- blur heuristics improved for reduced smearing - velocity blur range fixed a bug - fixed MacOs bug regarding doubles in shader - lowered buffer accuracy and changed doubles to floats, improved performance
14 lines
344 B
Text
14 lines
344 B
Text
[remap]
|
|
|
|
importer="glsl"
|
|
type="RDShaderFile"
|
|
uid="uid://cfcxdual27w50"
|
|
path="res://.godot/imported/jump_flood_overlay.glsl-764d3c488a9e9576eab825591e868325.res"
|
|
|
|
[deps]
|
|
|
|
source_file="res://MyJumpFloodIteration/jump_flood_overlay.glsl"
|
|
dest_files=["res://.godot/imported/jump_flood_overlay.glsl-764d3c488a9e9576eab825591e868325.res"]
|
|
|
|
[params]
|
|
|