moonlight-qt/app/streaming/video
Cameron Gutman 335ed0e8e6 Only sample directly from the video decoder output texture on Intel GPUs
This technique seems to actually make performance worse on some AMD GPUs (RX 480)
and causes rendering errors on others (HD 5570). These might be AMD-specific bugs
but let's not risk a behavior change for AMD/NVIDIA where nobody was having perf
issues with the old copy method anyway.
2024-06-29 14:44:08 -05:00
..
ffmpeg-renderers Only sample directly from the video decoder output texture on Intel GPUs 2024-06-29 14:44:08 -05:00
decoder.h Enable transparent resizing and display changes for supported renderers 2023-12-17 21:15:40 -06:00
ffmpeg.cpp Add a new prepareToRender() callback for renders to perform their initial window clears 2024-06-25 23:12:18 -05:00
ffmpeg.h Avoid D3D9 fallback on lack of codec support unless a D3D11 FL11.0 GPU wasn't found 2024-03-26 23:59:18 -05:00
ffmpeg_videosamples.cpp Use the correct width and height of the test frame when performing the test decode 2023-09-14 18:16:45 -05:00
overlaymanager.cpp Replace uses of strcpy() and sprintf() 2023-09-23 11:15:21 -04:00
overlaymanager.h Replace uses of strcpy() and sprintf() 2023-09-23 11:15:21 -04:00
slvid.cpp Fix rare race condition in overlay update code 2023-12-31 15:21:18 -06:00
slvid.h Enable transparent resizing and display changes for supported renderers 2023-12-17 21:15:40 -06:00