improvement/fixes: blur quality, blur range, Mac support, performance
- blur heuristics improved for reduced smearing - velocity blur range fixed a bug - fixed MacOs bug regarding doubles in shader - lowered buffer accuracy and changed doubles to floats, improved performance
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7 changed files with 52 additions and 35 deletions
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@ -2,7 +2,7 @@
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importer="glsl"
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type="RDShaderFile"
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uid="uid://cyie7mgl4oldy"
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uid="uid://ct1xhpqekxysb"
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path="res://.godot/imported/jfp_backtracking_experimental.glsl-d67307f6899fed647164be410a7debc8.res"
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[deps]
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