godot-nim/godot/internal/godotarrays.nim
2019-03-10 17:09:42 -06:00

162 lines
5.5 KiB
Nim

# Copyright (c) 2018 Xored Software, Inc.
import godotinternaltypes, gdnativeapi, core/godotcoretypes
proc len*(self: GodotArray): cint {.inline.} =
getGDNativeAPI().arraySize(self)
import hashes
proc initGodotArray*(dest: var GodotArray) {.inline.} =
getGDNativeAPI().arrayNew(dest)
proc initGodotArray*(dest: var GodotArray;
pca: GodotPoolColorArray) {.inline.} =
getGDNativeAPI().arrayNewPoolColorArray(dest, pca)
proc initGodotArray*(dest: var GodotArray;
pv3a: GodotPoolVector3Array) {.inline.} =
getGDNativeAPI().arrayNewPoolVector3Array(dest, pv3a)
proc initGodotArray*(dest: var GodotArray;
pv2a: GodotPoolVector2Array) {.inline.} =
getGDNativeAPI().arrayNewPoolVector2Array(dest, pv2a)
proc initGodotArray*(dest: var GodotArray;
psa: GodotPoolStringArray) {.inline.} =
getGDNativeAPI().arrayNewPoolStringArray(dest, psa)
proc initGodotArray*(dest: var GodotArray;
pra: GodotPoolRealArray) {.inline.} =
getGDNativeAPI().arrayNewPoolRealArray(dest, pra)
proc initGodotArray*(dest: var GodotArray;
pia: GodotPoolIntArray) {.inline.} =
getGDNativeAPI().arrayNewPoolIntArray(dest, pia)
proc initGodotArray*(dest: var GodotArray;
pba: GodotPoolByteArray) {.inline.} =
getGDNativeAPI().arrayNewPoolByteArray(dest, pba)
proc initGodotArray*(dest: var GodotArray; src: GodotArray) {.inline.} =
getGDNativeAPI().arrayNewCopy(dest, src)
proc deinit*(self: var GodotArray) {.inline.} =
getGDNativeAPI().arrayDestroy(self)
proc `[]=`*(self: var GodotArray; idx: cint; value: GodotVariant) {.inline.} =
getGDNativeAPI().arraySet(self, idx, value)
proc `[]`*(self: GodotArray; idx: cint): GodotVariant {.inline.} =
getGDNativeAPI().arrayGet(self, idx)
proc mget*(self: var GodotArray; idx: cint): ptr GodotVariant {.inline.} =
getGDNativeAPI().arrayOperatorIndex(self, idx)
proc add*(self: var GodotArray; value: GodotVariant) {.inline.} =
getGDNativeAPI().arrayPushBack(self, value)
proc clear*(self: var GodotArray) {.inline.} =
getGDNativeAPI().arrayClear(self)
proc count*(self: GodotArray; value: GodotVariant): cint {.inline.} =
getGDNativeAPI().arrayCount(self, value)
proc isEmpty*(self: GodotArray): bool {.inline.} =
getGDNativeAPI().arrayEmpty(self)
proc erase*(self: var GodotArray; value: GodotVariant) {.inline.} =
getGDNativeAPI().arrayErase(self, value)
proc first*(self: GodotArray): GodotVariant {.inline.} =
getGDNativeAPI().arrayFront(self)
proc last*(self: GodotArray): GodotVariant {.inline.} =
getGDNativeAPI().arrayBack(self)
proc find*(self: GodotArray; what: GodotVariant;
fromIdx: cint): cint {.inline.} =
getGDNativeAPI().arrayFind(self, what, fromIdx)
proc findLast*(self: GodotArray; what: GodotVariant): cint {.inline.} =
getGDNativeAPI().arrayFindLast(self, what)
proc contains*(self: GodotArray; value: GodotVariant): bool {.inline.} =
getGDNativeAPI().arrayHas(self, value)
proc godotHash*(self: GodotArray): cint {.inline.} =
getGDNativeAPI().arrayHash(self)
proc hash*(self: GodotArray): Hash {.inline.} =
hash(godotHash(self))
proc insert*(self: var GodotArray; pos: cint;
value: GodotVariant): Error {.discardable, inline.} =
getGDNativeAPI().arrayInsert(self, pos, value)
proc reverse*(self: var GodotArray) {.inline.} =
getGDNativeAPI().arrayInvert(self)
proc popLast*(self: var GodotArray): GodotVariant {.inline.} =
getGDNativeAPI().arrayPopBack(self)
proc popFirst*(self: var GodotArray): GodotVariant {.inline.} =
getGDNativeAPI().arrayPopFront(self)
proc addLast*(self: var GodotArray; value: GodotVariant) {.inline.} =
getGDNativeAPI().arrayPushBack(self, value)
proc addFirst*(self: var GodotArray; value: GodotVariant) {.inline.} =
getGDNativeAPI().arrayPushFront(self, value)
proc delete*(self: var GodotArray; idx: cint) {.inline.} =
getGDNativeAPI().arrayRemove(self, idx)
proc setLen*(self: var GodotArray; size: cint) {.inline.} =
getGDNativeAPI().arrayResize(self, size)
proc rfind*(self: GodotArray; what: GodotVariant;
fromIdx: cint): cint {.inline.} =
getGDNativeAPI().arrayRFind(self, what, fromIdx)
proc sort*(self: var GodotArray) {.inline.} =
getGDNativeAPI().arraySort(self)
proc sortCustom*(self: var GodotArray; obj: ptr GodotObject;
funcName: GodotString) {.inline.} =
getGDNativeAPI().arraySortCustom(self, obj, funcName)
proc binarySearch*(self: var GodotArray, val: ptr GodotVariant,
before: bool) {.inline.} =
getGDNativeAPI().arrayBSearch(self, val, before)
proc binarySearchCustom*(self: var GodotArray, val: ptr GodotVariant,
obj: ptr GodotObject, funcName: GodotString,
before: bool) {.inline.} =
getGDNativeAPI().arrayBSearchCustom(self, val, obj, funcName, before)
iterator items*(self: GodotArray): GodotVariant =
for i in 0.cint..<self.len:
yield self[i]
iterator mitems*(self: var GodotArray): var GodotVariant =
for i in 0.cint..<self.len:
yield self.mget(i)[]
iterator pairs*(self: GodotArray): tuple[key: cint, val: GodotVariant] =
for i in 0.cint..<self.len:
yield (i, self[i])
iterator mpairs*(self: var GodotArray): tuple[key: cint,
val: var GodotVariant] =
for i in 0.cint..<self.len:
yield (i, self.mget(i)[])
proc `$`*(self: GodotArray): string =
result = newStringOfCap(32)
result.add('[')
for item in self:
if result.len > 1:
result.add(", ")
result.add($item)
result.add(']')