Add initial specification of code generator templates for V8 module.
git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/branches/oliverb-javascript-v8@13738 626c5289-ae23-0410-ae9c-e8d60b6d4f22
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Doc/Devel/Javascript/V8_CodeGeneratorSpecification.md
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Doc/Devel/Javascript/V8_CodeGeneratorSpecification.md
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Javascript: Specification of a Code Generator for V8
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====================================================
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The aim of this is to evolve a specification for a code generator.
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## Top Level structure
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The generated code consists of the following blocks:
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~~~~
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<HELPER_FUNCTIONS>
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<INCLUDES>
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<CLASS_TEMPLATES>
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<FUNCTION_WRAPPERS>
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<INITIALIZER>
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~~~~
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- `HELPER_FUNCTIONS`: static, from swg-file
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- `INCLUDES`: static, module property
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- `CLASS_TEMPLATES`: dynamically growing, on class declarations
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- `FUNCTION_WRAPPERS`: dynamically growing, on method declarations
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- `INITIALIZER`: dynamically growing, aggregates everything (to be specified in more detail)
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## INCLUDES
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~~~~
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#include <v8.h>
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<USER_DEFINED_INCLUDES>
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~~~~
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`USER_DEFINED_INCLUDES`: a module property
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## CLASS_TEMPLATES
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Static references to class templates which are (should be) read-only and can be reused.
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~~~~
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v8::Persistent<v8::FunctionTemplate> SWIGV8_$CLASSNAME;
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~~~~
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Notes:
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- it is very important to consider namespaces from the beginning.
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`CLASSNAME` should be fully canonical, e.g., `foo_bar_MyClass` for `foo::bar::MyClass`
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- namespaces do not need a function template, as they will not be
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instantiated
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## FUNCTION_WRAPPERS
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There are different types of function wrappers:
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- Static Functions (global/namespace/class)
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- Constructors / Destructors
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- Getters / Settters
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- Member Functions
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## Static Functions
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TODO
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## Constructors
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~~~~
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v8::Handle<v8::Value> $CLASSNAME_new(const v8::Arguments& args) {
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v8::HandleScope scope;
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// retrieve the instance
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v8::Handle<v8::Object> self = args.Holder();
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// TODO: declare arguments
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//convert JS arguments to C++
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// TODO: apply input typemaps
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$CLASS_LVAL* ptr = new $CLASS_LVAL($ARGS);
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self->SetInternalField(0, v8::External::New(ptr));
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return self;
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}
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~~~~
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- `$CLASS_LVAL`: should be the canonical name of the class, e.g. `ns1::ns2::MyClass`
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- `$ARGS`: arguments should be declared at the beginning and checked and set in the
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input typemap block
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## Destructors
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TODO
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## Getters
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~~~~
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v8::Handle<v8::Value> $CLASSNAME_get$VARNAME(v8::Local<v8::String> property, const v8::AccessorInfo& info) {
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v8::HandleScope scope;
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// retrieve pointer to C++-this
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$CLASS_LVAL* self = SWIGV8_UnwrapThisPointer<$CLASS_LVAL>(info.Holder());
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$RET_LVAL retval = self->$VARNAME;
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v8::Handle<v8::Value> ret = <output_mapping(retval)>;
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return scope.Close(ret);
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}
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~~~~
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- TODO: output typemapping
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## Setters
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~~~~
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void $CLASSNAME_set$VARNAME(v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info) {
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v8::HandleScope scope;
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// retrieve pointer to this
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$CLASS_LVAL* self = SWIGV8_UnwrapThisPointer<$CLASS_LVAL>(info.Holder());
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// TODO: declare input arg
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// map java-script type to C++ type
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self->$VARNAME = <input_typemapping>;
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}
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~~~~
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TODO:
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- input type mapping should be addressed in extra step, together with type check
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## Member functions
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~~~~
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v8::Handle<v8::Value> $CLASSNAME_$FUNCTIONNAME(const v8::Arguments& args)
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{
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v8::HandleScope scope;
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$CLASS_LVAL* self = SWIGV8_UnwrapThisPointer<$CLASS_LVAL>(args.Holder());
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// TODO: declare input args
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//convert JS arguments to C++
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// TODO: input typemappings and type checking
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//call C++ method
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$RET_LTYPE result = self->$FUNCTIONNAME($ARGS);
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//convert C++ JS arguments to C++
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v8::Handle<v8::Value> ret = <output_typemapping>;
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return scope.Close(ret);
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}
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~~~~
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- if the function does not have a return value, return v8::Undefined
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## Initializer
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~~~~
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void $MODULENAME_Initialize(v8::Handle<v8::Context> context)
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{
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v8::HandleScope scope;
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// register the module in globale context
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v8::Local<v8::Object> global = context->Global();
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<CREATE_NAME_SPACES>
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<CREATE_CLASS_TEMPLATES>
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<ADD_CLASS_METHODS>
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<INHERITANCES>
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<REGISTER_CLASSES>
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}
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~~~~
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## Namespaces
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Namespaces are objects without class templates. I.e., instances are created,
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referenced locally, used as contexts for other registrations, and stored
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in the according parent contexts.
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## Create Class Template
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~~~~
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SWIGV8_$CLASSNAME = SWIGV8_CreateClassTemplate("$LOCAL_CLASSNAME" , $CLASSNAME_new);
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~~~~
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- `LOCAL_CLASSNAME`: the class name without context, i.e., namespaces
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## Add Member Function
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~~~~
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SWIGV8_AddClassMethod(SWIGV8_$CLASSNAME, "$METHODNAME", $METHOD_WRAPPER);
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~~~~
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- `METHODNAME`: the name of the function as in C++
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- `METHOD_WRAPPER`: the name of the generated wrapper function
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TODO: specify different versions
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## Add Property
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~~~~
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SWIGV8_AddProperty(SWIGV8_$CLASSNAME, "$VARNAME", $GET_WRAPPER, $SET_WRAPPER);
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~~~~
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- `GET_WRAPPER`: the name of the generated wrapper for the property getter
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- `SET_WRAPPER`: the name of the generated wrapper for property setter; optional (i.e., maybe `NULL`)
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## Inheritance
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~~~~
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SWIGV8_$CLASSNAME->Inherit(SWIGV8_$SUPERCLASS);
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~~~~
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- Note: multiple inheritance is not possible; thus we will always take the first parent class
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## Register class
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~~~~
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$CONTEXT->Set(v8::String::NewSymbol("$LOCAL_CLASSNAME"), SWIGV8_$CLASSNAME->GetFunction());
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~~~~
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- Note: every class template has an associated ctor function wrapper, which is registered here
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- `CONTEXT`: either global, or the according namespace instance
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## HELPER_FUNCTIONS
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A lot of boiler-plate code can be shifted into static helper functions:
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~~~~
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/**
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* Creates a class template for a class without extra initialization function.
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*/
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v8::Persistent<v8::FunctionTemplate> SWIGV8_CreateClassTemplate(const char* symbol) {
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v8::Local<v8::FunctionTemplate> class_templ = v8::FunctionTemplate::New();
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class_templ->SetClassName(v8::String::NewSymbol(symbol));
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v8::Handle<v8::ObjectTemplate> inst_templ = class_templ->InstanceTemplate();
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inst_templ->SetInternalFieldCount(1);
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return v8::Persistent<v8::FunctionTemplate>::New(class_templ);
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}
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/**
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* Creates a class template for a class with specified initialization function.
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*/
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v8::Persistent<v8::FunctionTemplate> SWIGV8_CreateClassTemplate(const char* symbol, v8::InvocationCallback _func) {
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v8::Local<v8::FunctionTemplate> class_templ = v8::FunctionTemplate::New(_func);
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class_templ->SetClassName(v8::String::NewSymbol(symbol));
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v8::Handle<v8::ObjectTemplate> inst_templ = class_templ->InstanceTemplate();
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inst_templ->SetInternalFieldCount(1);
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return v8::Persistent<v8::FunctionTemplate>::New(class_templ);
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}
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/**
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* Sets the pimpl data of a V8 class.
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*/
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v8::Handle<v8::Value> V8GeneratorUtils::SetInstance(const v8::Arguments& args, void* data) {
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v8::HandleScope scope;
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v8::Handle<v8::Object> self = args.Holder();
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self->SetInternalField(0, v8::External::New(data));
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return self;
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}
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/**
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* Registers a class method with given name for a given class template.
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*/
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void V8GeneratorUtils::AddClassMethod(v8::Handle<v8::FunctionTemplate> class_templ, const char* symbol, v8::InvocationCallback _func) {
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v8::Handle<v8::ObjectTemplate> proto_templ = class_templ->PrototypeTemplate();
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proto_templ->Set(v8::String::NewSymbol(symbol), v8::FunctionTemplate::New(_func));
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}
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/**
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* Registers a class property with given name for a given class template.
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*/
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void V8GeneratorUtils::AddProperty(v8::Handle<v8::FunctionTemplate> class_templ, const char* varname, v8::AccessorGetter getter, v8::AccessorSetter setter) {
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v8::Handle<v8::ObjectTemplate> proto_templ = class_templ->InstanceTemplate();
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proto_templ->SetAccessor(v8::String::New(varname), getter, setter);
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}
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~~~~
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