stream-bot/README.md
Joey Yakimowich-Payne c43cb5e0ce Controller configs
2025-05-16 09:22:03 -06:00

19 KiB

Twitch Chat Interaction Bot

A simple Python bot that connects to Twitch chat and performs actions based on user commands.

Features

  • Easy connection to Twitch chat via IRC
  • Command-based interaction system
  • Simple API for adding custom commands
  • Example commands included
  • Queue system for asynchronous command processing
  • Robust authentication handling with token management
  • Advanced features (optional):
    • Interactive polls and voting system
    • Timer system for scheduled messages
    • Points system for viewers
    • Sound effects (Windows only)
  • Game control (optional):
    • Control games via Twitch chat
    • Direct control mode for immediate actions
    • Voting mode for democratic game control
    • User stats tracking for game commands
    • Streamer override mode for exclusive control
    • Multiple input methods:
      • Keyboard and mouse simulation
      • Virtual Xbox controller emulation (Windows only)

Requirements

  • Python 3.6+
  • Socket library (included in Python standard library)
  • Requests library (pip install requests) for Twitch authentication
  • For keyboard/mouse control: pynput library (pip install pynput)
  • For Xbox controller emulation: vgamepad library (pip install vgamepad) - Windows only
  • For queue functionality: huey library (pip install huey)

Setup

  1. Clone this repository:

    git clone https://github.com/yourusername/stream-interact.git
    cd stream-interact
    
  2. Install dependencies:

    pip install -r requirements.txt
    
  3. Set up your Twitch API credentials:

    • Go to https://dev.twitch.tv/console/apps
    • Create a new application (or use an existing one)
    • Generate a client secret
    • Note your client ID and client secret
    • Run the setup script to generate authentication tokens:
      python scripts/setup_twitch_auth.py
      
    • For detailed authentication setup instructions, see Authentication Setup Guide
  4. Set your environment variables:

    # On Windows
    set TWITCH_USERNAME=your_bot_username
    set TWITCH_CLIENT_ID=your_client_id
    set TWITCH_CLIENT_SECRET=your_client_secret
    set TWITCH_CHANNEL=your_channel_name
    set TWITCH_ADMIN_USERS=bot_username,mod_username
    
    # On Linux/Mac
    export TWITCH_USERNAME=your_bot_username
    export TWITCH_CLIENT_ID=your_client_id
    export TWITCH_CLIENT_SECRET=your_client_secret
    export TWITCH_CHANNEL=your_channel_name
    export TWITCH_ADMIN_USERS=bot_username,mod_username
    

    Alternatively, you can edit the main.py file and set these values directly.

  5. Configuration file: You can also create a default_config.json file in the root directory with the following structure:

    {
        "admin_users": ["bot_username", "mod_username"],
        "cooldown": 2.0,
        "game_mode": "direct",
        "input_type": "keyboard",
        "use_queue": false,
        "token_cache_file": "data/cache/token_cache.json",
        "features": {
            "advanced": false,
            "game_control": false
        }
    }
    
  6. Run the bot:

    # Basic functionality
    python main.py
    
    # With advanced features
    python main.py --advanced
    
    # With game control (keyboard & mouse, direct mode)
    python main.py --game-control
    
    # With game control (Xbox controller, direct mode)
    python main.py --game-control --input-type controller
    
    # With game control (voting mode)
    python main.py --game-control --game-mode vote
    
    # With game control (Xbox controller, voting mode)
    python main.py --game-control --game-mode vote --input-type controller
    
    # With both advanced features and game control
    python main.py --advanced --game-control
    
    # Customize cooldown time (in seconds)
    python main.py --game-control --cooldown 5.0
    
    # With queue system for processing commands
    python main.py --use-queue
    
    # With additional admin users
    python main.py --admin-users bot_username,mod_username
    
    # With custom config file
    python main.py --config my_config.json
    

Admin Users

Admin users have the same permissions as the channel owner. This is useful if:

  • You have a separate bot account that will be used on your channel
  • You want to give moderators special privileges
  • You're running the bot for another streamer

Admin users can:

  • Stop the bot with !stop
  • Check token status with !token
  • Take control of the game with !takeover
  • Start and end voting with !startvote and !endvote
  • End polls with !endpoll
  • Give points to users with !give

Admin users can be configured in three ways (in order of priority):

  1. Command line: --admin-users bot_username,mod_username
  2. Environment variable: TWITCH_ADMIN_USERS=bot_username,mod_username
  3. Config file: "admin_users": ["bot_username", "mod_username"] in default_config.json

Basic Commands

The bot comes with several example commands:

  • !hello - The bot will say hello back to the user
  • !dice [sides] - Roll a dice with the specified number of sides (default: 6)
  • !echo [message] - The bot will echo back the provided message
  • !8ball - Ask the Magic 8-Ball a question and get a random answer

Advanced Features

When running with the --advanced flag, these additional commands become available:

Voting System

  • !poll "Question" "Option1" "Option2" ["Option3"...] - Start a new poll
  • !vote <number> - Vote in the active poll
  • !endpoll - End the active poll and show results

Timer System

  • !timer <seconds> <message> - Set a timer to send a message after specified seconds

Points System

  • !points [@user] - Check points for yourself or another user
  • !give <user> <points> - Give points to a user (channel owner only)

Sound Effects (Windows only)

  • !sound <sound_name> - Play a sound effect
    • Add .wav files to the sounds directory to use this feature

Queue System

For high-volume chats or intensive commands, you can use the queue system:

# Start the bot with queue enabled
python main.py --use-queue

# Start a consumer in a separate terminal to process tasks
python -m huey.bin.huey_consumer src.queue.server.huey

For detailed documentation on the queue system, see Queue System Guide

Game Control

The game control feature allows Twitch chat to control a game via keyboard/mouse inputs or a virtual Xbox controller.

General Commands

  • !gamehelp - Show available game control commands
  • !gamestats [@user] - Check game control stats for a user

Keyboard & Mouse Mode

When using keyboard & mouse mode (--input-type keyboard), the following commands are available:

  • !up - Press W key (move up/forward)
  • !down - Press S key (move down/backward)
  • !left - Press A key (move left)
  • !right - Press D key (move right)
  • !jump - Press Space bar (jump)
  • !attack - Press left mouse button (attack)
  • !interact - Press E key (interact)
  • !inventory - Press I key (inventory)
  • !skill1 - Press 1 key (skill 1)
  • !skill2 - Press 2 key (skill 2)
  • !skill3 - Press 3 key (skill 3)
  • !ultimate - Press R key (ultimate ability)

Xbox Controller Mode (Windows only)

When using controller mode (--input-type controller), the following commands are available:

  • Movement:

    • !up - Move left stick up (forward)
    • !down - Move left stick down (backward)
    • !left - Move left stick left
    • !right - Move left stick right
  • Camera:

    • !look_up - Move right stick up
    • !look_down - Move right stick down
    • !look_left - Move right stick left
    • !look_right - Move right stick right
  • Action Buttons:

    • !jump - Press A button
    • !action - Press B button
    • !interact - Press X button
    • !menu - Press Y button
  • Shoulder Buttons & Triggers:

    • !block - Press left shoulder (LB)
    • !attack - Press right shoulder (RB)
    • !aim - Press left trigger (LT)
    • !shoot - Press right trigger (RT)
  • D-pad:

    • !item1 - Press D-pad up
    • !item2 - Press D-pad right
    • !item3 - Press D-pad down
    • !item4 - Press D-pad left
  • Menu Buttons:

    • !start - Press start button
    • !select - Press select/back button

Direct Mode

In direct mode, commands are executed immediately when received. Each user has a cooldown between commands to prevent spam.

Vote Mode

In vote mode, commands are collected through voting:

  • !startvote [seconds] - Start a vote session (streamer only)
  • !vote <command> - Vote for a specific command
  • !endvote - End the current vote session (streamer only)

After the voting period, the command with the most votes is executed.

Streamer Override Mode

The streamer override feature allows the channel owner to take exclusive control of the game when needed:

  • !takeover - Channel owner takes exclusive control (only their commands will work)
  • !givecontrol - Return control to the chat (viewers can use commands again)

When streamer override is active:

  • Only the channel owner's commands will be executed
  • The channel owner bypasses all cooldowns that apply to viewers
  • If there's an active vote, it will be cancelled
  • Viewers cannot start new votes until the streamer gives control back

Controller Redirection

When using controller mode (--input-type controller), the streamer override feature includes physical controller redirection:

  • When !takeover is used, the streamer's physical controller inputs are automatically redirected to the virtual controller
  • This allows the streamer to directly control the game using their own controller during takeover
  • The redirection ends automatically when !givecontrol is used
  • Requires a physical controller to be connected to the PC running the bot

Requirements for controller redirection:

  • pygame library (pip install pygame)
  • A physical controller connected to the PC
  • Windows operating system (due to vgamepad dependency)

This feature is particularly useful when the streamer needs to:

  • Quickly navigate a challenging section of a game
  • Demonstrate something specific to viewers
  • Override the chat's decisions temporarily

Customizing Game Controls

You can customize the key/button mappings in the code:

  • For keyboard/mouse controls, edit the keyboard commands in game_control.py
  • For Xbox controller, edit the controller commands in game_control.py

Adding Custom Commands

You can easily add your own commands by creating a handler function and registering it with the bot:

def my_custom_command(username, args, bot):
    # Do something interesting
    bot.send_message(f"@{username}, your command was processed!")

# In main.py
bot.register_command("mycommand", my_custom_command)

Users can then trigger this command by typing !mycommand in the Twitch chat.

Advanced Usage

You can extend the TwitchBot class to add more functionality, such as:

  • User permission levels
  • Cooldowns for commands
  • Custom events (subscriptions, follows, etc.)
  • Integration with other APIs

Queue System

For high-traffic channels or resource-intensive commands, the queue system allows you to process messages and commands asynchronously:

  • Moves command execution to a background process
  • Prevents the bot from getting overwhelmed during high activity
  • Allows for distributed processing across multiple machines
  • Provides statistics and monitoring capabilities

See Queue System Documentation for detailed setup and usage instructions.

Authentication

The bot uses Twitch's Client Credentials Grant Flow for authentication:

  1. Create a Twitch application at dev.twitch.tv/console/apps
  2. Get your Client ID and generate a Client Secret
  3. Set these as environment variables:
    TWITCH_CLIENT_ID=your_client_id
    TWITCH_CLIENT_SECRET=your_client_secret
    
  4. Run the authentication setup script:
    python scripts/setup_twitch_auth.py
    
    This will guide you through the authentication process and store your tokens.

For detailed authentication setup instructions, see Authentication Setup Guide

Token Management

The bot uses a token cache file to minimize API requests. When you run the bot:

  1. It checks for a cached token in twitch_token_cache.json
  2. If a valid cached token exists, it uses that token
  3. If no valid token is found, it requests a new one from Twitch
  4. The new token is saved to the cache file for future use

The token cache can be configured with these options:

# Use a custom token cache location
python main.py --token-cache /path/to/your/cache.json

# Check token status while the bot is running (channel owner only)
!token

Game Control Configuration (data/config/game_controls.json)

The data/config/game_controls.json file allows you to define custom game control schemes for different games. This enables the bot to adapt its input commands (keyboard or controller) based on the game currently being played.

Structure

The JSON file has the following main structure:

{
  "default_game": "YourDefaultGameName",
  "games": {
    "YourDefaultGameName": {
      // Configuration for YourDefaultGameName
    },
    "AnotherGameName": {
      // Configuration for AnotherGameName
    }
    // ... more game configurations
  }
}
  • "default_game": (String) Specifies the name of the game configuration that will be loaded by default when the bot starts. The command names from this game's configuration will be registered at startup.
  • "games": (Object) A dictionary where each key is a unique game name (e.g., "Apex Legends", "Minecraft", "MyCustomGame"). Each game name maps to an object containing its specific control configuration.

Game Configuration Structure

Each game entry within the "games" object has the following structure:

"GameName": {
  "description": "A brief description of this game or control scheme.",
  "keyboard": {
    // Keyboard control mappings for GameName
  },
  "controller": {
    // Controller control mappings for GameName
  }
}
  • "description": (String) A human-readable description for this game configuration (e.g., "Apex Legends - Standard Controls", "Dark Souls - Fat Roll Setup"). This description is shown in !gamehelp.
  • "keyboard": (Object) Contains mappings for keyboard-based commands.
  • "controller": (Object) Contains mappings for virtual gamepad-based commands.

Control Mapping Structure (Keyboard & Controller)

Inside both the "keyboard" and "controller" objects, you define individual control commands. The keys in these objects are the actual command strings users will type in Twitch chat (without the ! prefix). For example, if you define "w": {...}, users will type !w.

Each command mapping has the following structure:

"command_user_types": {
  "action_type": "type_of_action_to_perform",
  "params": {
    // Parameters specific to the action_type
  },
  "description": "What this command does in this specific game (e.g., 'Move Forward', 'Jump', 'Primary Attack')."
}
  • "command_user_types": (String) The command string the user types (e.g., "w", "space", "mouse_left", "a_button", "ls_up").
  • "action_type": (String) Defines the kind of input to simulate. This corresponds to methods available in KeyboardController or VirtualController.
    • Common Keyboard action_type values:
      • "press_key": Simulates pressing a keyboard key.
        • params: { "key": "key_name" } (e.g., "w", "space", "shift", "ctrl", "1")
      • "press_mouse_button": Simulates a mouse button press.
        • params: { "button": "button_name" } (e.g., "left", "right", "middle")
    • Common Controller action_type values:
      • "press_button": Simulates pressing a gamepad button.
        • params: { "button_name": "name_of_button" } (e.g., "a", "b", "x", "y", "left_shoulder", "right_shoulder", "left_thumb", "right_thumb", "start", "back")
      • "press_trigger": Simulates pressing a gamepad trigger.
        • params: { "trigger_name": "left_or_right" } (e.g., "left", "right")
      • "move_left_stick" / "move_right_stick": Simulates moving an analog stick.
        • params: { "direction": "up/down/left/right" } (e.g., "up")
        • Note: For more precise stick control, the VirtualController might support direct x/y values in the future, which would require different params.
      • "press_dpad": Simulates pressing a D-Pad direction.
        • params: { "direction": "up/down/left/right" }
  • "params": (Object) A dictionary of parameters required by the specified action_type. The keys and values within params depend directly on what the underlying controller methods (KeyboardController or VirtualController methods) expect.
    • An optional "duration" (float, in seconds) can often be included in params to specify how long a key/button should be held. If omitted, a short default (e.g., 0.1 seconds) is typically used.
  • "description": (String) This is crucial. It explains what the command does in the context of this specific game. This description is shown to users via the !gamehelp command.

Example Snippet

{
  "default_game": "ExampleFPS",
  "games": {
    "ExampleFPS": {
      "description": "Standard FPS Controls",
      "keyboard": {
        "w": {"action_type": "press_key", "params": {"key": "w"}, "description": "Move Forward"},
        "s": {"action_type": "press_key", "params": {"key": "s"}, "description": "Move Backward"},
        "mouse_left": {"action_type": "press_mouse_button", "params": {"button": "left"}, "description": "Fire Weapon"}
      },
      "controller": {
        "ls_up": {"action_type": "move_left_stick", "params": {"direction": "up"}, "description": "Move Forward (L-Stick)"},
        "rt": {"action_type": "press_trigger", "params": {"trigger_name": "right"}, "description": "Fire Weapon (RT)"},
        "a": {"action_type": "press_button", "params": {"button_name": "a"}, "description": "Jump (A Button)"}
      }
    },
    "RacingSim": {
      "description": "Basic Racing Controls",
      "keyboard": {
        "w": {"action_type": "press_key", "params": {"key": "w", "duration": 0.5}, "description": "Accelerate"},
        "s": {"action_type": "press_key", "params": {"key": "s", "duration": 0.3}, "description": "Brake/Reverse"}
      },
      "controller": {
        "rt": {"action_type": "press_trigger", "params": {"trigger_name": "right"}, "description": "Accelerate (RT)"},
        "lt": {"action_type": "press_trigger", "params": {"trigger_name": "left"}, "description": "Brake/Reverse (LT)"}
      }
    }
  }
}

Activating a Game Configuration

  • At startup, the commands defined in the keyboard and controller sections of the default_game are registered. Their descriptions (from the JSON) are used.
  • An admin can change the active game configuration at any time using the !setgame <GameName> command (e.g., !setgame RacingSim).
  • Once the game is switched:
    • The !gamehelp command will display the controls for the newly activated game.
    • When users type a command (e.g., !w), the bot will execute the action defined for "w" in the currently active game's configuration. If "w" is not defined for the active game, it will be treated as an unknown command for that game.

This system allows for a highly flexible and game-adaptive control scheme managed entirely through the game_controls.json file.

License

This project is open source and available under the MIT License.