Simon Fels
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d731ee77c2
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Install and load our translator libraries on startup
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2016-09-30 17:21:15 +02:00 |
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Simon Fels
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a14366c407
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Disable shader additions when working with translator
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2016-09-30 17:21:15 +02:00 |
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Simon Fels
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99b913c273
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Correctly compare name against GL version
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2016-09-30 17:21:15 +02:00 |
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Simon Fels
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636c04dd79
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Check if object data is valid before accessing it
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2016-09-30 17:21:15 +02:00 |
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Simon Fels
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085e3c56a3
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Import EGL/GLES translator
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2016-09-17 10:48:24 +02:00 |
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Simon Fels
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5ee8c02b8d
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Hand EGL native display into renderer to not use default display
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2016-08-08 07:09:11 +02:00 |
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Simon Fels
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1a9ee54a5c
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Add note from where we've taken the emugl implementation
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2016-08-05 19:42:28 +02:00 |
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Simon Fels
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b4dab18561
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Remove uneeded log statement to note missing GL symbols
Missing GL symbols will be noted once they are called.
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2016-07-04 17:50:24 +02:00 |
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Simon Fels
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b2ce1a24be
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Disable bandwidth logging
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2016-06-23 17:28:40 +02:00 |
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Simon Fels
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a947ad7960
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Remove all Android.mk files from external source
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2016-06-23 11:51:52 +02:00 |
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Simon Fels
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116216c6b6
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Force OpenGL ES 2.0 until our host system does this properly
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2016-06-22 18:46:53 +02:00 |
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Simon Fels
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fba864ed41
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Print out OpenGL traces only when build in trace mode
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2016-06-20 08:26:40 +02:00 |
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Simon Fels
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720b71f1e8
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A bunch more changes to get the whole system properly booted
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2016-06-20 08:25:33 +02:00 |
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Simon Fels
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3222551702
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Initial work
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2016-06-14 11:34:17 +02:00 |
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