The platforms that would most benefit (embedded V4L2 decoders) either don't use frame pooling or don't synchronize with modified DMA-BUFs unless eglCreateImage() is called each time. |
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|---|---|---|
| .. | ||
| ffmpeg-renderers | ||
| decoder.h | ||
| ffmpeg.cpp | ||
| ffmpeg.h | ||
| ffmpeg_videosamples.cpp | ||
| overlaymanager.cpp | ||
| overlaymanager.h | ||
| slvid.cpp | ||
| slvid.h | ||