Stub for Godot project with Nim support
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| .vscode | ||
| fonts/Roboto | ||
| scripts | ||
| src | ||
| .gitignore | ||
| default_env.tres | ||
| fps_counter.tscn | ||
| icon.png | ||
| icon.png.import | ||
| main.tscn | ||
| nakefile.nim | ||
| nakefile.nim.cfg | ||
| nimlib.gdnlib | ||
| project.godot | ||
| README.md | ||
| scene.tscn | ||
Stub project to demonstrate usage of the godot-nim library.
Prerequisites:
- Install nake:
nimble install nake -n. - Ensure
~/.nimble/binis in your PATH (On Windows:C:\Users\<your_username>\.nimble\bin). - Set
GODOT_BINenvironment varible to point to Godot executable (requires Godot 3.0 changeset b759d14 or newer). - Install godot-nim:
nimble install godot
Run nake build in any directory within the project to compile for the current platform.