Commit graph

17 commits

Author SHA1 Message Date
Simon Fels
1272f453a2 Correct object data handling from shader programs 2016-10-13 18:37:47 +02:00
Simon Fels
8bb5486653 Drop unecessary shader extensions 2016-10-02 14:42:31 +02:00
Simon Fels
dd48136721 Improve eglGetString processing to exclude certain not support extensions 2016-09-30 17:21:15 +02:00
Simon Fels
d731ee77c2 Install and load our translator libraries on startup 2016-09-30 17:21:15 +02:00
Simon Fels
a14366c407 Disable shader additions when working with translator 2016-09-30 17:21:15 +02:00
Simon Fels
99b913c273 Correctly compare name against GL version 2016-09-30 17:21:15 +02:00
Simon Fels
636c04dd79 Check if object data is valid before accessing it 2016-09-30 17:21:15 +02:00
Simon Fels
085e3c56a3 Import EGL/GLES translator 2016-09-17 10:48:24 +02:00
Simon Fels
5ee8c02b8d Hand EGL native display into renderer to not use default display 2016-08-08 07:09:11 +02:00
Simon Fels
1a9ee54a5c Add note from where we've taken the emugl implementation 2016-08-05 19:42:28 +02:00
Simon Fels
b4dab18561 Remove uneeded log statement to note missing GL symbols
Missing GL symbols will be noted once they are called.
2016-07-04 17:50:24 +02:00
Simon Fels
b2ce1a24be Disable bandwidth logging 2016-06-23 17:28:40 +02:00
Simon Fels
a947ad7960 Remove all Android.mk files from external source 2016-06-23 11:51:52 +02:00
Simon Fels
116216c6b6 Force OpenGL ES 2.0 until our host system does this properly 2016-06-22 18:46:53 +02:00
Simon Fels
fba864ed41 Print out OpenGL traces only when build in trace mode 2016-06-20 08:26:40 +02:00
Simon Fels
720b71f1e8 A bunch more changes to get the whole system properly booted 2016-06-20 08:25:33 +02:00
Simon Fels
3222551702 Initial work 2016-06-14 11:34:17 +02:00