improvement/fixes: blur quality, blur range, Mac support, performance

- blur heuristics improved for reduced smearing
- velocity blur range fixed a bug
- fixed MacOs bug regarding doubles in shader
- lowered buffer accuracy and changed doubles to floats, improved performance
This commit is contained in:
sphynx-owner 2024-07-09 21:21:05 +03:00
commit a34ff7f25f
7 changed files with 52 additions and 35 deletions

View file

@ -2,7 +2,7 @@
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type="RDShaderFile"
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uid="uid://ct1xhpqekxysb"
path="res://.godot/imported/jfp_backtracking_experimental.glsl-d67307f6899fed647164be410a7debc8.res"
[deps]