Merge pull request #6 from trustable-code/master

Fixed some problems and added an example program
This commit is contained in:
Billingsly Wetherfordshire 2014-10-03 18:25:36 -05:00
commit 5ee6d6a1e2
2 changed files with 109 additions and 13 deletions

95
examples/glut_example.nim Normal file
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@ -0,0 +1,95 @@
# OpenGL example using glut
import glut
import opengl
import glu
proc display() {.cdecl.} =
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT) # Clear color and depth buffers
glMatrixMode(GL_MODELVIEW) # To operate on model-view matrix
# Render a color-cube consisting of 6 quads with different colors
glLoadIdentity() # Reset the model-view matrix
glTranslatef(1.5, 0.0, -7.0) # Move right and into the screen
glBegin(GL_QUADS) # Begin drawing the color cube with 6 quads
# Top face (y = 1.0f)
# Define vertices in counter-clockwise (CCW) order with normal pointing out
glColor3f(0.0, 1.0, 0.0) # Green
glVertex3f( 1.0, 1.0, -1.0)
glVertex3f(-1.0, 1.0, -1.0)
glVertex3f(-1.0, 1.0, 1.0)
glVertex3f( 1.0, 1.0, 1.0)
# Bottom face (y = -1.0f)
glColor3f(1.0, 0.5, 0.0) # Orange
glVertex3f( 1.0, -1.0, 1.0)
glVertex3f(-1.0, -1.0, 1.0)
glVertex3f(-1.0, -1.0, -1.0)
glVertex3f( 1.0, -1.0, -1.0)
# Front face (z = 1.0f)
glColor3f(1.0, 0.0, 0.0) # Red
glVertex3f( 1.0, 1.0, 1.0)
glVertex3f(-1.0, 1.0, 1.0)
glVertex3f(-1.0, -1.0, 1.0)
glVertex3f( 1.0, -1.0, 1.0)
# Back face (z = -1.0f)
glColor3f(1.0, 1.0, 0.0) # Yellow
glVertex3f( 1.0, -1.0, -1.0)
glVertex3f(-1.0, -1.0, -1.0)
glVertex3f(-1.0, 1.0, -1.0)
glVertex3f( 1.0, 1.0, -1.0)
# Left face (x = -1.0f)
glColor3f(0.0, 0.0, 1.0) # Blue
glVertex3f(-1.0, 1.0, 1.0)
glVertex3f(-1.0, 1.0, -1.0)
glVertex3f(-1.0, -1.0, -1.0)
glVertex3f(-1.0, -1.0, 1.0)
# Right face (x = 1.0f)
glColor3f(1.0, 0.0, 1.0) # Magenta
glVertex3f(1.0, 1.0, -1.0)
glVertex3f(1.0, 1.0, 1.0)
glVertex3f(1.0, -1.0, 1.0)
glVertex3f(1.0, -1.0, -1.0)
glEnd() # End of drawing
glutSwapBuffers() # Swap the front and back frame buffers (double buffering)
proc reshape(width: GLsizei, height: GLsizei) {.cdecl.} =
# Compute aspect ratio of the new window
if height == 0:
return # To prevent divide by 0
# Set the viewport to cover the new window
glViewport(0, 0, width, height)
# Set the aspect ratio of the clipping volume to match the viewport
glMatrixMode(GL_PROJECTION) # To operate on the Projection matrix
glLoadIdentity() # Reset
# Enable perspective projection with fovy, aspect, zNear and zFar
gluPerspective(45.0, width / height, 0.1, 100.0)
loadExtensions()
glutInit()
glutInitDisplayMode(GLUT_DOUBLE)
glutInitWindowSize(640, 480)
glutInitWindowPosition(50, 50)
discard glutCreateWindow("OpenGL Example")
glutDisplayFunc(display)
glutReshapeFunc(reshape)
glClearColor(0.0, 0.0, 0.0, 1.0) # Set background color to black and opaque
glClearDepth(1.0) # Set background depth to farthest
glEnable(GL_DEPTH_TEST) # Enable depth testing for z-culling
glDepthFunc(GL_LEQUAL) # Set the type of depth-test
glShadeModel(GL_SMOOTH) # Enable smooth shading
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) # Nice perspective corrections
glutMainLoop()

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@ -55,11 +55,12 @@ type
TGLUquadricObj* = GLUquadricObj
TGLUtesselatorObj* = GLUtesselatorObj
TGLUtriangulatorObj* = GLUtriangulatorObj
proc gluErrorString*(errCode: TGLenum): cstring{.dynlib: dllname,
importc: "gluErrorString".}
proc gluErrorUnicodeStringEXT*(errCode: TGLenum): ptr int16{.dynlib: dllname,
importc: "gluErrorUnicodeStringEXT".}
when defined(Windows):
proc gluErrorUnicodeStringEXT*(errCode: TGLenum): ptr int16{.dynlib: dllname,
importc: "gluErrorUnicodeStringEXT".}
proc gluGetString*(name: TGLenum): cstring{.dynlib: dllname,
importc: "gluGetString".}
proc gluOrtho2D*(left, right, bottom, top: TGLdouble){.dynlib: dllname,
@ -72,11 +73,11 @@ proc gluLookAt*(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: TGLd
dynlib: dllname, importc: "gluLookAt".}
proc gluProject*(objx, objy, objz: TGLdouble,
modelMatrix, projMatrix: var T16dArray,
viewport: var TViewPortArray, winx, winy, winz: PGLdouble): int{.
viewport: var TViewPortArray, winx, winy, winz: ptr TGLdouble): int{.
dynlib: dllname, importc: "gluProject".}
proc gluUnProject*(winx, winy, winz: TGLdouble,
modelMatrix, projMatrix: var T16dArray,
viewport: var TViewPortArray, objx, objy, objz: PGLdouble): int{.
viewport: var TViewPortArray, objx, objy, objz: ptr TGLdouble): int{.
dynlib: dllname, importc: "gluUnProject".}
proc gluScaleImage*(format: TGLenum, widthin, heightin: TGLint, typein: TGLenum,
datain: Pointer, widthout, heightout: TGLint,
@ -130,7 +131,7 @@ proc gluTessNormal*(tess: PGLUtesselator, x, y, z: TGLdouble){.dynlib: dllname,
importc: "gluTessNormal".}
proc gluTessCallback*(tess: PGLUtesselator, which: TGLenum, fn: TCallBack){.
dynlib: dllname, importc: "gluTessCallback".}
proc gluGetTessProperty*(tess: PGLUtesselator, which: TGLenum, value: PGLdouble){.
proc gluGetTessProperty*(tess: PGLUtesselator, which: TGLenum, value: ptr TGLdouble){.
dynlib: dllname, importc: "gluGetTessProperty".}
proc gluNewNurbsRenderer*(): PGLUnurbs{.dynlib: dllname,
importc: "gluNewNurbsRenderer".}
@ -143,15 +144,15 @@ proc gluEndCurve*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndCurve".}
proc gluEndSurface*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndSurface".}
proc gluBeginTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluBeginTrim".}
proc gluEndTrim*(nobj: PGLUnurbs){.dynlib: dllname, importc: "gluEndTrim".}
proc gluPwlCurve*(nobj: PGLUnurbs, count: TGLint, aarray: PGLfloat,
proc gluPwlCurve*(nobj: PGLUnurbs, count: TGLint, aarray: ptr TGLfloat,
stride: TGLint, atype: TGLenum){.dynlib: dllname,
importc: "gluPwlCurve".}
proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: TGLint, knot: PGLfloat,
stride: TGLint, ctlarray: PGLfloat, order: TGLint,
proc gluNurbsCurve*(nobj: PGLUnurbs, nknots: TGLint, knot: ptr TGLfloat,
stride: TGLint, ctlarray: ptr TGLfloat, order: TGLint,
atype: TGLenum){.dynlib: dllname, importc: "gluNurbsCurve".}
proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: TGLint, sknot: PGLfloat,
tknot_count: TGLint, tknot: PGLfloat,
s_stride, t_stride: TGLint, ctlarray: PGLfloat,
proc gluNurbsSurface*(nobj: PGLUnurbs, sknot_count: TGLint, sknot: ptr TGLfloat,
tknot_count: TGLint, tknot: ptr TGLfloat,
s_stride, t_stride: TGLint, ctlarray: ptr TGLfloat,
sorder, torder: TGLint, atype: TGLenum){.dynlib: dllname,
importc: "gluNurbsSurface".}
proc gluLoadSamplingMatrices*(nobj: PGLUnurbs,
@ -160,7 +161,7 @@ proc gluLoadSamplingMatrices*(nobj: PGLUnurbs,
importc: "gluLoadSamplingMatrices".}
proc gluNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: TGLfloat){.
dynlib: dllname, importc: "gluNurbsProperty".}
proc gluGetNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: PGLfloat){.
proc gluGetNurbsProperty*(nobj: PGLUnurbs, aproperty: TGLenum, value: ptr TGLfloat){.
dynlib: dllname, importc: "gluGetNurbsProperty".}
proc gluNurbsCallback*(nobj: PGLUnurbs, which: TGLenum, fn: TCallBack){.
dynlib: dllname, importc: "gluNurbsCallback".}