import internal.godotinternaltypes, internal.godotstrings
|
||||
import hashes
|
||||
|
||||
import vector3
|
||||
import internal/godotinternaltypes, internal/godotstrings
|
||||
import godotcoretypes, gdnativeapi
|
||||
|
||||
proc initAABB*(pos, size: Vector3): AABB {.inline.} =
|
||||
|
|
@ -9,6 +12,9 @@ proc initAABB*(pos, size: Vector3): AABB {.inline.} =
|
|||
proc `$`*(self: AABB): string {.inline.} =
|
||||
$getGDNativeAPI().aabbAsString(self)
|
||||
|
||||
proc hash*(self: AABB): Hash {.inline.} =
|
||||
!$(self.position.hash() !& self.size.hash())
|
||||
|
||||
proc area*(self: AABB): float32 {.inline.} =
|
||||
getGDNativeAPI().aabbGetArea(self)
|
||||
|
||||
|
|
@ -25,10 +31,10 @@ proc encloses*(self, other: AABB): bool {.inline.} =
|
|||
getGDNativeAPI().aabbEncloses(self, other)
|
||||
|
||||
proc merge*(self, other: AABB): AABB {.inline.} =
|
||||
getGDNativeAPI().aabbMerge(self, other)
|
||||
getGDNativeAPI().aabbMerge(self, other).toAABB()
|
||||
|
||||
proc intersection*(self, other: AABB): AABB {.inline.} =
|
||||
getGDNativeAPI().aabbIntersection(self, other)
|
||||
getGDNativeAPI().aabbIntersection(self, other).toAABB()
|
||||
|
||||
proc intersectsPlane*(self: AABB; plane: Plane): bool {.inline.} =
|
||||
getGDNativeAPI().aabbIntersectsPlane(self, plane)
|
||||
|
|
@ -40,10 +46,10 @@ proc contains*(self: AABB; point: Vector3): bool {.inline.} =
|
|||
getGDNativeAPI().aabbHasPoint(self, point)
|
||||
|
||||
proc getSupport*(self: AABB; dir: Vector3): Vector3 {.inline.} =
|
||||
getGDNativeAPI().aabbGetSupport(self, dir)
|
||||
getGDNativeAPI().aabbGetSupport(self, dir).toVector3()
|
||||
|
||||
proc getLongestAxis*(self: AABB): Vector3 {.inline.} =
|
||||
getGDNativeAPI().aabbGetLongestAxis(self)
|
||||
getGDNativeAPI().aabbGetLongestAxis(self).toVector3()
|
||||
|
||||
proc getLongestAxisIndex*(self: AABB): cint {.inline.} =
|
||||
getGDNativeAPI().aabbGetLongestAxisIndex(self)
|
||||
|
|
@ -52,7 +58,7 @@ proc getLongestAxisSize*(self: AABB): float32 {.inline.} =
|
|||
getGDNativeAPI().aabbGetLongestAxisSize(self)
|
||||
|
||||
proc getShortestAxis*(self: AABB): Vector3 {.inline.} =
|
||||
getGDNativeAPI().aabbGetShortestAxis(self)
|
||||
getGDNativeAPI().aabbGetShortestAxis(self).toVector3()
|
||||
|
||||
proc getShortestAxisIndex*(self: AABB): cint {.inline.} =
|
||||
getGDNativeAPI().aabbGetShortestAxisIndex(self)
|
||||
|
|
@ -61,13 +67,13 @@ proc getShortestAxisSize*(self: AABB): float32 {.inline.} =
|
|||
getGDNativeAPI().aabbGetShortestAxisSize(self)
|
||||
|
||||
proc expand*(self: AABB; toPoint: Vector3): AABB {.inline.} =
|
||||
getGDNativeAPI().aabbExpand(self, toPoint)
|
||||
getGDNativeAPI().aabbExpand(self, toPoint).toAABB()
|
||||
|
||||
proc grow*(self: AABB; by: float32): AABB {.inline.} =
|
||||
getGDNativeAPI().aabbGrow(self, by)
|
||||
getGDNativeAPI().aabbGrow(self, by).toAABB()
|
||||
|
||||
proc getEndpoint*(self: AABB; idx: cint): Vector3 {.inline.} =
|
||||
getGDNativeAPI().aabbGetEndpoint(self, idx)
|
||||
getGDNativeAPI().aabbGetEndpoint(self, idx).toVector3()
|
||||
|
||||
proc `==`*(a, b: AABB): bool {.inline.} =
|
||||
getGDNativeAPI().aabbOperatorEqual(a, b)
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
import hashes
|
||||
import internal.godotinternaltypes, internal.godotarrays
|
||||
import internal/godotinternaltypes, internal/godotarrays
|
||||
|
||||
type
|
||||
Array* = ref object
|
||||
|
|
@ -62,16 +62,16 @@ proc newArray*(pba: PoolByteArray): Array {.inline.} =
|
|||
new(result, arrayFinalizer)
|
||||
initGodotArray(result.godotArray, pba.godotPoolByteArray[])
|
||||
|
||||
proc `[]=`*(self: var Array; idx: int; value: Variant) {.inline.} =
|
||||
proc `[]=`*(self: Array; idx: int; value: Variant) {.inline.} =
|
||||
self.godotArray[idx.cint] = value.godotVariant[]
|
||||
|
||||
proc `[]`*(self: Array; idx: int): Variant {.inline.} =
|
||||
newVariant(self.godotArray[idx.cint])
|
||||
|
||||
proc add*(self: var Array; value: Variant) {.inline.} =
|
||||
proc add*(self: Array; value: Variant) {.inline.} =
|
||||
self.godotArray.add(value.godotVariant[])
|
||||
|
||||
proc clear*(self: var Array) {.inline.} =
|
||||
proc clear*(self: Array) {.inline.} =
|
||||
self.godotArray.clear()
|
||||
|
||||
proc count*(self: Array; value: Variant): int {.inline.} =
|
||||
|
|
@ -80,7 +80,7 @@ proc count*(self: Array; value: Variant): int {.inline.} =
|
|||
proc isEmpty*(self: Array): bool {.inline.} =
|
||||
self.godotArray.isEmpty()
|
||||
|
||||
proc erase*(self: var Array; value: Variant) {.inline.} =
|
||||
proc erase*(self: Array; value: Variant) {.inline.} =
|
||||
self.godotArray.erase(value.godotVariant[])
|
||||
|
||||
proc first*(self: Array): Variant {.inline.} =
|
||||
|
|
@ -101,28 +101,28 @@ proc contains*(self: Array; value: Variant): bool {.inline.} =
|
|||
proc hash*(self: Array): Hash {.inline.} =
|
||||
hash(self.godotArray.godotHash())
|
||||
|
||||
proc insert*(self: var Array; pos: int; value: Variant) {.inline.} =
|
||||
proc insert*(self: Array; pos: int; value: Variant) {.inline.} =
|
||||
self.godotArray.insert(pos.cint, value.godotVariant[])
|
||||
|
||||
proc reverse*(self: var Array) {.inline.} =
|
||||
proc reverse*(self: Array) {.inline.} =
|
||||
self.godotArray.reverse()
|
||||
|
||||
proc popLast*(self: var Array): Variant {.inline.} =
|
||||
proc popLast*(self: Array): Variant {.inline.} =
|
||||
newVariant(self.godotArray.popLast())
|
||||
|
||||
proc popFirst*(self: var Array): Variant {.inline.} =
|
||||
proc popFirst*(self: Array): Variant {.inline.} =
|
||||
newVariant(self.godotArray.popFirst())
|
||||
|
||||
proc addLast*(self: var Array; value: Variant) {.inline.} =
|
||||
proc addLast*(self: Array; value: Variant) {.inline.} =
|
||||
self.godotArray.addLast(value.godotVariant[])
|
||||
|
||||
proc addFirst*(self: var Array; value: Variant) {.inline.} =
|
||||
proc addFirst*(self: Array; value: Variant) {.inline.} =
|
||||
self.godotArray.addFirst(value.godotVariant[])
|
||||
|
||||
proc delete*(self: var Array; idx: int) {.inline.} =
|
||||
proc delete*(self: Array; idx: int) {.inline.} =
|
||||
self.godotArray.delete(idx.cint)
|
||||
|
||||
proc setLen*(self: var Array; size: int) {.inline.} =
|
||||
proc setLen*(self: Array; size: int) {.inline.} =
|
||||
self.godotArray.setLen(size.cint)
|
||||
|
||||
proc rfind*(self: Array; what: Variant; fromIdx: int): int {.inline.} =
|
||||
|
|
@ -131,7 +131,7 @@ proc rfind*(self: Array; what: Variant; fromIdx: int): int {.inline.} =
|
|||
proc len*(self: Array): int {.inline.} =
|
||||
self.godotArray.len.int
|
||||
|
||||
proc sort*(self: var Array) {.inline.} =
|
||||
proc sort*(self: Array) {.inline.} =
|
||||
self.godotArray.sort()
|
||||
|
||||
iterator items*(self: Array): Variant =
|
||||
|
|
|
|||
|
|
@ -1,9 +1,12 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import math, hashes
|
||||
|
||||
import math
|
||||
import godotbase, vector3, quats
|
||||
import godotcoretypes
|
||||
|
||||
{.push stackTrace: off.}
|
||||
|
||||
proc setCells*(basis: var Basis, xx, xy, xz, yx, yy, yz, zx, zy, zz: float32) =
|
||||
basis.elements[0].x = xx
|
||||
basis.elements[0].y = xy
|
||||
|
|
@ -199,6 +202,9 @@ proc `$`*(self: Basis): string {.inline.} =
|
|||
result.add(", ")
|
||||
result.add($self[i][j])
|
||||
|
||||
proc hash*(self: Basis): Hash {.inline.} =
|
||||
!$(self.elements[0].hash() !& self.elements[1].hash() !& self.elements[2].hash())
|
||||
|
||||
template cofac(row1, col1, row2, col2: int): float32 =
|
||||
self.elements[row1][col1] * self.elements[row2][col2] -
|
||||
self.elements[row1][col2] * self.elements[row2][col1]
|
||||
|
|
@ -449,3 +455,5 @@ proc rotate*(self: var Vector3; axis: Vector3; phi: float32) =
|
|||
proc rotated*(self: Vector3; axis: Vector3; phi: float32): Vector3 =
|
||||
result = self
|
||||
result.rotate(axis, phi)
|
||||
|
||||
{.pop.} # stackTrace: off
|
||||
|
|
@ -1,4 +1,6 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import hashes
|
||||
|
||||
import godotcoretypes, gdnativeapi
|
||||
|
||||
|
|
@ -33,6 +35,9 @@ proc `$`*(self: Color): string {.inline.} =
|
|||
result.add(", ")
|
||||
result.add($self.a)
|
||||
|
||||
proc hash*(self: Color): Hash {.inline.} =
|
||||
!$(self.r.hash() !& self.g.hash() !& self.b.hash() !& self.a.hash())
|
||||
|
||||
proc toHex(val: float32, target: var string, targetIdx: int) =
|
||||
let val = clamp(int(val * 255), 0, 255)
|
||||
let nums = [(val and 0xF0) shr 4, val and 0xF]
|
||||
|
|
@ -59,16 +64,16 @@ proc gray*(self: Color): float32 {.inline.} =
|
|||
getGDNativeAPI().colorGray(self)
|
||||
|
||||
proc inverted*(self: Color): Color {.inline.} =
|
||||
getGDNativeAPI().colorInverted(self)
|
||||
getGDNativeAPI().colorInverted(self).toColor()
|
||||
|
||||
proc contrasted*(self: Color): Color {.inline.} =
|
||||
getGDNativeAPI().colorContrasted(self)
|
||||
getGDNativeAPI().colorContrasted(self).toColor()
|
||||
|
||||
proc lerp*(self: Color; b: Color; t: float32): Color {.inline.} =
|
||||
getGDNativeAPI().colorLinearInterpolate(self, b, t)
|
||||
getGDNativeAPI().colorLinearInterpolate(self, b, t).toColor()
|
||||
|
||||
proc blend*(self: Color; over: Color): Color {.inline.} =
|
||||
getGDNativeAPI().colorBlend(self, over)
|
||||
getGDNativeAPI().colorBlend(self, over).toColor()
|
||||
|
||||
proc `==`*(a, b: Color): bool {.inline.} =
|
||||
a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
import hashes
|
||||
import internal.godotinternaltypes, internal.godotdictionaries,
|
||||
internal.godotvariants, internal.godotstrings
|
||||
import internal/godotinternaltypes, internal/godotdictionaries,
|
||||
internal/godotvariants, internal/godotstrings
|
||||
|
||||
type
|
||||
Dictionary* = ref object
|
||||
|
|
@ -30,9 +30,12 @@ proc len*(self: Dictionary): int {.inline.} =
|
|||
proc isEmpty*(self: Dictionary): bool {.inline.} =
|
||||
self.godotDictionary.isEmpty()
|
||||
|
||||
proc clear*(self: var Dictionary) {.inline.} =
|
||||
proc clear*(self: Dictionary) {.inline.} =
|
||||
self.godotDictionary.clear()
|
||||
|
||||
proc hash*(self: Dictionary): Hash {.inline.} =
|
||||
hash(self.godotDictionary.godotHash())
|
||||
|
||||
import variants, arrays
|
||||
|
||||
proc newVariant*(dict: Dictionary): Variant {.inline.} =
|
||||
|
|
@ -40,7 +43,7 @@ proc newVariant*(dict: Dictionary): Variant {.inline.} =
|
|||
initGodotVariant(result.godotVariant[], dict.godotDictionary)
|
||||
|
||||
proc asDictionary*(self: Variant): Dictionary {.inline.} =
|
||||
newDictionary(self.godotVariant[].asGodotDictionary)
|
||||
newDictionary(self.godotVariant[].asGodotDictionary())
|
||||
|
||||
proc contains*(self: Dictionary; key: Variant): bool {.inline.}=
|
||||
self.godotDictionary.contains(key.godotVariant[])
|
||||
|
|
@ -48,12 +51,9 @@ proc contains*(self: Dictionary; key: Variant): bool {.inline.}=
|
|||
proc contains*(self: Dictionary; keys: Array): bool {.inline.} =
|
||||
self.godotDictionary.contains(keys.godotArray[])
|
||||
|
||||
proc del*(self: var Dictionary; key: Variant) {.inline.} =
|
||||
proc del*(self: Dictionary; key: Variant) {.inline.} =
|
||||
self.godotDictionary.del(key.godotVariant[])
|
||||
|
||||
proc hash*(self: Dictionary): Hash {.inline.} =
|
||||
hash(self.godotDictionary.godotHash())
|
||||
|
||||
proc keys*(self: Dictionary): Array {.inline.} =
|
||||
newArray(self.godotDictionary.keys())
|
||||
|
||||
|
|
@ -71,7 +71,7 @@ proc `[]`*(self: Dictionary; keyStr: string): Variant {.inline.} =
|
|||
godotStr.deinit()
|
||||
godotVariant.deinit()
|
||||
|
||||
proc `[]=`*(self: var Dictionary; key, value: Variant) {.inline.} =
|
||||
proc `[]=`*(self: Dictionary; key, value: Variant) {.inline.} =
|
||||
self.godotDictionary[key.godotVariant[]] = value.godotVariant[]
|
||||
|
||||
proc `==`*(self, other: Dictionary): bool {.inline.} =
|
||||
|
|
|
|||
|
|
@ -1,30 +1,64 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import math
|
||||
import math, godotinternal
|
||||
|
||||
# math helpers
|
||||
|
||||
{.push stackTrace: off.}
|
||||
const EPSILON = 0.00001'f32
|
||||
proc isEqualApprox*(a, b: float32): bool {.inline.} =
|
||||
proc isEqualApprox*(a, b: float32): bool {.inline, noinit.} =
|
||||
abs(a - b) < EPSILON
|
||||
|
||||
proc isEqualApprox*(a, b: float64): bool {.inline.} =
|
||||
proc isEqualApprox*(a, b: float64): bool {.inline, noinit.} =
|
||||
abs(a - b) < EPSILON
|
||||
|
||||
proc sign*(a: float32): float32 {.inline.} =
|
||||
proc sign*(a: float32): float32 {.inline, noinit.} =
|
||||
if a < 0: -1.0'f32 else: 1.0'f32
|
||||
|
||||
proc sign*(a: float64): float64 {.inline.} =
|
||||
proc sign*(a: float64): float64 {.inline, noinit.} =
|
||||
if a < 0: -1.0'f64 else: 1.0'f64
|
||||
|
||||
proc stepify*(value, step: float64): float64 =
|
||||
proc stepify*(value, step: float64): float64 {.inline, noinit.} =
|
||||
if step != 0'f64:
|
||||
floor(value / step + 0.5'f64) * step
|
||||
else:
|
||||
value
|
||||
|
||||
proc stepify*(value, step: float32): float32 =
|
||||
proc stepify*(value, step: float32): float32 {.inline, noinit.} =
|
||||
if step != 0'f32:
|
||||
floor(value / step + 0.5'f32) * step
|
||||
else:
|
||||
value
|
||||
|
||||
when (NimMajor, NimMinor, NimPatch) < (0, 20, 4):
|
||||
# Newer Nim has these procs in system module
|
||||
|
||||
proc min*(x, y: float32): float32 {.inline, noinit.} =
|
||||
if x <= y: x else: y
|
||||
|
||||
proc abs*(x: float32): float32 {.inline, noinit.} =
|
||||
if x < 0.0: -x else: x
|
||||
|
||||
proc max*(x, y: float32): float32 {.inline, noinit.} =
|
||||
if y <= x: x else: y
|
||||
|
||||
{.pop.} # stackTrace: off
|
||||
|
||||
template printWarning*(warning: typed) =
|
||||
## Prints ``warning`` to Godot log, adding filename and line information.
|
||||
let instInfo = instantiationInfo()
|
||||
godotPrintWarning(cstring($warning), cstring"", cstring(instInfo.filename), instInfo.line.cint)
|
||||
|
||||
template printError*(error: typed) =
|
||||
## Prints ``error`` to Godot log, adding filename and line information.
|
||||
let instInfo = instantiationInfo()
|
||||
godotPrintError(cstring($error), cstring"", cstring(instInfo.filename), instInfo.line.cint)
|
||||
|
||||
proc print*(parts: varargs[string, `$`]) =
|
||||
## Prints concatenated ``parts`` to Godot log.
|
||||
var combined = ""
|
||||
for v in parts:
|
||||
combined.add(v)
|
||||
var s = combined.toGodotString()
|
||||
godotPrint(s)
|
||||
s.deinit()
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
type
|
||||
Color* {.byref.} = object
|
||||
|
|
|
|||
|
|
@ -1,7 +1,9 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
import internal.godotinternaltypes, internal.godotnodepaths,
|
||||
internal.godotstrings
|
||||
import hashes
|
||||
|
||||
import internal/godotinternaltypes, internal/godotnodepaths,
|
||||
internal/godotstrings
|
||||
|
||||
type
|
||||
NodePath* = ref object
|
||||
|
|
@ -32,6 +34,9 @@ proc `$`*(self: NodePath): string {.inline.} =
|
|||
result = $s
|
||||
s.deinit()
|
||||
|
||||
proc hash*(self: NodePath): Hash {.inline.} =
|
||||
($self).hash()
|
||||
|
||||
proc isAbsolute*(self: NodePath): bool {.inline.} =
|
||||
self.path.isAbsolute()
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import hashes
|
||||
|
||||
import vector3
|
||||
|
||||
import internal.godotinternaltypes, internal.godotstrings
|
||||
import internal/godotinternaltypes, internal/godotstrings
|
||||
import godotcoretypes, gdnativeapi
|
||||
|
||||
proc initPlane*(a, b, c, d: float32): Plane {.inline.} =
|
||||
|
|
@ -20,14 +22,17 @@ proc initPlane*(normal: Vector3; d: float32): Plane {.inline.} =
|
|||
proc `$`*(self: Plane): string {.inline.} =
|
||||
$getGDNativeAPI().planeAsString(self)
|
||||
|
||||
proc hash*(self: Plane): Hash {.inline, noinit.} =
|
||||
!$(self.normal.hash() !& self.d.hash())
|
||||
|
||||
proc normalized*(self: Plane): Plane {.inline.} =
|
||||
getGDNativeAPI().planeNormalized(self)
|
||||
getGDNativeAPI().planeNormalized(self).toPlane()
|
||||
|
||||
proc center*(self: Plane): Vector3 {.inline.} =
|
||||
getGDNativeAPI().planeCenter(self)
|
||||
getGDNativeAPI().planeCenter(self).toVector3()
|
||||
|
||||
proc getAnyPoint*(self: Plane): Vector3 {.inline.} =
|
||||
getGDNativeAPI().planeGetAnyPoint(self)
|
||||
getGDNativeAPI().planeGetAnyPoint(self).toVector3()
|
||||
|
||||
proc isPointOver*(self: Plane; point: Vector3): bool {.inline.} =
|
||||
getGDNativeAPI().planeIsPointOver(self, point)
|
||||
|
|
@ -40,7 +45,7 @@ proc contains*(self: Plane; point: Vector3;
|
|||
getGDNativeAPI().planeHasPoint(self, point, epsilon)
|
||||
|
||||
proc project*(self: Plane; point: Vector3): Vector3 {.inline.} =
|
||||
getGDNativeAPI().planeProject(self, point)
|
||||
getGDNativeAPI().planeProject(self, point).toVector3()
|
||||
|
||||
proc intersect3*(self: Plane; dest: var Vector3;
|
||||
b, c: Plane): bool {.inline.} =
|
||||
|
|
@ -55,7 +60,7 @@ proc intersectsSegment*(self: Plane; dest: var Vector3;
|
|||
getGDNativeAPI().planeIntersectsSegment(self, dest, segmentBegin, segmentEnd)
|
||||
|
||||
proc `-`*(self: Plane): Plane {.inline.} =
|
||||
getGDNativeAPI().planeOperatorNeg(self)
|
||||
getGDNativeAPI().planeOperatorNeg(self).toPlane()
|
||||
|
||||
proc `==`*(a, b: Plane): bool {.inline.} =
|
||||
getGDNativeAPI().planeOperatorEqual(a, b)
|
||||
|
|
|
|||
|
|
@ -1,8 +1,11 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
import hashes
|
||||
|
||||
import godotcoretypes
|
||||
import internal.godotinternaltypes, internal.godotpoolarrays,
|
||||
internal.godotstrings
|
||||
import internal/godotinternaltypes, internal/godotpoolarrays,
|
||||
internal/godotstrings
|
||||
import vector2, vector3, colors
|
||||
|
||||
template definePoolArrayBase(T, GodotT, DataT, fieldName, newProcName,
|
||||
initProcName) =
|
||||
|
|
@ -26,48 +29,11 @@ template definePoolArrayBase(T, GodotT, DataT, fieldName, newProcName,
|
|||
new(result, poolArrayFinalizer)
|
||||
result.fieldName = arr
|
||||
|
||||
template definePoolArray(T, GodotT, DataT, fieldName, newProcName, initProcName;
|
||||
noData = false) =
|
||||
|
||||
proc newProcName*(arr: Array): T {.inline.} =
|
||||
new(result, poolArrayFinalizer)
|
||||
initProcName(result.fieldName, arr.godotArray[])
|
||||
|
||||
proc add*(self: var T; arr: T) {.inline.} =
|
||||
self.fieldName.add(arr.fieldName)
|
||||
|
||||
proc delete*(self: var T; idx: int) {.inline.} =
|
||||
self.fieldName.delete(idx.cint)
|
||||
|
||||
proc reverse*(self: var T) {.inline.} =
|
||||
self.fieldName.reverse()
|
||||
|
||||
proc setLen*(self: var T; size: int) {.inline.} =
|
||||
self.fieldName.setLen(size.cint)
|
||||
|
||||
proc len*(self: T): int {.inline.} =
|
||||
self.fieldName.len.int
|
||||
|
||||
when not noData:
|
||||
proc add*(self: var T; data: DataT) {.inline.} =
|
||||
self.fieldName.add(data)
|
||||
|
||||
proc insert*(self: var T; idx: int; data: DataT): Error {.inline.} =
|
||||
self.fieldName.insert(idx.cint, data)
|
||||
|
||||
proc `[]=`*(self: var T; idx: int; data: DataT) {.inline.} =
|
||||
self.fieldName[idx.cint] = data
|
||||
|
||||
proc `[]`*(self: T; idx: int): DataT {.inline.} =
|
||||
self.fieldName[idx.cint]
|
||||
|
||||
iterator items*(arr: T): DataT =
|
||||
for i in 0..<arr.len:
|
||||
yield arr[i]
|
||||
|
||||
iterator pairs*(arr: T): tuple[key: int, val: DataT] =
|
||||
for i in 0..<arr.len:
|
||||
yield (i, arr[i])
|
||||
proc hash*(arr: T): Hash =
|
||||
for item in arr.fieldName.items():
|
||||
result = result !&
|
||||
(when type(item) is GodotString: ($item).hash() else: item.hash())
|
||||
result = !$result
|
||||
|
||||
definePoolArrayBase(PoolByteArray, GodotPoolByteArray, uint8,
|
||||
godotPoolByteArray, newPoolByteArray,
|
||||
|
|
@ -75,7 +41,7 @@ definePoolArrayBase(PoolByteArray, GodotPoolByteArray, uint8,
|
|||
definePoolArrayBase(PoolIntArray, GodotPoolIntArray, cint,
|
||||
godotPoolIntArray, newPoolIntArray,
|
||||
initGodotPoolIntArray)
|
||||
definePoolArrayBase(PoolRealArray, GodotPoolRealArray, float64,
|
||||
definePoolArrayBase(PoolRealArray, GodotPoolRealArray, float32,
|
||||
godotPoolRealArray, newPoolRealArray,
|
||||
initGodotPoolRealArray)
|
||||
definePoolArrayBase(PoolVector2Array, GodotPoolVector2Array, Vector2,
|
||||
|
|
@ -93,13 +59,70 @@ definePoolArrayBase(PoolStringArray, GodotPoolStringArray, string,
|
|||
|
||||
import arrays
|
||||
|
||||
template definePoolArray(T, GodotT, DataT, fieldName, newProcName, initProcName;
|
||||
noData = false) =
|
||||
|
||||
proc newProcName*(arr: Array): T {.inline.} =
|
||||
new(result, poolArrayFinalizer)
|
||||
initProcName(result.fieldName, arr.godotArray[])
|
||||
|
||||
proc add*(self: T; arr: T) {.inline.} =
|
||||
self.fieldName.add(arr.fieldName)
|
||||
|
||||
proc delete*(self: T; idx: int) {.inline.} =
|
||||
self.fieldName.delete(idx.cint)
|
||||
|
||||
proc reverse*(self: T) {.inline.} =
|
||||
self.fieldName.reverse()
|
||||
|
||||
proc setLen*(self: T; size: int) {.inline.} =
|
||||
self.fieldName.setLen(size.cint)
|
||||
|
||||
proc len*(self: T): int {.inline.} =
|
||||
self.fieldName.len.int
|
||||
|
||||
proc subarray*(self: T, idxFrom, idxTo: int): T {.inline.} =
|
||||
## Indexes are inclusive, negative values count from the end of the array.
|
||||
assert(idxFrom >= low(cint) and idxFrom <= high(cint) and
|
||||
idxTo >= low(cint) and idxTo <= high(cint))
|
||||
newProcName(self.fieldName.subarray(idxFrom.cint, idxTo.cint))
|
||||
|
||||
when not noData:
|
||||
proc add*(self: T; data: DataT) {.inline.} =
|
||||
self.fieldName.add(data)
|
||||
|
||||
proc insert*(self: T; idx: int; data: DataT): Error {.inline.} =
|
||||
self.fieldName.insert(idx.cint, data)
|
||||
|
||||
proc `[]=`*(self: T; idx: int; data: DataT) {.inline.} =
|
||||
self.fieldName[idx.cint] = data
|
||||
|
||||
proc `[]`*(self: T; idx: int): DataT {.inline.} =
|
||||
self.fieldName[idx.cint]
|
||||
|
||||
iterator items*(arr: T): DataT =
|
||||
for item in arr.fieldName.items:
|
||||
yield item
|
||||
|
||||
iterator pairs*(arr: T): tuple[key: int, val: DataT] =
|
||||
for pair in arr.fieldName.pairs:
|
||||
yield (pair[0].int, pair[1])
|
||||
|
||||
iterator mitems*(arr: T): var DataT =
|
||||
for item in arr.fieldName.mitems:
|
||||
yield item
|
||||
|
||||
iterator mpairs*(arr: T): tuple[key: int, val: var DataT] =
|
||||
for pair in arr.fieldName.mpairs:
|
||||
yield (pair[0].int, pair[1])
|
||||
|
||||
definePoolArray(PoolByteArray, GodotPoolByteArray, uint8,
|
||||
godotPoolByteArray, newPoolByteArray,
|
||||
initGodotPoolByteArray)
|
||||
definePoolArray(PoolIntArray, GodotPoolIntArray, cint,
|
||||
godotPoolIntArray, newPoolIntArray,
|
||||
initGodotPoolIntArray)
|
||||
definePoolArray(PoolRealArray, GodotPoolRealArray, float64,
|
||||
definePoolArray(PoolRealArray, GodotPoolRealArray, float32,
|
||||
godotPoolRealArray, newPoolRealArray,
|
||||
initGodotPoolRealArray)
|
||||
definePoolArray(PoolVector2Array, GodotPoolVector2Array, Vector2,
|
||||
|
|
@ -115,17 +138,17 @@ definePoolArray(PoolStringArray, GodotPoolStringArray, string,
|
|||
godotPoolStringArray, newPoolStringArray,
|
||||
initGodotPoolStringArray, true)
|
||||
|
||||
proc add*(self: var PoolStringArray; data: string) =
|
||||
proc add*(self: PoolStringArray; data: string) =
|
||||
var s = data.toGodotString()
|
||||
self.godotPoolStringArray.add(s)
|
||||
s.deinit()
|
||||
|
||||
proc insert*(self: var PoolStringArray; idx: int; data: string): Error =
|
||||
proc insert*(self: PoolStringArray; idx: int; data: string): Error =
|
||||
var s = data.toGodotString()
|
||||
result = self.godotPoolStringArray.insert(idx.cint, s)
|
||||
s.deinit()
|
||||
|
||||
proc `[]=`*(self: var PoolStringArray; idx: int; data: string) =
|
||||
proc `[]=`*(self: PoolStringArray; idx: int; data: string) =
|
||||
var s = data.toGodotString()
|
||||
self.godotPoolStringArray[idx.cint] = s
|
||||
s.deinit()
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import internal.godotinternaltypes, internal.godotstrings
|
||||
import hashes
|
||||
|
||||
import internal/godotinternaltypes, internal/godotstrings
|
||||
import godotcoretypes, gdnativeapi
|
||||
|
||||
proc initQuat*(x, y, z, w: float32): Quat {.inline.} =
|
||||
|
|
@ -17,6 +19,9 @@ proc initQuat*(axis: Vector3; angle: float32): Quat {.inline.} =
|
|||
proc `$`*(self: Quat): string {.inline.} =
|
||||
$getGDNativeAPI().quatAsString(self)
|
||||
|
||||
proc hash*(self: Quat): Hash {.inline.} =
|
||||
!$(self.x.hash() !& self.y.hash() !& self.z.hash() !& self.w.hash())
|
||||
|
||||
proc length*(self: Quat): float32 {.inline.} =
|
||||
getGDNativeAPI().quatLength(self)
|
||||
|
||||
|
|
@ -24,50 +29,50 @@ proc lengthSquared*(self: Quat): float32 {.inline.} =
|
|||
getGDNativeAPI().quatLengthSquared(self)
|
||||
|
||||
proc normalized*(self: Quat): Quat {.inline.} =
|
||||
getGDNativeAPI().quatNormalized(self)
|
||||
getGDNativeAPI().quatNormalized(self).toQuat()
|
||||
|
||||
proc isNormalized*(self: Quat): bool {.inline.} =
|
||||
getGDNativeAPI().quatIsNormalized(self)
|
||||
|
||||
proc inverse*(self: Quat): Quat {.inline.} =
|
||||
getGDNativeAPI().quatInverse(self)
|
||||
getGDNativeAPI().quatInverse(self).toQuat()
|
||||
|
||||
proc dot*(a, b: Quat): float32 {.inline.} =
|
||||
getGDNativeAPI().quatDot(a, b)
|
||||
|
||||
proc xform*(self: Quat; v: Vector3): Vector3 {.inline.} =
|
||||
getGDNativeAPI().quatXform(self, v)
|
||||
getGDNativeAPI().quatXform(self, v).toVector3()
|
||||
|
||||
proc slerp*(self: Quat; b: Quat; t: float32): Quat {.inline.} =
|
||||
getGDNativeAPI().quatSlerp(self, b, t)
|
||||
getGDNativeAPI().quatSlerp(self, b, t).toQuat()
|
||||
|
||||
proc slerpni*(self: Quat; b: Quat; t: float32): Quat {.inline.} =
|
||||
getGDNativeAPI().quatSlerpni(self, b, t)
|
||||
getGDNativeAPI().quatSlerpni(self, b, t).toQuat()
|
||||
|
||||
proc cubicSlerp*(self, b, preA, postB: Quat;
|
||||
t: float32): Quat {.inline.} =
|
||||
getGDNativeAPI().quatCubicSlerp(self, b, preA, postB, t)
|
||||
getGDNativeAPI().quatCubicSlerp(self, b, preA, postB, t).toQuat()
|
||||
|
||||
proc `*`*(a: Quat, b: float32): Quat {.inline.} =
|
||||
getGDNativeAPI().quatOperatorMultiply(a, b)
|
||||
getGDNativeAPI().quatOperatorMultiply(a, b).toQuat()
|
||||
|
||||
proc `*=`*(a: var Quat, b: float32) {.inline.} =
|
||||
a = a * b
|
||||
|
||||
proc `+`*(a, b: Quat): Quat {.inline.} =
|
||||
getGDNativeAPI().quatOperatorAdd(a, b)
|
||||
getGDNativeAPI().quatOperatorAdd(a, b).toQuat()
|
||||
|
||||
proc `+=`*(a: var Quat, b: Quat) {.inline.} =
|
||||
a = a + b
|
||||
|
||||
proc `-`*(a, b: Quat): Quat {.inline.} =
|
||||
getGDNativeAPI().quatOperatorSubtract(a, b)
|
||||
getGDNativeAPI().quatOperatorSubtract(a, b).toQuat()
|
||||
|
||||
proc `-=`* (a: var Quat, b: Quat) {.inline.} =
|
||||
a = a - b
|
||||
|
||||
proc `/`*(self: Quat; b: float32): Quat {.inline.} =
|
||||
getGDNativeAPI().quatOperatorDivide(self, b)
|
||||
getGDNativeAPI().quatOperatorDivide(self, b).toQuat()
|
||||
|
||||
proc `/=`*(self: var Quat, b: float32) {.inline.} =
|
||||
self = self / b
|
||||
|
|
@ -76,4 +81,4 @@ proc `==`*(a, b: Quat): bool {.inline.} =
|
|||
getGDNativeAPI().quatOperatorEqual(a, b)
|
||||
|
||||
proc `-`*(self: Quat): Quat {.inline.} =
|
||||
getGDNativeAPI().quatOperatorNeg(self)
|
||||
getGDNativeAPI().quatOperatorNeg(self).toQuat()
|
||||
|
|
|
|||
|
|
@ -1,44 +1,153 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import hashes
|
||||
|
||||
import vector2
|
||||
import internal.godotinternaltypes, internal.godotstrings
|
||||
import internal/godotinternaltypes, internal/godotstrings
|
||||
import godotcoretypes, gdnativeapi
|
||||
|
||||
proc initRect2*(pos, size: Vector2): Rect2 {.inline.} =
|
||||
{.push stackTrace: off.}
|
||||
|
||||
proc initRect2*(): Rect2 {.inline, noinit.} =
|
||||
Rect2()
|
||||
|
||||
proc initRect2*(pos, size: Vector2): Rect2 {.inline, noinit.} =
|
||||
Rect2(position: pos, size: size)
|
||||
|
||||
proc initRect2*(x, y, sizeX, sizeY: float32): Rect2 {.inline.} =
|
||||
proc initRect2*(x, y, sizeX, sizeY: float32): Rect2 {.inline, noinit.} =
|
||||
Rect2(position: vec2(x, y), size: vec2(sizeX, sizeY))
|
||||
|
||||
proc `$`*(self: Rect2): string {.inline.} =
|
||||
proc `$`*(self: Rect2): string {.inline, noinit.} =
|
||||
$getGDNativeAPI().rect2AsString(self)
|
||||
|
||||
proc area*(self: Rect2): float32 {.inline.} =
|
||||
getGDNativeAPI().rect2GetArea(self)
|
||||
proc hash*(self: Rect2): Hash {.inline, noinit.} =
|
||||
!$(self.position.hash() !& self.size.hash())
|
||||
|
||||
proc intersects*(a, b: Rect2): bool {.inline.} =
|
||||
getGDNativeAPI().rect2Intersects(a, b)
|
||||
proc area*(self: Rect2): float32 {.inline, noinit.} =
|
||||
self.size.x * self.size.y
|
||||
|
||||
proc encloses*(a, b: Rect2): bool {.inline.} =
|
||||
getGDNativeAPI().rect2Encloses(a, b)
|
||||
proc intersects*(a, b: Rect2): bool {.inline, noinit.} =
|
||||
if a.position.x >= (b.position.x + b.size.x):
|
||||
return false
|
||||
if a.position.x + a.size.x <= b.position.x:
|
||||
return false
|
||||
if a.position.y >= (b.position.y + b.size.y):
|
||||
return false
|
||||
if a.position.y + a.size.y <= b.position.y:
|
||||
return false
|
||||
result = true
|
||||
|
||||
proc hasNoArea*(self: Rect2): bool {.inline.} =
|
||||
getGDNativeAPI().rect2HasNoArea(self)
|
||||
proc distanceTo*(self: Rect2, p: Vector2): float32 {.noinit.} =
|
||||
var inside = true
|
||||
if p.x < self.position.x:
|
||||
let d = self.position.x - p.x
|
||||
result = d
|
||||
inside = false
|
||||
if p.y < self.position.y:
|
||||
let d = self.position.y - p.y
|
||||
result = if inside: d else: min(result, d)
|
||||
inside = false
|
||||
if p.x >= (self.position.x + self.size.x):
|
||||
let d = p.x - (self.position.x + self.size.x)
|
||||
result = if inside: d else: min(result, d)
|
||||
inside = false
|
||||
if p.y >= (self.position.y + self.size.y):
|
||||
let d = p.y - (self.position.y + self.size.y)
|
||||
result = if inside: d else: min(result, d)
|
||||
inside = false
|
||||
|
||||
proc clip*(self, b: Rect2): Rect2 {.inline.} =
|
||||
getGDNativeAPI().rect2Clip(self, b)
|
||||
if inside:
|
||||
result = 0'f32
|
||||
|
||||
proc merge*(self, b: Rect2): Rect2 {.inline.} =
|
||||
getGDNativeAPI().rect2Merge(self, b)
|
||||
proc encloses*(a, b: Rect2): bool {.inline, noinit.} =
|
||||
b.position.x >= a.position.x and b.position.y >= a.position.y and
|
||||
(b.position.x + b.size.x) < (a.position.x + a.size.x) and
|
||||
(b.position.y + b.size.y) < (a.position.y + a.size.y)
|
||||
|
||||
proc contains*(self: Rect2; point: Vector2): bool {.inline.} =
|
||||
getGDNativeAPI().rect2HasPoint(self, point)
|
||||
proc hasNoArea*(self: Rect2): bool {.inline, noinit.} =
|
||||
self.size.x <= 0 or self.size.y <= 0
|
||||
|
||||
proc grow*(self: Rect2; by: float32): Rect2 {.inline.} =
|
||||
getGDNativeAPI().rect2Grow(self, by)
|
||||
proc clip*(self, b: Rect2): Rect2 {.inline, noinit.} =
|
||||
if not self.intersects(b):
|
||||
return initRect2()
|
||||
|
||||
proc expand*(self: Rect2; to: Vector2): Rect2 {.inline.} =
|
||||
getGDNativeAPI().rect2Expand(self, to)
|
||||
result = self
|
||||
|
||||
proc `==`*(a, b: Rect2): bool {.inline.} =
|
||||
getGDNativeAPI().rect2OperatorEqual(a, b)
|
||||
result.position.x = max(b.position.x, self.position.x)
|
||||
result.position.y = max(b.position.y, self.position.y)
|
||||
|
||||
let bEnd = b.position + b.size
|
||||
let selfEnd = self.position + self.size
|
||||
|
||||
result.size.x = min(bEnd.x, selfEnd.x) - result.position.x
|
||||
result.size.y = min(bEnd.y, selfEnd.y) - result.position.y
|
||||
|
||||
proc merge*(self, b: Rect2): Rect2 {.inline, noinit.} =
|
||||
result.position.x = min(b.position.x, self.position.x)
|
||||
result.position.y = min(b.position.y, self.position.y)
|
||||
|
||||
result.size.x = max(b.position.x + b.size.x, self.position.x + self.size.x)
|
||||
result.size.y = max(b.position.y + b.size.y, self.position.y + self.size.y)
|
||||
result.size -= result.position
|
||||
|
||||
proc contains*(self: Rect2; point: Vector2): bool {.inline, noinit.} =
|
||||
if point.x < self.position.x:
|
||||
return false
|
||||
if point.y < self.position.y:
|
||||
return false
|
||||
|
||||
if point.x >= self.position.x + self.size.x:
|
||||
return false
|
||||
if point.y >= self.position.y + self.size.y:
|
||||
return false
|
||||
|
||||
result = true
|
||||
|
||||
proc grow*(self: Rect2; by: float32): Rect2 {.inline, noinit.} =
|
||||
## Returns Rect2 enlarged by the specified size in every direction.
|
||||
result = self
|
||||
|
||||
result.position.x -= by
|
||||
result.position.y -= by
|
||||
|
||||
result.size.x += by * 2
|
||||
result.size.y += by * 2
|
||||
|
||||
proc growIndividual*(self: Rect2, left, top: float32,
|
||||
right, bottom: float32): Rect2 {.inline, noinit.} =
|
||||
result = self
|
||||
result.position.x -= left
|
||||
result.position.y -= top
|
||||
result.size.x += left + right
|
||||
result.size.y += top + bottom
|
||||
|
||||
proc expandTo*(self: var Rect2, to: Vector2) {.inline.} =
|
||||
var startPoint = self.position
|
||||
var endPoint = self.position + self.size
|
||||
|
||||
if to.x < startPoint.x:
|
||||
startPoint.x = to.x
|
||||
if to.y < startPoint.y:
|
||||
startPoint.y = to.y
|
||||
|
||||
if to.x > endPoint.x:
|
||||
endPoint.x = to.x
|
||||
if to.y > endPoint.y:
|
||||
endPoint.y = to.y
|
||||
|
||||
self.position = startPoint
|
||||
self.size = endPoint - startPoint
|
||||
|
||||
proc expand*(self: Rect2; to: Vector2): Rect2 {.inline, noinit.} =
|
||||
result = self
|
||||
result.expandTo(to)
|
||||
|
||||
proc abs*(self: Rect2): Rect2 {.inline, noinit.} =
|
||||
Rect2(position: vec2(self.position.x + min(self.size.x, 0'f32),
|
||||
self.position.y + min(self.size.y, 0'f32)),
|
||||
size: abs(self.size))
|
||||
|
||||
proc `==`*(a, b: Rect2): bool {.inline, noinit.} =
|
||||
a.position == b.position and a.size == b.size
|
||||
|
||||
{.pop.} # stackTrace: off
|
||||
|
|
@ -1,6 +1,8 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import godotcoretypes, internal.godotinternaltypes, gdnativeapi
|
||||
import hashes
|
||||
|
||||
import godotcoretypes, internal/godotinternaltypes, gdnativeapi
|
||||
|
||||
proc initRID*(): RID {.inline.} =
|
||||
getGDNativeAPI().ridNew(result)
|
||||
|
|
@ -14,6 +16,9 @@ proc id*(self: RID): uint32 {.inline.} =
|
|||
proc `$`*(self: RID): string {.inline.} =
|
||||
$self.id
|
||||
|
||||
proc hash*(self: RID): Hash {.inline.} =
|
||||
self.id.hash()
|
||||
|
||||
proc `==`*(a, b: RID): bool {.inline.} =
|
||||
getGDNativeAPI().ridOperatorEqual(a, b)
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import internal.godotinternaltypes, internal.godotstrings
|
||||
import hashes, vector2
|
||||
|
||||
import internal/godotinternaltypes, internal/godotstrings
|
||||
import godotcoretypes, gdnativeapi
|
||||
|
||||
proc initTransform2D*(): Transform2D {.inline.} =
|
||||
|
|
@ -15,60 +17,63 @@ proc initTransform2D*(xAxis, yAxis, origin: Vector2): Transform2D {.inline.} =
|
|||
proc `$`*(self: Transform2D): string {.inline.} =
|
||||
$getGDNativeAPI().transform2DAsString(self)
|
||||
|
||||
proc hash*(self: Transform2D): Hash {.inline, noinit.} =
|
||||
!$(self.elements[0].hash() !& self.elements[1].hash() !& self.elements[2].hash())
|
||||
|
||||
proc inverse*(self: Transform2D): Transform2D {.inline.} =
|
||||
getGDNativeAPI().transform2DInverse(self)
|
||||
getGDNativeAPI().transform2DInverse(self).toTransform2D()
|
||||
|
||||
proc affineInverse*(self: Transform2D): Transform2D {.inline.} =
|
||||
getGDNativeAPI().transform2DAffineInverse(self)
|
||||
getGDNativeAPI().transform2DAffineInverse(self).toTransform2D()
|
||||
|
||||
proc rotation*(self: Transform2D): float32 {.inline.} =
|
||||
getGDNativeAPI().transform2DGetRotation(self)
|
||||
|
||||
proc origin*(self: Transform2D): Vector2 {.inline.} =
|
||||
getGDNativeAPI().transform2DGetOrigin(self)
|
||||
getGDNativeAPI().transform2DGetOrigin(self).toVector2()
|
||||
|
||||
proc scale*(self: Transform2D): Vector2 {.inline.} =
|
||||
getGDNativeAPI().transform2DGetScale(self)
|
||||
getGDNativeAPI().transform2DGetScale(self).toVector2()
|
||||
|
||||
proc orthonormalized*(self: Transform2D): Transform2D {.inline.} =
|
||||
getGDNativeAPI().transform2DOrthonormalized(self)
|
||||
getGDNativeAPI().transform2DOrthonormalized(self).toTransform2D()
|
||||
|
||||
proc rotated*(self: Transform2D; phi: float32): Transform2D {.inline.} =
|
||||
getGDNativeAPI().transform2DRotated(self, phi)
|
||||
getGDNativeAPI().transform2DRotated(self, phi).toTransform2D()
|
||||
|
||||
proc scaled*(self: Transform2D; scale: Vector2): Transform2D {.inline.} =
|
||||
getGDNativeAPI().transform2DScaled(self, scale)
|
||||
getGDNativeAPI().transform2DScaled(self, scale).toTransform2D()
|
||||
|
||||
proc translated*(self: Transform2D; offset: Vector2): Transform2D {.inline.} =
|
||||
getGDNativeAPI().transform2DTranslated(self, offset)
|
||||
getGDNativeAPI().transform2DTranslated(self, offset).toTransform2D()
|
||||
|
||||
proc xformVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().transform2DXformVector2(self, v)
|
||||
getGDNativeAPI().transform2DXformVector2(self, v).toVector2()
|
||||
|
||||
proc xformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().transform2DXformInvVector2(self, v)
|
||||
getGDNativeAPI().transform2DXformInvVector2(self, v).toVector2()
|
||||
|
||||
proc basisXformVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().transform2DBasisXformVector2(self, v)
|
||||
getGDNativeAPI().transform2DBasisXformVector2(self, v).toVector2()
|
||||
|
||||
proc basisXformInvVector2*(self: Transform2D; v: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().transform2DBasisXformInvVector2(self, v)
|
||||
getGDNativeAPI().transform2DBasisXformInvVector2(self, v).toVector2()
|
||||
|
||||
proc xformRect2*(self: Transform2D; rect: Rect2): Rect2 {.inline.} =
|
||||
getGDNativeAPI().transform2DXformRect2(self, rect)
|
||||
getGDNativeAPI().transform2DXformRect2(self, rect).toRect2()
|
||||
|
||||
proc xformInvRect2*(self: Transform2D; rect: Rect2): Rect2 {.inline.} =
|
||||
getGDNativeAPI().transform2DXformInvRect2(self, rect)
|
||||
getGDNativeAPI().transform2DXformInvRect2(self, rect).toRect2()
|
||||
|
||||
proc interpolateWith*(self, m: Transform2D;
|
||||
c: float32): Transform2D {.inline.} =
|
||||
getGDNativeAPI().transform2DInterpolateWith(self, m, c)
|
||||
getGDNativeAPI().transform2DInterpolateWith(self, m, c).toTransform2D()
|
||||
|
||||
proc `==`*(a, b: Transform2D): bool {.inline.} =
|
||||
getGDNativeAPI().transform2DOperatorEqual(a, b)
|
||||
|
||||
proc `*`*(a, b: Transform2D): Transform2D {.inline.} =
|
||||
getGDNativeAPI().transform2DOperatorMultiply(a, b)
|
||||
getGDNativeAPI().transform2DOperatorMultiply(a, b).toTransform2D()
|
||||
|
||||
proc `*=`*(a: var Transform2D, b: Transform2D) {.inline.} =
|
||||
a = a * b
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import internal.godotinternaltypes, internal.godotstrings
|
||||
import hashes
|
||||
|
||||
import internal/godotinternaltypes, internal/godotstrings
|
||||
import godotcoretypes, gdnativeapi
|
||||
import basis
|
||||
import basis, vector3
|
||||
|
||||
proc initTransform*(): Transform {.inline.} =
|
||||
result.basis = initBasis()
|
||||
|
|
@ -21,51 +23,54 @@ proc initTransform*(basis: Basis, origin: Vector3): Transform {.inline.} =
|
|||
proc `$`*(self: Transform): string {.inline.} =
|
||||
$getGDNativeAPI().transformAsString(self)
|
||||
|
||||
proc hash*(self: Transform): Hash {.inline.} =
|
||||
!$(self.basis.hash() !& self.origin.hash())
|
||||
|
||||
proc inverse*(self: Transform): Transform {.inline.} =
|
||||
getGDNativeAPI().transformInverse(self)
|
||||
getGDNativeAPI().transformInverse(self).toTransform()
|
||||
|
||||
proc affineInverse*(self: Transform): Transform {.inline.} =
|
||||
getGDNativeAPI().transformAffineInverse(self)
|
||||
getGDNativeAPI().transformAffineInverse(self).toTransform()
|
||||
|
||||
proc orthonormalized*(self: Transform): Transform {.inline.} =
|
||||
getGDNativeAPI().transformOrthonormalized(self)
|
||||
getGDNativeAPI().transformOrthonormalized(self).toTransform()
|
||||
|
||||
proc rotated*(self: Transform; axis: Vector3;
|
||||
phi: float32): Transform {.inline.} =
|
||||
getGDNativeAPI().transformRotated(self, axis, phi)
|
||||
getGDNativeAPI().transformRotated(self, axis, phi).toTransform()
|
||||
|
||||
proc scaled*(self: Transform; scale: Vector3): Transform {.inline.} =
|
||||
getGDNativeAPI().transformScaled(self, scale)
|
||||
getGDNativeAPI().transformScaled(self, scale).toTransform()
|
||||
|
||||
proc translated*(self: Transform; offset: Vector3): Transform {.inline.} =
|
||||
getGDNativeAPI().transformTranslated(self, offset)
|
||||
getGDNativeAPI().transformTranslated(self, offset).toTransform()
|
||||
|
||||
proc lookingAt*(self: Transform; target, up: Vector3): Transform {.inline.} =
|
||||
getGDNativeAPI().transformLookingAt(self, target, up)
|
||||
getGDNativeAPI().transformLookingAt(self, target, up).toTransform()
|
||||
|
||||
proc xformPlane*(self: Transform; plane: Plane): Plane {.inline.} =
|
||||
getGDNativeAPI().transformXformPlane(self, plane)
|
||||
getGDNativeAPI().transformXformPlane(self, plane).toPlane()
|
||||
|
||||
proc xformInvPlane*(self: Transform; plane: Plane): Plane {.inline.} =
|
||||
getGDNativeAPI().transformXformInvPlane(self, plane)
|
||||
getGDNativeAPI().transformXformInvPlane(self, plane).toPlane()
|
||||
|
||||
proc xformVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
|
||||
getGDNativeAPI().transformXformVector3(self, v)
|
||||
getGDNativeAPI().transformXformVector3(self, v).toVector3()
|
||||
|
||||
proc xformInvVector3*(self: Transform; v: Vector3): Vector3 {.inline.} =
|
||||
getGDNativeAPI().transformXformInvVector3(self, v)
|
||||
getGDNativeAPI().transformXformInvVector3(self, v).toVector3()
|
||||
|
||||
proc xformAABB*(self: Transform; rect: AABB): AABB {.inline.} =
|
||||
getGDNativeAPI().transformXformAABB(self, rect)
|
||||
getGDNativeAPI().transformXformAABB(self, rect).toAABB()
|
||||
|
||||
proc xformInvAABB*(self: Transform; rect: AABB): AABB {.inline.} =
|
||||
getGDNativeAPI().transformXformInvAABB(self, rect)
|
||||
getGDNativeAPI().transformXformInvAABB(self, rect).toAABB()
|
||||
|
||||
proc `==`*(self: Transform; b: Transform): bool {.inline.} =
|
||||
getGDNativeAPI().transformOperatorEqual(self, b)
|
||||
|
||||
proc `*`*(self, other: Transform): Transform {.inline.} =
|
||||
getGDNativeAPI().transformOperatorMultiply(self, other)
|
||||
getGDNativeAPI().transformOperatorMultiply(self, other).toTransform()
|
||||
|
||||
proc `*=`*(self: var Transform, other: Transform) {.inline.} =
|
||||
self = self * other
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
import tables
|
||||
import tables, hashes
|
||||
|
||||
import godotcoretypes
|
||||
import internal.godotinternaltypes, internal.godotvariants,
|
||||
internal.godotstrings
|
||||
import internal/godotinternaltypes, internal/godotvariants,
|
||||
internal/godotstrings, internal/godotdictionaries,
|
||||
internal/godotarrays
|
||||
|
||||
type
|
||||
Variant* = ref object
|
||||
|
|
@ -72,12 +73,13 @@ proc newVariant*(r: cdouble): Variant {.inline.} =
|
|||
|
||||
proc newVariant*(s: string): Variant {.inline.} =
|
||||
new(result, variantFinalizer)
|
||||
if s.isNil:
|
||||
initGodotVariant(result.godotVariant)
|
||||
else:
|
||||
var godotStr = s.toGodotString()
|
||||
initGodotVariant(result.godotVariant, godotStr)
|
||||
godotStr.deinit()
|
||||
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
|
||||
if s.isNil:
|
||||
initGodotVariant(result.godotVariant)
|
||||
return
|
||||
var godotStr = s.toGodotString()
|
||||
initGodotVariant(result.godotVariant, godotStr)
|
||||
godotStr.deinit()
|
||||
|
||||
import basis, nodepaths
|
||||
import planes, quats, rect2, aabb, rids
|
||||
|
|
@ -140,11 +142,7 @@ proc newVariant*(obj: ptr GodotObject): Variant {.inline.} =
|
|||
new(result, variantFinalizer)
|
||||
initGodotVariant(result.godotVariant, obj)
|
||||
|
||||
import arrays, poolarrays
|
||||
|
||||
proc newVariant*(arr: Array): Variant {.inline.} =
|
||||
new(result, variantFinalizer)
|
||||
initGodotVariant(result.godotVariant, arr.godotArray[])
|
||||
import poolarrays
|
||||
|
||||
proc newVariant*(pba: PoolByteArray): Variant {.inline.} =
|
||||
new(result, variantFinalizer)
|
||||
|
|
@ -177,81 +175,119 @@ proc newVariant*(pca: PoolColorArray): Variant {.inline.} =
|
|||
proc asBool*(self: Variant): bool {.inline.} =
|
||||
self.godotVariant.asBool()
|
||||
|
||||
proc asUInt*(self: Variant): uint64 =
|
||||
proc asUInt*(self: Variant): uint64 {.inline.} =
|
||||
self.godotVariant.asUInt()
|
||||
|
||||
proc asInt*(self: Variant): int64 =
|
||||
proc asInt*(self: Variant): int64 {.inline.} =
|
||||
self.godotVariant.asInt()
|
||||
|
||||
proc asReal*(self: Variant): cdouble =
|
||||
proc asReal*(self: Variant): cdouble {.inline.} =
|
||||
self.godotVariant.asReal()
|
||||
|
||||
proc asString*(self: Variant): string =
|
||||
proc asString*(self: Variant): string {.inline.} =
|
||||
$self
|
||||
|
||||
proc asVector2*(self: Variant): Vector2 =
|
||||
proc asVector2*(self: Variant): Vector2 {.inline.} =
|
||||
self.godotVariant.asVector2()
|
||||
|
||||
proc asRect2*(self: Variant): Rect2 =
|
||||
proc asRect2*(self: Variant): Rect2 {.inline.} =
|
||||
self.godotVariant.asRect2()
|
||||
|
||||
proc asVector3*(self: Variant): Vector3 =
|
||||
proc asVector3*(self: Variant): Vector3 {.inline.} =
|
||||
self.godotVariant.asVector3()
|
||||
|
||||
proc asTransform2D*(self: Variant): Transform2D =
|
||||
proc asTransform2D*(self: Variant): Transform2D {.inline.} =
|
||||
self.godotVariant.asTransform2D()
|
||||
|
||||
proc asPlane*(self: Variant): Plane =
|
||||
proc asPlane*(self: Variant): Plane {.inline.} =
|
||||
self.godotVariant.asPlane()
|
||||
|
||||
proc asQuat*(self: Variant): Quat =
|
||||
proc asQuat*(self: Variant): Quat {.inline.} =
|
||||
self.godotVariant.asQuat()
|
||||
|
||||
proc asAABB*(self: Variant): AABB =
|
||||
proc asAABB*(self: Variant): AABB {.inline.} =
|
||||
self.godotVariant.asAABB()
|
||||
|
||||
proc asBasis*(self: Variant): Basis =
|
||||
proc asBasis*(self: Variant): Basis {.inline.} =
|
||||
self.godotVariant.asBasis()
|
||||
|
||||
proc asTransform*(self: Variant): Transform =
|
||||
proc asTransform*(self: Variant): Transform {.inline.} =
|
||||
self.godotVariant.asTransform()
|
||||
|
||||
proc asColor*(self: Variant): Color =
|
||||
proc asColor*(self: Variant): Color {.inline.} =
|
||||
self.godotVariant.asColor()
|
||||
|
||||
proc asNodePath*(self: Variant): NodePath =
|
||||
proc asNodePath*(self: Variant): NodePath {.inline.} =
|
||||
result = newNodePath(self.godotVariant.asNodePath())
|
||||
|
||||
proc asRID*(self: Variant): RID =
|
||||
proc asRID*(self: Variant): RID {.inline.} =
|
||||
self.godotVariant.asRID()
|
||||
|
||||
proc asGodotObject*(self: Variant): ptr GodotObject =
|
||||
proc asGodotObject*(self: Variant): ptr GodotObject {.inline.} =
|
||||
self.godotVariant.asGodotObject()
|
||||
|
||||
proc asArray*(self: Variant): Array =
|
||||
newArray(self.godotVariant.asGodotArray())
|
||||
|
||||
proc asPoolByteArray*(self: Variant): PoolByteArray =
|
||||
proc asPoolByteArray*(self: Variant): PoolByteArray {.inline.} =
|
||||
newPoolByteArray(self.godotVariant.asGodotPoolByteArray())
|
||||
|
||||
proc asPoolIntArray*(self: Variant): PoolIntArray =
|
||||
proc asPoolIntArray*(self: Variant): PoolIntArray {.inline.} =
|
||||
newPoolIntArray(self.godotVariant.asGodotPoolIntArray())
|
||||
|
||||
proc asPoolRealArray*(self: Variant): PoolRealArray =
|
||||
proc asPoolRealArray*(self: Variant): PoolRealArray {.inline.} =
|
||||
newPoolRealArray(self.godotVariant.asGodotPoolRealArray())
|
||||
|
||||
proc asPoolStringArray*(self: Variant): PoolStringArray =
|
||||
proc asPoolStringArray*(self: Variant): PoolStringArray {.inline.} =
|
||||
newPoolStringArray(self.godotVariant.asGodotPoolStringArray())
|
||||
|
||||
proc asPoolVector2Array*(self: Variant): PoolVector2Array =
|
||||
proc asPoolVector2Array*(self: Variant): PoolVector2Array {.inline.} =
|
||||
newPoolVector2Array(self.godotVariant.asGodotPoolVector2Array())
|
||||
|
||||
proc asPoolVector3Array*(self: Variant): PoolVector3Array =
|
||||
proc asPoolVector3Array*(self: Variant): PoolVector3Array {.inline.} =
|
||||
newPoolVector3Array(self.godotVariant.asGodotPoolVector3Array())
|
||||
|
||||
proc asPoolColorArray*(self: Variant): PoolColorArray =
|
||||
proc asPoolColorArray*(self: Variant): PoolColorArray {.inline.} =
|
||||
newPoolColorArray(self.godotVariant.asGodotPoolColorArray())
|
||||
|
||||
proc hash*(self: Variant): Hash =
|
||||
proc objectHash(obj: ptr GodotObject): Hash =
|
||||
if not obj.isNil: cast[int](obj).hash() else: 0.hash()
|
||||
result = case self.getType():
|
||||
of VariantType.Nil: Hash(0)
|
||||
of VariantType.Bool: self.asBool().hash()
|
||||
of VariantType.Int: self.asInt().hash()
|
||||
of VariantType.Real: self.asReal().hash()
|
||||
of VariantType.String: self.asString().hash()
|
||||
of VariantType.Vector2: self.asVector2().hash()
|
||||
of VariantType.Rect2: self.asRect2().hash()
|
||||
of VariantType.Vector3: self.asVector3().hash()
|
||||
of VariantType.Transform2D: self.asTransform2D().hash()
|
||||
of VariantType.Plane: self.asPlane().hash()
|
||||
of VariantType.Quat: self.asQuat().hash()
|
||||
of VariantType.AABB: self.asAABB().hash()
|
||||
of VariantType.Basis: self.asBasis().hash()
|
||||
of VariantType.Transform: self.asTransform().hash()
|
||||
of VariantType.Color: self.asColor().hash()
|
||||
of VariantType.NodePath: self.asNodePath().hash()
|
||||
of VariantType.RID: self.asRID().hash()
|
||||
of VariantType.Object: self.asGodotObject().objectHash()
|
||||
of VariantType.Dictionary: hash(self.godotVariant.asGodotDictionary().godotHash())
|
||||
of VariantType.Array: hash(self.godotVariant.asGodotArray().godotHash())
|
||||
of VariantType.PoolByteArray: self.asPoolByteArray().hash()
|
||||
of VariantType.PoolIntArray: self.asPoolIntArray().hash()
|
||||
of VariantType.PoolRealArray: self.asPoolRealArray().hash()
|
||||
of VariantType.PoolStringArray: self.asPoolStringArray().hash()
|
||||
of VariantType.PoolVector2Array: self.asPoolVector2Array().hash()
|
||||
of VariantType.PoolVector3Array: self.asPoolVector3Array().hash()
|
||||
of VariantType.PoolColorArray: self.asPoolColorArray().hash()
|
||||
|
||||
import arrays
|
||||
|
||||
proc newVariant*(arr: Array): Variant {.inline.} =
|
||||
new(result, variantFinalizer)
|
||||
initGodotVariant(result.godotVariant, arr.godotArray[])
|
||||
|
||||
proc asArray*(self: Variant): Array {.inline.} =
|
||||
newArray(self.godotVariant.asGodotArray())
|
||||
|
||||
proc hasMethod*(self: Variant; meth: string): bool =
|
||||
var s = meth.toGodotString()
|
||||
result = self.godotVariant.hasMethod(s)
|
||||
|
|
|
|||
|
|
@ -1,125 +1,214 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import internal.godotinternaltypes, internal.godotstrings
|
||||
import math, godotbase, hashes
|
||||
|
||||
import internal/godotinternaltypes, internal/godotstrings
|
||||
import godotcoretypes, gdnativeapi
|
||||
|
||||
proc vec2*(): Vector2 {.inline.} =
|
||||
const EPSILON = 0.00001'f32
|
||||
|
||||
{.push stackTrace: off.}
|
||||
|
||||
proc vec2*(): Vector2 {.inline, noinit.} =
|
||||
Vector2()
|
||||
|
||||
proc vec2*(x, y: float32): Vector2 {.inline.} =
|
||||
proc vec2*(x, y: float32): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: x, y: y)
|
||||
|
||||
proc `$`*(self: Vector2): string {.inline.} =
|
||||
proc `$`*(self: Vector2): string {.inline, noinit.} =
|
||||
$getGDNativeAPI().vector2AsString(self)
|
||||
|
||||
proc normalized*(self: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2Normalized(self)
|
||||
proc hash*(self: Vector2): Hash {.inline, noinit.} =
|
||||
!$(self.x.hash() !& self.y.hash())
|
||||
|
||||
proc length*(self: Vector2): float32 {.inline.} =
|
||||
getGDNativeAPI().vector2Length(self)
|
||||
proc `+`*(self, other: Vector2): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: self.x + other.x, y: self.y + other.y)
|
||||
|
||||
proc angle*(self: Vector2): float32 {.inline.} =
|
||||
getGDNativeAPI().vector2Angle(self)
|
||||
proc `+=`*(self: var Vector2, other: Vector2) {.inline, noinit.} =
|
||||
self.x += other.x
|
||||
self.y += other.y
|
||||
|
||||
proc lengthSquared*(self: Vector2): float32 {.inline.} =
|
||||
getGDNativeAPI().vector2LengthSquared(self)
|
||||
proc `-`*(self, other: Vector2): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: self.x - other.x, y: self.y - other.y)
|
||||
|
||||
proc isNormalized*(self: Vector2): bool {.inline.} =
|
||||
getGDNativeAPI().vector2IsNormalized(self)
|
||||
proc `-=`*(self: var Vector2, other: Vector2) {.inline, noinit.} =
|
||||
self.x -= other.x
|
||||
self.y -= other.y
|
||||
|
||||
proc distanceTo*(self, to: Vector2): float32 {.inline.} =
|
||||
getGDNativeAPI().vector2DistanceTo(self, to)
|
||||
proc `*`*(self, other: Vector2): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: self.x * other.x, y: self.y * other.y)
|
||||
|
||||
proc distanceSquaredTo*(self, to: Vector2): float32 {.inline.} =
|
||||
getGDNativeAPI().vector2DistanceSquaredTo(self, to)
|
||||
proc `*=`*(self: var Vector2, other: Vector2) {.inline, noinit.} =
|
||||
self.x *= other.x
|
||||
self.y *= other.y
|
||||
|
||||
proc angleTo*(self, to: Vector2): float32 {.inline.} =
|
||||
getGDNativeAPI().vector2AngleTo(self, to)
|
||||
proc `*`*(self: Vector2, scalar: float32): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: self.x * scalar, y: self.y * scalar)
|
||||
|
||||
proc angleToPoint*(self, to: Vector2): float32 {.inline.} =
|
||||
getGDNativeAPI().vector2AngleToPoint(self, to)
|
||||
proc `*`*(scalar: float32, v: Vector2): Vector2 {.inline, noinit.} =
|
||||
v * scalar
|
||||
|
||||
proc lerp*(self, b: Vector2; t: float32): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2LinearInterpolate(self, b, t)
|
||||
proc `*=`*(self: var Vector2, scalar: float32) {.inline, noinit.} =
|
||||
self.x *= scalar
|
||||
self.y *= scalar
|
||||
|
||||
proc cubicInterpolate*(self, b, preA, postB: Vector2;
|
||||
t: float32): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2CubicInterpolate(self, b, preA, postB, t)
|
||||
proc `/`*(self, other: Vector2): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: self.x / other.x, y: self.y / other.y)
|
||||
|
||||
proc rotated*(self: Vector2; phi: float32): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2Rotated(self, phi)
|
||||
proc `/=`*(self: var Vector2, other: Vector2) {.inline, noinit.} =
|
||||
self.x /= other.x
|
||||
self.y /= other.y
|
||||
|
||||
proc tangent*(self: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2Tangent(self)
|
||||
proc `/`*(self: Vector2; scalar: float32): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: self.x / scalar, y: self.y / scalar)
|
||||
|
||||
proc floor*(self: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2Floor(self)
|
||||
|
||||
proc snapped*(self: Vector2; by: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2Snapped(self, by)
|
||||
|
||||
proc aspect*(self: Vector2): float32 {.inline.} =
|
||||
getGDNativeAPI().vector2Aspect(self)
|
||||
|
||||
proc dot*(a, b: Vector2): float32 {.inline.} =
|
||||
getGDNativeAPI().vector2Dot(a, b)
|
||||
|
||||
proc slide*(self, n: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2Slide(self, n)
|
||||
|
||||
proc bounce*(self, n: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2Bounce(self, n)
|
||||
|
||||
proc reflect*(self, n: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2Reflect(self, n)
|
||||
|
||||
proc abs*(self: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2Abs(self)
|
||||
|
||||
proc clamped*(self: Vector2; length: float32): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2Clamped(self, length)
|
||||
|
||||
proc `+`*(self, other: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2OperatorAdd(self, other)
|
||||
|
||||
proc `+=`*(self: var Vector2, other: Vector2) {.inline.} =
|
||||
self += other
|
||||
|
||||
proc `-`*(self, other: Vector2): Vector2 =
|
||||
getGDNativeAPI().vector2OperatorSubtract(self, other)
|
||||
|
||||
proc `-=`*(self: var Vector2, other: Vector2) {.inline.} =
|
||||
self = self - other
|
||||
|
||||
proc `*`*(self, other: Vector2): Vector2 =
|
||||
getGDNativeAPI().vector2OperatorMultiplyVector(self, other)
|
||||
|
||||
proc `*=`*(self: var Vector2, other: Vector2) {.inline.} =
|
||||
self = self * other
|
||||
|
||||
proc `*`*(self: Vector2, scalar: float32): Vector2 =
|
||||
getGDNativeAPI().vector2OperatorMultiplyScalar(self, scalar)
|
||||
|
||||
proc `*=`*(self: var Vector2, scalar: float32) {.inline.} =
|
||||
self = self * scalar
|
||||
|
||||
proc `/`*(self, other: Vector2): Vector2 =
|
||||
getGDNativeAPI().vector2OperatorDivideVector(self, other)
|
||||
|
||||
proc `/=`*(self: var Vector2, other: Vector2) {.inline.} =
|
||||
self = self / other
|
||||
|
||||
proc `/`*(self: Vector2; scalar: float32): Vector2 =
|
||||
getGDNativeAPI().vector2OperatorDivideScalar(self, scalar)
|
||||
|
||||
proc `/=`*(self: var Vector2; scalar: float32) {.inline.} =
|
||||
proc `/=`*(self: var Vector2; scalar: float32) {.inline, noinit.} =
|
||||
self = self / scalar
|
||||
|
||||
proc `==`*(self, other: Vector2): bool {.inline.} =
|
||||
getGDNativeAPI().vector2OperatorEqual(self, other)
|
||||
proc `==`*(self, other: Vector2): bool {.inline, noinit.} =
|
||||
self.x == other.x and self.y == other.y
|
||||
|
||||
proc `<`*(self, other: Vector2): bool {.inline.} =
|
||||
getGDNativeAPI().vector2OperatorLess(self, other)
|
||||
proc `<`*(self, other: Vector2): bool {.inline, noinit.} =
|
||||
if self.x == other.x:
|
||||
self.y < other.y
|
||||
else:
|
||||
self.x < other.x
|
||||
|
||||
proc `-`*(self: Vector2): Vector2 {.inline.} =
|
||||
getGDNativeAPI().vector2OperatorNeg(self)
|
||||
proc `>`*(self, other: Vector2): bool {.inline, noinit.} =
|
||||
if self.x == other.x:
|
||||
self.y > other.y
|
||||
else:
|
||||
self.x > other.x
|
||||
|
||||
proc `-`*(self: Vector2): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: -self.x, y: -self.y)
|
||||
|
||||
proc length*(self: Vector2): float32 {.inline, noinit.} =
|
||||
sqrt(self.x * self.x + self.y * self.y)
|
||||
|
||||
proc lengthSquared*(self: Vector2): float32 {.inline, noinit.} =
|
||||
self.x * self.x + self.y * self.y
|
||||
|
||||
proc normalize*(self: var Vector2) {.inline.} =
|
||||
var len = self.x * self.x + self.y * self.y
|
||||
if len != 0:
|
||||
len = sqrt(len)
|
||||
self.x /= len
|
||||
self.y /= len
|
||||
|
||||
proc normalized*(self: Vector2): Vector2 {.inline, noinit.} =
|
||||
result = self
|
||||
result.normalize()
|
||||
|
||||
proc angle*(self: Vector2): float32 {.inline, noinit.} =
|
||||
arctan2(self.y, self.x)
|
||||
|
||||
proc isNormalized*(self: Vector2): bool {.inline, noinit.} =
|
||||
isEqualApprox(self.lengthSquared(), 1.0)
|
||||
|
||||
proc distanceTo*(self, to: Vector2): float32 {.inline, noinit.} =
|
||||
sqrt((self.x - to.x) * (self.x - to.x) + (self.y - to.y) * (self.y - to.y))
|
||||
|
||||
proc distanceSquaredTo*(self, to: Vector2): float32 {.inline, noinit.} =
|
||||
(self.x - to.x) * (self.x - to.x) + (self.y - to.y) * (self.y - to.y)
|
||||
|
||||
proc dot*(a, b: Vector2): float32 {.inline, noinit.} =
|
||||
a.x * b.x + a.y * b.y
|
||||
|
||||
proc cross*(a, b: Vector2): float32 {.inline, noinit.} =
|
||||
a.x * b.y - a.y * b.x
|
||||
|
||||
proc cross*(self: Vector2, scalar: float32): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: scalar * self.y, y: -scalar * self.x)
|
||||
|
||||
proc angleTo*(self, to: Vector2): float32 {.noinit.} =
|
||||
arctan2(cross(self, to), dot(self, to))
|
||||
|
||||
proc angleToPoint*(self, to: Vector2): float32 {.inline, noinit.} =
|
||||
arctan2(self.y - to.y, self.x - to.x)
|
||||
|
||||
proc floor*(self: Vector2): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: floor(self.x), y: floor(self.y))
|
||||
|
||||
proc planeProject*(self: Vector2, d: float32,
|
||||
vec: Vector2): Vector2 {.noinit.} =
|
||||
vec - self * (self.dot(vec) - d)
|
||||
|
||||
proc project*(self, other: Vector2): Vector2 {.noinit.} =
|
||||
self * (other.dot(self) / self.dot(self))
|
||||
|
||||
proc lerp*(self, b: Vector2; t: float32): Vector2 {.inline, noinit.} =
|
||||
result = self
|
||||
result.x += t * (b.x - self.x)
|
||||
result.y += t * (b.y - self.y)
|
||||
|
||||
proc cubicInterpolate*(self, b, preA, postB: Vector2;
|
||||
t: float32): Vector2 {.noinit.} =
|
||||
let p0 = preA
|
||||
let p1 = self
|
||||
let p2 = b
|
||||
let p3 = postB
|
||||
|
||||
let t2 = t * t
|
||||
let t3 = t2 * t
|
||||
|
||||
result = 0.5'f32 * ((p1 * 2.0'f32)) +
|
||||
(-p0 + p2) * t +
|
||||
(2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
|
||||
(-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3
|
||||
|
||||
proc setRotation*(self: var Vector2, radians: float32) {.inline, noinit.} =
|
||||
self.x = cos(radians)
|
||||
self.y = sin(radians)
|
||||
|
||||
proc rotated*(self: Vector2; phi: float32): Vector2 {.inline, noinit.} =
|
||||
result.setRotation(phi)
|
||||
result *= self.length()
|
||||
|
||||
proc tangent*(self: Vector2): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: self.y, y: -self.x)
|
||||
|
||||
proc snapped*(self: Vector2; by: Vector2): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: stepify(self.x, by.x), y: stepify(self.y, by.y))
|
||||
|
||||
proc aspect*(self: Vector2): float32 {.inline, noinit.} =
|
||||
self.x / self.y
|
||||
|
||||
proc slide*(self, n: Vector2): Vector2 {.noinit.} =
|
||||
when not defined(release):
|
||||
if not n.isNormalized():
|
||||
printError("Normal not normalized in slide. " & getStackTrace())
|
||||
return vec2()
|
||||
result = self - n * self.dot(n)
|
||||
|
||||
proc reflect*(self, n: Vector2): Vector2 {.noinit.} =
|
||||
when not defined(release):
|
||||
if not n.isNormalized():
|
||||
printError("Normal not normalized in bounce. " & getStackTrace())
|
||||
return vec2()
|
||||
result = 2.0 * n * self.dot(n) - self
|
||||
|
||||
proc bounce*(self, n: Vector2): Vector2 {.inline, noinit.} =
|
||||
-self.reflect(n)
|
||||
|
||||
proc abs*(self: Vector2): Vector2 {.inline, noinit.} =
|
||||
Vector2(x: abs(self.x), y: abs(self.y))
|
||||
|
||||
proc clamped*(self: Vector2; length: float32): Vector2 {.noinit.} =
|
||||
let len = self.length()
|
||||
result = self
|
||||
if len > 0 and length < len:
|
||||
result /= len
|
||||
result *= length
|
||||
|
||||
proc moveToward*(vFrom, to: Vector2, delta: float32): Vector2 =
|
||||
let
|
||||
vd = to - vFrom
|
||||
vLen = vd.length
|
||||
|
||||
if vLen <= delta or vLen < EPSILON:
|
||||
result = to
|
||||
else:
|
||||
result = vFrom + (vd / vLen) * delta
|
||||
|
||||
{.pop.} # stackTrace: off
|
||||
|
|
|
|||
|
|
@ -1,8 +1,12 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import math
|
||||
import math, hashes
|
||||
import godotbase, godotcoretypes
|
||||
|
||||
const EPSILON = 0.00001'f32
|
||||
|
||||
{.push stackTrace: off.}
|
||||
|
||||
proc vec3*(): Vector3 {.inline.} =
|
||||
Vector3()
|
||||
|
||||
|
|
@ -19,6 +23,9 @@ proc `$`*(self: Vector3): string {.inline.} =
|
|||
result.add($self.z)
|
||||
result.add(')')
|
||||
|
||||
proc hash*(self: Vector3): Hash {.inline, noinit.} =
|
||||
!$(self.x.hash() !& self.y.hash() !& self.z.hash())
|
||||
|
||||
proc `+`*(a, b: Vector3): Vector3 {.inline.} =
|
||||
result.x = a.x + b.x
|
||||
result.y = a.y + b.y
|
||||
|
|
@ -233,3 +240,15 @@ proc cubicInterpolate*(self, b, preA, postB: Vector3;
|
|||
(-p0 + p2) * t +
|
||||
(2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
|
||||
(-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3)
|
||||
|
||||
proc moveToward*(vFrom, to: Vector3, delta: float32): Vector3 =
|
||||
let
|
||||
vd = to - vFrom
|
||||
vLen = vd.length
|
||||
|
||||
if vLen <= delta or vLen < EPSILON:
|
||||
result = to
|
||||
else:
|
||||
result = vFrom + (vd / vLen) * delta
|
||||
|
||||
{.pop.} # stackTrace: off
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,14 +1,14 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
import core.godotbase, godotinternal
|
||||
import core.godotcoretypes
|
||||
import core.vector2, core.rect2, core.vector3, core.transform2d, core.planes,
|
||||
core.quats
|
||||
import core.aabb, core.basis, core.transforms, core.colors, core.nodepaths,
|
||||
core.rids
|
||||
import core.dictionaries, core.arrays, core.poolarrays, core.variants
|
||||
import core/godotbase, godotinternal
|
||||
import core/godotcoretypes
|
||||
import core/vector2, core/rect2, core/vector3, core/transform2d, core/planes,
|
||||
core/quats
|
||||
import core/aabb, core/basis, core/transforms, core/colors, core/nodepaths,
|
||||
core/rids
|
||||
import core/dictionaries, core/arrays, core/poolarrays, core/variants
|
||||
|
||||
import nim.godotmacros, nim.godotnim
|
||||
import nim/godotmacros, nim/godotnim
|
||||
|
||||
export godotbase, godotcoretypes, vector2, rect2, vector3, transform2d, planes,
|
||||
quats, aabb, basis, transforms, colors, nodepaths, rids, dictionaries,
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1,8 +1,8 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
import internal.godotinternaltypes, internal.godotarrays,
|
||||
internal.godotnodepaths, internal.godotpoolarrays, internal.godotstrings,
|
||||
internal.godotvariants, internal.godotdictionaries
|
||||
import internal/godotinternaltypes, internal/godotarrays,
|
||||
internal/godotnodepaths, internal/godotpoolarrays, internal/godotstrings,
|
||||
internal/godotvariants, internal/godotdictionaries
|
||||
|
||||
import gdnativeapi
|
||||
export godotinternaltypes, godotarrays, godotnodepaths, godotpoolarrays,
|
||||
|
|
@ -93,6 +93,11 @@ proc getClassName*(o: ptr GodotObject): string =
|
|||
# There are physics type not known by ClassDB
|
||||
result = result[0..result.len-3]
|
||||
|
||||
proc getClassNameRaw*(o: ptr GodotObject): GodotString =
|
||||
if getClassMethodBind.isNil:
|
||||
getClassMethodBind = getMethod(cstring"Object", cstring"get_class")
|
||||
getClassMethodBind.ptrCall(o, nil, addr result)
|
||||
|
||||
proc getGodotSingleton*(name: cstring): ptr GodotObject {.inline.} =
|
||||
getGDNativeAPI().globalGetSingleton(name)
|
||||
|
||||
|
|
|
|||
19
godot/internal/backwardcompat.inc.nim
Normal file
19
godot/internal/backwardcompat.inc.nim
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
# Copyright 2019 Xored Software, Inc.
|
||||
|
||||
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
|
||||
import macros, sets
|
||||
|
||||
proc strVal(n: NimNode): string {.used.} =
|
||||
case n.kind
|
||||
of nnkIdent:
|
||||
$n.ident
|
||||
of nnkSym:
|
||||
$n.symbol
|
||||
else:
|
||||
macros.strVal(n)
|
||||
|
||||
proc toHashSet[A](keys: openArray[A]): HashSet[A] {.inline, used.} =
|
||||
toSet(keys)
|
||||
|
||||
proc initHashSet[A](): HashSet[A] {.inline, used.} =
|
||||
initSet[A]()
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import godotinternaltypes, gdnativeapi, core.godotcoretypes
|
||||
import godotinternaltypes, gdnativeapi, core/godotcoretypes
|
||||
|
||||
proc len*(self: GodotArray): cint {.inline.} =
|
||||
getGDNativeAPI().arraySize(self)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import godotinternaltypes, gdnativeapi
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
const MAX_ARG_COUNT* = 256
|
||||
|
||||
|
|
@ -16,22 +16,58 @@ type
|
|||
|
||||
GodotPoolByteArray* {.byref.} = object
|
||||
data: array[sizeof(int), byte]
|
||||
GodotPoolByteArrayReadAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
GodotPoolByteArrayWriteAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
|
||||
GodotPoolIntArray* {.byref.} = object
|
||||
data: array[sizeof(int), byte]
|
||||
GodotPoolIntArrayReadAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
GodotPoolIntArrayWriteAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
|
||||
GodotPoolRealArray* {.byref.} = object
|
||||
data: array[sizeof(int), byte]
|
||||
GodotPoolRealArrayReadAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
GodotPoolRealArrayWriteAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
|
||||
GodotPoolStringArray* {.byref.} = object
|
||||
data: array[sizeof(int), byte]
|
||||
GodotPoolStringArrayReadAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
GodotPoolStringArrayWriteAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
|
||||
GodotPoolVector2Array* {.byref.} = object
|
||||
data: array[sizeof(int), byte]
|
||||
GodotPoolVector2ArrayReadAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
GodotPoolVector2ArrayWriteAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
|
||||
GodotPoolVector3Array* {.byref.} = object
|
||||
data: array[sizeof(int), byte]
|
||||
GodotPoolVector3ArrayReadAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
GodotPoolVector3ArrayWriteAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
|
||||
GodotPoolColorArray* {.byref.} = object
|
||||
data: array[sizeof(int), byte]
|
||||
GodotPoolColorArrayReadAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
GodotPoolColorArrayWriteAccess* {.byref.} = object
|
||||
data: array[1, byte]
|
||||
|
||||
GodotString* {.byref.} = object
|
||||
data: array[sizeof(int), byte]
|
||||
|
||||
cwchar_t* {.importc: "wchar_t", nodecl.} = object
|
||||
|
||||
GodotCharString* {.byref.} = object
|
||||
data: array[sizeof(int), byte]
|
||||
|
||||
|
|
@ -80,7 +116,8 @@ type
|
|||
expected*: VariantType
|
||||
|
||||
GodotVariant* {.byref.} = object
|
||||
data: array[4 + sizeof(int) div 4, float32]
|
||||
data: array[2, int64]
|
||||
data2: int
|
||||
|
||||
type GodotMethodBind* = object
|
||||
|
||||
|
|
@ -271,3 +308,6 @@ type
|
|||
|
||||
GodotClassConstructor* = proc (): ptr GodotObject {.
|
||||
noconv, gcsafe, locks: 0, raises: [], tags: [].}
|
||||
|
||||
template offset*[T](p: ptr T, offset: int): ptr T =
|
||||
cast[ptr T](cast[ByteAddress](p) +% (offset * sizeof(T)))
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
import godotinternaltypes, gdnativeapi
|
||||
|
||||
|
|
|
|||
|
|
@ -1,13 +1,15 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import godotinternaltypes, gdnativeapi
|
||||
import core.godotcoretypes
|
||||
import core/godotcoretypes
|
||||
|
||||
template genPoolArrayAPI(ArrayT, initIdent, DataT,
|
||||
newProc, newCopyProc, newWithArrayProc, appendProc,
|
||||
appendArrayProc, insertProc, invertProc, pushBackProc,
|
||||
removeProc, resizeProc, setProc, getProc, sizeProc,
|
||||
destroyProc) =
|
||||
destroyProc, readProc, writeProc,
|
||||
readAccessPtrProc, writeAccessPtrProc,
|
||||
readAccessDestroyProc, writeAccessDestroyProc) =
|
||||
proc initIdent*(dest: var ArrayT) {.inline.} =
|
||||
getGDNativeAPI().newProc(dest)
|
||||
|
||||
|
|
@ -43,18 +45,74 @@ template genPoolArrayAPI(ArrayT, initIdent, DataT,
|
|||
getGDNativeAPI().setProc(self, idx, data)
|
||||
|
||||
proc `[]`*(self: ArrayT; idx: cint): DataT {.inline.} =
|
||||
getGDNativeAPI().getProc(self, idx)
|
||||
let data = getGDNativeAPI().getProc(self, idx)
|
||||
when DataT is Color:
|
||||
data.toColor()
|
||||
elif DataT is Vector2:
|
||||
data.toVector2()
|
||||
elif DataT is Vector3:
|
||||
data.toVector3()
|
||||
else:
|
||||
data
|
||||
|
||||
proc len*(self: ArrayT): cint {.inline.} =
|
||||
getGDNativeAPI().sizeProc(self)
|
||||
|
||||
iterator items*(arr: ArrayT): DataT =
|
||||
for i in 0.cint..<arr.len:
|
||||
yield arr[i]
|
||||
iterator items*(self: ArrayT): DataT =
|
||||
let readAccess = getGDNativeAPI().readProc(self)
|
||||
let readPtr = getGDNativeAPI().readAccessPtrProc(readAccess)
|
||||
for i in 0.cint..<self.len:
|
||||
yield readPtr.offset(i)[]
|
||||
getGDNativeAPI().readAccessDestroyProc(readAccess)
|
||||
|
||||
iterator pairs*(arr: ArrayT): tuple[key: cint, val: DataT] =
|
||||
for i in 0.cint..<arr.len:
|
||||
yield (i, arr[i])
|
||||
iterator mitems*(self: var ArrayT): var DataT =
|
||||
let writeAccess = getGDNativeAPI().writeProc(self)
|
||||
let writePtr = getGDNativeAPI().writeAccessPtrProc(writeAccess)
|
||||
for i in 0.cint..<self.len:
|
||||
yield writePtr.offset(i)[]
|
||||
getGDNativeAPI().writeAccessDestroyProc(writeAccess)
|
||||
|
||||
iterator pairs*(self: ArrayT): tuple[key: cint, val: DataT] =
|
||||
let readAccess = getGDNativeAPI().readProc(self)
|
||||
let readPtr = getGDNativeAPI().readAccessPtrProc(readAccess)
|
||||
for i in 0.cint..<self.len:
|
||||
yield (i, readPtr.offset(i)[])
|
||||
getGDNativeAPI().readAccessDestroyProc(readAccess)
|
||||
|
||||
iterator mpairs*(self: var ArrayT): tuple[key: cint, val: var DataT] =
|
||||
let writeAccess = getGDNativeAPI().writeProc(self)
|
||||
let writePtr = getGDNativeAPI().writeAccessPtrProc(writeAccess)
|
||||
for i in 0.cint..<self.len:
|
||||
yield (i, writePtr.offset(i)[])
|
||||
getGDNativeAPI().writeAccessDestroyProc(writeAccess)
|
||||
|
||||
proc subarray*(self: ArrayT, idxFrom, idxTo: cint): ArrayT =
|
||||
## Indexes are inclusive, negative values count from the end of the array.
|
||||
let ownLen = self.len
|
||||
var actualIdxFrom = if idxFrom < 0: idxFrom + ownLen
|
||||
else: idxFrom
|
||||
var actualIdxTo = if idxTo < 0: idxTo + ownLen
|
||||
else: idxTo
|
||||
|
||||
initIdent(result)
|
||||
if actualIdxFrom < 0 or actualIdxFrom >= ownLen:
|
||||
let instInfo = instantiationInfo()
|
||||
getGDNativeAPI().printError(
|
||||
cstring"Invalid subarray begin index", cstring"subarray", instInfo.filename, instInfo.line.cint)
|
||||
return
|
||||
if actualIdxTo < 0 or actualIdxTo >= ownLen:
|
||||
let instInfo = instantiationInfo()
|
||||
getGDNativeAPI().printError(
|
||||
cstring"Invalid subarray end index", cstring"subarray", instInfo.filename, instInfo.line.cint)
|
||||
return
|
||||
let span = actualIdxTo - actualIdxFrom + 1
|
||||
result.setLen(span)
|
||||
let readAccess = getGDNativeAPI().readProc(self)
|
||||
let writeAccess = getGDNativeAPI().writeProc(result)
|
||||
let readPtr = getGDNativeAPI().readAccessPtrProc(readAccess).offset(actualIdxFrom)
|
||||
copyMem(getGDNativeAPI().writeAccessPtrProc(writeAccess), readPtr, span)
|
||||
getGDNativeAPI().readAccessDestroyProc(readAccess)
|
||||
getGDNativeAPI().writeAccessDestroyProc(writeAccess)
|
||||
|
||||
genPoolArrayAPI(GodotPoolByteArray, initGodotPoolByteArray, byte,
|
||||
poolByteArrayNew,
|
||||
|
|
@ -70,7 +128,13 @@ genPoolArrayAPI(GodotPoolByteArray, initGodotPoolByteArray, byte,
|
|||
poolByteArraySet,
|
||||
poolByteArrayGet,
|
||||
poolByteArraySize,
|
||||
poolByteArrayDestroy)
|
||||
poolByteArrayDestroy,
|
||||
poolByteArrayRead,
|
||||
poolByteArrayWrite,
|
||||
poolByteArrayReadAccessPtr,
|
||||
poolByteArrayWriteAccessPtr,
|
||||
poolByteArrayReadAccessDestroy,
|
||||
poolByteArrayWriteAccessDestroy)
|
||||
|
||||
genPoolArrayAPI(GodotPoolIntArray, initGodotPoolIntArray, cint,
|
||||
poolIntArrayNew,
|
||||
|
|
@ -86,7 +150,13 @@ genPoolArrayAPI(GodotPoolIntArray, initGodotPoolIntArray, cint,
|
|||
poolIntArraySet,
|
||||
poolIntArrayGet,
|
||||
poolIntArraySize,
|
||||
poolIntArrayDestroy)
|
||||
poolIntArrayDestroy,
|
||||
poolIntArrayRead,
|
||||
poolIntArrayWrite,
|
||||
poolIntArrayReadAccessPtr,
|
||||
poolIntArrayWriteAccessPtr,
|
||||
poolIntArrayReadAccessDestroy,
|
||||
poolIntArrayWriteAccessDestroy)
|
||||
|
||||
genPoolArrayAPI(GodotPoolRealArray, initGodotPoolRealArray, float32,
|
||||
poolRealArrayNew,
|
||||
|
|
@ -102,7 +172,13 @@ genPoolArrayAPI(GodotPoolRealArray, initGodotPoolRealArray, float32,
|
|||
poolRealArraySet,
|
||||
poolRealArrayGet,
|
||||
poolRealArraySize,
|
||||
poolRealArrayDestroy)
|
||||
poolRealArrayDestroy,
|
||||
poolRealArrayRead,
|
||||
poolRealArrayWrite,
|
||||
poolRealArrayReadAccessPtr,
|
||||
poolRealArrayWriteAccessPtr,
|
||||
poolRealArrayReadAccessDestroy,
|
||||
poolRealArrayWriteAccessDestroy)
|
||||
|
||||
genPoolArrayAPI(GodotPoolStringArray, initGodotPoolStringArray, GodotString,
|
||||
poolStringArrayNew,
|
||||
|
|
@ -118,7 +194,13 @@ genPoolArrayAPI(GodotPoolStringArray, initGodotPoolStringArray, GodotString,
|
|||
poolStringArraySet,
|
||||
poolStringArrayGet,
|
||||
poolStringArraySize,
|
||||
poolStringArrayDestroy)
|
||||
poolStringArrayDestroy,
|
||||
poolStringArrayRead,
|
||||
poolStringArrayWrite,
|
||||
poolStringArrayReadAccessPtr,
|
||||
poolStringArrayWriteAccessPtr,
|
||||
poolStringArrayReadAccessDestroy,
|
||||
poolStringArrayWriteAccessDestroy)
|
||||
|
||||
genPoolArrayAPI(GodotPoolVector2Array, initGodotPoolVector2Array, Vector2,
|
||||
poolVector2ArrayNew,
|
||||
|
|
@ -134,7 +216,13 @@ genPoolArrayAPI(GodotPoolVector2Array, initGodotPoolVector2Array, Vector2,
|
|||
poolVector2ArraySet,
|
||||
poolVector2ArrayGet,
|
||||
poolVector2ArraySize,
|
||||
poolVector2ArrayDestroy)
|
||||
poolVector2ArrayDestroy,
|
||||
poolVector2ArrayRead,
|
||||
poolVector2ArrayWrite,
|
||||
poolVector2ArrayReadAccessPtr,
|
||||
poolVector2ArrayWriteAccessPtr,
|
||||
poolVector2ArrayReadAccessDestroy,
|
||||
poolVector2ArrayWriteAccessDestroy)
|
||||
|
||||
genPoolArrayAPI(GodotPoolVector3Array, initGodotPoolVector3Array, Vector3,
|
||||
poolVector3ArrayNew,
|
||||
|
|
@ -150,7 +238,13 @@ genPoolArrayAPI(GodotPoolVector3Array, initGodotPoolVector3Array, Vector3,
|
|||
poolVector3ArraySet,
|
||||
poolVector3ArrayGet,
|
||||
poolVector3ArraySize,
|
||||
poolVector3ArrayDestroy)
|
||||
poolVector3ArrayDestroy,
|
||||
poolVector3ArrayRead,
|
||||
poolVector3ArrayWrite,
|
||||
poolVector3ArrayReadAccessPtr,
|
||||
poolVector3ArrayWriteAccessPtr,
|
||||
poolVector3ArrayReadAccessDestroy,
|
||||
poolVector3ArrayWriteAccessDestroy)
|
||||
|
||||
genPoolArrayAPI(GodotPoolColorArray, initGodotPoolColorArray, Color,
|
||||
poolColorArrayNew,
|
||||
|
|
@ -166,4 +260,10 @@ genPoolArrayAPI(GodotPoolColorArray, initGodotPoolColorArray, Color,
|
|||
poolColorArraySet,
|
||||
poolColorArrayGet,
|
||||
poolColorArraySize,
|
||||
poolColorArrayDestroy)
|
||||
poolColorArrayDestroy,
|
||||
poolColorArrayRead,
|
||||
poolColorArrayWrite,
|
||||
poolColorArrayReadAccessPtr,
|
||||
poolColorArrayWriteAccessPtr,
|
||||
poolColorArrayReadAccessDestroy,
|
||||
poolColorArrayWriteAccessDestroy)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
# Copyright (c) 2017 Xored Software, Inc.
|
||||
# Copyright (c) 2018 Xored Software, Inc.
|
||||
|
||||
import godotinternaltypes, gdnativeapi
|
||||
|
||||
|
|
@ -22,6 +22,12 @@ proc `&`*(self, b: GodotString): GodotString {.inline.} =
|
|||
proc deinit*(self: var GodotString) {.inline.} =
|
||||
getGDNativeAPI().stringDestroy(self)
|
||||
|
||||
proc len*(self: GodotString): cint {.inline.} =
|
||||
getGDNativeAPI().stringLength(self)
|
||||
|
||||
proc dataPtr*(self: GodotString): ptr cwchar_t {.inline.} =
|
||||
getGDNativeAPI().stringWideStr(self)
|
||||
|
||||
proc `$`*(self: GodotString): string =
|
||||
## Converts the ``GodotString`` into Nim string
|
||||
var charStr = getGDNativeAPI().stringUtf8(self)
|
||||
|
|
@ -29,14 +35,16 @@ proc `$`*(self: GodotString): string =
|
|||
result = newString(length)
|
||||
copyMem(addr result[0], getGDNativeAPI().charStringGetData(charStr), length)
|
||||
getGDNativeAPI().charStringDestroy(charStr)
|
||||
assert(result[length] == '\0')
|
||||
|
||||
proc toGodotString*(s: string): GodotString {.inline.} =
|
||||
## Converts the Nim string into ``GodotString``
|
||||
if s.isNil:
|
||||
initGodotString(result)
|
||||
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
|
||||
if s.isNil:
|
||||
initGodotString(result)
|
||||
else:
|
||||
initGodotString(result, cstring(s), cint(s.len + 1))
|
||||
else:
|
||||
initGodotString(result, unsafeAddr s[0], cint(s.len + 1))
|
||||
initGodotString(result, cstring(s), cint(s.len + 1))
|
||||
|
||||
proc toGodotString*(s: cstring): GodotString {.inline.} =
|
||||
## Converts the cstring into ``GodotString``
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
import core.godotcoretypes, godotinternaltypes, gdnativeapi
|
||||
import core/godotcoretypes, godotinternaltypes, gdnativeapi
|
||||
|
||||
proc getType*(p: GodotVariant): VariantType {.inline.} =
|
||||
getGDNativeAPI().variantGetType(p)
|
||||
|
|
@ -121,34 +121,34 @@ proc asGodotString*(self: GodotVariant): GodotString {.inline.} =
|
|||
getGDNativeAPI().variantAsString(self)
|
||||
|
||||
proc asVector2*(self: GodotVariant): Vector2 {.inline.} =
|
||||
getGDNativeAPI().variantAsVector2(self)
|
||||
getGDNativeAPI().variantAsVector2(self).toVector2()
|
||||
|
||||
proc asRect2*(self: GodotVariant): Rect2 {.inline.} =
|
||||
getGDNativeAPI().variantAsRect2(self)
|
||||
getGDNativeAPI().variantAsRect2(self).toRect2()
|
||||
|
||||
proc asVector3*(self: GodotVariant): Vector3 {.inline.} =
|
||||
getGDNativeAPI().variantAsVector3(self)
|
||||
getGDNativeAPI().variantAsVector3(self).toVector3()
|
||||
|
||||
proc asTransform2D*(self: GodotVariant): Transform2D {.inline.} =
|
||||
getGDNativeAPI().variantAsTransform2D(self)
|
||||
getGDNativeAPI().variantAsTransform2D(self).toTransform2D()
|
||||
|
||||
proc asPlane*(self: GodotVariant): Plane {.inline.} =
|
||||
getGDNativeAPI().variantAsPlane(self)
|
||||
getGDNativeAPI().variantAsPlane(self).toPlane()
|
||||
|
||||
proc asQuat*(self: GodotVariant): Quat {.inline.} =
|
||||
getGDNativeAPI().variantAsQuat(self)
|
||||
getGDNativeAPI().variantAsQuat(self).toQuat()
|
||||
|
||||
proc asAABB*(self: GodotVariant): AABB {.inline.} =
|
||||
getGDNativeAPI().variantAsAABB(self)
|
||||
getGDNativeAPI().variantAsAABB(self).toAABB()
|
||||
|
||||
proc asBasis*(self: GodotVariant): Basis {.inline.} =
|
||||
getGDNativeAPI().variantAsBasis(self)
|
||||
getGDNativeAPI().variantAsBasis(self).toBasis()
|
||||
|
||||
proc asTransform*(self: GodotVariant): Transform {.inline.} =
|
||||
getGDNativeAPI().variantAsTransform(self)
|
||||
getGDNativeAPI().variantAsTransform(self).toTransform()
|
||||
|
||||
proc asColor*(self: GodotVariant): Color {.inline.} =
|
||||
getGDNativeAPI().variantAsColor(self)
|
||||
getGDNativeAPI().variantAsColor(self).toColor()
|
||||
|
||||
proc asNodePath*(self: GodotVariant): GodotNodePath {.inline.} =
|
||||
getGDNativeAPI().variantAsNodePath(self)
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
import macros, tables, typetraits
|
||||
import godotinternal, internal.godotvariants
|
||||
import godotnim, core.variants
|
||||
import macros, tables, typetraits, strutils, sets, sequtils, options, algorithm
|
||||
import godotinternal, internal/godotvariants
|
||||
import godotnim, core/variants
|
||||
|
||||
type
|
||||
VarDecl = ref object
|
||||
|
|
@ -10,8 +10,8 @@ type
|
|||
typ: NimNode
|
||||
defaultValue: NimNode
|
||||
isNoGodot: bool
|
||||
hint: string
|
||||
hintStr: string
|
||||
hint: Option[string]
|
||||
hintStr: Option[string]
|
||||
usage: NimNode
|
||||
isExported: bool
|
||||
|
||||
|
|
@ -32,6 +32,8 @@ type
|
|||
|
||||
ParseError = object of Exception
|
||||
|
||||
include "internal/backwardcompat.inc.nim"
|
||||
|
||||
proc godotToNim[T](val: Variant): (T, ConversionResult) =
|
||||
mixin fromVariant
|
||||
result[1] = fromVariant(result[0], val)
|
||||
|
|
@ -51,15 +53,15 @@ template parseError(node: NimNode, msg: string) =
|
|||
proc extractNames(definition: NimNode):
|
||||
tuple[name, parentName: string] =
|
||||
if definition.kind == nnkIdent:
|
||||
result.name = $(definition.ident)
|
||||
result.name = definition.strVal
|
||||
else:
|
||||
if not (definition.kind == nnkInfix and
|
||||
definition[0].ident == toNimIdent("of")):
|
||||
definition[0].strVal == "of"):
|
||||
parseError(definition, "invalid type definition")
|
||||
result.name = $(definition[1].ident)
|
||||
result.name = definition[1].strVal
|
||||
case definition[2].kind:
|
||||
of nnkIdent:
|
||||
result.parentName = $definition[2].ident
|
||||
result.parentName = definition[2].strVal
|
||||
else:
|
||||
parseError(definition[2], "parent type expected")
|
||||
|
||||
|
|
@ -72,13 +74,13 @@ proc newCStringLit(s: string): NimNode {.compileTime.} =
|
|||
newNimNode(nnkCallStrLit).add(ident("cstring"), newRStrLit(s))
|
||||
|
||||
iterator pragmas(node: NimNode):
|
||||
tuple[key: NimIdent, value: NimNode, index: int] =
|
||||
tuple[key: string, value: NimNode, index: int] =
|
||||
assert node.kind in {nnkPragma, nnkEmpty}
|
||||
for index in countdown(node.len - 1, 0):
|
||||
if node[index].kind == nnkExprColonExpr:
|
||||
yield (node[index][0].ident, node[index][1], index)
|
||||
yield (node[index][0].strVal, node[index][1], index)
|
||||
elif node[index].kind == nnkIdent:
|
||||
yield (node[index].ident, nil, index)
|
||||
yield (node[index].strVal, nil, index)
|
||||
|
||||
proc removePragmaNode(statement: NimNode,
|
||||
pname: string): NimNode {.compileTime.} =
|
||||
|
|
@ -91,9 +93,8 @@ proc removePragmaNode(statement: NimNode,
|
|||
result = nil
|
||||
var pragmas = if RoutineNodes.contains(statement.kind): statement.pragma()
|
||||
else: statement[1]
|
||||
let pnameIdent = toNimIdent(pname)
|
||||
for ident, val, i in pragmas(pragmas):
|
||||
if ident == pnameIdent:
|
||||
if ident.eqIdent(pname):
|
||||
pragmas.del(i)
|
||||
return val
|
||||
|
||||
|
|
@ -104,19 +105,18 @@ proc removePragma(statement: NimNode, pname: string): bool =
|
|||
return false
|
||||
var pragmas = if RoutineNodes.contains(statement.kind): statement.pragma()
|
||||
else: statement[1]
|
||||
let pnameIdent = toNimIdent(pname)
|
||||
for ident, val, i in pragmas(pragmas):
|
||||
if ident == pnameIdent:
|
||||
if ident.eqIdent(pname):
|
||||
pragmas.del(i)
|
||||
return true
|
||||
|
||||
proc removeStrPragma(statement: NimNode,
|
||||
pname: string): string {.compileTime.} =
|
||||
pname: string): Option[string] {.compileTime.} =
|
||||
## Removes the pragma from the node and returns value of the pragma
|
||||
## Works for routine nodes or nnkPragmaExpr
|
||||
let node = removePragmaNode(statement, pname)
|
||||
result = if node.isNil: nil
|
||||
else: $node
|
||||
result = if node.isNil: none(string)
|
||||
else: some($node)
|
||||
|
||||
proc isExported(node: NimNode): bool {.compileTime.} =
|
||||
if node.kind == nnkPragmaExpr:
|
||||
|
|
@ -172,10 +172,15 @@ proc parseMethod(meth: NimNode): MethodDecl =
|
|||
|
||||
proc parseVarSection(decl: NimNode): seq[VarDecl] =
|
||||
assert(decl.kind == nnkVarSection)
|
||||
result = identDefsToVarDecls(decl[0])
|
||||
for i in 0..<decl.len:
|
||||
if i == 0:
|
||||
result = identDefsToVarDecls(decl[i])
|
||||
else:
|
||||
result.add(identDefsToVarDecls(decl[i]))
|
||||
|
||||
proc parseType(definition, callSite: NimNode): ObjectDecl =
|
||||
let body = callSite[^1]
|
||||
proc parseType(ast: NimNode): ObjectDecl =
|
||||
let definition = ast[0]
|
||||
let body = ast[^1]
|
||||
result = ObjectDecl(
|
||||
fields: newSeq[VarDecl](),
|
||||
methods: newSeq[MethodDecl]()
|
||||
|
|
@ -183,17 +188,17 @@ proc parseType(definition, callSite: NimNode): ObjectDecl =
|
|||
(result.name, result.parentName) = extractNames(definition)
|
||||
|
||||
var isTool = false
|
||||
for i in 2..(callSite.len - 2):
|
||||
let option = callSite[i]
|
||||
for i in 1..(ast.len - 2):
|
||||
let option = ast[i]
|
||||
if option.kind != nnkIdent:
|
||||
parseError(option, "type specifier expected")
|
||||
if option.ident == toNimIdent("tool"):
|
||||
if option.strVal == "tool":
|
||||
isTool = true
|
||||
else:
|
||||
parseError(option, "valid type specifier expected")
|
||||
result.isTool = isTool
|
||||
|
||||
if result.parentName.isNil: result.parentName = "Object"
|
||||
if result.parentName.len == 0: result.parentName = "Object"
|
||||
for statement in body:
|
||||
case statement.kind:
|
||||
of nnkVarSection:
|
||||
|
|
@ -210,7 +215,7 @@ proc parseType(definition, callSite: NimNode): ObjectDecl =
|
|||
macro invokeVarArgs(procIdent, objIdent;
|
||||
minArgs, maxArgs: static[int], numArgsIdent,
|
||||
argSeqIdent; argTypes: seq[NimNode],
|
||||
hasReturnValue, isStaticCall: static[bool]): typed =
|
||||
hasReturnValue, isStaticCall: static[bool]): untyped =
|
||||
## Produces statement in form:
|
||||
##
|
||||
## .. code-block:: nim
|
||||
|
|
@ -267,8 +272,12 @@ macro invokeVarArgs(procIdent, objIdent;
|
|||
invocation = newNimNode(nnkCall).add(ident("procCall"), invocation)
|
||||
|
||||
if hasReturnValue:
|
||||
let resultVariant = genSym(nskLet, "ret")
|
||||
branchBody.add(
|
||||
newNimNode(nnkLetSection).add(
|
||||
newIdentDefs(resultVariant, ident("Variant"), newCall("toVariant", invocation))))
|
||||
let theCall = newNimNode(nnkBracketExpr).add(newNimNode(nnkDotExpr).add(
|
||||
newCall("toVariant", invocation), ident("godotVariant")))
|
||||
resultVariant, ident("godotVariant")))
|
||||
branchBody.add(getAst(initGodotVariantCall(ident("result"), theCall)))
|
||||
else:
|
||||
branchBody.add(invocation)
|
||||
|
|
@ -283,7 +292,7 @@ macro invokeVarArgs(procIdent, objIdent;
|
|||
" arguments, but got " & $numArgs)
|
||||
|
||||
result.add(newNimNode(nnkElse).add(getAst(
|
||||
printInvokeErr($procIdent.ident, minArgs, maxArgs, numArgsIdent))))
|
||||
printInvokeErr(procIdent.strVal, minArgs, maxArgs, numArgsIdent))))
|
||||
|
||||
proc typeError(nimType: string, value: string, godotType: VariantType,
|
||||
className: cstring, propertyName: cstring): string =
|
||||
|
|
@ -391,10 +400,9 @@ template registerGodotField(classNameLit, classNameIdent, propNameLit,
|
|||
getFunc: getFuncIdent
|
||||
)
|
||||
mixin godotTypeInfo
|
||||
static:
|
||||
var typeInfo: GodotTypeInfo
|
||||
when compiles(godotTypeInfo(propTypeIdent)):
|
||||
typeInfo = godotTypeInfo(propTypeIdent)
|
||||
const typeInfo = when compiles(godotTypeInfo(propTypeIdent)):
|
||||
godotTypeInfo(propTypeIdent)
|
||||
else: GodotTypeInfo()
|
||||
const hintStr = when hintStrLit != "NIM":
|
||||
hintStrLit
|
||||
else:
|
||||
|
|
@ -420,9 +428,6 @@ template registerGodotField(classNameLit, classNameIdent, propNameLit,
|
|||
unsafeAddr attr, setFunc, getFunc)
|
||||
hintStrGodot.deinit()
|
||||
|
||||
static:
|
||||
import strutils, sets, sequtils
|
||||
|
||||
proc toGodotStyle(s: string): string {.compileTime.} =
|
||||
result = newStringOfCap(s.len + 10)
|
||||
for c in s:
|
||||
|
|
@ -443,7 +448,7 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
|
|||
let objTy = newNimNode(nnkObjectTy)
|
||||
typeDef.add(newNimNode(nnkRefTy).add(objTy))
|
||||
objTy.add(newEmptyNode())
|
||||
if obj.parentName.isNil:
|
||||
if obj.parentName.len == 0:
|
||||
objTy.add(newEmptyNode())
|
||||
else:
|
||||
objTy.add(newNimNode(nnkOfInherit).add(ident(obj.parentName)))
|
||||
|
|
@ -453,7 +458,8 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
|
|||
let initBody = newStmtList()
|
||||
for decl in obj.fields:
|
||||
if not decl.defaultValue.isNil and decl.defaultValue.kind != nnkEmpty:
|
||||
initBody.add(newNimNode(nnkAsgn).add(decl.name, decl.defaultValue))
|
||||
initBody.add(newNimNode(nnkAsgn).add(newDotExpr(ident("self"), decl.name),
|
||||
decl.defaultValue))
|
||||
let name = if not decl.isExported: decl.name
|
||||
else: postfix(decl.name, "*")
|
||||
recList.add(newIdentDefs(name, decl.typ))
|
||||
|
|
@ -479,10 +485,11 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
|
|||
else:
|
||||
initMethod.body.insert(0, initBody)
|
||||
|
||||
# {.this: self.} for convenience
|
||||
result.add(newNimNode(nnkPragma).add(newNimNode(nnkExprColonExpr).add(
|
||||
ident("this"), ident("self")
|
||||
)))
|
||||
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
|
||||
# {.this: self.} for convenience
|
||||
result.add(newNimNode(nnkPragma).add(newNimNode(nnkExprColonExpr).add(
|
||||
ident("this"), ident("self")
|
||||
)))
|
||||
|
||||
# Nim proc defintions
|
||||
var decls = newSeqOfCap[NimNode](obj.methods.len)
|
||||
|
|
@ -502,23 +509,25 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
|
|||
result.add(meth.nimNode)
|
||||
|
||||
# Register Godot object
|
||||
let parentName = if obj.parentName.isNil: newStrLitNode("Object")
|
||||
let parentName = if obj.parentName.len == 0: newStrLitNode("Object")
|
||||
else: newStrLitNode(obj.parentName)
|
||||
let classNameLit = newCStringLit(obj.name)
|
||||
let classNameLit = newStrLitNode(obj.name)
|
||||
let classNameIdent = ident(obj.name)
|
||||
let isRef: bool = if obj.parentName.isNil: false
|
||||
let isRef: bool = if obj.parentName.len == 0: false
|
||||
else: obj.parentName in refClasses
|
||||
# Wrapping bools with a newLit is required as a temporary workaround for
|
||||
# https://github.com/nim-lang/Nim/issues/7375
|
||||
result.add(getAst(
|
||||
registerGodotClass(classNameIdent, classNameLit, isRef, parentName,
|
||||
genSym(nskProc, "createFunc"), obj.isTool)))
|
||||
registerGodotClass(classNameIdent, classNameLit, newLit(isRef), parentName,
|
||||
genSym(nskProc, "createFunc"), newLit(obj.isTool))))
|
||||
|
||||
# Register fields (properties)
|
||||
for field in obj.fields:
|
||||
if field.isNoGodot: continue
|
||||
let hintStr = if field.hintStr.isNil: "NIM"
|
||||
else: field.hintStr
|
||||
let hint = if field.hint.isNil: "NIM"
|
||||
else: field.hint
|
||||
let hintStr = if field.hintStr.isNone: "NIM"
|
||||
else: field.hintStr.get
|
||||
let hint = if field.hint.isNone: "NIM"
|
||||
else: field.hint.get
|
||||
let usage =
|
||||
if field.usage.isNil:
|
||||
newLit(ord(GodotPropertyUsage.Default) or
|
||||
|
|
@ -541,17 +550,23 @@ proc genType(obj: ObjectDecl): NimNode {.compileTime.} =
|
|||
template registerGodotMethod(classNameLit, classNameIdent, methodNameIdent,
|
||||
methodNameLit, minArgs, maxArgs,
|
||||
argTypes, methFuncIdent, hasReturnValue) =
|
||||
{.emit: """/*TYPESECTION*/
|
||||
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
|
||||
{.emit: """/*TYPESECTION*/
|
||||
N_NOINLINE(void, setStackBottom)(void* thestackbottom);
|
||||
""".}
|
||||
|
||||
proc methFuncIdent(obj: ptr GodotObject, methodData: pointer,
|
||||
userData: pointer, numArgs: cint,
|
||||
args: var array[MAX_ARG_COUNT, ptr GodotVariant]):
|
||||
GodotVariant {.noconv.} =
|
||||
var stackBottom {.volatile.}: pointer
|
||||
{.emit: """
|
||||
setStackBottom((void*)(&`stackBottom`));
|
||||
""".}
|
||||
stackBottom = addr(stackBottom)
|
||||
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
|
||||
{.emit: """
|
||||
setStackBottom((void*)(&`stackBottom`));
|
||||
""".}
|
||||
else:
|
||||
nimGC_setStackBottom(stackBottom)
|
||||
let self = cast[classNameIdent](userData)
|
||||
const isStaticCall = methodNameLit == cstring"_ready" or
|
||||
methodNameLit == cstring"_process" or
|
||||
|
|
@ -594,8 +609,8 @@ N_NOINLINE(void, setStackBottom)(void* thestackbottom);
|
|||
else: toGodotStyle(meth.name)
|
||||
let hasReturnValueBool = not (meth.returnType.isNil or
|
||||
meth.returnType.kind == nnkEmpty or
|
||||
(meth.returnType.kind == nnkIdent and
|
||||
meth.returnType.ident == toNimIdent("void")))
|
||||
(meth.returnType.kind == nnkIdent and
|
||||
meth.returnType.strVal == "void"))
|
||||
let hasReturnValue = if hasReturnValueBool: ident("true")
|
||||
else: ident("false")
|
||||
result.add(getAst(
|
||||
|
|
@ -621,11 +636,7 @@ N_NOINLINE(void, setStackBottom)(void* thestackbottom);
|
|||
GodotMethodAttributes(), refDec)
|
||||
result.add(getAst(registerRefIncDec(classNameLit)))
|
||||
|
||||
{.push warning[Deprecated]: off.}
|
||||
# immediate macros are deprecated, but `untyped` doesn't make it immediate,
|
||||
# as the warning and the documentation claim.
|
||||
|
||||
macro gdobj*(definition: untyped, body: typed): typed {.immediate.} =
|
||||
macro gdobj*(ast: varargs[untyped]): untyped =
|
||||
## Generates Godot type. Self-documenting example:
|
||||
##
|
||||
## .. code-block:: nim
|
||||
|
|
@ -633,7 +644,7 @@ macro gdobj*(definition: untyped, body: typed): typed {.immediate.} =
|
|||
##
|
||||
## gdobj MyObj of Node:
|
||||
## var myField: int
|
||||
## ## Not exported to Godot (i.e. editor will not see this field).
|
||||
## ## Not exported to Godot (i.e. editor and scripts will not see this field).
|
||||
##
|
||||
## var myString* {.gdExport, hint: Length, hintStr: "20".}: string
|
||||
## ## Exported to Godot as ``my_string``.
|
||||
|
|
@ -646,12 +657,12 @@ macro gdobj*(definition: untyped, body: typed): typed {.immediate.} =
|
|||
## ## Exported methods are exported to Godot by default,
|
||||
## ## and their Godot names are prefixed with ``_``
|
||||
## ## (in this case ``_ready``)
|
||||
## print("I am ready! myString is: " & myString)
|
||||
## print("I am ready! myString is: " & self.myString)
|
||||
##
|
||||
## proc myProc*() {.gdExport.} =
|
||||
## ## Exported to Godot as ``my_proc``
|
||||
## print("myProc is called! Incrementing myField.")
|
||||
## inc myField
|
||||
## inc self.myField
|
||||
##
|
||||
## If parent type is omitted, the type is inherited from ``Object``.
|
||||
##
|
||||
|
|
@ -669,7 +680,5 @@ macro gdobj*(definition: untyped, body: typed): typed {.immediate.} =
|
|||
## `gdnew <godotnim.html#gdnew>`_ or by using
|
||||
## `load <godotapi/resource_loader.html#load,string,string,bool>`_ or any other way
|
||||
## that you can find in `Godot API <index.html#modules-godot-api>`_.
|
||||
let typeDef = parseType(definition, callsite())
|
||||
let typeDef = parseType(ast)
|
||||
result = genType(typeDef)
|
||||
|
||||
{.push warning[Deprecated]: on.}
|
||||
|
|
|
|||
|
|
@ -1,14 +1,14 @@
|
|||
# Copyright 2017 Xored Software, Inc.
|
||||
# Copyright 2018 Xored Software, Inc.
|
||||
|
||||
import tables, typetraits, macros
|
||||
import tables, typetraits, macros, unicode, strutils, sets, options
|
||||
import gdnativeapi
|
||||
import core.godotcoretypes
|
||||
import core.vector2, core.rect2,
|
||||
core.vector3, core.transform2d,
|
||||
core.planes, core.quats, core.aabb,
|
||||
core.basis, core.transforms, core.colors,
|
||||
core.nodepaths, core.rids, core.dictionaries,
|
||||
core.arrays, core.poolarrays, core.variants
|
||||
import core/godotcoretypes, core/godotbase
|
||||
import core/vector2, core/rect2,
|
||||
core/vector3, core/transform2d,
|
||||
core/planes, core/quats, core/aabb,
|
||||
core/basis, core/transforms, core/colors,
|
||||
core/nodepaths, core/rids, core/dictionaries,
|
||||
core/arrays, core/poolarrays, core/variants
|
||||
import godotinternal
|
||||
|
||||
## This module defines ``NimGodotObject`` and ``toVariant``/``fromVariant``
|
||||
|
|
@ -31,7 +31,7 @@ type
|
|||
## The base type all Godot types inherit from.
|
||||
## Manages lifecycle of the wrapped ``GodotObject``.
|
||||
godotObject: ptr GodotObject
|
||||
linkedObject: NimGodotObject
|
||||
linkedObjectPtr: pointer
|
||||
## Wrapper around native object that is the container of the Nim "script"
|
||||
## This is needed for `of` checks and `as` conversions to work as
|
||||
## expected. For example, Nim type may inherit from ``Spatial``, but the
|
||||
|
|
@ -39,6 +39,8 @@ type
|
|||
## ``Particles`` is valid, but Nim type system is not aware of that.
|
||||
## This works in both directions - for linked native object this
|
||||
## reference points to Nim object.
|
||||
## This is stored as a raw pointer to avoid reference cycles and therefore
|
||||
## improve GC performance.
|
||||
isRef*: bool
|
||||
isFinalized: bool
|
||||
isNative: bool
|
||||
|
|
@ -89,40 +91,71 @@ type
|
|||
## values.
|
||||
## See documentation of ``GodotPropertyHint`` for description of formats.
|
||||
|
||||
FNV1Hash = uint32
|
||||
|
||||
include "internal/backwardcompat.inc.nim"
|
||||
|
||||
proc isFinalized*(obj: NimGodotObject): bool {.inline.} =
|
||||
obj.isFinalized
|
||||
|
||||
template printWarning*(warning: typed) =
|
||||
## Prints ``warning`` to Godot log, adding filename and line information.
|
||||
let (filename, line) = instantiationInfo()
|
||||
godotPrintWarning(cstring($warning), cstring"", cstring(filename), line.cint)
|
||||
|
||||
template printError*(error: typed) =
|
||||
## Prints ``error`` to Godot log, adding filename and line information.
|
||||
let (filename, line) = instantiationInfo()
|
||||
godotPrintError(cstring($error), cstring"", cstring(filename), line.cint)
|
||||
|
||||
proc print*(parts: varargs[string, `$`]) =
|
||||
## Prints concatenated ``parts`` to Godot log.
|
||||
var combined = ""
|
||||
for v in parts:
|
||||
combined.add(v)
|
||||
var s = combined.toGodotString()
|
||||
godotPrint(s)
|
||||
s.deinit()
|
||||
|
||||
var classRegistry {.threadvar.}: TableRef[cstring, ObjectInfo]
|
||||
var classRegistryStatic* {.compileTime.}: TableRef[cstring, ObjectInfo]
|
||||
var classRegistry {.threadvar.}: TableRef[FNV1Hash, ObjectInfo]
|
||||
var classRegistryStatic* {.compileTime.}: TableRef[FNV1Hash, ObjectInfo]
|
||||
## Compile-time variable used for implementation of several procedures
|
||||
## and macros
|
||||
static:
|
||||
classRegistryStatic = newTable[cstring, ObjectInfo]()
|
||||
classRegistryStatic = newTable[FNV1Hash, ObjectInfo]()
|
||||
|
||||
static:
|
||||
import sets, strutils
|
||||
var nativeClasses {.compileTime.} = newSeq[string]()
|
||||
var refClasses* {.compileTime.} = newSeq[string]()
|
||||
|
||||
template initFNV1Hash(hash: var FNV1Hash) =
|
||||
hash = 0x811c9dc5'u32
|
||||
|
||||
template appendFNV1Hash(hash: var FNV1Hash, val: uint8) =
|
||||
block:
|
||||
let u64hash = hash.uint64
|
||||
hash = ((
|
||||
u64hash +
|
||||
(u64hash shl 1'u64) +
|
||||
(u64hash shl 4'u64) +
|
||||
(u64hash shl 7'u64) +
|
||||
(u64hash shl 8'u64) +
|
||||
(u64hash shl 24'u64)) and 0xFFFFFFFF'u32).uint32 xor val
|
||||
|
||||
{.push stackTrace:off.}
|
||||
proc lsb(c: ptr cwchar_t): char {.noinit, inline.} =
|
||||
{.emit: [result, " = (char)(", c[]," & 0xFF);"]}
|
||||
{.pop.}
|
||||
|
||||
proc fnv1Hash(godotClassName: GodotString): FNV1Hash =
|
||||
var charsCount = godotClassName.len
|
||||
let charsPtr = godotClassName.dataPtr
|
||||
if charsCount > 2 and
|
||||
charsPtr.offset(charsCount - 2).lsb == 'S' and
|
||||
charsPtr.offset(charsCount - 1).lsb == 'W':
|
||||
charsCount -= 2
|
||||
|
||||
initFNV1Hash(result)
|
||||
for i in 0..<charsCount:
|
||||
let c = charsPtr.offset(i).lsb
|
||||
appendFNV1Hash(result, c.uint8)
|
||||
|
||||
proc fnv1Hash(godotClassName: string): FNV1Hash {.compileTime.} =
|
||||
var charsCount = godotClassName.len
|
||||
if godotClassName.endsWith("SW"):
|
||||
charsCount -= 2
|
||||
|
||||
initFNV1Hash(result)
|
||||
var i = 0
|
||||
for rune in runes(godotClassName):
|
||||
if i >= charsCount:
|
||||
break
|
||||
let firstByte = uint8(rune.uint64 and 0xFF'u64)
|
||||
appendFNV1Hash(result, firstByte)
|
||||
# We don't really need to calculate hash of other bytes,
|
||||
# since we only use hashes of ASCII strings
|
||||
inc i
|
||||
|
||||
proc getClassName*(o: NimGodotObject): string =
|
||||
o.godotObject.getClassName()
|
||||
|
||||
|
|
@ -154,12 +187,15 @@ proc deinit*(obj: NimGodotObject) =
|
|||
obj.godotObject.deinit()
|
||||
obj.godotObject = nil
|
||||
|
||||
proc linkedObject(obj: NimGodotObject): NimGodotObject {.inline.} =
|
||||
cast[NimGodotObject](obj.linkedObjectPtr)
|
||||
|
||||
proc nimGodotObjectFinalizer*[T: NimGodotObject](obj: T) =
|
||||
if obj.godotObject.isNil or obj.isNative: return
|
||||
# important to set it before so that ``unreference`` is aware
|
||||
obj.isFinalized = true
|
||||
if obj.isRef and obj.godotObject.unreference() or
|
||||
not obj.linkedObject.isNil:
|
||||
if (obj.isRef or not obj.linkedObject.isNil and obj.linkedObject.isRef) and
|
||||
obj.godotObject.unreference():
|
||||
obj.deinit()
|
||||
|
||||
macro baseNativeType(T: typedesc): cstring =
|
||||
|
|
@ -173,7 +209,7 @@ macro baseNativeType(T: typedesc): cstring =
|
|||
if typeName == "NimGodotObject":
|
||||
break
|
||||
t = getType(t[1][1])
|
||||
if baseT.isNil:
|
||||
if baseT.len == 0:
|
||||
result = newNilLit()
|
||||
else:
|
||||
let rStr = newNimNode(nnkRStrLit)
|
||||
|
|
@ -198,12 +234,12 @@ macro isResource(T: typedesc): bool =
|
|||
result = if inherits(getType(T), "Resource"): ident("true")
|
||||
else: ident("false")
|
||||
|
||||
template registerClass*(T: typedesc; godotClassName: cstring,
|
||||
template registerClass*(T: typedesc; godotClassName: string or cstring,
|
||||
native: bool) =
|
||||
## Registers the specified Godot type.
|
||||
## Used by ``gdobj`` macro and `godotapigen <godotapigen.html>`_.
|
||||
if classRegistry.isNil:
|
||||
classRegistry = newTable[cstring, ObjectInfo]()
|
||||
classRegistry = newTable[FNV1Hash, ObjectInfo]()
|
||||
let constructor = proc(): NimGodotObject =
|
||||
var t: T
|
||||
new(t, nimGodotObjectFinalizer[T])
|
||||
|
|
@ -217,14 +253,22 @@ template registerClass*(T: typedesc; godotClassName: cstring,
|
|||
isNative: native,
|
||||
isRef: isRef
|
||||
)
|
||||
classRegistry[godotClassName] = objInfo
|
||||
classRegistry[fnv1Hash($godotClassName)] = objInfo
|
||||
static:
|
||||
let objInfoStatic = ObjectInfo(
|
||||
baseNativeClass: base,
|
||||
isNative: native,
|
||||
isRef: isRef,
|
||||
)
|
||||
classRegistryStatic[godotClassName] = objInfoStatic
|
||||
let nameHash = fnv1Hash($godotClassName)
|
||||
if not classRegistryStatic.contains(nameHash):
|
||||
classRegistryStatic[nameHash] = objInfoStatic
|
||||
elif not endsWith($godotClassName, "SW"):
|
||||
# For simplicity we assume that all class names must have
|
||||
# different hashes
|
||||
# If this exception is ever raised, I guess, we should
|
||||
# implement a proper collision resolving
|
||||
raise newException(Exception, "Hash collision " & $godotClassName)
|
||||
when isRef:
|
||||
static:
|
||||
refClasses.add(T.name)
|
||||
|
|
@ -233,10 +277,10 @@ template registerClass*(T: typedesc; godotClassName: cstring,
|
|||
nativeClasses.add(T.name)
|
||||
|
||||
proc newNimGodotObject[T: NimGodotObject](
|
||||
godotObject: ptr GodotObject, godotClassName: cstring, noRef: bool): T =
|
||||
godotObject: ptr GodotObject, godotClassName: GodotString, noRef: bool): T =
|
||||
assert(not classRegistry.isNil)
|
||||
assert(not godotObject.isNil)
|
||||
let objInfo = classRegistry.getOrDefault(godotClassName)
|
||||
let objInfo = classRegistry.getOrDefault(fnv1Hash(godotClassName))
|
||||
if objInfo.constructor.isNil:
|
||||
printError("Nim constructor not found for class " & $godotClassName)
|
||||
else:
|
||||
|
|
@ -259,9 +303,11 @@ proc asNimGodotObject*[T: NimGodotObject](
|
|||
# Could be data from other bindings
|
||||
result = nil
|
||||
if result.isNil:
|
||||
var classNameStr = godotObject.getClassNameRaw()
|
||||
result = newNimGodotObject[T](
|
||||
godotObject, cstring(godotObject.getClassName()),
|
||||
godotObject, classNameStr,
|
||||
forceNativeObject or noRef)
|
||||
deinit(classNameStr)
|
||||
|
||||
proc newVariant*(obj: NimGodotObject): Variant {.inline.} =
|
||||
newVariant(obj.godotObject)
|
||||
|
|
@ -286,45 +332,35 @@ proc `as`*[T: NimGodotObject](obj: NimGodotObject, t: typedesc[T]): T =
|
|||
## This can be used either in dot notation (``node.as(Button)``) or
|
||||
## infix notation (``node as Button``).
|
||||
if obj.isNil: return nil
|
||||
if obj of T:
|
||||
if system.`of`(obj, T):
|
||||
result = T(obj)
|
||||
elif not obj.linkedObject.isNil and obj.linkedObject of T:
|
||||
elif not obj.linkedObject.isNil and system.`of`(obj.linkedObject, T):
|
||||
result = T(obj.linkedObject)
|
||||
else:
|
||||
when not defined(release):
|
||||
printError("Failed to cast object to " &
|
||||
T.name & "\n" & getStackTrace())
|
||||
result = nil
|
||||
|
||||
proc `of`*[T: NimGodotObject](obj: NimGodotObject,
|
||||
t: typedesc[T]): bool {.inline.} =
|
||||
proc `of`*[T1, T2: NimGodotObject](obj: T1, t: typedesc[T2]): bool {.inline.} =
|
||||
## Godot-specific inheritance check.
|
||||
not obj.isNil and (system.`of`(obj, T) or system.`of`(obj.linkedObject, T))
|
||||
not obj.isNil and (system.`of`(obj, T2) or system.`of`(obj.linkedObject, T2))
|
||||
|
||||
proc newRStrLit(s: string): NimNode {.compileTime.} =
|
||||
result = newNimNode(nnkRStrLit)
|
||||
result.strVal = s
|
||||
|
||||
static:
|
||||
import strutils
|
||||
|
||||
macro toGodotName(T: typedesc): string =
|
||||
var godotName: string
|
||||
macro toGodotName(T: typedesc): untyped =
|
||||
if T is GodotString or T is string:
|
||||
godotName = "String"
|
||||
newStrLitNode"String"
|
||||
elif T is SomeFloat:
|
||||
godotName = "float"
|
||||
newStrLitNode"float"
|
||||
elif T is SomeUnsignedInt or T is SomeSignedInt:
|
||||
godotName = "int"
|
||||
if godotName.isNil:
|
||||
let nameStr: string = (($T.getType()[1][1].symbol).split(':')[0])
|
||||
godotName = case nameStr:
|
||||
of "File", "Directory", "Thread", "Mutex", "Semaphore":
|
||||
"_" & nameStr
|
||||
else:
|
||||
nameStr
|
||||
|
||||
result = newLit(godotName)
|
||||
newStrLitNode"int"
|
||||
else:
|
||||
let nameStr = ((T.getType()[1][1].strVal).split(':')[0])
|
||||
case nameStr:
|
||||
of "File", "Directory", "Thread", "Mutex", "Semaphore":
|
||||
newStrLitNode("_" & nameStr)
|
||||
else:
|
||||
newStrLitNode(nameStr)
|
||||
|
||||
macro asCString(s: static[string]): cstring =
|
||||
result = newNimNode(nnkCallStrLit).add(
|
||||
|
|
@ -383,17 +419,18 @@ proc newOwnObj[T: NimGodotObject](name: cstring): T =
|
|||
|
||||
proc gdnew*[T: NimGodotObject](): T =
|
||||
## Instantiates new object of type ``T``.
|
||||
const godotName = asCString(toGodotName(T))
|
||||
const objInfo = classRegistryStatic[godotName]
|
||||
const godotName = toGodotName(T)
|
||||
const cGodotName = asCString(godotName)
|
||||
const objInfo = classRegistryStatic[fnv1Hash(godotName)]
|
||||
when objInfo.isNative:
|
||||
let godotObject = getClassConstructor(godotName)()
|
||||
let godotObject = getClassConstructor(cGodotName)()
|
||||
new(result, nimGodotObjectFinalizer[T])
|
||||
result.godotObject = godotObject
|
||||
when objInfo.isRef:
|
||||
godotObject.initRef()
|
||||
result.isRef = true
|
||||
else:
|
||||
result = newOwnObj[T](godotName)
|
||||
result = newOwnObj[T](cGodotName)
|
||||
|
||||
proc newCallError*(err: VariantCallError): ref CallError =
|
||||
## Instantiates ``CallError`` from Godot ``err``.
|
||||
|
|
@ -433,14 +470,17 @@ proc setGodotObject*(nimObj: NimGodotObject, obj: ptr GodotObject) {.inline.} =
|
|||
proc setNativeObject*(nimObj: NimGodotObject,
|
||||
nativeObj: NimGodotObject) {.inline.} =
|
||||
## Used from Godot constructor produced by ``gdobj`` macro. Do not call.
|
||||
nimObj.linkedObject = nativeObj
|
||||
nativeObj.linkedObject = nimObj
|
||||
GC_ref(nativeObj)
|
||||
nimObj.linkedObjectPtr = cast[pointer](nativeObj)
|
||||
nativeObj.linkedObjectPtr = cast[pointer](nimObj)
|
||||
nativeObj.isNative = true
|
||||
|
||||
proc removeGodotObject*(nimObj: NimGodotObject) {.inline.} =
|
||||
## Used from Godot destructor produced by ``gdobj`` macro. Do not call.
|
||||
GC_unref(nimObj.linkedObject)
|
||||
nimObj.godotObject = nil
|
||||
nimObj.linkedObject.godotObject = nil
|
||||
nimObj.linkedObjectPtr = nil
|
||||
|
||||
proc `==`*(self, other: NimGodotObject): bool {.inline.} =
|
||||
## Compares objects by referential equality.
|
||||
|
|
@ -483,7 +523,7 @@ proc toVariant*(self: Variant): Variant {.inline.} =
|
|||
if self.isNil:
|
||||
newVariant()
|
||||
else:
|
||||
self
|
||||
newVariant(self)
|
||||
|
||||
proc fromVariant*(self: var Variant,
|
||||
val: Variant): ConversionResult {.inline.} =
|
||||
|
|
@ -572,7 +612,11 @@ proc fromVariant*[T: SomeSignedInt or SomeUnsignedInt](
|
|||
else: uint64)
|
||||
intVal = when T is SomeSignedInt: val.asInt()
|
||||
else: val.asUint()
|
||||
if intVal > high(T) or intVal < low(T):
|
||||
const highT = when T is SomeSignedInt: high(T).int64
|
||||
else: high(T).uint64
|
||||
const lowT = when T is SomeSignedInt: low(T).int64
|
||||
else: low(T).uint64
|
||||
if intVal > highT or intVal < lowT:
|
||||
result = ConversionResult.RangeError
|
||||
else:
|
||||
self = T(intVal)
|
||||
|
|
@ -676,7 +720,10 @@ proc fromVariant*(s: var string, val: Variant): ConversionResult =
|
|||
if val.getType() == VariantType.String:
|
||||
s = val.asString()
|
||||
elif val.getType() == VariantType.Nil:
|
||||
s = nil
|
||||
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
|
||||
s = nil
|
||||
else:
|
||||
s = ""
|
||||
else:
|
||||
result = ConversionResult.TypeError
|
||||
|
||||
|
|
@ -750,10 +797,31 @@ proc fromVariant*[T: array](s: var T, val: Variant): ConversionResult =
|
|||
else:
|
||||
result = ConversionResult.TypeError
|
||||
|
||||
proc godotTypeInfo*(T: typedesc[Table|TableRef]): GodotTypeInfo {.inline.} =
|
||||
proc godotTypeInfo*[T](OptT: typedesc[Option[T]]): GodotTypeInfo =
|
||||
when compiles(godotTypeInfo(T)):
|
||||
result.variantType = godotTypeInfo(T)
|
||||
else:
|
||||
result.variantType = VariantType.Nil
|
||||
|
||||
proc toVariant*[T](option: Option[T]): Variant =
|
||||
if option.isSome():
|
||||
result = toVariant(option.unsafeGet())
|
||||
else:
|
||||
result = newVariant()
|
||||
|
||||
proc fromVariant*[T](option: var Option[T], val: Variant): ConversionResult =
|
||||
if val.getType() == VariantType.Nil:
|
||||
option = none(T)
|
||||
else:
|
||||
var v: T
|
||||
result = fromVariant(v, val)
|
||||
if result == ConversionResult.OK:
|
||||
option = some(result)
|
||||
|
||||
proc godotTypeInfo*(T: typedesc[Table|TableRef|OrderedTable|OrderedTableRef]): GodotTypeInfo {.inline.} =
|
||||
result.variantType = VariantType.Dictionary
|
||||
|
||||
proc toVariant*[T: Table or TableRef](t: T): Variant =
|
||||
proc toVariant*[T: Table or TableRef or OrderedTable or OrderedTableRef](t: T): Variant =
|
||||
when t is ref:
|
||||
if t.isNil:
|
||||
return newVariant()
|
||||
|
|
@ -763,7 +831,7 @@ proc toVariant*[T: Table or TableRef](t: T): Variant =
|
|||
dict[toVariant(k)] = toVariant(v)
|
||||
result = newVariant(dict)
|
||||
|
||||
proc fromVariant*[T: Table or TableRef](t: var T,
|
||||
proc fromVariant*[T: Table or TableRef or OrderedTable or OrderedTableRef](t: var T,
|
||||
val: Variant): ConversionResult =
|
||||
if val.getType() == VariantType.Nil:
|
||||
when t is ref:
|
||||
|
|
@ -773,8 +841,12 @@ proc fromVariant*[T: Table or TableRef](t: var T,
|
|||
mixin fromVariant
|
||||
when t is Table:
|
||||
t = initTable[type(t.keys()), type(t.values())]()
|
||||
else:
|
||||
elif t is TableRef:
|
||||
t = newTable[type(t.keys()), type(t.values())]()
|
||||
elif t is OrderedTable:
|
||||
t = initOrderedTable[type(t.keys()), type(t.values())]()
|
||||
else:
|
||||
t = newOrderedTable[type(t.keys()), type(t.values())]()
|
||||
for k, v in dict:
|
||||
var nimKey: type(t.keys())
|
||||
var nimVal: type(t.values())
|
||||
|
|
@ -792,10 +864,11 @@ proc fromVariant*[T: Table or TableRef](t: var T,
|
|||
else:
|
||||
result = ConversionResult.TypeError
|
||||
|
||||
{.emit: """/*TYPESECTION*/
|
||||
void NimMain(void);
|
||||
N_NOINLINE(void, setStackBottom)(void* thestackbottom);
|
||||
""".}
|
||||
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
|
||||
{.emit: """/*TYPESECTION*/
|
||||
N_LIB_EXPORT N_CDECL(void, NimMain)(void);
|
||||
N_NOINLINE(void, setStackBottom)(void* thestackbottom);
|
||||
""".}
|
||||
|
||||
var nativeLibHandle: pointer
|
||||
proc getNativeLibHandle*(): pointer =
|
||||
|
|
@ -808,10 +881,16 @@ proc godot_nativescript_init(handle: pointer) {.
|
|||
nativeLibHandle = handle
|
||||
|
||||
var stackBottom {.volatile.}: pointer
|
||||
stackBottom = addr(stackBottom)
|
||||
{.emit: """
|
||||
NimMain();
|
||||
setStackBottom((void*)(&`stackBottom`));
|
||||
""".}
|
||||
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
|
||||
{.emit: """
|
||||
setStackBottom((void*)(&`stackBottom`));
|
||||
""".}
|
||||
else:
|
||||
nimGC_setStackBottom(stackBottom)
|
||||
GC_fullCollect()
|
||||
GC_disable()
|
||||
|
||||
|
|
@ -822,7 +901,8 @@ proc godot_gdnative_init(options: ptr GDNativeInitOptions) {.
|
|||
|
||||
proc godot_gdnative_terminate(options: ptr GDNativeTerminateOptions) {.
|
||||
cdecl, exportc, dynlib.} =
|
||||
deallocHeap(runFinalizers = not options[].inEditor, allowGcAfterwards = false)
|
||||
if not options[].inEditor or not compileOption("threads"):
|
||||
deallocHeap(runFinalizers = not options[].inEditor, allowGcAfterwards = false)
|
||||
|
||||
const nimGcStepLengthUs {.intdefine.} = 2000
|
||||
|
||||
|
|
@ -842,11 +922,17 @@ proc registerFrameCallback*(cb: proc () {.closure.}) =
|
|||
else:
|
||||
idleCallbacks.add(cb)
|
||||
|
||||
{.push stackTrace: off.}
|
||||
|
||||
proc godot_nativescript_frame() {.cdecl, exportc, dynlib.} =
|
||||
var stackBottom {.volatile.}: pointer
|
||||
{.emit: """
|
||||
setStackBottom((void*)(&`stackBottom`));
|
||||
""".}
|
||||
stackBottom = addr(stackBottom)
|
||||
when (NimMajor, NimMinor, NimPatch) < (0, 19, 0):
|
||||
{.emit: """
|
||||
setStackBottom((void*)(&`stackBottom`));
|
||||
""".}
|
||||
else:
|
||||
nimGC_setStackBottom(stackBottom)
|
||||
for cb in idleCallbacks:
|
||||
cb()
|
||||
GC_step(nimGcStepLengthUs, true, 0)
|
||||
|
|
@ -859,7 +945,7 @@ proc godot_nativescript_thread_enter() {.cdecl, exportc, dynlib.} =
|
|||
when compileOption("threads"):
|
||||
setupForeignThreadGc()
|
||||
else:
|
||||
const err = cstring"A foreign thread is created, but app is compiled without --threads:on. Bad things will happen if Nim code is invoked from this thread."
|
||||
const err = cstring"A foreign thread is created, but app is compiled without --threads:on. Bad things will happen if Nim code is invoked from this thread. If you see this warning when running the editor and you don't actually use threads, ignore it."
|
||||
var s = err.toGodotString()
|
||||
godotPrint(s)
|
||||
s.deinit()
|
||||
|
|
@ -867,3 +953,5 @@ proc godot_nativescript_thread_enter() {.cdecl, exportc, dynlib.} =
|
|||
proc godot_nativescript_thread_exit() {.cdecl, exportc, dynlib.} =
|
||||
when compileOption("threads"):
|
||||
teardownForeignThreadGc()
|
||||
|
||||
{.pop.} # stackTrace: off
|
||||
|
|
|
|||
|
|
@ -1 +1,2 @@
|
|||
--path:"$projectdir/../"
|
||||
--path:"$projectdir/../"
|
||||
-d:useRealtimeGc
|
||||
Loading…
Add table
Add a link
Reference in a new issue