switch-pico/README.md

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# Switch Pico Controller Bridge
Raspberry Pi Pico firmware that emulates a Switch Pro controller over USB and a host bridge that forwards real gamepad input over UART (with rumble round-trip).
## What you get
- **Firmware** (`switch-pico.cpp` + `switch_pro_driver.*`): acts as a wired Switch Pro. Takes controller reports over UART1 and passes rumble from the Switch back over UART.
- **Python bridge** (`controller_uart_bridge.py`): reads SDL2 controllers on the host, sends reports over UART, and applies rumble locally. Hotplug friendly and crossplatform (macOS/Windows/Linux).
- **Optional Rust bridge** (`fast_uart_bridge/`): higherperformance alternative if the Python bridge has rumble latency.
- **Colour override** (`controller_color_config.h`): compiletime RGB overrides for body/buttons/grips as seen by the Switch.
## Hardware wiring (Pico)
- UART1 pins (fixed in firmware):
- **TX**: GPIO4 (Pico pin 6) → RX of your USBserial adapter.
- **RX**: GPIO5 (Pico pin 7) → TX of your USBserial adapter.
- **GND**: common ground between Pico and adapter.
- Baud rate: **921600** (default). Some adapters only handle 500,000; both bridges accept a `--baud` flag.
- Keep logic at 3.3V; do not feed 5V UART into the Pico.
## Building and flashing firmware
Prereqs: Pico SDK + CMake toolchain set up.
```sh
cmake -S . -B build -DSWITCH_PICO_AUTOTEST=OFF -DSWITCH_PICO_LOG=OFF
cmake --build build -j
```
Flash the UF2 to the Pico (e.g., bootsel + drag-drop or `picotool load`).
Flags:
- `SWITCH_PICO_AUTOTEST` (default ON in some configs): disable autopilot/test replay with `OFF`.
- `SWITCH_PICO_LOG`: enable/disable UART logging on the Pico.
### Changing controller colours
`./build.sh` now writes a random colour into `controller_color_config.h` before building so the Switch shows a fresh colour when you flash.
- Use `./build.sh --color FF00AA` (or `--color 12,34,56`) to pick a specific colour applied to the body/buttons/grips.
- Use `./build.sh --keep-color` if you want to build without touching `controller_color_config.h`.
## Python bridge (recommended)
Works on macOS, Windows, Linux. Uses SDL2 + pyserial.
### Install dependencies with uv (or pip)
```sh
# from repo root
uv venv .venv
uv pip install pyserial pysdl2
```
- SDL2 runtime: install via your OS package manager (macOS: `brew install sdl2`; Windows: place `SDL2.dll` on PATH or next to the script; Linux: `sudo apt install libsdl2-2.0-0` or equivalent).
### Run
```sh
source .venv/bin/activate # or .venv\Scripts\activate on Windows
python controller_uart_bridge.py --interactive
```
Options:
- `--map index:PORT` (repeatable) to pin controller index to serial (e.g., `--map 0:/dev/cu.usbserial-0001` or `--map 0:COM5`).
- `--ports PORTS...` or `--interactive` for auto/interactive pairing.
- `--all-ports` to include non-USB serial devices in discovery.
- `--ignore-port-desc SUBSTR` / `--include-port-desc SUBSTR` to filter serial ports by description (repeatable).
- `--include-controller-name SUBSTR` to only open controllers whose name matches (repeatable).
- `--list-controllers` to print detected controllers and their GUIDs, then exit (useful for GUID-based options).
- `--baud 921600` (default 921600; use `500000` if your adapter cant do 900K).
- `--frequency 1000` to send at 1 kHz.
- `--deadzone 0.08` to change stick deadzone (0.0-1.0).
- `--trigger-threshold 0.35` to change analog trigger press threshold (0.0-1.0).
- `--swap-abxy` to flip AB/XY globally.
- `--swap-abxy-index N` (repeatable) to flip AB/XY for controllers first seen at index N (auto-converts to a stable GUID).
- `--swap-abxy-guid GUID` (repeatable) to flip AB/XY for a specific physical controller (GUID is stable across runs).
- `--sdl-mapping path/to/gamecontrollerdb.txt` to load extra SDL mappings (defaults to `controller_db/gamecontrollerdb.txt`).
Hotplugging: controllers and UARTs can be plugged/unplugged while running; the bridge will auto reconnect when possible.
### Using the lightweight UART helper (no SDL needed)
For simple scripts or tests you can skip SDL and drive the Pico directly with `switch_pico_uart.py`:
```python
from switch_pico_uart import SwitchUARTClient, SwitchButton, SwitchHat
with SwitchUARTClient("/dev/cu.usbserial-0001") as client:
client.press(SwitchButton.A)
client.release(SwitchButton.A)
client.move_left_stick(0.0, -1.0) # push up
client.set_hat(SwitchHat.TOP_RIGHT)
print(client.poll_rumble()) # returns (left, right) amplitudes 0.0-1.0 or None
```
- `SwitchButton` is an `IntFlag` (bitwise friendly) and `SwitchHat` is an `IntEnum` for the DPAD/hat values.
- The helper only depends on `pyserial`; SDL is not required.
### macOS tips
- Ensure the USBserial adapter shows up (use `/dev/cu.usb*` for TX).
- Some controllers Guide/Home buttons are intercepted by macOS; using XInput/DInput mode or disabling Steams controller handling helps.
### Windows tips
- Use `COMx` for ports (e.g., `COM5`). Autodetect lists COM ports.
- Ensure SDL2.dll is on PATH or alongside the script.
### Linux tips
- You may need udev permissions for `/dev/ttyUSB*`/`/dev/ttyACM*` (add user to `dialout`/`uucp` or use `udev` rules).
## Troubleshooting
- **No input on Switch**: verify UART wiring (Pico GPIO4/5), baud matches both sides, Pico flashed with current firmware, Switch sees a “Pro Controller”.
- **Constant buzzing rumble**: the bridge filters small rumble payloads; ensure baud isnt dropping bytes. Try lowering rumble scale in `controller_uart_bridge.py` if needed.
- **Guide/Home triggers system menu (macOS)**: try different controller mode (XInput/DInput), disable Steam overlay/controller support, or connect wired.
- **SDL cant see controller**: load `controller_db/gamecontrollerdb.txt` (default), add your own mapping, or try a different mode on the pad (e.g., XInput).