git-svn-id: https://swig.svn.sourceforge.net/svnroot/swig/branches/oliverb-javascript-v8@13738 626c5289-ae23-0410-ae9c-e8d60b6d4f22
7.4 KiB
7.4 KiB
Javascript: Specification of a Code Generator for V8
The aim of this is to evolve a specification for a code generator.
Top Level structure
The generated code consists of the following blocks:
<HELPER_FUNCTIONS>
<INCLUDES>
<CLASS_TEMPLATES>
<FUNCTION_WRAPPERS>
<INITIALIZER>
HELPER_FUNCTIONS: static, from swg-fileINCLUDES: static, module propertyCLASS_TEMPLATES: dynamically growing, on class declarationsFUNCTION_WRAPPERS: dynamically growing, on method declarationsINITIALIZER: dynamically growing, aggregates everything (to be specified in more detail)
INCLUDES
#include <v8.h>
<USER_DEFINED_INCLUDES>
USER_DEFINED_INCLUDES: a module property
CLASS_TEMPLATES
Static references to class templates which are (should be) read-only and can be reused.
v8::Persistent<v8::FunctionTemplate> SWIGV8_$CLASSNAME;
Notes:
- it is very important to consider namespaces from the beginning.
CLASSNAMEshould be fully canonical, e.g.,foo_bar_MyClassforfoo::bar::MyClass - namespaces do not need a function template, as they will not be instantiated
FUNCTION_WRAPPERS
There are different types of function wrappers:
- Static Functions (global/namespace/class)
- Constructors / Destructors
- Getters / Settters
- Member Functions
Static Functions
TODO
Constructors
v8::Handle<v8::Value> $CLASSNAME_new(const v8::Arguments& args) {
v8::HandleScope scope;
// retrieve the instance
v8::Handle<v8::Object> self = args.Holder();
// TODO: declare arguments
//convert JS arguments to C++
// TODO: apply input typemaps
$CLASS_LVAL* ptr = new $CLASS_LVAL($ARGS);
self->SetInternalField(0, v8::External::New(ptr));
return self;
}
$CLASS_LVAL: should be the canonical name of the class, e.g.ns1::ns2::MyClass$ARGS: arguments should be declared at the beginning and checked and set in the input typemap block
Destructors
TODO
Getters
v8::Handle<v8::Value> $CLASSNAME_get$VARNAME(v8::Local<v8::String> property, const v8::AccessorInfo& info) {
v8::HandleScope scope;
// retrieve pointer to C++-this
$CLASS_LVAL* self = SWIGV8_UnwrapThisPointer<$CLASS_LVAL>(info.Holder());
$RET_LVAL retval = self->$VARNAME;
v8::Handle<v8::Value> ret = <output_mapping(retval)>;
return scope.Close(ret);
}
- TODO: output typemapping
Setters
void $CLASSNAME_set$VARNAME(v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info) {
v8::HandleScope scope;
// retrieve pointer to this
$CLASS_LVAL* self = SWIGV8_UnwrapThisPointer<$CLASS_LVAL>(info.Holder());
// TODO: declare input arg
// map java-script type to C++ type
self->$VARNAME = <input_typemapping>;
}
TODO:
- input type mapping should be addressed in extra step, together with type check
Member functions
v8::Handle<v8::Value> $CLASSNAME_$FUNCTIONNAME(const v8::Arguments& args)
{
v8::HandleScope scope;
$CLASS_LVAL* self = SWIGV8_UnwrapThisPointer<$CLASS_LVAL>(args.Holder());
// TODO: declare input args
//convert JS arguments to C++
// TODO: input typemappings and type checking
//call C++ method
$RET_LTYPE result = self->$FUNCTIONNAME($ARGS);
//convert C++ JS arguments to C++
v8::Handle<v8::Value> ret = <output_typemapping>;
return scope.Close(ret);
}
- if the function does not have a return value, return v8::Undefined
Initializer
void $MODULENAME_Initialize(v8::Handle<v8::Context> context)
{
v8::HandleScope scope;
// register the module in globale context
v8::Local<v8::Object> global = context->Global();
<CREATE_NAME_SPACES>
<CREATE_CLASS_TEMPLATES>
<ADD_CLASS_METHODS>
<INHERITANCES>
<REGISTER_CLASSES>
}
Namespaces
Namespaces are objects without class templates. I.e., instances are created, referenced locally, used as contexts for other registrations, and stored in the according parent contexts.
Create Class Template
SWIGV8_$CLASSNAME = SWIGV8_CreateClassTemplate("$LOCAL_CLASSNAME" , $CLASSNAME_new);
LOCAL_CLASSNAME: the class name without context, i.e., namespaces
Add Member Function
SWIGV8_AddClassMethod(SWIGV8_$CLASSNAME, "$METHODNAME", $METHOD_WRAPPER);
METHODNAME: the name of the function as in C++METHOD_WRAPPER: the name of the generated wrapper function TODO: specify different versions
Add Property
SWIGV8_AddProperty(SWIGV8_$CLASSNAME, "$VARNAME", $GET_WRAPPER, $SET_WRAPPER);
GET_WRAPPER: the name of the generated wrapper for the property getterSET_WRAPPER: the name of the generated wrapper for property setter; optional (i.e., maybeNULL)
Inheritance
SWIGV8_$CLASSNAME->Inherit(SWIGV8_$SUPERCLASS);
- Note: multiple inheritance is not possible; thus we will always take the first parent class
Register class
$CONTEXT->Set(v8::String::NewSymbol("$LOCAL_CLASSNAME"), SWIGV8_$CLASSNAME->GetFunction());
- Note: every class template has an associated ctor function wrapper, which is registered here
CONTEXT: either global, or the according namespace instance
HELPER_FUNCTIONS
A lot of boiler-plate code can be shifted into static helper functions:
/**
* Creates a class template for a class without extra initialization function.
*/
v8::Persistent<v8::FunctionTemplate> SWIGV8_CreateClassTemplate(const char* symbol) {
v8::Local<v8::FunctionTemplate> class_templ = v8::FunctionTemplate::New();
class_templ->SetClassName(v8::String::NewSymbol(symbol));
v8::Handle<v8::ObjectTemplate> inst_templ = class_templ->InstanceTemplate();
inst_templ->SetInternalFieldCount(1);
return v8::Persistent<v8::FunctionTemplate>::New(class_templ);
}
/**
* Creates a class template for a class with specified initialization function.
*/
v8::Persistent<v8::FunctionTemplate> SWIGV8_CreateClassTemplate(const char* symbol, v8::InvocationCallback _func) {
v8::Local<v8::FunctionTemplate> class_templ = v8::FunctionTemplate::New(_func);
class_templ->SetClassName(v8::String::NewSymbol(symbol));
v8::Handle<v8::ObjectTemplate> inst_templ = class_templ->InstanceTemplate();
inst_templ->SetInternalFieldCount(1);
return v8::Persistent<v8::FunctionTemplate>::New(class_templ);
}
/**
* Sets the pimpl data of a V8 class.
*/
v8::Handle<v8::Value> V8GeneratorUtils::SetInstance(const v8::Arguments& args, void* data) {
v8::HandleScope scope;
v8::Handle<v8::Object> self = args.Holder();
self->SetInternalField(0, v8::External::New(data));
return self;
}
/**
* Registers a class method with given name for a given class template.
*/
void V8GeneratorUtils::AddClassMethod(v8::Handle<v8::FunctionTemplate> class_templ, const char* symbol, v8::InvocationCallback _func) {
v8::Handle<v8::ObjectTemplate> proto_templ = class_templ->PrototypeTemplate();
proto_templ->Set(v8::String::NewSymbol(symbol), v8::FunctionTemplate::New(_func));
}
/**
* Registers a class property with given name for a given class template.
*/
void V8GeneratorUtils::AddProperty(v8::Handle<v8::FunctionTemplate> class_templ, const char* varname, v8::AccessorGetter getter, v8::AccessorSetter setter) {
v8::Handle<v8::ObjectTemplate> proto_templ = class_templ->InstanceTemplate();
proto_templ->SetAccessor(v8::String::New(varname), getter, setter);
}