No description
Standard calls should now be made as gl.FunctionName and gl.MACRO_NAME instead of glFunctionName and GL_MACRO_NAME, respectively. |
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| examples | ||
| src | ||
| opengl.babel | ||
| README.md | ||
opengl
An OpenGL interface
Extension loading
loadExtensions() must be executed after the creation of a rendering context and before any OpenGL extension procs are used.
Automatic error checking
The OpenGL procs do perform automatic error checking by default. This can be disabled at compile-time by defining the conditional symbol noAutoGLerrorCheck (-d:noAutoGLerrorCheck), in which case the error checking code will be omitted from the binary; or at run-time by executing this statement: enableAutoGLerrorCheck(false).