- blur heuristics improved for reduced smearing - velocity blur range fixed a bug - fixed MacOs bug regarding doubles in shader - lowered buffer accuracy and changed doubles to floats, improved performance
14 lines
334 B
Text
14 lines
334 B
Text
[remap]
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importer="glsl"
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type="RDShaderFile"
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uid="uid://47xy0hhhbi8u"
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path="res://.godot/imported/jump_flood_blur.glsl-df0c6b7cc65d8b0520871790f9075253.res"
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[deps]
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source_file="res://MyJumpFloodIteration/jump_flood_blur.glsl"
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dest_files=["res://.godot/imported/jump_flood_blur.glsl-df0c6b7cc65d8b0520871790f9075253.res"]
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[params]
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