Commit graph

39 commits

Author SHA1 Message Date
Simon Fels
00aadb5467 Improve application manangement and create desktop entries for available app 2016-12-02 16:11:38 +01:00
Simon Fels
a6e26f46d6 Revert "First attempt on getting rid of the socket server"
This reverts commit 91d37082ab.
2016-11-18 12:53:43 +01:00
Simon Fels
91d37082ab First attempt on getting rid of the socket server 2016-11-18 12:53:27 +01:00
Simon Fels
609d80395c Migrate emugl layer into the core 2016-11-15 13:59:53 +01:00
Simon Fels
914fcdf101 Disable boot animation 2016-11-11 11:45:53 +01:00
Simon Fels
0ee3c3aad9 Silence GLESv2 translator on errors we're not interested in 2016-11-11 11:35:03 +01:00
Simon Fels
66a6f1d2c3 Drop superflous debug comment 2016-11-11 09:41:19 +01:00
Simon Fels
ea90344cfd Drop unnecessary debug statements 2016-11-10 18:01:27 +01:00
Simon Fels
792f488cbc Drop use of not existing function 2016-11-09 15:51:25 +01:00
Simon Fels
aee51246a5 Drop unneeded ifdef 2016-11-09 12:06:57 +01:00
Simon Fels
905a1a9fb1 Do not support translation/rotation for textures we render 2016-11-09 11:09:15 +01:00
Simon Fels
1aeedaf199 Update GL viewport when window size changes 2016-11-09 09:40:25 +01:00
Simon Fels
b05b8bae8b Implement quick&dirty approach to update window size and position 2016-11-08 18:07:00 +01:00
Simon Fels
f2e39fb2f7 Use correct order in rect definition 2016-11-08 18:05:19 +01:00
Simon Fels
f7be0f8747 Reuse existing window when a layer with the same package already exists 2016-11-08 09:47:15 +01:00
Simon Fels
c4a09f75af Reset layer state when cycle is done 2016-11-08 08:36:03 +01:00
Simon Fels
2717449710 Remove unneeded width, height and use_sub_window arguments 2016-11-08 08:15:25 +01:00
Simon Fels
d5d2f8d36f Add display manager instance which hands relevant information to emugl layer 2016-11-08 08:14:38 +01:00
Simon Fels
2d63a6e568 emugl: update cmake configuration with missing files 2016-11-08 07:49:41 +01:00
Simon Fels
fbc8b984f2 Implement support for host side multi-window management 2016-11-08 07:41:41 +01:00
Simon Fels
1272f453a2 Correct object data handling from shader programs 2016-10-13 18:37:47 +02:00
Simon Fels
8bb5486653 Drop unecessary shader extensions 2016-10-02 14:42:31 +02:00
Simon Fels
dd48136721 Improve eglGetString processing to exclude certain not support extensions 2016-09-30 17:21:15 +02:00
Simon Fels
d731ee77c2 Install and load our translator libraries on startup 2016-09-30 17:21:15 +02:00
Simon Fels
a14366c407 Disable shader additions when working with translator 2016-09-30 17:21:15 +02:00
Simon Fels
99b913c273 Correctly compare name against GL version 2016-09-30 17:21:15 +02:00
Simon Fels
636c04dd79 Check if object data is valid before accessing it 2016-09-30 17:21:15 +02:00
Simon Fels
085e3c56a3 Import EGL/GLES translator 2016-09-17 10:48:24 +02:00
Simon Fels
5ee8c02b8d Hand EGL native display into renderer to not use default display 2016-08-08 07:09:11 +02:00
Simon Fels
1a9ee54a5c Add note from where we've taken the emugl implementation 2016-08-05 19:42:28 +02:00
Simon Fels
b4dab18561 Remove uneeded log statement to note missing GL symbols
Missing GL symbols will be noted once they are called.
2016-07-04 17:50:24 +02:00
Simon Fels
d7c73bf766 Implement RPC commands on the Android side 2016-06-28 19:46:35 +02:00
Simon Fels
b5b06d9beb Integrate android support library into our cmake build
Just meant for integration testing. Built library is not meant to
be installed or shipped. This has to happen as part of the Android
build.
2016-06-23 18:36:10 +02:00
Simon Fels
b2ce1a24be Disable bandwidth logging 2016-06-23 17:28:40 +02:00
Simon Fels
a947ad7960 Remove all Android.mk files from external source 2016-06-23 11:51:52 +02:00
Simon Fels
116216c6b6 Force OpenGL ES 2.0 until our host system does this properly 2016-06-22 18:46:53 +02:00
Simon Fels
fba864ed41 Print out OpenGL traces only when build in trace mode 2016-06-20 08:26:40 +02:00
Simon Fels
720b71f1e8 A bunch more changes to get the whole system properly booted 2016-06-20 08:25:33 +02:00
Simon Fels
3222551702 Initial work 2016-06-14 11:34:17 +02:00