No description
Wires the T17 protocol's optional modifier profile through the server's room-create flow: - rooms.Room gains an optional profile field; RoomRegistry.createRoom/joinRoom accept and echo it. - GameSession constructor + GameSessionRegistry.create pass the profile through to ChessEngine's EngineOptions so modifier facts get seeded and the integration preset auto-activates at game start. - broadcast.handleRoomCreate validates an inline profile via chess's validateProfile against the resolved layout, mapping validator codes (E_PROFILE_*) onto the wire protocol's MODIFIER_PROFILE_* family. Invalid profiles produce a non-fatal error and leave room / session state untouched; the creator is not bound. - room.created and room.joined echo the active profile when present, so late joiners render piece modifier badges on first paint. - RoomCreatedPayloadSchema and RoomJoinedPayloadSchema gain matching optional profile fields. - @paratype/chess barrel: re-exports CaptureFlag + validateProfile + ModifierValidation* types so the server can consume them without reaching into internals. Tests: 5 new cases (happy path, join echo, backward compat, INVULN_KING rejection, layout-invalid precedence). Full check green (1213/1213). |
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| .sisyphus | ||
| docs | ||
| packages | ||
| scripts | ||
| .gitignore | ||
| eslint.config.js | ||
| lefthook.yml | ||
| LICENSE | ||
| package.json | ||
| playwright.config.ts | ||
| README.md | ||
| tsconfig.base.json | ||
| tsconfig.json | ||
| vitest.workspace.ts | ||
@paratype
A Doorenbos-style Rete II rules engine for TypeScript games, with an authoritative WebSocket chess demo.
Packages
packages/rete— Rete II engine corepackages/chess— Browser chess demo (React + Vite)packages/server— Authoritative Bun WebSocket server
Docs
- SPEC.md — Engine specification
- PHASES.md — Development phases & perf budgets
- RULES.md — Chess rule presets
- PROTOCOL.md — WebSocket message protocol
Getting Started
bun install && bun run check