"Objectified" code.

Standard calls should now be made as gl.FunctionName and
gl.MACRO_NAME instead of glFunctionName and GL_MACRO_NAME,
respectively.
This commit is contained in:
Joey Payne 2015-01-18 23:44:23 +13:00
commit d9ae89a1b1
4 changed files with 8449 additions and 8492 deletions

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