The latter will still match on a hybrid system when the iGPU's EGL implementation is in use. This scenario works properly with EGL rendering in Qt and SDL, so we want to allow that. |
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|---|---|---|
| .. | ||
| ffmpeg-renderers | ||
| decoder.h | ||
| ffmpeg.cpp | ||
| ffmpeg.h | ||
| ffmpeg_videosamples.cpp | ||
| overlaymanager.cpp | ||
| overlaymanager.h | ||
| slvid.cpp | ||
| slvid.h | ||