Stub for Godot project with Nim support
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2018-06-25 20:01:29 +07:00
.vscode Initial version 2017-08-01 22:46:14 +07:00
fonts/Roboto Initial version 2017-08-01 22:46:14 +07:00
scripts Update for latest Godot 2017-11-22 17:31:29 +07:00
src Update to godot-nim 0.7.11 2018-05-16 15:09:25 +07:00
.gitignore Update to latest Godot and godot-nim 2017-10-05 20:55:44 +07:00
default_env.tres Update scenes for latest Godot 2018-01-18 10:01:50 +07:00
fps_counter.tscn Update scenes for latest Godot 2018-01-18 10:01:50 +07:00
icon.png Initial version 2017-08-01 22:46:14 +07:00
icon.png.import Update scenes for latest Godot 2018-01-18 10:01:50 +07:00
main.tscn Update scenes for latest Godot 2018-01-18 10:01:50 +07:00
nakefile.nim Pass absolute path to api.json to Godot 2018-06-25 20:01:29 +07:00
nakefile.nim.cfg Initial version 2017-08-01 22:46:14 +07:00
nimlib.gdnlib Update to godot-nim v0.7.1 2018-01-11 16:59:02 +07:00
project.godot Update for latest Godot 2017-11-22 17:31:29 +07:00
README.md Update to latest Godot and godot-nim 2017-10-05 20:55:44 +07:00
scene.tscn Update scenes for latest Godot 2018-01-18 10:01:50 +07:00

Stub project to demonstrate usage of the godot-nim library.

Prerequisites:

  1. Install nake: nimble install nake -n.
  2. Ensure ~/.nimble/bin is in your PATH (On Windows: C:\Users\<your_username>\.nimble\bin).
  3. Set GODOT_BIN environment varible to point to Godot executable (requires Godot 3.0 changeset b759d14 or newer).
  4. Install godot-nim: nimble install godot

Run nake build in any directory within the project to compile for the current platform.