- Waiting on this fence prior to rendering introduces pipeline bubbles which can impact rendering performance on low-end GPUs - Pacer simply waiting to release the previous frame until after the current frame is rendered already means any decoder stall should be very short |
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|---|---|---|
| .. | ||
| ffmpeg-renderers | ||
| decoder.h | ||
| ffmpeg.cpp | ||
| ffmpeg.h | ||
| ffmpeg_videosamples.cpp | ||
| overlaymanager.cpp | ||
| overlaymanager.h | ||
| slvid.cpp | ||
| slvid.h | ||