JFA_driven_motion_blur_demo/Audio/ReferenceVolumes.md
2024-07-06 21:22:05 +03:00

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Overall gameplay should apparantly be integrated -16 LKFS, how to measure?
Using Half Life 2's Black Mesa East level as reference for now 😅
Based off these reference values, futz the loudness values of everything else
If you're making an actual game, will probably have to include reference values for things like gunfire/swords clanging/magic effects, vehicle sounds, dialogue, UI sounds
Reference:
Footsteps: -28 dB normalized RMS
Ambient background audio: -48 dB normalized RMS
Physics prop impact: -24 dB normalized RMS
Physics prop scrape: -35 dB normalized RMS
Futzed:
Foliage rustling: -46 dB normalized RMS
Music: -24 dB normalized RMS, at least for this demo specifically due to the demo's low audio in general