godot-nim/godot/core
Joey 7eadb07820 Move template below arrays import
Fixes #81 

Alternate workaround for https://github.com/nim-lang/Nim/issues/16462 without changing VariantType.
2021-05-03 23:17:18 +07:00
..
aabb.nim Updated to work with nim 0.20 2019-09-15 15:34:09 +07:00
arrays.nim Updated to work with nim 0.20 2019-09-15 15:34:09 +07:00
basis.nim Implement hash proc for Godot types 2018-06-04 11:50:37 +07:00
colors.nim Fix GDNative API procedure declarations 2018-10-11 19:06:05 +07:00
dictionaries.nim Updated to work with nim 0.20 2019-09-15 15:34:09 +07:00
godotbase.nim Finalize support for Nim 0.20 2019-09-15 20:11:15 +07:00
godotcoretypes.nim Update license year and fix doc to have Godot 3.0 download URL 2018-01-31 20:52:15 +07:00
nim.cfg Documentation & Travis & Refactoring 2017-08-02 22:14:41 +07:00
nodepaths.nim Updated to work with nim 0.20 2019-09-15 15:34:09 +07:00
planes.nim Updated to work with nim 0.20 2019-09-15 15:34:09 +07:00
poolarrays.nim Move template below arrays import 2021-05-03 23:17:18 +07:00
quats.nim Updated to work with nim 0.20 2019-09-15 15:34:09 +07:00
rect2.nim Updated to work with nim 0.20 2019-09-15 15:34:09 +07:00
rids.nim Updated to work with nim 0.20 2019-09-15 15:34:09 +07:00
transform2d.nim Updated to work with nim 0.20 2019-09-15 15:34:09 +07:00
transforms.nim Updated to work with nim 0.20 2019-09-15 15:34:09 +07:00
variants.nim Fix newVariant for nil strings and older Nim 2019-09-18 13:27:31 +07:00
vector2.nim Added moveToward for vectors. 2020-12-13 12:13:41 +07:00
vector3.nim Added moveToward for vectors. 2020-12-13 12:13:41 +07:00