The platforms that would most benefit (embedded V4L2 decoders) either don't use frame pooling or don't synchronize with modified DMA-BUFs unless eglCreateImage() is called each time. |
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|---|---|---|
| .. | ||
| audio | ||
| input | ||
| video | ||
| bandwidth.cpp | ||
| bandwidth.h | ||
| session.cpp | ||
| session.h | ||
| streamutils.cpp | ||
| streamutils.h | ||