Update README.md
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@ -5,9 +5,11 @@ This utilizes the Jump Flood Algorithm for a velocity dilation pass prior to blu
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with the efficiency of O(log(n)).
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An overview video can be found here:
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https://youtu.be/m_KvYlYF3sA
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A paper i wrote on the matter can be found here:
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[Using the Jump Flood Algorithm to Dilate Velocity Maps in the application of Believable High Range High Fidelity Motion Blur 7_7_24 (2) - Google Docs.pdf](https://github.com/user-attachments/files/16118920/Using.the.Jump.Flood.Algorithm.to.Dilate.Velocity.Maps.in.the.application.of.Believable.High.Range.High.Fidelity.Motion.Blur.7_7_24.2.-.Google.Docs.pdf)
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A paper i wrote on the matter can be found here:[
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https://drive.google.com/uc?export=download&id=1qZvuJ__1ZDoVX_ME-cbxDOYdjHSBlBtL](https://drive.google.com/uc?export=download&id=1ft5pR6mKaUuvqq4nONfgogCbxcTWKDVQ)
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# Bistro-Demo-Tweaked
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Bistro demo for [Godot](https://github.com/godotengine/godot) showcasing lighting and high quality assets.
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