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Joey Payne d9ae89a1b1 "Objectified" code.
Standard calls should now be made as gl.FunctionName and
gl.MACRO_NAME instead of glFunctionName and GL_MACRO_NAME,
respectively.
2015-01-18 23:44:23 +13:00
examples Fixes wrapErrorChecking macro. 2014-12-28 15:22:27 +00:00
src "Objectified" code. 2015-01-18 23:44:23 +13:00
opengl.babel Revert... 2014-04-16 00:51:24 +02:00
README.md Create README.md 2015-01-15 21:03:34 +01:00

opengl

An OpenGL interface

Extension loading

loadExtensions() must be executed after the creation of a rendering context and before any OpenGL extension procs are used.

Automatic error checking

The OpenGL procs do perform automatic error checking by default. This can be disabled at compile-time by defining the conditional symbol noAutoGLerrorCheck (-d:noAutoGLerrorCheck), in which case the error checking code will be omitted from the binary; or at run-time by executing this statement: enableAutoGLerrorCheck(false).