swig/Doc/Devel/Javascript/V8_CodeGeneratorSpecification.md

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Javascript: Specification of a Code Generator for V8
====================================================
The aim of this is to evolve a specification for a code generator.
## Top Level structure
The generated code consists of the following blocks:
~~~~
<HELPER_FUNCTIONS>
<INCLUDES>
<CLASS_TEMPLATES>
<FUNCTION_WRAPPERS>
<INITIALIZER>
~~~~
- `HELPER_FUNCTIONS`: static, from swg-file
- `INCLUDES`: static, module property
- `CLASS_TEMPLATES`: dynamically growing, on class declarations
- `FUNCTION_WRAPPERS`: dynamically growing, on method declarations
- `INITIALIZER`: dynamically growing, aggregates everything (to be specified in more detail)
## INCLUDES
~~~~
#include <v8.h>
<USER_DEFINED_INCLUDES>
~~~~
`USER_DEFINED_INCLUDES`: a module property
## CLASS_TEMPLATES
Static references to class templates which are (should be) read-only and can be reused.
~~~~
v8::Persistent<v8::FunctionTemplate> SWIGV8_$CLASSNAME;
~~~~
Notes:
- it is very important to consider namespaces from the beginning.
`CLASSNAME` should be fully canonical, e.g., `foo_bar_MyClass` for `foo::bar::MyClass`
- namespaces do not need a function template, as they will not be
instantiated
## FUNCTION_WRAPPERS
There are different types of function wrappers:
- Static Functions (global/namespace/class)
- Constructors / Destructors
- Getters / Settters
- Member Functions
## Static Functions
TODO
## Constructors
~~~~
v8::Handle<v8::Value> $CLASSNAME_new(const v8::Arguments& args) {
v8::HandleScope scope;
// retrieve the instance
v8::Handle<v8::Object> self = args.Holder();
// TODO: declare arguments
//convert JS arguments to C++
// TODO: apply input typemaps
$CLASS_LVAL* ptr = new $CLASS_LVAL($ARGS);
self->SetInternalField(0, v8::External::New(ptr));
return self;
}
~~~~
- `$CLASS_LVAL`: should be the canonical name of the class, e.g. `ns1::ns2::MyClass`
- `$ARGS`: arguments should be declared at the beginning and checked and set in the
input typemap block
## Destructors
TODO
## Getters
~~~~
v8::Handle<v8::Value> $CLASSNAME_get$VARNAME(v8::Local<v8::String> property, const v8::AccessorInfo& info) {
v8::HandleScope scope;
// retrieve pointer to C++-this
$CLASS_LVAL* self = SWIGV8_UnwrapThisPointer<$CLASS_LVAL>(info.Holder());
$RET_LVAL retval = self->$VARNAME;
v8::Handle<v8::Value> ret = <output_mapping(retval)>;
return scope.Close(ret);
}
~~~~
- TODO: output typemapping
## Setters
~~~~
void $CLASSNAME_set$VARNAME(v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info) {
v8::HandleScope scope;
// retrieve pointer to this
$CLASS_LVAL* self = SWIGV8_UnwrapThisPointer<$CLASS_LVAL>(info.Holder());
// TODO: declare input arg
// map java-script type to C++ type
self->$VARNAME = <input_typemapping>;
}
~~~~
TODO:
- input type mapping should be addressed in extra step, together with type check
## Member functions
~~~~
v8::Handle<v8::Value> $CLASSNAME_$FUNCTIONNAME(const v8::Arguments& args)
{
v8::HandleScope scope;
$CLASS_LVAL* self = SWIGV8_UnwrapThisPointer<$CLASS_LVAL>(args.Holder());
// TODO: declare input args
//convert JS arguments to C++
// TODO: input typemappings and type checking
//call C++ method
$RET_LTYPE result = self->$FUNCTIONNAME($ARGS);
//convert C++ JS arguments to C++
v8::Handle<v8::Value> ret = <output_typemapping>;
return scope.Close(ret);
}
~~~~
- if the function does not have a return value, return v8::Undefined
## Initializer
~~~~
void $MODULENAME_Initialize(v8::Handle<v8::Context> context)
{
v8::HandleScope scope;
// register the module in globale context
v8::Local<v8::Object> global = context->Global();
<CREATE_NAME_SPACES>
<CREATE_CLASS_TEMPLATES>
<ADD_CLASS_METHODS>
<INHERITANCES>
<REGISTER_CLASSES>
}
~~~~
## Namespaces
Namespaces are objects without class templates. I.e., instances are created,
referenced locally, used as contexts for other registrations, and stored
in the according parent contexts.
## Create Class Template
~~~~
SWIGV8_$CLASSNAME = SWIGV8_CreateClassTemplate("$LOCAL_CLASSNAME" , $CLASSNAME_new);
~~~~
- `LOCAL_CLASSNAME`: the class name without context, i.e., namespaces
## Add Member Function
~~~~
SWIGV8_AddClassMethod(SWIGV8_$CLASSNAME, "$METHODNAME", $METHOD_WRAPPER);
~~~~
- `METHODNAME`: the name of the function as in C++
- `METHOD_WRAPPER`: the name of the generated wrapper function
TODO: specify different versions
## Add Property
~~~~
SWIGV8_AddProperty(SWIGV8_$CLASSNAME, "$VARNAME", $GET_WRAPPER, $SET_WRAPPER);
~~~~
- `GET_WRAPPER`: the name of the generated wrapper for the property getter
- `SET_WRAPPER`: the name of the generated wrapper for property setter; optional (i.e., maybe `NULL`)
## Inheritance
~~~~
SWIGV8_$CLASSNAME->Inherit(SWIGV8_$SUPERCLASS);
~~~~
- Note: multiple inheritance is not possible; thus we will always take the first parent class
## Register class
~~~~
$CONTEXT->Set(v8::String::NewSymbol("$LOCAL_CLASSNAME"), SWIGV8_$CLASSNAME->GetFunction());
~~~~
- Note: every class template has an associated ctor function wrapper, which is registered here
- `CONTEXT`: either global, or the according namespace instance
## HELPER_FUNCTIONS
A lot of boiler-plate code can be shifted into static helper functions:
~~~~
/**
* Creates a class template for a class without extra initialization function.
*/
v8::Persistent<v8::FunctionTemplate> SWIGV8_CreateClassTemplate(const char* symbol) {
v8::Local<v8::FunctionTemplate> class_templ = v8::FunctionTemplate::New();
class_templ->SetClassName(v8::String::NewSymbol(symbol));
v8::Handle<v8::ObjectTemplate> inst_templ = class_templ->InstanceTemplate();
inst_templ->SetInternalFieldCount(1);
return v8::Persistent<v8::FunctionTemplate>::New(class_templ);
}
/**
* Creates a class template for a class with specified initialization function.
*/
v8::Persistent<v8::FunctionTemplate> SWIGV8_CreateClassTemplate(const char* symbol, v8::InvocationCallback _func) {
v8::Local<v8::FunctionTemplate> class_templ = v8::FunctionTemplate::New(_func);
class_templ->SetClassName(v8::String::NewSymbol(symbol));
v8::Handle<v8::ObjectTemplate> inst_templ = class_templ->InstanceTemplate();
inst_templ->SetInternalFieldCount(1);
return v8::Persistent<v8::FunctionTemplate>::New(class_templ);
}
/**
* Sets the pimpl data of a V8 class.
*/
v8::Handle<v8::Value> V8GeneratorUtils::SetInstance(const v8::Arguments& args, void* data) {
v8::HandleScope scope;
v8::Handle<v8::Object> self = args.Holder();
self->SetInternalField(0, v8::External::New(data));
return self;
}
/**
* Registers a class method with given name for a given class template.
*/
void V8GeneratorUtils::AddClassMethod(v8::Handle<v8::FunctionTemplate> class_templ, const char* symbol, v8::InvocationCallback _func) {
v8::Handle<v8::ObjectTemplate> proto_templ = class_templ->PrototypeTemplate();
proto_templ->Set(v8::String::NewSymbol(symbol), v8::FunctionTemplate::New(_func));
}
/**
* Registers a class property with given name for a given class template.
*/
void V8GeneratorUtils::AddProperty(v8::Handle<v8::FunctionTemplate> class_templ, const char* varname, v8::AccessorGetter getter, v8::AccessorSetter setter) {
v8::Handle<v8::ObjectTemplate> proto_templ = class_templ->InstanceTemplate();
proto_templ->SetAccessor(v8::String::New(varname), getter, setter);
}
~~~~