3617 lines
201 KiB
Nim
3617 lines
201 KiB
Nim
# Copyright 2018 Xored Software, Inc.
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import internal/godotinternaltypes, core/godotcoretypes, macros
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type
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ColorData* {.byref.} = object
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data: array[16, uint8]
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Vector3Data* {.byref.} = object
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data: array[12, uint8]
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Vector2Data* {.byref.} = object
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data: array[8, uint8]
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PlaneData* {.byref.} = object
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data: array[16, uint8]
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BasisData* {.byref.} = object
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data: array[36, uint8]
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QuatData* {.byref.} = object
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data: array[16, uint8]
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AABBData* {.byref.} = object
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data: array[24, uint8]
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Rect2Data* {.byref.} = object
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data: array[16, uint8]
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Transform2DData* {.byref.} = object
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data: array[24, uint8]
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TransformData* {.byref.} = object
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data: array[48, uint8]
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GDNativeAPIType {.size: sizeof(cuint).} = enum
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GDNativeCore,
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GDNativeExtNativeScript,
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GDNativeExtPluginScript,
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GDNativeExtNativeARVR
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GDNativeAPIHeader = object
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typ: cuint
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version: GDNativeAPIVersion
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next: pointer
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GDNativeNativeScriptAPI1 = object
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typ: cuint
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version: GDNativeAPIVersion
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next: pointer
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nativeScriptRegisterClass: proc (gdnativeHandle: pointer,
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name, base: cstring,
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createFunc: GodotInstanceCreateFunc,
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destroyFunc: GodotInstanceDestroyFunc)
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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nativeScriptRegisterToolClass: proc (gdnativeHandle: pointer,
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name, base: cstring,
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createFunc: GodotInstanceCreateFunc,
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destroyFunc: GodotInstanceDestroyFunc)
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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nativeScriptRegisterMethod: proc (gdnativeHandle: pointer,
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name, functionName: cstring,
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attr: GodotMethodAttributes,
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meth: GodotInstanceMethod)
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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nativeScriptRegisterProperty: proc (gdnativeHandle: pointer,
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name, path: cstring,
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attr: ptr GodotPropertyAttributes,
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setFunc: GodotPropertySetFunc,
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getFunc: GodotPropertyGetFunc)
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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nativeScriptRegisterSignal: proc (gdnativeHandle: pointer, name: cstring,
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signal: GodotSignal)
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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nativeScriptGetUserdata: proc (obj: ptr GodotObject): pointer
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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GDNativeCoreAPI1 = object
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typ: cuint
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version: GDNativeAPIVersion
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next: pointer
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numExtensions: cuint
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extensions: ptr array[100_000, pointer]
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# Color API
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colorNewRGBA: proc (dest: var Color, r, g, b, a: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorNewRGB: proc (dest: var Color, r, g, b: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorGetR: proc (self: Color): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorSetR: proc (self: var Color, r: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorGetG: proc (self: Color): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorSetG: proc (self: var Color, g: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorGetB: proc (self: Color): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorSetB: proc (self: var Color, b: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorGetA: proc (self: Color): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorSetA: proc (self: var Color, a: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorGetH: proc (self: Color): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorGetS: proc (self: Color): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorGetV: proc (self: Color): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorAsString: proc (self: Color): GodotString
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorToRGBA32: proc (self: Color): cint
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorAsARGB32: proc (self: Color): cint
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorGray: proc (self: Color): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorInverted: proc (self: Color): ColorData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorContrasted: proc (self: Color): ColorData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorLinearInterpolate: proc (self, other: Color, t: float32): ColorData
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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colorBlend: proc (self, other: Color): ColorData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorToHtml: proc (self: Color, withAlpha: bool): GodotString
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorOperatorEqual: proc (self, other: Color): bool
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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colorOperatorLess: proc (self, other: Color): bool
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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# Vector2 API
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vector2New: proc (dest: var Vector2, x, y: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2AsString: proc (self: Vector2): GodotString
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Normalized: proc (self: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Length: proc (self: Vector2): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Angle: proc (self: Vector2): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2LengthSquared: proc (self: Vector2): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2IsNormalized: proc (self: Vector2): bool
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2DistanceTo: proc (self, to: Vector2): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2DistanceSquaredTo: proc (self, to: Vector2): float32
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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vector2AngleTo: proc (self, to: Vector2): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2AngleToPoint: proc (self, to: Vector2): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2LinearInterpolate: proc (self, b: Vector2, t: float32): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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vector2CubicInterpolate: proc (self, b, preA, postB: Vector2,
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t: float32): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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vector2Rotated: proc (self: Vector2, phi: float32): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Tangent: proc (self: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Floor: proc (self: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Snapped: proc (self, by: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Aspect: proc (self: Vector2): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Dot: proc (self, other: Vector2): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Slide: proc (self, n: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Bounce: proc (self, n: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Reflect: proc (self, n: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Abs: proc (self: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2Clamped: proc (self: Vector2, length: float32): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2OperatorAdd: proc (self, other: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2OperatorSubtract: proc (self, other: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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vector2OperatorMultiplyVector: proc (self, other: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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vector2OperatorMultiplyScalar: proc (self: Vector2, scalar: float32): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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vector2OperatorDivideVector: proc (self, other: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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vector2OperatorDivideScalar: proc (self: Vector2, scalar: float32): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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vector2OperatorEqual: proc (self, other: Vector2): bool
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2OperatorLess: proc (self, other: Vector2): bool
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2OperatorNeg: proc (self: Vector2): Vector2Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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vector2SetX: pointer
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vector2SetY: pointer
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vector2GetX: pointer
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vector2GetY: pointer
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# Quat API
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quatNew: proc (dest: var Quat, x, y, z, w: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatNewWithAxisAngle: proc (dest: Quat, axis: Vector3,
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angle: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatGetX: proc (self: Quat): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatSetX: proc (self: var Quat, val: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatGetY: proc (self: Quat): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatSetY: proc (self: var Quat, val: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatGetZ: proc (self: Quat): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatSetZ: proc (self: var Quat, val: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatGetW: proc (self: Quat): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatSetW: proc (self: var Quat, val: float32)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatAsString: proc (self: Quat): GodotString
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatLength: proc (self: Quat): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatLengthSquared: proc (self: Quat): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatNormalized: proc (self: Quat): QuatData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatIsNormalized: proc (self: Quat): bool
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatInverse: proc (self: Quat): QuatData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatDot: proc (self, other: Quat): float32
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatXform: proc (self: Quat, v: Vector3): Vector3Data
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatSlerp: proc (self, other: Quat, t: float32): QuatData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatSlerpni: proc (self, other: Quat, t: float32): QuatData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatCubicSlerp: proc (self, other, preA, postB: Quat, t: float32): QuatData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatOperatorMultiply: proc (self: Quat, b: float32): QuatData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatOperatorAdd: proc (self, other: Quat): QuatData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatOperatorSubtract: proc (self, other: Quat): QuatData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatOperatorDivide: proc (self: Quat, divider: float32): QuatData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatOperatorEqual: proc (self, other: Quat): bool
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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quatOperatorNeg: proc (self: Quat): QuatData
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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# Basis API
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basisNewWithRows: pointer
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basisNewWithAxisAndAngle: pointer
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basisNewWithEuler: pointer
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basisAsString: pointer
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basisInverse: pointer
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basisTransposed: pointer
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basisOrthonormalized: pointer
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basisDeterminant: pointer
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basisRotated: pointer
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basisScaled: pointer
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basisGetScale: pointer
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basisGetEuler: pointer
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basisTdotx: pointer
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basisTdoty: pointer
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basisTdotz: pointer
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basisXform: pointer
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basisXformInv: pointer
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basisGetOrthogonalIndex: pointer
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basisNew: pointer
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basisNewWithEulerQuat: pointer
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basisGetElements: pointer
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basisGetAxis: pointer
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basisSetAxis: pointer
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basisGetRow: pointer
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basisSetRow: pointer
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basisOperatorEqual: pointer
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basisOperatorAdd: pointer
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basisOperatorSubstract: pointer
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basisOperatorMultiplyVector: pointer
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basisOperatorMultiplyScalar: pointer
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# Vector3 API
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vector3New: pointer
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vector3AsString: pointer
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vector3MinAxis: pointer
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vector3MaxAxis: pointer
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vector3Length: pointer
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vector3Length_squared: pointer
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vector3IsNormalized: pointer
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vector3Normalized: pointer
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vector3Inverse: pointer
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vector3Snapped: pointer
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vector3Rotated: pointer
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vector3LinearInterpolate: pointer
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vector3CubicInterpolate: pointer
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vector3Dot: pointer
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vector3Cross: pointer
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vector3Outer: pointer
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vector3ToDiagonalMatrix: pointer
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vector3Abs: pointer
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vector3Floor: pointer
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vector3Ceil: pointer
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vector3DistanceTo: pointer
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vector3DistanceSquaredTo: pointer
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vector3AngleTo: pointer
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vector3Slide: pointer
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vector3Bounce: pointer
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vector3Reflect: pointer
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vector3OperatorAdd: pointer
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vector3OperatorSubstract: pointer
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vector3OperatorMultiplyVector: pointer
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vector3OperatorMultiplyScalar: pointer
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vector3OperatorDivideVector: pointer
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vector3OperatorDivideScalar: pointer
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vector3OperatorEqual: pointer
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vector3OperatorLess: pointer
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vector3OperatorNeg: pointer
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vector3SetAxis: pointer
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vector3GetAxis: pointer
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# PoolByteArray API
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poolByteArrayNew: proc (dest: var GodotPoolByteArray)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayNewCopy: proc (dest: var GodotPoolByteArray,
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src: GodotPoolByteArray)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayNewWithArray: proc (dest: var GodotPoolByteArray,
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src: GodotArray)
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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poolByteArrayAppend: proc (self: var GodotPoolByteArray,
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val: byte)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayAppendArray: proc (self: var GodotPoolByteArray,
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arr: GodotPoolByteArray)
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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poolByteArrayInsert: proc (self: var GodotPoolByteArray,
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idx: cint, val: byte): Error
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayInvert: proc (self: var GodotPoolByteArray)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayPushBack: proc (self: var GodotPoolByteArray, val: byte)
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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poolByteArrayRemove: proc (self: var GodotPoolByteArray, idx: cint)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayResize: proc (self: var GodotPoolByteArray, size: cint)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayRead: proc (self: GodotPoolByteArray): ptr GodotPoolByteArrayReadAccess
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayWrite: proc (self: var GodotPoolByteArray): ptr GodotPoolByteArrayWriteAccess
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArraySet: proc (self: var GodotPoolByteArray, idx: cint, data: byte)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayGet: proc (self: GodotPoolByteArray, idx: cint): byte
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArraySize: proc (self: GodotPoolByteArray): cint
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolByteArrayDestroy: proc (self: GodotPoolByteArray)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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# PoolIntArray API
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poolIntArrayNew: proc (dest: var GodotPoolIntArray)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolIntArrayNewCopy: proc (dest: var GodotPoolIntArray,
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src: GodotPoolIntArray)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolIntArrayNewWithArray: proc (dest: var GodotPoolIntArray, src: GodotArray)
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{.noconv, raises: [], gcsafe, tags: [],
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locks: 0.}
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poolIntArrayAppend: proc (self: var GodotPoolIntArray, val: cint)
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{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
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poolIntArrayAppendArray: proc (self: var GodotPoolIntArray,
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arr: GodotPoolIntArray)
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{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolIntArrayInsert: proc (self: var GodotPoolIntArray, idx: cint,
|
|
val: cint): Error
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayInvert: proc (self: var GodotPoolIntArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayPushBack: proc (self: var GodotPoolIntArray, val: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayRemove: proc (self: var GodotPoolIntArray, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayResize: proc (self: var GodotPoolIntArray, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayRead: proc (self: GodotPoolIntArray): ptr GodotPoolIntArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayWrite: proc (self: var GodotPoolIntArray): ptr GodotPoolIntArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArraySet: proc (self: var GodotPoolIntArray, idx: cint, data: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayGet: proc (self: GodotPoolIntArray, idx: cint): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArraySize: proc (self: GodotPoolIntArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayDestroy: proc (self: GodotPoolIntArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# PoolRealArray API
|
|
poolRealArrayNew: proc (dest: var GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayNewCopy: proc (dest: var GodotPoolRealArray,
|
|
src: GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayNewWithArray: proc (dest: var GodotPoolRealArray,
|
|
src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolRealArrayAppend: proc (self: var GodotPoolRealArray, val: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayAppendArray: proc (self: var GodotPoolRealArray,
|
|
arr: GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolRealArrayInsert: proc (self: var GodotPoolRealArray,
|
|
idx: cint, val: float32): Error
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayInvert: proc (self: var GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayPushBack: proc (self: var GodotPoolRealArray, val: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolRealArrayRemove: proc (self: var GodotPoolRealArray, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayResize: proc (self: var GodotPoolRealArray, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayRead: proc (self: GodotPoolRealArray): ptr GodotPoolRealArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayWrite: proc (self: var GodotPoolRealArray): ptr GodotPoolRealArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArraySet: proc (self: var GodotPoolRealArray, idx: cint,
|
|
data: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayGet: proc (self: GodotPoolRealArray, idx: cint): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArraySize: proc (self: GodotPoolRealArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayDestroy: proc (self: GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# PoolStringArray API
|
|
poolStringArrayNew: proc (dest: var GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayNewCopy: proc (dest: var GodotPoolStringArray,
|
|
src: GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayNewWithArray: proc (dest: var GodotPoolStringArray,
|
|
src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayAppend: proc (self: var GodotPoolStringArray,
|
|
val: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayAppendArray: proc (self: var GodotPoolStringArray,
|
|
arr: GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayInsert: proc (self: var GodotPoolStringArray,
|
|
idx: cint, val: GodotString): Error
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayInvert: proc (self: var GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayPushBack: proc (self: var GodotPoolStringArray,
|
|
val: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayRemove: proc (self: var GodotPoolStringArray, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayResize: proc (self: var GodotPoolStringArray, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayRead: proc (self: GodotPoolStringArray): ptr GodotPoolStringArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayWrite: proc (self: var GodotPoolStringArray): ptr GodotPoolStringArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArraySet: proc (self: var GodotPoolStringArray, idx: cint,
|
|
data: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayGet: proc (self: GodotPoolStringArray, idx: cint): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArraySize: proc (self: GodotPoolStringArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayDestroy: proc (self: GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# PoolVector2 API
|
|
poolVector2ArrayNew: proc (dest: var GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayNewCopy: proc (dest: var GodotPoolVector2Array,
|
|
src: GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayNewWithArray: proc (dest: var GodotPoolVector2Array,
|
|
src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayAppend: proc (self: var GodotPoolVector2Array, val: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayAppendArray: proc (self: var GodotPoolVector2Array,
|
|
arr: GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayInsert: proc (self: var GodotPoolVector2Array, idx: cint,
|
|
val: Vector2): Error
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayInvert: proc (self: var GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayPushBack: proc (self: var GodotPoolVector2Array,
|
|
val: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayRemove: proc (self: var GodotPoolVector2Array, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayResize: proc (self: var GodotPoolVector2Array, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayRead: proc (self: GodotPoolVector2Array): ptr GodotPoolVector2ArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayWrite: proc (self: var GodotPoolVector2Array): ptr GodotPoolVector2ArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArraySet: proc (self: var GodotPoolVector2Array, idx: cint,
|
|
data: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayGet: proc (self: GodotPoolVector2Array, idx: cint): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArraySize: proc (self: GodotPoolVector2Array): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayDestroy: proc (self: GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# PoolVector3 API
|
|
poolVector3ArrayNew: proc (dest: var GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayNewCopy: proc (dest: var GodotPoolVector3Array,
|
|
src: GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector3ArrayNewWithArray: proc (dest: var GodotPoolVector3Array,
|
|
src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector3ArrayAppend: proc (self: var GodotPoolVector3Array, val: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector3ArrayAppendArray: proc (self: var GodotPoolVector3Array,
|
|
arr: GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector3ArrayInsert: proc (self: var GodotPoolVector3Array, idx: cint,
|
|
val: Vector3): Error
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector3ArrayInvert: proc (self: var GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector3ArrayPushBack: proc (self: var GodotPoolVector3Array,
|
|
val: Vector3) {.noconv, raises: [], gcsafe,
|
|
tags: [], locks: 0.}
|
|
poolVector3ArrayRemove: proc (self: var GodotPoolVector3Array,
|
|
idx: cint) {.noconv, raises: [], gcsafe,
|
|
tags: [], locks: 0.}
|
|
poolVector3ArrayResize: proc (self: var GodotPoolVector3Array,
|
|
size: cint) {.noconv, raises: [], gcsafe,
|
|
tags: [], locks: 0.}
|
|
poolVector3ArrayRead: proc (self: GodotPoolVector3Array): ptr GodotPoolVector3ArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayWrite: proc (self: var GodotPoolVector3Array): ptr GodotPoolVector3ArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArraySet: proc (self: var GodotPoolVector3Array, idx: cint,
|
|
data: Vector3) {.noconv, raises: [], gcsafe,
|
|
tags: [], locks: 0.}
|
|
poolVector3ArrayGet: proc (self: GodotPoolVector3Array, idx: cint): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArraySize: proc (self: GodotPoolVector3Array): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayDestroy: proc (self: GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# PoolColorArray API
|
|
poolColorArrayNew: proc (dest: var GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayNewCopy: proc (dest: var GodotPoolColorArray,
|
|
src: GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolColorArrayNewWithArray: proc (dest: var GodotPoolColorArray,
|
|
src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolColorArrayAppend: proc (self: var GodotPoolColorArray,
|
|
val: Color)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayAppendArray: proc (self: var GodotPoolColorArray,
|
|
arr: GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolColorArrayInsert: proc (self: var GodotPoolColorArray,
|
|
idx: cint, val: Color): Error
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayInvert: proc (self: var GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayPushBack: proc (self: var GodotPoolColorArray, val: Color)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolColorArrayRemove: proc (self: var GodotPoolColorArray, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayResize: proc (self: var GodotPoolColorArray, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayRead: proc (self: GodotPoolColorArray): ptr GodotPoolColorArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayWrite: proc (self: var GodotPoolColorArray): ptr GodotPoolColorArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArraySet: proc (self: var GodotPoolColorArray, idx: cint,
|
|
data: Color)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayGet: proc (self: GodotPoolColorArray, idx: cint): ColorData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArraySize: proc (self: GodotPoolColorArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayDestroy: proc (self: GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# Pool Array Read/Write Access API
|
|
|
|
poolByteArrayReadAccessCopy: proc (self: ptr GodotPoolByteArrayReadAccess): ptr GodotPoolByteArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayReadAccessPtr: proc (self: ptr GodotPoolByteArrayReadAccess): ptr byte
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolByteArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayReadAccessDestroy: proc (self: ptr GodotPoolByteArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolIntArrayReadAccessCopy: proc (self: ptr GodotPoolIntArrayReadAccess): ptr GodotPoolIntArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayReadAccessPtr: proc (self: ptr GodotPoolIntArrayReadAccess): ptr cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolIntArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayReadAccessDestroy: proc (self: ptr GodotPoolIntArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolRealArrayReadAccessCopy: proc (self: ptr GodotPoolRealArrayReadAccess): ptr GodotPoolRealArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayReadAccessPtr: proc (self: ptr GodotPoolRealArrayReadAccess): ptr float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolRealArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayReadAccessDestroy: proc (self: ptr GodotPoolRealArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolStringArrayReadAccessCopy: proc (self: ptr GodotPoolStringArrayReadAccess): ptr GodotPoolStringArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayReadAccessPtr: proc (self: ptr GodotPoolStringArrayReadAccess): ptr GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolStringArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayReadAccessDestroy: proc (self: ptr GodotPoolStringArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolVector2ArrayReadAccessCopy: proc (self: ptr GodotPoolVector2ArrayReadAccess): ptr GodotPoolVector2ArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayReadAccessPtr: proc (self: ptr GodotPoolVector2ArrayReadAccess): ptr Vector2
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolVector2ArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayReadAccessDestroy: proc (self: ptr GodotPoolVector2ArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolVector3ArrayReadAccessCopy: proc (self: ptr GodotPoolVector3ArrayReadAccess): ptr GodotPoolVector3ArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayReadAccessPtr: proc (self: ptr GodotPoolVector3ArrayReadAccess): ptr Vector3
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolVector3ArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayReadAccessDestroy: proc (self: ptr GodotPoolVector3ArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolColorArrayReadAccessCopy: proc (self: ptr GodotPoolColorArrayReadAccess): ptr GodotPoolColorArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayReadAccessPtr: proc (self: ptr GodotPoolColorArrayReadAccess): ptr Color
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayReadAccessOperatorAssign: proc (self, other: ptr GodotPoolColorArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayReadAccessDestroy: proc (self: ptr GodotPoolColorArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolByteArrayWriteAccessCopy: proc (self: ptr GodotPoolByteArrayWriteAccess): ptr GodotPoolByteArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayWriteAccessPtr: proc (self: ptr GodotPoolByteArrayWriteAccess): ptr byte
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolByteArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayWriteAccessDestroy: proc (self: ptr GodotPoolByteArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolIntArrayWriteAccessCopy: proc (self: ptr GodotPoolIntArrayWriteAccess): ptr GodotPoolIntArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayWriteAccessPtr: proc (self: ptr GodotPoolIntArrayWriteAccess): ptr cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolIntArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayWriteAccessDestroy: proc (self: ptr GodotPoolIntArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolRealArrayWriteAccessCopy: proc (self: ptr GodotPoolRealArrayWriteAccess): ptr GodotPoolRealArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayWriteAccessPtr: proc (self: ptr GodotPoolRealArrayWriteAccess): ptr float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolRealArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayWriteAccessDestroy: proc (self: ptr GodotPoolRealArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolStringArrayWriteAccessCopy: proc (self: ptr GodotPoolStringArrayWriteAccess): ptr GodotPoolStringArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayWriteAccessPtr: proc (self: ptr GodotPoolStringArrayWriteAccess): ptr GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolStringArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayWriteAccessDestroy: proc (self: ptr GodotPoolStringArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolVector2ArrayWriteAccessCopy: proc (self: ptr GodotPoolVector2ArrayWriteAccess): ptr GodotPoolVector2ArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayWriteAccessPtr: proc (self: ptr GodotPoolVector2ArrayWriteAccess): ptr Vector2
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolVector2ArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayWriteAccessDestroy: proc (self: ptr GodotPoolVector2ArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolVector3ArrayWriteAccessCopy: proc (self: ptr GodotPoolVector3ArrayWriteAccess): ptr GodotPoolVector3ArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayWriteAccessPtr: proc (self: ptr GodotPoolVector3ArrayWriteAccess): ptr Vector3
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolVector3ArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayWriteAccessDestroy: proc (self: ptr GodotPoolVector3ArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolColorArrayWriteAccessCopy: proc (self: ptr GodotPoolColorArrayWriteAccess): ptr GodotPoolColorArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayWriteAccessPtr: proc (self: ptr GodotPoolColorArrayWriteAccess): ptr Color
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayWriteAccessOperatorAssign: proc (self, other: ptr GodotPoolColorArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayWriteAccessDestroy: proc (self: ptr GodotPoolColorArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# Array API
|
|
arrayNew: proc (dest: var GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayNewCopy: proc (dest: var GodotArray, src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayNewPoolColorArray: proc (dest: var GodotArray, src: GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
arrayNewPoolVector3Array: proc (dest: var GodotArray,
|
|
src: GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
arrayNewPoolVector2Array: proc (dest: var GodotArray,
|
|
src: GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
arrayNewPoolStringArray: proc (dest: var GodotArray,
|
|
src: GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
arrayNewPoolRealArray: proc (dest: var GodotArray, src: GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
arrayNewPoolIntArray: proc (dest: var GodotArray, src: GodotPoolIntArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayNewPoolByteArray: proc (dest: var GodotArray, src: GodotPoolByteArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
arraySet: proc (self: var GodotArray, idx: cint, val: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayGet: proc (self: GodotArray, idx: cint): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayOperatorIndex: proc (self: var GodotArray, idx: cint): ptr GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayOperatorIndexConst: pointer
|
|
arrayAppend: proc (self: var GodotArray, val: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayClear: proc (self: var GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayCount: proc (self: GodotArray, val: GodotVariant): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayEmpty: proc (self: GodotArray): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayErase: proc (self: var GodotArray, val: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayFront: proc (self: GodotArray): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayBack: proc (self: GodotArray): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayFind: proc (self: GodotArray, what: GodotVariant, fromIdx: cint): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayFindLast: proc (self: GodotArray, what: GodotVariant): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayHas: proc (self: GodotArray, val: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayHash: proc (self: GodotArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayInsert: proc (self: var GodotArray, pos: cint, val: GodotVariant): Error
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayInvert: proc (self: var GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayPopBack: proc (self: GodotArray): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayPopFront: proc (self: GodotArray): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayPushBack: proc (self: var GodotArray, val: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayPushFront: proc (self: var GodotArray, val: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayRemove: proc (self: var GodotArray, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayResize: proc (self: var GodotArray, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayRFind: proc (self: GodotArray, what: GodotVariant, fromIdx: cint): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arraySize: proc (self: GodotArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arraySort: proc (self: var GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arraySortCustom: proc (self: var GodotArray, obj: ptr GodotObject,
|
|
f: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayBSearch: proc (self: var GodotArray, val: ptr GodotVariant,
|
|
before: bool)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayBSearchCustom: proc (self: var GodotArray, val: ptr GodotVariant,
|
|
obj: ptr GodotObject, f: GodotString,
|
|
before: bool)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayDestroy: proc (self: var GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# Dictionary API
|
|
dictionaryNew: proc (dest: var GodotDictionary)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryNewCopy: proc (dest: var GodotDictionary, src: GodotDictionary)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryDestroy: proc (self: var GodotDictionary)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionarySize: proc (self: GodotDictionary): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryEmpty: proc (self: GodotDictionary): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryClear: proc (self: var GodotDictionary)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryHas: proc (self: GodotDictionary, key: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryHasAll: proc (self: GodotDictionary, keys: GodotArray): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryErase: proc (self: var GodotDictionary, key: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryHash: proc (self: GodotDictionary): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryKeys: proc (self: GodotDictionary): GodotArray
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryValues: proc (self: GodotDictionary): GodotArray
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryGet: proc (self: GodotDictionary, key: GodotVariant): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionarySet: proc (self: var GodotDictionary, key, value: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryOperatorIndex: proc (self: var GodotDictionary,
|
|
key: GodotVariant): ptr GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
dictionaryOperatorIndexConst: pointer
|
|
dictionaryNext: proc (self: GodotDictionary,
|
|
key: GodotVariant): ptr GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryOperatorEqual: proc (self, other: GodotDictionary): bool
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
dictionaryToJson: proc (self: GodotDictionary): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# NodePath API
|
|
nodePathNew: proc (dest: var GodotNodePath, src: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathNewCopy: proc (dest: var GodotNodePath, src: GodotNodePath)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathDestroy: proc (self: var GodotNodePath)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathAsString: proc (self: GodotNodePath): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathIsAbsolute: proc (self: GodotNodePath): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathGetNameCount: proc (self: GodotNodePath): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathGetName: proc (self: GodotNodePath, idx: cint): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathGetSubnameCount: proc (self: GodotNodePath): cint
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
nodePathGetSubname: proc (self: GodotNodePath, idx: cint): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathGetConcatenatedSubnames: proc (self: GodotNodePath): GodotString
|
|
{.noconv, raises: [], gcsafe,
|
|
tags: [], locks: 0.}
|
|
nodePathIsEmpty: proc (self: GodotNodePath): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathOperatorEqual: proc (self, other: GodotNodePath): bool
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# Plane API
|
|
planeNewWithReals: proc (dest: var Plane, a, b, c, d: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeNewWithVectors: proc (dest: var Plane, v1, v2, v3: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeNewWithNormal: proc (dest: var Plane, normal: Vector3, d: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeAsString: proc (self: Plane): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeNormalized: proc (self: Plane): PlaneData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeCenter: proc (self: Plane): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeGetAnyPoint: proc (self: Plane): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeIsPointOver: proc (self: Plane, point: Vector3): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeDistanceTo: proc (self: Plane, point: Vector3): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeHasPoint: proc (self: Plane, point: Vector3, epsilon: float32): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeProject: proc (self: Plane, point: Vector3): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeIntersect3: proc (self: Plane, dest: var Vector3, b, c: Plane): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeIntersectsRay: proc (self: Plane, dest: var Vector3,
|
|
point, dir: Vector3): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeIntersectsSegment: proc (self: Plane, dest: var Vector3,
|
|
segmentBegin, segmentEnd: Vector3): bool
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
planeOperatorNeg: proc (self: Plane): PlaneData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeOperatorEqual: proc (self, other: Plane): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeSetNormal: proc (self: var Plane, normal: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeGetNormal: proc (self: Plane): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeGetD: proc (self: Plane): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeSetD: proc (self: var Plane, d: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# Rect2 API
|
|
rect2NewWithPositionAndSize: proc (dest: var Rect2, pos, size: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
rect2New: proc (dest: var Rect2, x, y, width, height: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2AsString: proc (self: Rect2): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2GetArea: proc (self: Rect2): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2Intersects: proc (self, other: Rect2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2Encloses: proc (self, other: Rect2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2HasNoArea: proc (self: Rect2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2Clip: proc (self, other: Rect2): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2Merge: proc (self, other: Rect2): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2HasPoint: proc (self: Rect2, point: Vector2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2Grow: proc (self: Rect2, by: float32): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2Expand: proc (self: Rect2, to: Vector2): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2OperatorEqual: proc (self, other: Rect2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2GetPosition: proc (self: Rect2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2GetSize: proc (self: Rect2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2SetPosition: proc (self: var Rect2, pos: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2SetSize: proc (self: var Rect2, size: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# AABB API
|
|
aabbNew: proc (dest: var AABB, pos, size: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetPosition: proc (self: AABB): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbSetPosition: proc (self: var AABB, pos: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetSize: proc (self: AABB): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbSetSize: proc (self: var AABB, pos: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbAsString: proc (self: AABB): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetArea: proc (self: AABB): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbHasNoArea: proc (self: AABB): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbHasNoSurface: proc (self: AABB): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbIntersects: proc (self, other: AABB): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbEncloses: proc (self, other: AABB): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbMerge: proc (self, other: AABB): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbIntersection: proc (self, other: AABB): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbIntersectsPlane: proc (self: AABB, plane: Plane): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbIntersectsSegment: proc (self: AABB, vFrom, vTo: Vector3): bool
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
aabbHasPoint: proc (self: AABB, point: Vector3): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetSupport: proc (self: AABB, dir: Vector3): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetLongestAxis: proc (self: AABB): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetLongestAxisIndex: proc (self: AABB): cint
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
aabbGetLongestAxisSize: proc (self: AABB): float32
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
aabbGetShortestAxis: proc (self: AABB): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetShortestAxisIndex: proc (self: AABB): cint
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
aabbGetShortestAxisSize: proc (self: AABB): float32
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
aabbExpand: proc (self: AABB, toPoint: Vector3): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGrow: proc (self: AABB, by: float32): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetEndpoint: proc (self: AABB, idx: cint): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbOperatorEqual: proc (self, other: AABB): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# RID API
|
|
ridNew: proc (dest: var RID)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
ridGetID: proc (self: RID): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
ridNewWithResource: proc (dest: var RID, obj: ptr GodotObject)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
ridOperatorEqual: proc (self, other: RID): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
ridOperatorLess: proc (self, other: RID): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# Transform API
|
|
transformNewWithAxisOrigin: proc (dest: var Transform,
|
|
xAxis, yAxis, zAxis, origin: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformNew: proc (dest: var Transform, basis: Basis, origin: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformGetBasis: proc (self: Transform): BasisData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformSetBasis: proc (self: var Transform, basis: Basis)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformGetOrigin: proc (self: Transform): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformSetOrigin: proc (self: var Transform, v: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformAsString: proc (self: Transform): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformInverse: proc (self: Transform): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformAffineInverse: proc (self: Transform): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformOrthonormalized: proc (self: Transform): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformRotated: proc (self: Transform, axis: Vector3,
|
|
phi: float32): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformScaled: proc (self: Transform, scale: Vector3): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformTranslated: proc (self: Transform, offset: Vector3): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformLookingAt: proc (self: Transform, target, up: Vector3): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformXformPlane: proc (self: Transform, plane: Plane): PlaneData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformXformInvPlane: proc (self: Transform, plane: Plane): PlaneData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformNewIdentity: proc (dest: var Transform)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformOperatorEqual: proc (self, other: Transform): bool
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformOperatorMultiply: proc (self, other: Transform): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformXformVector3: proc (self: Transform, v: Vector3): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformXformInvVector3: proc (self: Transform, v: Vector3): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformXformAABB: proc (self: Transform, v: AABB): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformXformInvAABB: proc (self: Transform, v: AABB): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# Transform2D API
|
|
transform2DNew: proc (dest: var Transform2D, rot: float32, pos: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DNewAxisOrigin: proc (dest: var Transform2D,
|
|
xAxis, yAxis, origin: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DAsString: proc (self: Transform2D): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DInverse: proc (self: Transform2D): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DAffineInverse: proc (self: Transform2D): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DGetRotation: proc (self: Transform2D): float32
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DGetOrigin: proc (self: Transform2D): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DGetScale: proc (self: Transform2D): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DOrthonormalized: proc (self: Transform2D): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DRotated: proc (self: Transform2D, phi: float32): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DScaled: proc (self: Transform2D, scale: Vector2): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DTranslated: proc (self: Transform2D, offset: Vector2): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DXformVector2: proc (self: Transform2D, v: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DXformInvVector2: proc (self: Transform2D, v: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DBasisXformVector2: proc (self: Transform2D, v: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DBasisXformInvVector2: proc (self: Transform2D,
|
|
v: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DInterpolateWith: proc (self, other: Transform2D,
|
|
t: float32): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DOperatorEqual: proc (self, other: Transform2D): bool
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DOperatorMultiply: proc (self, other: Transform2D): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DNewIdentity: proc (dest: var Transform2D)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DXformRect2: proc (self: Transform2D, v: Rect2): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DXformInvRect2: proc (self: Transform2D, v: Rect2): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# Variant API
|
|
variantGetType: proc (v: GodotVariant): VariantType
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewCopy: proc (dest: var GodotVariant, src: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewNil: proc (dest: var GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewBool: proc (dest: var GodotVariant, val: bool)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewUInt: proc (dest: var GodotVariant, val: uint64)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewInt: proc (dest: var GodotVariant, val: int64)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewReal: proc (dest: var GodotVariant, val: float64)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewString: proc (dest: var GodotVariant, val: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewVector2: proc (dest: var GodotVariant, val: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewRect2: proc (dest: var GodotVariant, val: Rect2)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewVector3: proc (dest: var GodotVariant, val: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewTransform2D: proc (dest: var GodotVariant, val: Transform2D)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPlane: proc (dest: var GodotVariant, val: Plane)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewQuat: proc (dest: var GodotVariant, val: Quat)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewAABB: proc (dest: var GodotVariant, val: AABB)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewBasis: proc (dest: var GodotVariant, val: Basis)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewTransform: proc (dest: var GodotVariant, val: Transform)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewColor: proc (dest: var GodotVariant, val: Color)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewNodePath: proc (dest: var GodotVariant, val: GodotNodePath)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewRID: proc (dest: var GodotVariant, val: RID)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewObject: proc (dest: var GodotVariant, val: ptr GodotObject)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewDictionary: proc (dest: var GodotVariant, val: GodotDictionary)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewArray: proc (dest: var GodotVariant, val: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewPoolByteArray: proc (dest: var GodotVariant,
|
|
val: GodotPoolByteArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPoolIntArray: proc (dest: var GodotVariant, val: GodotPoolIntArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPoolRealArray: proc (dest: var GodotVariant,
|
|
val: GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPoolStringArray: proc (dest: var GodotVariant,
|
|
val: GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPoolVector2Array: proc (dest: var GodotVariant,
|
|
val: GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPoolVector3Array: proc (dest: var GodotVariant,
|
|
val: GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPoolColorArray: proc (dest: var GodotVariant,
|
|
val: GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsBool: proc (self: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsUInt: proc (self: GodotVariant): uint64
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsInt: proc (self: GodotVariant): int64
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsReal: proc (self: GodotVariant): float64
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsString: proc (self: GodotVariant): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsVector2: proc (self: GodotVariant): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsRect2: proc (self: GodotVariant): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsVector3: proc (self: GodotVariant): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsTransform2D: proc (self: GodotVariant): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsPlane: proc (self: GodotVariant): PlaneData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsQuat: proc (self: GodotVariant): QuatData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsAABB: proc (self: GodotVariant): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsBasis: proc (self: GodotVariant): BasisData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsTransform: proc (self: GodotVariant): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsColor: proc (self: GodotVariant): ColorData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsNodePath: proc (self: GodotVariant): GodotNodePath
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsRID: proc (self: GodotVariant): RID
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsObject: proc (self: GodotVariant): ptr GodotObject
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsDictionary: proc (self: GodotVariant): GodotDictionary
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsArray: proc (self: GodotVariant): GodotArray
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsPoolByteArray: proc (self: GodotVariant): GodotPoolByteArray
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsPoolIntArray: proc (self: GodotVariant): GodotPoolIntArray
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsPoolRealArray: proc (self: GodotVariant): GodotPoolRealArray
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsPoolStringArray: proc (self: GodotVariant): GodotPoolStringArray
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsPoolVector2Array: proc (self: GodotVariant): GodotPoolVector2Array
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsPoolVector3Array: proc (self: GodotVariant): GodotPoolVector3Array
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsPoolColorArray: proc (self: GodotVariant): GodotPoolColorArray
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantCall: proc (self: var GodotVariant, meth: GodotString,
|
|
args: ptr array[MAX_ARG_COUNT, ptr GodotVariant],
|
|
argcount: cint,
|
|
callError: var VariantCallError): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantHasMethod: proc (self: GodotVariant, meth: GodotString): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantOperatorEqual: proc (self, other: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantOperatorLess: proc (self, other: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantHashCompare: proc (self, other: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantBooleanize: proc (self: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantDestroy: proc (self: var GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# String API
|
|
charStringLength: proc (self: GodotCharString): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
charStringGetData: proc (self: GodotCharString): cstring
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
charStringDestroy: proc (self: var GodotCharString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringNew: proc (dest: var GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringNewCopy: proc (dest: var GodotString, src: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringNewWithWideString: pointer
|
|
stringOperatorIndex: pointer
|
|
stringOperatorIndexConst: pointer
|
|
stringWideStr: proc (self: GodotString): ptr cwchar_t
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringOperatorEqual: proc (self, other: GodotString): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringOperatorLess: proc (self, other: GodotString): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringOperatorPlus: proc (self, other: GodotString): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringLength: proc (self: GodotString): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringCasecmpTo: pointer
|
|
stringNocasecmpTo: pointer
|
|
stringNaturalnocasecmpTo: pointer
|
|
stringBeginsWith: pointer
|
|
stringBeginsWithCharArray: pointer
|
|
stringBigrams: pointer
|
|
stringChr: pointer
|
|
stringEndsWith: pointer
|
|
stringFind: pointer
|
|
stringFindFrom: pointer
|
|
stringFindmk: pointer
|
|
stringFindmkFrom: pointer
|
|
stringFindmkFromInPlace: pointer
|
|
stringFindn: pointer
|
|
stringFindnFrom: pointer
|
|
stringFindLast: pointer
|
|
stringFormat: pointer
|
|
stringFormatWithCustomPlaceholder: pointer
|
|
stringHexEncodeBuffer: pointer
|
|
stringHexToInt: pointer
|
|
stringHexToIntWithoutPrefix: pointer
|
|
stringInsert: pointer
|
|
stringIsNumeric: pointer
|
|
stringIsSubsequenceOf: pointer
|
|
stringIsSubsequenceOfi: pointer
|
|
stringLpad: pointer
|
|
stringLpadWithCustomCharacter: pointer
|
|
stringMatch: pointer
|
|
stringMatchn: pointer
|
|
stringMd5: pointer
|
|
stringNum: pointer
|
|
stringNumInt64: pointer
|
|
stringNumInt64Capitalized: pointer
|
|
stringNumReal: pointer
|
|
stringNumScientific: pointer
|
|
stringNumWithDecimals: pointer
|
|
stringPadDecimals: pointer
|
|
stringPadZeros: pointer
|
|
stringReplaceFirst: pointer
|
|
stringReplace: pointer
|
|
stringReplacen: pointer
|
|
stringRfind: pointer
|
|
stringRfindn: pointer
|
|
stringRfindFrom: pointer
|
|
stringRfindnFrom: pointer
|
|
stringRpad: pointer
|
|
stringRpadWithCustomCharacter: pointer
|
|
stringSimilarity: pointer
|
|
stringSprintf: pointer
|
|
stringSubstr: pointer
|
|
stringToDouble: pointer
|
|
stringToFloat: pointer
|
|
stringToInt: pointer
|
|
stringCamelcaseToUnderscore: pointer
|
|
stringCamelcaseToUnderscoreLowercased: pointer
|
|
stringCapitalize: pointer
|
|
stringCharToDouble: pointer
|
|
stringCharToInt: pointer
|
|
stringWcharToInt: pointer
|
|
stringCharToIntWithLen: pointer
|
|
stringCharToInt64WithLen: pointer
|
|
stringHexToInt64: pointer
|
|
stringHexToInt64WithPrefix: pointer
|
|
stringToInt64: pointer
|
|
stringUnicodeCharToDouble: pointer
|
|
stringGetSliceCount: pointer
|
|
stringGetSlice: pointer
|
|
stringGetSlicec: pointer
|
|
stringSplit: pointer
|
|
stringSplitAllowEmpty: pointer
|
|
stringSplitFloats: pointer
|
|
stringSplitFloatsAllowsEmpty: pointer
|
|
stringSplitFloatsMk: pointer
|
|
stringSplitFloatsMkAllowsEmpty: pointer
|
|
stringSplitInts: pointer
|
|
stringSplitIntsAllowsEmpty: pointer
|
|
stringSplitIntsMk: pointer
|
|
stringSplitIntsMkAllowsEmpty: pointer
|
|
stringSplitSpaces: pointer
|
|
stringCharLowercase: pointer
|
|
stringCharUppercase: pointer
|
|
stringToLower: pointer
|
|
stringToUpper: pointer
|
|
stringGetBasename: pointer
|
|
stringGetExtension: pointer
|
|
stringLeft: pointer
|
|
stringOrdAt: pointer
|
|
stringPlusFile: pointer
|
|
stringRight: pointer
|
|
stringStripEdges: pointer
|
|
stringStripEscapes: pointer
|
|
stringErase: pointer
|
|
stringAscii: pointer
|
|
stringAsciiExtended: pointer
|
|
stringUtf8: proc (self: GodotString): GodotCharString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringParseUtf8: pointer
|
|
stringParseUtf8WithLen: pointer
|
|
stringCharsToUtf8: proc (str: cstring): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringCharsToUtf8WithLen: proc (str: cstring, len: cint): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringHash: pointer
|
|
stringHash64: pointer
|
|
stringHashChars: pointer
|
|
stringHashCharsWithLen: pointer
|
|
stringHashUtf8Chars: pointer
|
|
stringHashUtf8CharsWithLen: pointer
|
|
stringMd5Buffer: pointer
|
|
stringMd5Text: pointer
|
|
stringSha256Buffer: pointer
|
|
stringSha256Text: pointer
|
|
stringEmpty: pointer
|
|
stringGetBaseDir: pointer
|
|
stringGetFile: pointer
|
|
stringHumanizeSize: pointer
|
|
stringIsAbsPath: pointer
|
|
stringIsRelPath: pointer
|
|
stringIsResourceFile: pointer
|
|
stringPathTo: pointer
|
|
stringPathToFile: pointer
|
|
stringSimplifyPath: pointer
|
|
stringCEscape: pointer
|
|
stringCEscapeMultiline: pointer
|
|
stringCUnescape: pointer
|
|
stringHttpEscape: pointer
|
|
stringHttpUnescape: pointer
|
|
stringJsonEscape: pointer
|
|
stringWordWrap: pointer
|
|
stringXmlEscape: pointer
|
|
stringXmlEscapeWithQuotes: pointer
|
|
stringXmlUnescape: pointer
|
|
stringPercentDecode: pointer
|
|
stringPercentEncode: pointer
|
|
stringIsValidFloat: pointer
|
|
stringIsValidHexNumber: pointer
|
|
stringIsValidHtmlColor: pointer
|
|
stringIsValidIdentifier: pointer
|
|
stringIsValidInteger: pointer
|
|
stringIsValidIpAddress: pointer
|
|
stringDestroy: proc (self: var GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# StringName API
|
|
stringNameNew: pointer
|
|
stringNameNewData: pointer
|
|
stringNameGetName: pointer
|
|
stringNameGetHash: pointer
|
|
stringNameGetDataUniquePointer: pointer
|
|
stringNameOperatorEqual: pointer
|
|
stringNameOperatorLess: pointer
|
|
stringNameDestroy: pointer
|
|
|
|
# Misc API
|
|
objectDestroy: proc (self: ptr GodotObject)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
globalGetSingleton: proc (name: cstring): ptr GodotObject
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
methodBindGetMethod: proc (className,
|
|
methodName: cstring): ptr GodotMethodBind
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
methodBindPtrCall: proc (methodBind: ptr GodotMethodBind,
|
|
obj: ptr GodotObject,
|
|
args: ptr array[MAX_ARG_COUNT, pointer],
|
|
ret: pointer)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
methodBindCall: proc (methodBind: ptr GodotMethodBind, obj: ptr GodotObject,
|
|
args: ptr array[MAX_ARG_COUNT, ptr GodotVariant],
|
|
argCount: cint,
|
|
callError: var VariantCallError): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
getClassConstructor: proc (className: cstring): GodotClassConstructor
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
getGlobalConstants: pointer
|
|
registerNativeCallType: proc (callType: cstring,
|
|
cb: proc (procHandle: pointer,
|
|
args: ptr GodotArray): GodotVariant
|
|
{.noconv.}) {.noconv.}
|
|
alloc: proc (bytes: cint): pointer
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
realloc: proc (p: pointer, bytes: cint): pointer
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
free: proc (p: pointer) {.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
printError: proc (description, function, file: cstring, line: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
printWarning: proc (description, function, file: cstring, line: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
print: proc (message: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
GDNativeAPI* = object
|
|
# Color API
|
|
colorNewRGBA*: proc (dest: var Color, r, g, b, a: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorNewRGB*: proc (dest: var Color, r, g, b: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorGetR*: proc (self: Color): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorSetR*: proc (self: var Color, r: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorGetG*: proc (self: Color): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorSetG*: proc (self: var Color, g: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorGetB*: proc (self: Color): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorSetB*: proc (self: var Color, b: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorGetA*: proc (self: Color): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorSetA*: proc (self: var Color, a: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorGetH*: proc (self: Color): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorGetS*: proc (self: Color): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorGetV*: proc (self: Color): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorAsString*: proc (self: Color): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorToRGBA32*: proc (self: Color): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorAsARGB32*: proc (self: Color): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorGray*: proc (self: Color): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorInverted*: proc (self: Color): ColorData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorContrasted*: proc (self: Color): ColorData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorLinearInterpolate*: proc (self, other: Color, t: float32): ColorData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
colorBlend*: proc (self, other: Color): ColorData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorToHtml*: proc (self: Color, withAlpha: bool): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorOperatorEqual*: proc (self, other: Color): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
colorOperatorLess*: proc (self, other: Color): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# Vector2 API
|
|
vector2New*: proc (dest: var Vector2, x, y: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2AsString*: proc (self: Vector2): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Normalized*: proc (self: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Length*: proc (self: Vector2): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Angle*: proc (self: Vector2): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2LengthSquared*: proc (self: Vector2): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2IsNormalized*: proc (self: Vector2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2DistanceTo*: proc (self, to: Vector2): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2DistanceSquaredTo*: proc (self, to: Vector2): float32
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
vector2AngleTo*: proc (self, to: Vector2): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2AngleToPoint*: proc (self, to: Vector2): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2LinearInterpolate*: proc (self, b: Vector2, t: float32): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
vector2CubicInterpolate*: proc (self, b, preA, postB: Vector2,
|
|
t: float32): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
vector2Rotated*: proc (self: Vector2, phi: float32): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Tangent*: proc (self: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Floor*: proc (self: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Snapped*: proc (self, by: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Aspect*: proc (self: Vector2): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Dot*: proc (self, other: Vector2): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Slide*: proc (self, n: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Bounce*: proc (self, n: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Reflect*: proc (self, n: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Abs*: proc (self: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2Clamped*: proc (self: Vector2, length: float32): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2OperatorAdd*: proc (self, other: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2OperatorSubtract*: proc (self, other: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
vector2OperatorMultiplyVector*: proc (self, other: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
vector2OperatorMultiplyScalar*: proc (self: Vector2, scalar: float32): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
vector2OperatorDivideVector*: proc (self, other: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
vector2OperatorDivideScalar*: proc (self: Vector2, scalar: float32): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
vector2OperatorEqual*: proc (self, other: Vector2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2OperatorLess*: proc (self, other: Vector2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
vector2OperatorNeg*: proc (self: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# Quat API
|
|
quatNew*: proc (dest: var Quat, x, y, z, w: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatNewWithAxisAngle*: proc (dest: Quat, axis: Vector3,
|
|
angle: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatGetX*: proc (self: Quat): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatSetX*: proc (self: var Quat, val: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatGetY*: proc (self: Quat): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatSetY*: proc (self: var Quat, val: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatGetZ*: proc (self: Quat): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatSetZ*: proc (self: var Quat, val: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatGetW*: proc (self: Quat): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatSetW*: proc (self: var Quat, val: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatAsString*: proc (self: Quat): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatLength*: proc (self: Quat): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatLengthSquared*: proc (self: Quat): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatNormalized*: proc (self: Quat): QuatData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatIsNormalized*: proc (self: Quat): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatInverse*: proc (self: Quat): QuatData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatDot*: proc (self, other: Quat): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatXform*: proc (self: Quat, v: Vector3): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatSlerp*: proc (self, other: Quat, t: float32): QuatData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatSlerpni*: proc (self, other: Quat, t: float32): QuatData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatCubicSlerp*: proc (self, other, preA, postB: Quat, t: float32): QuatData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatOperatorMultiply*: proc (self: Quat, b: float32): QuatData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatOperatorAdd*: proc (self, other: Quat): QuatData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatOperatorSubtract*: proc (self, other: Quat): QuatData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatOperatorDivide*: proc (self: Quat, divider: float32): QuatData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatOperatorEqual*: proc (self, other: Quat): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
quatOperatorNeg*: proc (self: Quat): QuatData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# PoolByteArray API
|
|
poolByteArrayNew*: proc (dest: var GodotPoolByteArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayNewCopy*: proc (dest: var GodotPoolByteArray,
|
|
src: GodotPoolByteArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayNewWithArray*: proc (dest: var GodotPoolByteArray,
|
|
src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolByteArrayAppend*: proc (self: var GodotPoolByteArray,
|
|
val: byte)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayAppendArray*: proc (self: var GodotPoolByteArray,
|
|
arr: GodotPoolByteArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolByteArrayInsert*: proc (self: var GodotPoolByteArray,
|
|
idx: cint, val: byte): Error
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayInvert*: proc (self: var GodotPoolByteArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayPushBack*: proc (self: var GodotPoolByteArray, val: byte)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolByteArrayRemove*: proc (self: var GodotPoolByteArray, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayResize*: proc (self: var GodotPoolByteArray, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayRead*: proc (self: GodotPoolByteArray): ptr GodotPoolByteArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayWrite*: proc (self: var GodotPoolByteArray): ptr GodotPoolByteArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArraySet*: proc (self: var GodotPoolByteArray, idx: cint, data: byte)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayGet*: proc (self: GodotPoolByteArray, idx: cint): byte
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArraySize*: proc (self: GodotPoolByteArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayDestroy*: proc (self: GodotPoolByteArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# PoolIntArray API
|
|
poolIntArrayNew*: proc (dest: var GodotPoolIntArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayNewCopy*: proc (dest: var GodotPoolIntArray,
|
|
src: GodotPoolIntArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayNewWithArray*: proc (dest: var GodotPoolIntArray, src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolIntArrayAppend*: proc (self: var GodotPoolIntArray, val: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayAppendArray*: proc (self: var GodotPoolIntArray,
|
|
arr: GodotPoolIntArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolIntArrayInsert*: proc (self: var GodotPoolIntArray, idx: cint,
|
|
val: cint): Error
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayInvert*: proc (self: var GodotPoolIntArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayPushBack*: proc (self: var GodotPoolIntArray, val: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayRemove*: proc (self: var GodotPoolIntArray, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayResize*: proc (self: var GodotPoolIntArray, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayRead*: proc (self: GodotPoolIntArray): ptr GodotPoolIntArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayWrite*: proc (self: var GodotPoolIntArray): ptr GodotPoolIntArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArraySet*: proc (self: var GodotPoolIntArray, idx: cint, data: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayGet*: proc (self: GodotPoolIntArray, idx: cint): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArraySize*: proc (self: GodotPoolIntArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayDestroy*: proc (self: GodotPoolIntArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# PoolRealArray API
|
|
poolRealArrayNew*: proc (dest: var GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayNewCopy*: proc (dest: var GodotPoolRealArray,
|
|
src: GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayNewWithArray*: proc (dest: var GodotPoolRealArray,
|
|
src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolRealArrayAppend*: proc (self: var GodotPoolRealArray, val: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayAppendArray*: proc (self: var GodotPoolRealArray,
|
|
arr: GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolRealArrayInsert*: proc (self: var GodotPoolRealArray,
|
|
idx: cint, val: float32): Error
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayInvert*: proc (self: var GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayPushBack*: proc (self: var GodotPoolRealArray, val: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolRealArrayRemove*: proc (self: var GodotPoolRealArray, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayResize*: proc (self: var GodotPoolRealArray, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayRead*: proc (self: GodotPoolRealArray): ptr GodotPoolRealArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayWrite*: proc (self: var GodotPoolRealArray): ptr GodotPoolRealArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArraySet*: proc (self: var GodotPoolRealArray, idx: cint,
|
|
data: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayGet*: proc (self: GodotPoolRealArray, idx: cint): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArraySize*: proc (self: GodotPoolRealArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayDestroy*: proc (self: GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# PoolStringArray API
|
|
poolStringArrayNew*: proc (dest: var GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayNewCopy*: proc (dest: var GodotPoolStringArray,
|
|
src: GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayNewWithArray*: proc (dest: var GodotPoolStringArray,
|
|
src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayAppend*: proc (self: var GodotPoolStringArray,
|
|
val: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayAppendArray*: proc (self: var GodotPoolStringArray,
|
|
arr: GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayInsert*: proc (self: var GodotPoolStringArray,
|
|
idx: cint, val: GodotString): Error
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayInvert*: proc (self: var GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayPushBack*: proc (self: var GodotPoolStringArray,
|
|
val: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayRemove*: proc (self: var GodotPoolStringArray, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayResize*: proc (self: var GodotPoolStringArray, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolStringArrayRead*: proc (self: GodotPoolStringArray): ptr GodotPoolStringArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayWrite*: proc (self: var GodotPoolStringArray): ptr GodotPoolStringArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArraySet*: proc (self: var GodotPoolStringArray, idx: cint,
|
|
data: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayGet*: proc (self: GodotPoolStringArray, idx: cint): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArraySize*: proc (self: GodotPoolStringArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayDestroy*: proc (self: GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# PoolVector2 API
|
|
poolVector2ArrayNew*: proc (dest: var GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayNewCopy*: proc (dest: var GodotPoolVector2Array,
|
|
src: GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayNewWithArray*: proc (dest: var GodotPoolVector2Array,
|
|
src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayAppend*: proc (self: var GodotPoolVector2Array, val: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayAppendArray*: proc (self: var GodotPoolVector2Array,
|
|
arr: GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayInsert*: proc (self: var GodotPoolVector2Array, idx: cint,
|
|
val: Vector2): Error
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayInvert*: proc (self: var GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayPushBack*: proc (self: var GodotPoolVector2Array,
|
|
val: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayRemove*: proc (self: var GodotPoolVector2Array, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayResize*: proc (self: var GodotPoolVector2Array, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector2ArrayRead*: proc (self: GodotPoolVector2Array): ptr GodotPoolVector2ArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayWrite*: proc (self: var GodotPoolVector2Array): ptr GodotPoolVector2ArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArraySet*: proc (self: var GodotPoolVector2Array, idx: cint,
|
|
data: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayGet*: proc (self: GodotPoolVector2Array, idx: cint): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArraySize*: proc (self: GodotPoolVector2Array): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayDestroy*: proc (self: GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# PoolVector3 API
|
|
poolVector3ArrayNew*: proc (dest: var GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayNewCopy*: proc (dest: var GodotPoolVector3Array,
|
|
src: GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector3ArrayNewWithArray*: proc (dest: var GodotPoolVector3Array,
|
|
src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector3ArrayAppend*: proc (self: var GodotPoolVector3Array, val: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector3ArrayAppendArray*: proc (self: var GodotPoolVector3Array,
|
|
arr: GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector3ArrayInsert*: proc (self: var GodotPoolVector3Array, idx: cint,
|
|
val: Vector3): Error
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector3ArrayInvert*: proc (self: var GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolVector3ArrayPushBack*: proc (self: var GodotPoolVector3Array,
|
|
val: Vector3) {.noconv, raises: [], gcsafe,
|
|
tags: [], locks: 0.}
|
|
poolVector3ArrayRemove*: proc (self: var GodotPoolVector3Array,
|
|
idx: cint) {.noconv, raises: [], gcsafe,
|
|
tags: [], locks: 0.}
|
|
poolVector3ArrayResize*: proc (self: var GodotPoolVector3Array,
|
|
size: cint) {.noconv, raises: [], gcsafe,
|
|
tags: [], locks: 0.}
|
|
poolVector3ArrayRead*: proc (self: GodotPoolVector3Array): ptr GodotPoolVector3ArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayWrite*: proc (self: var GodotPoolVector3Array): ptr GodotPoolVector3ArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArraySet*: proc (self: var GodotPoolVector3Array, idx: cint,
|
|
data: Vector3) {.noconv, raises: [], gcsafe,
|
|
tags: [], locks: 0.}
|
|
poolVector3ArrayGet*: proc (self: GodotPoolVector3Array, idx: cint): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArraySize*: proc (self: GodotPoolVector3Array): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayDestroy*: proc (self: GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# PoolColorArray API
|
|
poolColorArrayNew*: proc (dest: var GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayNewCopy*: proc (dest: var GodotPoolColorArray,
|
|
src: GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolColorArrayNewWithArray*: proc (dest: var GodotPoolColorArray,
|
|
src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolColorArrayAppend*: proc (self: var GodotPoolColorArray,
|
|
val: Color)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayAppendArray*: proc (self: var GodotPoolColorArray,
|
|
arr: GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolColorArrayInsert*: proc (self: var GodotPoolColorArray,
|
|
idx: cint, val: Color): Error
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayInvert*: proc (self: var GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayPushBack*: proc (self: var GodotPoolColorArray, val: Color)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
poolColorArrayRemove*: proc (self: var GodotPoolColorArray, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayResize*: proc (self: var GodotPoolColorArray, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayRead*: proc (self: GodotPoolColorArray): ptr GodotPoolColorArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayWrite*: proc (self: var GodotPoolColorArray): ptr GodotPoolColorArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArraySet*: proc (self: var GodotPoolColorArray, idx: cint,
|
|
data: Color)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayGet*: proc (self: GodotPoolColorArray, idx: cint): ColorData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArraySize*: proc (self: GodotPoolColorArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayDestroy*: proc (self: GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# Pool Array Read/Write Access API
|
|
|
|
poolByteArrayReadAccessCopy*: proc (self: ptr GodotPoolByteArrayReadAccess): ptr GodotPoolByteArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayReadAccessPtr*: proc (self: ptr GodotPoolByteArrayReadAccess): ptr byte
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolByteArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayReadAccessDestroy*: proc (self: ptr GodotPoolByteArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolIntArrayReadAccessCopy*: proc (self: ptr GodotPoolIntArrayReadAccess): ptr GodotPoolIntArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayReadAccessPtr*: proc (self: ptr GodotPoolIntArrayReadAccess): ptr cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolIntArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayReadAccessDestroy*: proc (self: ptr GodotPoolIntArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolRealArrayReadAccessCopy*: proc (self: ptr GodotPoolRealArrayReadAccess): ptr GodotPoolRealArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayReadAccessPtr*: proc (self: ptr GodotPoolRealArrayReadAccess): ptr float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolRealArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayReadAccessDestroy*: proc (self: ptr GodotPoolRealArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolStringArrayReadAccessCopy*: proc (self: ptr GodotPoolStringArrayReadAccess): ptr GodotPoolStringArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayReadAccessPtr*: proc (self: ptr GodotPoolStringArrayReadAccess): ptr GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolStringArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayReadAccessDestroy*: proc (self: ptr GodotPoolStringArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolVector2ArrayReadAccessCopy*: proc (self: ptr GodotPoolVector2ArrayReadAccess): ptr GodotPoolVector2ArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayReadAccessPtr*: proc (self: ptr GodotPoolVector2ArrayReadAccess): ptr Vector2
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolVector2ArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayReadAccessDestroy*: proc (self: ptr GodotPoolVector2ArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolVector3ArrayReadAccessCopy*: proc (self: ptr GodotPoolVector3ArrayReadAccess): ptr GodotPoolVector3ArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayReadAccessPtr*: proc (self: ptr GodotPoolVector3ArrayReadAccess): ptr Vector3
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolVector3ArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayReadAccessDestroy*: proc (self: ptr GodotPoolVector3ArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolColorArrayReadAccessCopy*: proc (self: ptr GodotPoolColorArrayReadAccess): ptr GodotPoolColorArrayReadAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayReadAccessPtr*: proc (self: ptr GodotPoolColorArrayReadAccess): ptr Color
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayReadAccessOperatorAssign*: proc (self, other: ptr GodotPoolColorArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayReadAccessDestroy*: proc (self: ptr GodotPoolColorArrayReadAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolByteArrayWriteAccessCopy*: proc (self: ptr GodotPoolByteArrayWriteAccess): ptr GodotPoolByteArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayWriteAccessPtr*: proc (self: ptr GodotPoolByteArrayWriteAccess): ptr byte
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolByteArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolByteArrayWriteAccessDestroy*: proc (self: ptr GodotPoolByteArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolIntArrayWriteAccessCopy*: proc (self: ptr GodotPoolIntArrayWriteAccess): ptr GodotPoolIntArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayWriteAccessPtr*: proc (self: ptr GodotPoolIntArrayWriteAccess): ptr cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolIntArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolIntArrayWriteAccessDestroy*: proc (self: ptr GodotPoolIntArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolRealArrayWriteAccessCopy*: proc (self: ptr GodotPoolRealArrayWriteAccess): ptr GodotPoolRealArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayWriteAccessPtr*: proc (self: ptr GodotPoolRealArrayWriteAccess): ptr float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolRealArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolRealArrayWriteAccessDestroy*: proc (self: ptr GodotPoolRealArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolStringArrayWriteAccessCopy*: proc (self: ptr GodotPoolStringArrayWriteAccess): ptr GodotPoolStringArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayWriteAccessPtr*: proc (self: ptr GodotPoolStringArrayWriteAccess): ptr GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolStringArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolStringArrayWriteAccessDestroy*: proc (self: ptr GodotPoolStringArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolVector2ArrayWriteAccessCopy*: proc (self: ptr GodotPoolVector2ArrayWriteAccess): ptr GodotPoolVector2ArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayWriteAccessPtr*: proc (self: ptr GodotPoolVector2ArrayWriteAccess): ptr Vector2
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolVector2ArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector2ArrayWriteAccessDestroy*: proc (self: ptr GodotPoolVector2ArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolVector3ArrayWriteAccessCopy*: proc (self: ptr GodotPoolVector3ArrayWriteAccess): ptr GodotPoolVector3ArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayWriteAccessPtr*: proc (self: ptr GodotPoolVector3ArrayWriteAccess): ptr Vector3
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolVector3ArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolVector3ArrayWriteAccessDestroy*: proc (self: ptr GodotPoolVector3ArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
poolColorArrayWriteAccessCopy*: proc (self: ptr GodotPoolColorArrayWriteAccess): ptr GodotPoolColorArrayWriteAccess
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayWriteAccessPtr*: proc (self: ptr GodotPoolColorArrayWriteAccess): ptr Color
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayWriteAccessOperatorAssign*: proc (self, other: ptr GodotPoolColorArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
poolColorArrayWriteAccessDestroy*: proc (self: ptr GodotPoolColorArrayWriteAccess)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# Array API
|
|
arrayNew*: proc (dest: var GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayNewCopy*: proc (dest: var GodotArray, src: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayNewPoolColorArray*: proc (dest: var GodotArray, src: GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
arrayNewPoolVector3Array*: proc (dest: var GodotArray,
|
|
src: GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
arrayNewPoolVector2Array*: proc (dest: var GodotArray,
|
|
src: GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
arrayNewPoolStringArray*: proc (dest: var GodotArray,
|
|
src: GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
arrayNewPoolRealArray*: proc (dest: var GodotArray, src: GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
arrayNewPoolIntArray*: proc (dest: var GodotArray, src: GodotPoolIntArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayNewPoolByteArray*: proc (dest: var GodotArray, src: GodotPoolByteArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
arraySet*: proc (self: var GodotArray, idx: cint, val: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayGet*: proc (self: GodotArray, idx: cint): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayOperatorIndex*: proc (self: var GodotArray, idx: cint): ptr GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayAppend*: proc (self: var GodotArray, val: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayClear*: proc (self: var GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayCount*: proc (self: GodotArray, val: GodotVariant): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayEmpty*: proc (self: GodotArray): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayErase*: proc (self: var GodotArray, val: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayFront*: proc (self: GodotArray): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayBack*: proc (self: GodotArray): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayFind*: proc (self: GodotArray, what: GodotVariant, fromIdx: cint): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayFindLast*: proc (self: GodotArray, what: GodotVariant): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayHas*: proc (self: GodotArray, val: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayHash*: proc (self: GodotArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayInsert*: proc (self: var GodotArray, pos: cint, val: GodotVariant): Error
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayInvert*: proc (self: var GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayPopFront*: proc (self: GodotArray): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayPopBack*: proc (self: GodotArray): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayPushBack*: proc (self: var GodotArray, val: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayPushFront*: proc (self: var GodotArray, val: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayRemove*: proc (self: var GodotArray, idx: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayResize*: proc (self: var GodotArray, size: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayRFind*: proc (self: GodotArray, what: GodotVariant, fromIdx: cint): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arraySize*: proc (self: GodotArray): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arraySort*: proc (self: var GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arraySortCustom*: proc (self: var GodotArray, obj: ptr GodotObject,
|
|
f: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayBSearch*: proc (self: var GodotArray, val: ptr GodotVariant,
|
|
before: bool)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayBSearchCustom*: proc (self: var GodotArray, val: ptr GodotVariant,
|
|
obj: ptr GodotObject, f: GodotString,
|
|
before: bool)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
arrayDestroy*: proc (self: var GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# Dictionary API
|
|
dictionaryNew*: proc (dest: var GodotDictionary)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryNewCopy*: proc (dest: var GodotDictionary, src: GodotDictionary)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryDestroy*: proc (self: var GodotDictionary)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionarySize*: proc (self: GodotDictionary): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryEmpty*: proc (self: GodotDictionary): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryClear*: proc (self: var GodotDictionary)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryHas*: proc (self: GodotDictionary, key: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryHasAll*: proc (self: GodotDictionary, keys: GodotArray): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryErase*: proc (self: var GodotDictionary, key: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryHash*: proc (self: GodotDictionary): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryKeys*: proc (self: GodotDictionary): GodotArray
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryValues*: proc (self: GodotDictionary): GodotArray
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryGet*: proc (self: GodotDictionary, key: GodotVariant): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionarySet*: proc (self: var GodotDictionary, key, value: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryOperatorIndex*: proc (self: var GodotDictionary,
|
|
key: GodotVariant): ptr GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
dictionaryNext*: proc (self: GodotDictionary,
|
|
key: GodotVariant): ptr GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
dictionaryOperatorEqual*: proc (self, other: GodotDictionary): bool
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
dictionaryToJson*: proc (self: GodotDictionary): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# NodePath API
|
|
nodePathNew*: proc (dest: var GodotNodePath, src: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathNewCopy*: proc (dest: var GodotNodePath, src: GodotNodePath)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathDestroy*: proc (self: var GodotNodePath)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathAsString*: proc (self: GodotNodePath): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathIsAbsolute*: proc (self: GodotNodePath): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathGetNameCount*: proc (self: GodotNodePath): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathGetName*: proc (self: GodotNodePath, idx: cint): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathGetSubnameCount*: proc (self: GodotNodePath): cint
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
nodePathGetSubname*: proc (self: GodotNodePath, idx: cint): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathGetConcatenatedSubnames*: proc (self: GodotNodePath): GodotString
|
|
{.noconv, raises: [], gcsafe,
|
|
tags: [], locks: 0.}
|
|
nodePathIsEmpty*: proc (self: GodotNodePath): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
nodePathOperatorEqual*: proc (self, other: GodotNodePath): bool
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# Plane API
|
|
planeNewWithReals*: proc (dest: var Plane, a, b, c, d: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeNewWithVectors*: proc (dest: var Plane, v1, v2, v3: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeNewWithNormal*: proc (dest: var Plane, normal: Vector3, d: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeAsString*: proc (self: Plane): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeNormalized*: proc (self: Plane): PlaneData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeCenter*: proc (self: Plane): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeGetAnyPoint*: proc (self: Plane): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeIsPointOver*: proc (self: Plane, point: Vector3): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeDistanceTo*: proc (self: Plane, point: Vector3): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeHasPoint*: proc (self: Plane, point: Vector3, epsilon: float32): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeProject*: proc (self: Plane, point: Vector3): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeIntersect3*: proc (self: Plane, dest: var Vector3, b, c: Plane): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeIntersectsRay*: proc (self: Plane, dest: var Vector3,
|
|
point, dir: Vector3): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeIntersectsSegment*: proc (self: Plane, dest: var Vector3,
|
|
segmentBegin, segmentEnd: Vector3): bool
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
planeOperatorNeg*: proc (self: Plane): PlaneData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeOperatorEqual*: proc (self, other: Plane): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeSetNormal*: proc (self: var Plane, normal: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeGetNormal*: proc (self: Plane): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeGetD*: proc (self: Plane): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
planeSetD*: proc (self: var Plane, d: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# Rect2 API
|
|
rect2NewWithPositionAndSize*: proc (dest: var Rect2, pos, size: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
rect2New*: proc (dest: var Rect2, x, y, width, height: float32)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2AsString*: proc (self: Rect2): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2GetArea*: proc (self: Rect2): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2Intersects*: proc (self, other: Rect2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2Encloses*: proc (self, other: Rect2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2HasNoArea*: proc (self: Rect2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2Clip*: proc (self, other: Rect2): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2Merge*: proc (self, other: Rect2): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2HasPoint*: proc (self: Rect2, point: Vector2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2Grow*: proc (self: Rect2, by: float32): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2Expand*: proc (self: Rect2, to: Vector2): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2OperatorEqual*: proc (self, other: Rect2): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2GetPosition*: proc (self: Rect2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2GetSize*: proc (self: Rect2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2SetPosition*: proc (self: var Rect2, pos: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
rect2SetSize*: proc (self: var Rect2, size: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# AABB API
|
|
aabbNew*: proc (dest: var AABB, pos, size: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetPosition*: proc (self: AABB): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbSetPosition*: proc (self: var AABB, pos: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetSize*: proc (self: AABB): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbSetSize*: proc (self: var AABB, pos: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbAsString*: proc (self: AABB): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetArea*: proc (self: AABB): float32
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbHasNoArea*: proc (self: AABB): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbHasNoSurface*: proc (self: AABB): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbIntersects*: proc (self, other: AABB): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbEncloses*: proc (self, other: AABB): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbMerge*: proc (self, other: AABB): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbIntersection*: proc (self, other: AABB): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbIntersectsPlane*: proc (self: AABB, plane: Plane): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbIntersectsSegment*: proc (self: AABB, vFrom, vTo: Vector3): bool
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
aabbHasPoint*: proc (self: AABB, point: Vector3): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetSupport*: proc (self: AABB, dir: Vector3): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetLongestAxis*: proc (self: AABB): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetLongestAxisIndex*: proc (self: AABB): cint
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
aabbGetLongestAxisSize*: proc (self: AABB): float32
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
aabbGetShortestAxis*: proc (self: AABB): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetShortestAxisIndex*: proc (self: AABB): cint
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
aabbGetShortestAxisSize*: proc (self: AABB): float32
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
aabbExpand*: proc (self: AABB, toPoint: Vector3): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGrow*: proc (self: AABB, by: float32): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbGetEndpoint*: proc (self: AABB, idx: cint): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
aabbOperatorEqual*: proc (self, other: AABB): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# RID API
|
|
ridNew*: proc (dest: var RID)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
ridGetID*: proc (self: RID): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
ridNewWithResource*: proc (dest: var RID, obj: ptr GodotObject)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
ridOperatorEqual*: proc (self, other: RID): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
ridOperatorLess*: proc (self, other: RID): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# Transform API
|
|
transformNewWithAxisOrigin*: proc (dest: var Transform,
|
|
xAxis, yAxis, zAxis, origin: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformNew*: proc (dest: var Transform, basis: Basis, origin: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformGetBasis*: proc (self: Transform): BasisData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformSetBasis*: proc (self: var Transform, basis: Basis)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformGetOrigin*: proc (self: Transform): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformSetOrigin*: proc (self: var Transform, v: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformAsString*: proc (self: Transform): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformInverse*: proc (self: Transform): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformAffineInverse*: proc (self: Transform): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformOrthonormalized*: proc (self: Transform): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformRotated*: proc (self: Transform, axis: Vector3,
|
|
phi: float32): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformScaled*: proc (self: Transform, scale: Vector3): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformTranslated*: proc (self: Transform, offset: Vector3): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformLookingAt*: proc (self: Transform, target, up: Vector3): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformXformPlane*: proc (self: Transform, plane: Plane): PlaneData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformXformInvPlane*: proc (self: Transform, plane: Plane): PlaneData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformNewIdentity*: proc (dest: var Transform)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformOperatorEqual*: proc (self, other: Transform): bool
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformOperatorMultiply*: proc (self, other: Transform): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformXformVector3*: proc (self: Transform, v: Vector3): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformXformInvVector3*: proc (self: Transform, v: Vector3): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transformXformAABB*: proc (self: Transform, v: AABB): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transformXformInvAABB*: proc (self: Transform, v: AABB): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# Transform2D API
|
|
transform2DNew*: proc (dest: var Transform2D, rot: float32, pos: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DNewAxisOrigin*: proc (dest: var Transform2D,
|
|
xAxis, yAxis, origin: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DAsString*: proc (self: Transform2D): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DInverse*: proc (self: Transform2D): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DAffineInverse*: proc (self: Transform2D): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DGetRotation*: proc (self: Transform2D): float32
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DGetOrigin*: proc (self: Transform2D): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DGetScale*: proc (self: Transform2D): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DOrthonormalized*: proc (self: Transform2D): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DRotated*: proc (self: Transform2D, phi: float32): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DScaled*: proc (self: Transform2D, scale: Vector2): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
transform2DTranslated*: proc (self: Transform2D, offset: Vector2): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DXformVector2*: proc (self: Transform2D, v: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DXformInvVector2*: proc (self: Transform2D, v: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DBasisXformVector2*: proc (self: Transform2D, v: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DBasisXformInvVector2*: proc (self: Transform2D,
|
|
v: Vector2): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DInterpolateWith*: proc (self, other: Transform2D,
|
|
t: float32): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DOperatorEqual*: proc (self, other: Transform2D): bool
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DOperatorMultiply*: proc (self, other: Transform2D): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DNewIdentity*: proc (dest: var Transform2D)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DXformRect2*: proc (self: Transform2D, v: Rect2): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
transform2DXformInvRect2*: proc (self: Transform2D, v: Rect2): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
# Variant API
|
|
variantGetType*: proc (v: GodotVariant): VariantType
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewCopy*: proc (dest: var GodotVariant, src: GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewNil*: proc (dest: var GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewBool*: proc (dest: var GodotVariant, val: bool)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewUInt*: proc (dest: var GodotVariant, val: uint64)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewInt*: proc (dest: var GodotVariant, val: int64)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewReal*: proc (dest: var GodotVariant, val: float64)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewString*: proc (dest: var GodotVariant, val: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewVector2*: proc (dest: var GodotVariant, val: Vector2)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewRect2*: proc (dest: var GodotVariant, val: Rect2)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewVector3*: proc (dest: var GodotVariant, val: Vector3)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewTransform2D*: proc (dest: var GodotVariant, val: Transform2D)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPlane*: proc (dest: var GodotVariant, val: Plane)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewQuat*: proc (dest: var GodotVariant, val: Quat)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewAABB*: proc (dest: var GodotVariant, val: AABB)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewBasis*: proc (dest: var GodotVariant, val: Basis)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewTransform*: proc (dest: var GodotVariant, val: Transform)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewColor*: proc (dest: var GodotVariant, val: Color)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewNodePath*: proc (dest: var GodotVariant, val: GodotNodePath)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewRID*: proc (dest: var GodotVariant, val: RID)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewObject*: proc (dest: var GodotVariant, val: ptr GodotObject)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewDictionary*: proc (dest: var GodotVariant, val: GodotDictionary)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewArray*: proc (dest: var GodotVariant, val: GodotArray)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantNewPoolByteArray*: proc (dest: var GodotVariant,
|
|
val: GodotPoolByteArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPoolIntArray*: proc (dest: var GodotVariant, val: GodotPoolIntArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPoolRealArray*: proc (dest: var GodotVariant,
|
|
val: GodotPoolRealArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPoolStringArray*: proc (dest: var GodotVariant,
|
|
val: GodotPoolStringArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPoolVector2Array*: proc (dest: var GodotVariant,
|
|
val: GodotPoolVector2Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPoolVector3Array*: proc (dest: var GodotVariant,
|
|
val: GodotPoolVector3Array)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantNewPoolColorArray*: proc (dest: var GodotVariant,
|
|
val: GodotPoolColorArray)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsBool*: proc (self: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsUInt*: proc (self: GodotVariant): uint64
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsInt*: proc (self: GodotVariant): int64
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsReal*: proc (self: GodotVariant): float64
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsString*: proc (self: GodotVariant): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsVector2*: proc (self: GodotVariant): Vector2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsRect2*: proc (self: GodotVariant): Rect2Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsVector3*: proc (self: GodotVariant): Vector3Data
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsTransform2D*: proc (self: GodotVariant): Transform2DData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsPlane*: proc (self: GodotVariant): PlaneData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsQuat*: proc (self: GodotVariant): QuatData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsAABB*: proc (self: GodotVariant): AABBData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsBasis*: proc (self: GodotVariant): BasisData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsTransform*: proc (self: GodotVariant): TransformData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsColor*: proc (self: GodotVariant): ColorData
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsNodePath*: proc (self: GodotVariant): GodotNodePath
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsRID*: proc (self: GodotVariant): RID
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsObject*: proc (self: GodotVariant): ptr GodotObject
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsDictionary*: proc (self: GodotVariant): GodotDictionary
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsArray*: proc (self: GodotVariant): GodotArray
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantAsPoolByteArray*: proc (self: GodotVariant): GodotPoolByteArray
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsPoolIntArray*: proc (self: GodotVariant): GodotPoolIntArray
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsPoolRealArray*: proc (self: GodotVariant): GodotPoolRealArray
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsPoolStringArray*: proc (self: GodotVariant): GodotPoolStringArray
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsPoolVector2Array*: proc (self: GodotVariant): GodotPoolVector2Array
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsPoolVector3Array*: proc (self: GodotVariant): GodotPoolVector3Array
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantAsPoolColorArray*: proc (self: GodotVariant): GodotPoolColorArray
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
variantCall*: proc (self: var GodotVariant, meth: GodotString,
|
|
args: ptr array[MAX_ARG_COUNT, ptr GodotVariant],
|
|
argcount: cint,
|
|
callError: var VariantCallError): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantHasMethod*: proc (self: GodotVariant, meth: GodotString): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantOperatorEqual*: proc (self, other: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantOperatorLess*: proc (self, other: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantHashCompare*: proc (self, other: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantBooleanize*: proc (self: GodotVariant): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
variantDestroy*: proc (self: var GodotVariant)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# String API
|
|
charStringLength*: proc (self: GodotCharString): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
charStringGetData*: proc (self: GodotCharString): cstring
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
charStringDestroy*: proc (self: var GodotCharString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringNew*: proc (dest: var GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringNewCopy*: proc (dest: var GodotString, src: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringWideStr*: proc (self: GodotString): ptr cwchar_t
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringOperatorEqual*: proc (self, other: GodotString): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringOperatorLess*: proc (self, other: GodotString): bool
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringOperatorPlus*: proc (self, other: GodotString): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringLength*: proc (self: GodotString): cint
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringDestroy*: proc (self: var GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringUtf8*: proc (self: GodotString): GodotCharString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringCharsToUtf8*: proc (str: cstring): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
stringCharsToUtf8WithLen*: proc (str: cstring, len: cint): GodotString
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
# Misc API
|
|
objectDestroy*: proc (self: ptr GodotObject)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
globalGetSingleton*: proc (name: cstring): ptr GodotObject
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
methodBindGetMethod*: proc (className,
|
|
methodName: cstring): ptr GodotMethodBind
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
methodBindPtrCall*: proc (methodBind: ptr GodotMethodBind,
|
|
obj: ptr GodotObject,
|
|
args: ptr array[MAX_ARG_COUNT, pointer],
|
|
ret: pointer)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
methodBindCall*: proc (methodBind: ptr GodotMethodBind, obj: ptr GodotObject,
|
|
args: ptr array[MAX_ARG_COUNT, ptr GodotVariant],
|
|
argCount: cint,
|
|
callError: var VariantCallError): GodotVariant
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
getClassConstructor*: proc (className: cstring): GodotClassConstructor
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
alloc*: proc (bytes: cint): pointer
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
realloc*: proc (p: pointer, bytes: cint): pointer
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
free*: proc (p: pointer) {.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
printError*: proc (description, function, file: cstring, line: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
printWarning*: proc (description, function, file: cstring, line: cint)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
print*: proc (message: GodotString)
|
|
{.noconv, raises: [], gcsafe, tags: [], locks: 0.}
|
|
|
|
nativeScriptRegisterClass*: proc (gdnativeHandle: pointer,
|
|
name, base: cstring,
|
|
createFunc: GodotInstanceCreateFunc,
|
|
destroyFunc: GodotInstanceDestroyFunc)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
nativeScriptRegisterToolClass*: proc (gdnativeHandle: pointer,
|
|
name, base: cstring,
|
|
createFunc: GodotInstanceCreateFunc,
|
|
destroyFunc: GodotInstanceDestroyFunc)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
nativeScriptRegisterMethod*: proc (gdnativeHandle: pointer,
|
|
name, functionName: cstring,
|
|
attr: GodotMethodAttributes,
|
|
meth: GodotInstanceMethod)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
nativeScriptRegisterProperty*: proc (gdnativeHandle: pointer,
|
|
name, path: cstring,
|
|
attr: ptr GodotPropertyAttributes,
|
|
setFunc: GodotPropertySetFunc,
|
|
getFunc: GodotPropertyGetFunc)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
nativeScriptRegisterSignal*: proc (gdnativeHandle: pointer, name: cstring,
|
|
signal: GodotSignal)
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
nativeScriptGetUserdata*: proc (obj: ptr GodotObject): pointer
|
|
{.noconv, raises: [], gcsafe, tags: [],
|
|
locks: 0.}
|
|
|
|
{.push stackTrace: off.}
|
|
proc toColor*(val: ColorData): Color {.inline, noinit.} =
|
|
cast[Color](val)
|
|
|
|
proc toVector3*(val: Vector3Data): Vector3 {.inline, noinit.} =
|
|
cast[Vector3](val)
|
|
|
|
proc toVector2*(val: Vector2Data): Vector2 {.inline, noinit.} =
|
|
cast[Vector2](val)
|
|
|
|
proc toPlane*(val: PlaneData): Plane {.inline, noinit.} =
|
|
cast[Plane](val)
|
|
|
|
proc toBasis*(val: BasisData): Basis {.inline, noinit.} =
|
|
cast[Basis](val)
|
|
|
|
proc toQuat*(val: QuatData): Quat {.inline, noinit.} =
|
|
cast[Quat](val)
|
|
|
|
proc toAABB*(val: AABBData): AABB {.inline, noinit.} =
|
|
cast[AABB](val)
|
|
|
|
proc toRect2*(val: Rect2Data): Rect2 {.inline, noinit.} =
|
|
cast[Rect2](val)
|
|
|
|
proc toTransform2D*(val: Transform2DData): Transform2D {.inline, noinit.} =
|
|
cast[Transform2D](val)
|
|
|
|
proc toTransform*(val: TransformData): Transform {.inline, noinit.} =
|
|
cast[Transform](val)
|
|
{.pop.}
|
|
|
|
macro assign(dest, src: typed, values: untyped): typed =
|
|
result = newStmtList()
|
|
for val in values:
|
|
result.add(newNimNode(nnkAsgn).add(
|
|
newNimNode(nnkDotExpr).add(dest, val),
|
|
newNimNode(nnkDotExpr).add(src, val)))
|
|
|
|
var gdNativeAPI: GDNativeAPI
|
|
|
|
proc getGDNativeAPI*(): ptr GDNativeAPI {.inline.} =
|
|
addr gdNativeAPI
|
|
|
|
proc setGDNativeAPIInternal(apiStruct: pointer, initOptions: ptr GDNativeInitOptions,
|
|
foundCoreApi: var bool, foundNativeScriptApi: var bool) =
|
|
let header = cast[ptr GDNativeAPIHeader](apiStruct)
|
|
|
|
if header.typ >= ord(low(GDNativeAPIType)).cuint and header.typ <= ord(high(GDNativeAPIType)).cuint:
|
|
let typ = GDNativeAPIType(header.typ)
|
|
case typ:
|
|
of GDNativeCore:
|
|
let coreApi = cast[ptr GDNativeCoreAPI1](apiStruct)
|
|
if coreApi[].version.major == 1 and coreApi[].version.minor == 0:
|
|
assign(gdNativeApi, coreApi[]):
|
|
# Color API
|
|
colorNewRGBA
|
|
colorNewRGB
|
|
colorGetR
|
|
colorSetR
|
|
colorGetG
|
|
colorSetG
|
|
colorGetB
|
|
colorSetB
|
|
colorGetA
|
|
colorSetA
|
|
colorGetH
|
|
colorGetS
|
|
colorGetV
|
|
colorAsString
|
|
colorToRGBA32
|
|
colorAsARGB32
|
|
colorGray
|
|
colorInverted
|
|
colorContrasted
|
|
colorLinearInterpolate
|
|
colorBlend
|
|
colorToHtml
|
|
colorOperatorEqual
|
|
colorOperatorLess
|
|
|
|
# Vector 2 API
|
|
vector2New
|
|
vector2AsString
|
|
vector2Normalized
|
|
vector2Length
|
|
vector2Angle
|
|
vector2LengthSquared
|
|
vector2IsNormalized
|
|
vector2DistanceTo
|
|
vector2DistanceSquaredTo
|
|
vector2AngleTo
|
|
vector2AngleToPoint
|
|
vector2LinearInterpolate
|
|
vector2CubicInterpolate
|
|
vector2Rotated
|
|
vector2Tangent
|
|
vector2Floor
|
|
vector2Snapped
|
|
vector2Aspect
|
|
vector2Dot
|
|
vector2Slide
|
|
vector2Bounce
|
|
vector2Reflect
|
|
vector2Abs
|
|
vector2Clamped
|
|
vector2OperatorAdd
|
|
vector2OperatorSubtract
|
|
vector2OperatorMultiplyVector
|
|
vector2OperatorMultiplyScalar
|
|
vector2OperatorDivideVector
|
|
vector2OperatorDivideScalar
|
|
vector2OperatorEqual
|
|
vector2OperatorLess
|
|
vector2OperatorNeg
|
|
|
|
# Quat API
|
|
quatNew
|
|
quatNewWithAxisAngle
|
|
quatGetX
|
|
quatSetX
|
|
quatGetY
|
|
quatSetY
|
|
quatGetZ
|
|
quatSetZ
|
|
quatGetW
|
|
quatSetW
|
|
quatAsString
|
|
quatLength
|
|
quatLengthSquared
|
|
quatNormalized
|
|
quatIsNormalized
|
|
quatInverse
|
|
quatDot
|
|
quatXform
|
|
quatSlerp
|
|
quatSlerpni
|
|
quatCubicSlerp
|
|
quatOperatorMultiply
|
|
quatOperatorAdd
|
|
quatOperatorSubtract
|
|
quatOperatorDivide
|
|
quatOperatorEqual
|
|
quatOperatorNeg
|
|
|
|
# PoolByteArray API
|
|
poolByteArrayNew
|
|
poolByteArrayNewCopy
|
|
poolByteArrayNewWithArray
|
|
poolByteArrayAppend
|
|
poolByteArrayAppendArray
|
|
poolByteArrayInsert
|
|
poolByteArrayInvert
|
|
poolByteArrayPushBack
|
|
poolByteArrayRemove
|
|
poolByteArrayResize
|
|
poolByteArrayRead
|
|
poolByteArrayWrite
|
|
poolByteArraySet
|
|
poolByteArrayGet
|
|
poolByteArraySize
|
|
poolByteArrayDestroy
|
|
|
|
# PoolIntArray API
|
|
poolIntArrayNew
|
|
poolIntArrayNewCopy
|
|
poolIntArrayNewWithArray
|
|
poolIntArrayAppend
|
|
poolIntArrayAppendArray
|
|
poolIntArrayInsert
|
|
poolIntArrayInvert
|
|
poolIntArrayPushBack
|
|
poolIntArrayRemove
|
|
poolIntArrayResize
|
|
poolIntArrayRead
|
|
poolIntArrayWrite
|
|
poolIntArraySet
|
|
poolIntArrayGet
|
|
poolIntArraySize
|
|
poolIntArrayDestroy
|
|
|
|
# PoolRealArray API
|
|
poolRealArrayNew
|
|
poolRealArrayNewCopy
|
|
poolRealArrayNewWithArray
|
|
poolRealArrayAppend
|
|
poolRealArrayAppendArray
|
|
poolRealArrayInsert
|
|
poolRealArrayInvert
|
|
poolRealArrayPushBack
|
|
poolRealArrayRemove
|
|
poolRealArrayResize
|
|
poolRealArrayRead
|
|
poolRealArrayWrite
|
|
poolRealArraySet
|
|
poolRealArrayGet
|
|
poolRealArraySize
|
|
poolRealArrayDestroy
|
|
|
|
# PoolStringArray API
|
|
poolStringArrayNew
|
|
poolStringArrayNewCopy
|
|
poolStringArrayNewWithArray
|
|
poolStringArrayAppend
|
|
poolStringArrayAppendArray
|
|
poolStringArrayInsert
|
|
poolStringArrayInvert
|
|
poolStringArrayPushBack
|
|
poolStringArrayRemove
|
|
poolStringArrayResize
|
|
poolStringArrayRead
|
|
poolStringArrayWrite
|
|
poolStringArraySet
|
|
poolStringArrayGet
|
|
poolStringArraySize
|
|
poolStringArrayDestroy
|
|
|
|
|
|
# PoolVector2 API
|
|
poolVector2ArrayNew
|
|
poolVector2ArrayNewCopy
|
|
poolVector2ArrayNewWithArray
|
|
poolVector2ArrayAppend
|
|
poolVector2ArrayAppendArray
|
|
poolVector2ArrayInsert
|
|
poolVector2ArrayInvert
|
|
poolVector2ArrayPushBack
|
|
poolVector2ArrayRemove
|
|
poolVector2ArrayResize
|
|
poolVector2ArrayRead
|
|
poolVector2ArrayWrite
|
|
poolVector2ArraySet
|
|
poolVector2ArrayGet
|
|
poolVector2ArraySize
|
|
poolVector2ArrayDestroy
|
|
|
|
# PoolVector3 API
|
|
poolVector3ArrayNew
|
|
poolVector3ArrayNewCopy
|
|
poolVector3ArrayNewWithArray
|
|
poolVector3ArrayAppend
|
|
poolVector3ArrayAppendArray
|
|
poolVector3ArrayInsert
|
|
poolVector3ArrayInvert
|
|
poolVector3ArrayPushBack
|
|
poolVector3ArrayRemove
|
|
poolVector3ArrayResize
|
|
poolVector3ArrayRead
|
|
poolVector3ArrayWrite
|
|
poolVector3ArraySet
|
|
poolVector3ArrayGet
|
|
poolVector3ArraySize
|
|
poolVector3ArrayDestroy
|
|
|
|
# PoolColorArray API
|
|
poolColorArrayNew
|
|
poolColorArrayNewCopy
|
|
poolColorArrayNewWithArray
|
|
poolColorArrayAppend
|
|
poolColorArrayAppendArray
|
|
poolColorArrayInsert
|
|
poolColorArrayInvert
|
|
poolColorArrayPushBack
|
|
poolColorArrayRemove
|
|
poolColorArrayResize
|
|
poolColorArrayRead
|
|
poolColorArrayWrite
|
|
poolColorArraySet
|
|
poolColorArrayGet
|
|
poolColorArraySize
|
|
poolColorArrayDestroy
|
|
|
|
# Array API
|
|
arrayNew
|
|
arrayNewCopy
|
|
arrayNewPoolColorArray
|
|
arrayNewPoolVector3Array
|
|
arrayNewPoolVector2Array
|
|
arrayNewPoolStringArray
|
|
arrayNewPoolRealArray
|
|
arrayNewPoolIntArray
|
|
arrayNewPoolByteArray
|
|
arraySet
|
|
arrayGet
|
|
arrayOperatorIndex
|
|
arrayAppend
|
|
arrayClear
|
|
arrayCount
|
|
arrayEmpty
|
|
arrayErase
|
|
arrayFront
|
|
arrayBack
|
|
arrayFind
|
|
arrayFindLast
|
|
arrayHas
|
|
arrayHash
|
|
arrayInsert
|
|
arrayInvert
|
|
arrayPopFront
|
|
arrayPopBack
|
|
arrayPushBack
|
|
arrayPushFront
|
|
arrayRemove
|
|
arrayResize
|
|
arrayRFind
|
|
arraySize
|
|
arraySort
|
|
arraySortCustom
|
|
arrayBSearch
|
|
arrayBSearchCustom
|
|
arrayDestroy
|
|
|
|
# Pool Array Read/Write Access API
|
|
|
|
poolByteArrayReadAccessCopy
|
|
poolByteArrayReadAccessPtr
|
|
poolByteArrayReadAccessOperatorAssign
|
|
poolByteArrayReadAccessDestroy
|
|
|
|
poolIntArrayReadAccessCopy
|
|
poolIntArrayReadAccessPtr
|
|
poolIntArrayReadAccessOperatorAssign
|
|
poolIntArrayReadAccessDestroy
|
|
|
|
poolRealArrayReadAccessCopy
|
|
poolRealArrayReadAccessPtr
|
|
poolRealArrayReadAccessOperatorAssign
|
|
poolRealArrayReadAccessDestroy
|
|
|
|
poolStringArrayReadAccessCopy
|
|
poolStringArrayReadAccessPtr
|
|
poolStringArrayReadAccessOperatorAssign
|
|
poolStringArrayReadAccessDestroy
|
|
|
|
poolVector2ArrayReadAccessCopy
|
|
poolVector2ArrayReadAccessPtr
|
|
poolVector2ArrayReadAccessOperatorAssign
|
|
poolVector2ArrayReadAccessDestroy
|
|
|
|
poolVector3ArrayReadAccessCopy
|
|
poolVector3ArrayReadAccessPtr
|
|
poolVector3ArrayReadAccessOperatorAssign
|
|
poolVector3ArrayReadAccessDestroy
|
|
|
|
poolColorArrayReadAccessCopy
|
|
poolColorArrayReadAccessPtr
|
|
poolColorArrayReadAccessOperatorAssign
|
|
poolColorArrayReadAccessDestroy
|
|
|
|
poolByteArrayWriteAccessCopy
|
|
poolByteArrayWriteAccessPtr
|
|
poolByteArrayWriteAccessOperatorAssign
|
|
poolByteArrayWriteAccessDestroy
|
|
|
|
poolIntArrayWriteAccessCopy
|
|
poolIntArrayWriteAccessPtr
|
|
poolIntArrayWriteAccessOperatorAssign
|
|
poolIntArrayWriteAccessDestroy
|
|
|
|
poolRealArrayWriteAccessCopy
|
|
poolRealArrayWriteAccessPtr
|
|
poolRealArrayWriteAccessOperatorAssign
|
|
poolRealArrayWriteAccessDestroy
|
|
|
|
poolStringArrayWriteAccessCopy
|
|
poolStringArrayWriteAccessPtr
|
|
poolStringArrayWriteAccessOperatorAssign
|
|
poolStringArrayWriteAccessDestroy
|
|
|
|
poolVector2ArrayWriteAccessCopy
|
|
poolVector2ArrayWriteAccessPtr
|
|
poolVector2ArrayWriteAccessOperatorAssign
|
|
poolVector2ArrayWriteAccessDestroy
|
|
|
|
poolVector3ArrayWriteAccessCopy
|
|
poolVector3ArrayWriteAccessPtr
|
|
poolVector3ArrayWriteAccessOperatorAssign
|
|
poolVector3ArrayWriteAccessDestroy
|
|
|
|
poolColorArrayWriteAccessCopy
|
|
poolColorArrayWriteAccessPtr
|
|
poolColorArrayWriteAccessOperatorAssign
|
|
poolColorArrayWriteAccessDestroy
|
|
|
|
# Dictionary API
|
|
dictionaryNew
|
|
dictionaryNewCopy
|
|
dictionaryDestroy
|
|
dictionarySize
|
|
dictionaryEmpty
|
|
dictionaryClear
|
|
dictionaryHas
|
|
dictionaryHasAll
|
|
dictionaryErase
|
|
dictionaryHash
|
|
dictionaryKeys
|
|
dictionaryValues
|
|
dictionaryGet
|
|
dictionarySet
|
|
dictionaryOperatorIndex
|
|
dictionaryNext
|
|
dictionaryOperatorEqual
|
|
dictionaryToJson
|
|
|
|
# NodePath API
|
|
nodePathNew
|
|
nodePathNewCopy
|
|
nodePathDestroy
|
|
nodePathAsString
|
|
nodePathIsAbsolute
|
|
nodePathGetNameCount
|
|
nodePathGetName
|
|
nodePathGetSubnameCount
|
|
nodePathGetSubname
|
|
nodePathGetConcatenatedSubnames
|
|
nodePathIsEmpty
|
|
nodePathOperatorEqual
|
|
|
|
# Plane API
|
|
planeNewWithReals
|
|
planeNewWithVectors
|
|
planeNewWithNormal
|
|
planeAsString
|
|
planeNormalized
|
|
planeCenter
|
|
planeGetAnyPoint
|
|
planeIsPointOver
|
|
planeDistanceTo
|
|
planeHasPoint
|
|
planeProject
|
|
planeIntersect3
|
|
planeIntersectsRay
|
|
planeIntersectsSegment
|
|
planeOperatorNeg
|
|
planeOperatorEqual
|
|
planeSetNormal
|
|
planeGetNormal
|
|
planeGetD
|
|
planeSetD
|
|
|
|
# Rect2 API
|
|
rect2NewWithPositionAndSize
|
|
rect2New
|
|
rect2AsString
|
|
rect2GetArea
|
|
rect2Intersects
|
|
rect2Encloses
|
|
rect2HasNoArea
|
|
rect2Clip
|
|
rect2Merge
|
|
rect2HasPoint
|
|
rect2Grow
|
|
rect2Expand
|
|
rect2OperatorEqual
|
|
rect2GetPosition
|
|
rect2GetSize
|
|
rect2SetPosition
|
|
rect2SetSize
|
|
|
|
# AABB API
|
|
aabbNew
|
|
aabbGetPosition
|
|
aabbSetPosition
|
|
aabbGetSize
|
|
aabbSetSize
|
|
aabbAsString
|
|
aabbGetArea
|
|
aabbHasNoArea
|
|
aabbHasNoSurface
|
|
aabbIntersects
|
|
aabbEncloses
|
|
aabbMerge
|
|
aabbIntersection
|
|
aabbIntersectsPlane
|
|
aabbIntersectsSegment
|
|
aabbHasPoint
|
|
aabbGetSupport
|
|
aabbGetLongestAxis
|
|
aabbGetLongestAxisIndex
|
|
aabbGetLongestAxisSize
|
|
aabbGetShortestAxis
|
|
aabbGetShortestAxisIndex
|
|
aabbGetShortestAxisSize
|
|
aabbExpand
|
|
aabbGrow
|
|
aabbGetEndpoint
|
|
aabbOperatorEqual
|
|
|
|
# RID API
|
|
ridNew
|
|
ridGetID
|
|
ridNewWithResource
|
|
ridOperatorEqual
|
|
ridOperatorLess
|
|
|
|
# Transform API
|
|
transformNewWithAxisOrigin
|
|
transformNew
|
|
transformGetBasis
|
|
transformSetBasis
|
|
transformGetOrigin
|
|
transformSetOrigin
|
|
transformAsString
|
|
transformInverse
|
|
transformAffineInverse
|
|
transformOrthonormalized
|
|
transformRotated
|
|
transformScaled
|
|
transformTranslated
|
|
transformLookingAt
|
|
transformXformPlane
|
|
transformXformInvPlane
|
|
transformNewIdentity
|
|
transformOperatorEqual
|
|
transformOperatorMultiply
|
|
transformXformVector3
|
|
transformXformInvVector3
|
|
transformXformAABB
|
|
transformXformInvAABB
|
|
|
|
# Transform2D API
|
|
transform2DNew
|
|
transform2DNewAxisOrigin
|
|
transform2DAsString
|
|
transform2DInverse
|
|
transform2DAffineInverse
|
|
transform2DGetRotation
|
|
transform2DGetOrigin
|
|
transform2DGetScale
|
|
transform2DOrthonormalized
|
|
transform2DRotated
|
|
transform2DScaled
|
|
transform2DTranslated
|
|
transform2DXformVector2
|
|
transform2DXformInvVector2
|
|
transform2DBasisXformVector2
|
|
transform2DBasisXformInvVector2
|
|
transform2DInterpolateWith
|
|
transform2DOperatorEqual
|
|
transform2DOperatorMultiply
|
|
transform2DNewIdentity
|
|
transform2DXformRect2
|
|
transform2DXformInvRect2
|
|
|
|
# Variant API
|
|
variantGetType
|
|
variantNewCopy
|
|
variantNewNil
|
|
variantNewBool
|
|
variantNewUInt
|
|
variantNewInt
|
|
variantNewReal
|
|
variantNewString
|
|
variantNewVector2
|
|
variantNewRect2
|
|
variantNewVector3
|
|
variantNewTransform2D
|
|
|
|
variantNewPlane
|
|
variantNewQuat
|
|
variantNewAABB
|
|
variantNewBasis
|
|
variantNewTransform
|
|
variantNewColor
|
|
variantNewNodePath
|
|
variantNewRID
|
|
variantNewObject
|
|
variantNewDictionary
|
|
variantNewArray
|
|
variantNewPoolByteArray
|
|
variantNewPoolIntArray
|
|
variantNewPoolRealArray
|
|
variantNewPoolStringArray
|
|
variantNewPoolVector2Array
|
|
variantNewPoolVector3Array
|
|
variantNewPoolColorArray
|
|
variantAsBool
|
|
variantAsUInt
|
|
variantAsInt
|
|
variantAsReal
|
|
variantAsString
|
|
variantAsVector2
|
|
variantAsRect2
|
|
variantAsVector3
|
|
variantAsTransform2D
|
|
variantAsPlane
|
|
variantAsQuat
|
|
variantAsAABB
|
|
variantAsBasis
|
|
variantAsTransform
|
|
variantAsColor
|
|
variantAsNodePath
|
|
variantAsRID
|
|
variantAsObject
|
|
variantAsDictionary
|
|
variantAsArray
|
|
variantAsPoolByteArray
|
|
variantAsPoolIntArray
|
|
variantAsPoolRealArray
|
|
variantAsPoolStringArray
|
|
variantAsPoolVector2Array
|
|
variantAsPoolVector3Array
|
|
variantAsPoolColorArray
|
|
variantCall
|
|
variantHasMethod
|
|
variantOperatorEqual
|
|
variantOperatorLess
|
|
variantHashCompare
|
|
variantBooleanize
|
|
variantDestroy
|
|
|
|
# String API
|
|
charStringLength
|
|
charStringGetData
|
|
charStringDestroy
|
|
|
|
stringNew
|
|
stringNewCopy
|
|
stringWideStr
|
|
stringOperatorEqual
|
|
stringOperatorLess
|
|
stringOperatorPlus
|
|
stringLength
|
|
stringDestroy
|
|
stringUtf8
|
|
stringCharsToUtf8
|
|
stringCharsToUtf8WithLen
|
|
|
|
# Misc API
|
|
objectDestroy
|
|
globalGetSingleton
|
|
methodBindGetMethod
|
|
methodBindPtrCall
|
|
methodBindCall
|
|
getClassConstructor
|
|
|
|
alloc
|
|
realloc
|
|
free
|
|
|
|
printError
|
|
printWarning
|
|
print
|
|
|
|
foundCoreApi = true
|
|
for i in 0.cuint..<coreApi.numExtensions:
|
|
setGDNativeAPIInternal(coreApi.extensions[][i.int], initOptions,
|
|
foundCoreApi, foundNativeScriptApi)
|
|
of GDNativeExtNativeScript:
|
|
let nativeScriptApi = cast[ptr GDNativeNativeScriptAPI1](apiStruct)
|
|
if nativeScriptApi[].version.major == 1 and
|
|
nativeScriptApi[].version.minor == 0:
|
|
assign(gdNativeApi, nativeScriptApi[]):
|
|
nativeScriptRegisterClass
|
|
nativeScriptRegisterToolClass
|
|
nativeScriptRegisterMethod
|
|
nativeScriptRegisterProperty
|
|
nativeScriptRegisterSignal
|
|
nativeScriptGetUserdata
|
|
foundNativeScriptApi = true
|
|
|
|
of GDNativeExtPluginScript, GDNativeExtNativeARVR:
|
|
# Not used
|
|
discard
|
|
|
|
if not header.next.isNil:
|
|
setGDNativeAPIInternal(header.next, initOptions,
|
|
foundCoreApi, foundNativeScriptApi)
|
|
|
|
proc setGDNativeAPI*(apiStruct: pointer, initOptions: ptr GDNativeInitOptions) =
|
|
var foundCoreApi: bool
|
|
var foundNativeScriptApi: bool
|
|
|
|
setGDNativeAPIInternal(apiStruct, initOptions,
|
|
foundCoreApi, foundNativeScriptApi)
|
|
|
|
if not foundCoreApi:
|
|
let want = GDNativeAPIVersion(major: 1, minor: 0)
|
|
initOptions[].reportVersionMismatch(
|
|
initOptions[].gdNativeLibrary, cstring"Core", want,
|
|
GDNativeAPIVersion(major: 0, minor: 0))
|
|
|
|
if not foundNativeScriptApi:
|
|
let want = GDNativeAPIVersion(major: 1, minor: 0)
|
|
initOptions[].reportVersionMismatch(
|
|
initOptions[].gdNativeLibrary, cstring"NativeScript",
|
|
want, GDNativeAPIVersion(major: 0, minor: 0))
|