feat(server): room-create accepts profile

Wires the T17 protocol's optional modifier profile through the server's room-create flow:

- rooms.Room gains an optional profile field; RoomRegistry.createRoom/joinRoom accept and echo it.

- GameSession constructor + GameSessionRegistry.create pass the profile through to ChessEngine's EngineOptions so modifier facts get seeded and the integration preset auto-activates at game start.

- broadcast.handleRoomCreate validates an inline profile via chess's validateProfile against the resolved layout, mapping validator codes (E_PROFILE_*) onto the wire protocol's MODIFIER_PROFILE_* family. Invalid profiles produce a non-fatal error and leave room / session state untouched; the creator is not bound.

- room.created and room.joined echo the active profile when present, so late joiners render piece modifier badges on first paint.

- RoomCreatedPayloadSchema and RoomJoinedPayloadSchema gain matching optional profile fields.

- @paratype/chess barrel: re-exports CaptureFlag + validateProfile + ModifierValidation* types so the server can consume them without reaching into internals.

Tests: 5 new cases (happy path, join echo, backward compat, INVULN_KING rejection, layout-invalid precedence). Full check green (1213/1213).
This commit is contained in:
Joey Yakimowich-Payne 2026-04-18 22:55:24 -06:00
commit 4c8e8467b7
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6 changed files with 453 additions and 7 deletions

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@ -18,6 +18,7 @@ export {
export {
GAME_ENTITY,
PROMOTION_PIECES,
CaptureFlag,
oppositeColor,
chessFact,
type PieceType,
@ -73,3 +74,11 @@ export type {
ModifierKindId,
Direction,
} from "./modifiers/types.js";
export { validateProfile } from "./modifiers/validate.js";
export type {
ValidationError as ModifierValidationError,
ValidationWarning as ModifierValidationWarning,
ValidationResult as ModifierValidationResult,
ValidationErrorCode as ModifierValidationErrorCode,
ValidationWarningCode as ModifierValidationWarningCode,
} from "./modifiers/validate.js";