moonlight-qt/app/streaming
Cameron Gutman 335ed0e8e6 Only sample directly from the video decoder output texture on Intel GPUs
This technique seems to actually make performance worse on some AMD GPUs (RX 480)
and causes rendering errors on others (HD 5570). These might be AMD-specific bugs
but let's not risk a behavior change for AMD/NVIDIA where nobody was having perf
issues with the old copy method anyway.
2024-06-29 14:44:08 -05:00
..
audio Prevent a deadlock if the audio device stops consuming data 2024-05-04 21:22:38 -05:00
input Don't set relative warp mode based on absolute/relative mouse mode 2024-04-27 17:13:02 -05:00
video Only sample directly from the video decoder output texture on Intel GPUs 2024-06-29 14:44:08 -05:00
session.cpp Add a new prepareToRender() callback for renders to perform their initial window clears 2024-06-25 23:12:18 -05:00
session.h Allow audio to recover if no audio devices were present during stream start 2024-05-04 21:13:00 -05:00
streamutils.cpp Override fullscreen mode if necessary for native resolutions to work as expected 2024-05-11 19:55:08 -05:00
streamutils.h Add support for listing notch and notchless native resolution options 2024-05-11 19:48:01 -05:00