Commit graph

10 commits

Author SHA1 Message Date
41c7021813 Add physical and USB pairing management 2026-09-01 08:19:11 -06:00
bce94d38ce Add stateful HD-rumble decoder with TinyUSB report normalization
Decode Nintendo HD-rumble words once in firmware into conventional low/high magnitudes and normalize stripped control SET_REPORT vs complete interrupt OUT reports through one path.
2026-08-29 22:19:31 -06:00
6b6504cf67 Fix Switch quaternion IMU mode 2026-08-29 13:35:24 -06:00
0f037b0a44 feat(bridge): add controller-side ABXY swap combo (LB+RB+SELECT+START)
Holding all four buttons simultaneously toggles the ABXY layout for that controller with a 200ms rumble confirmation pulse.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-03-16 20:43:32 -06:00
311bec8f0d feat(bridge): migrate to SDL3 and fix controller hotplug issues
- Migrate all SDL2 GameController API calls to SDL3 Gamepad equivalents
- Fix PermissionError on controller reconnect by closing UART handle before
  releasing port back to pool (Windows holds COM ports exclusively)
- Add DisplayIndexAllocator so controllers get stable display indices (0, 0, 0)
  instead of incrementing SDL instance IDs (1, 2, 3) on each reconnect
- Button mapping now uses SDL3 positional constants (SOUTH/EAST/WEST/NORTH)
  which works correctly for all controller types without USE_BUTTON_LABELS hint

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-03-16 16:54:58 -06:00
a55b3786c1 fix(bridge): reverse SDL axis remapping to recover Nintendo-native IMU axes
SDL's hidapi_switch.c SendSensorUpdate() remaps Nintendo's raw sensor axes
to match PlayStation convention before emitting SDL sensor events:
  SDL_X = -Nintendo_Y, SDL_Y = +Nintendo_Z, SDL_Z = -Nintendo_X

This commit reverses that transform so the values sent to the Pico are in
Nintendo's native coordinate frame:
  Nintendo_X_raw = -SDL_Z
  Nintendo_Y_raw = -SDL_X
  Nintendo_Z_raw = +SDL_Y

Same mapping for gyro (bias subtraction happens before axis reversal).
Confirmed from SDL3 hidapi_switch.c source (SDL2 uses same SDL3 backend).
2026-03-16 12:00:44 -06:00
eb8994ec3b feat(bridge): add SDL sensor reading and gyro bias calibration
- Add initialize_controller_sensors() for SDL accel/gyro enable
- Add handle_sensor_update() with direct axis passthrough (no remapping)
- Add gyro bias calibration (200 samples, zero gyro until locked)
- Add IMU sample FIFO with pop-to-report before UART send
- Add --debug-imu, --no-imu, --gyro-scale CLI flags
2026-03-16 11:50:40 -06:00
fa0ddcd10f feat(uart): add v2 protocol with IMU sample support
- Add UART_PROTOCOL_VERSION=2, IMUSample dataclass, conversion constants
- Rewrite SwitchReport.to_bytes() for versioned v2 framing with checksum
- Add ACCEL_LSB_PER_G=4096, GYRO_LSB_PER_RAD_S=818.5, MS2_PER_G constants
- Add SENSOR_ACCEL/SENSOR_GYRO SDL type constants with fallback
- Add protocol round-trip tests (8 tests, all passing)
2026-03-16 11:50:25 -06:00
1a1d6db3df Fix controllers 2026-01-10 23:19:32 -07:00
d08d36df82 Rearrange python code 2025-12-08 19:36:01 -07:00