moonlight-qt/app/shaders/egl_nv12.frag
Cameron Gutman 8ee82421b3 Remove non-compliant float suffix in NV12 fragment shader
The 'f' suffix isn't supported until ESSL 3.0.
2025-12-28 22:58:21 -06:00

20 lines
469 B
GLSL

#extension GL_OES_EGL_image_external : require
precision mediump float;
varying vec2 vTexCoord;
uniform mat3 yuvmat;
uniform vec3 offset;
uniform vec2 chromaOffset;
uniform samplerExternalOES plane1;
uniform samplerExternalOES plane2;
void main() {
vec3 YCbCr = vec3(
texture2D(plane1, vTexCoord)[0],
texture2D(plane2, vTexCoord + chromaOffset).xy
);
YCbCr -= offset;
gl_FragColor = vec4(clamp(yuvmat * YCbCr, 0.0, 1.0), 1.0);
}