- Waiting on this fence prior to rendering introduces pipeline bubbles which can impact rendering performance on low-end GPUs - Pacer simply waiting to release the previous frame until after the current frame is rendered already means any decoder stall should be very short |
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|---|---|---|
| .. | ||
| audio | ||
| input | ||
| video | ||
| bandwidth.cpp | ||
| bandwidth.h | ||
| session.cpp | ||
| session.h | ||
| streamutils.cpp | ||
| streamutils.h | ||