Arun Dilipan
388bea9205
Added moveToward for vectors.
2020-12-13 12:13:41 +07:00
Dwana Games
0fecfdb3b8
Updated to work with nim 0.20
...
- Attempt to fix deprecated this:self pragma by injecting self to methods and properties (needs more testing)
- Changed import headers to use / (slash) instead of . (period)
- Fixed object branch in godotapigen.nim
- Fixed deprecated nimNode.ident with nimNode.strVal
Fix toGodotName function
Consider procCall calls as special cases, otherwise it gives problems in _init function
Fix infinite recursive call in Godot 3.2
2019-09-15 15:34:09 +07:00
Ruslan Mustakov
76de026b4f
Implement hash proc for Godot types
2018-06-04 11:50:37 +07:00
Jon Renner
21ca9a088b
export Vector2 normalize proc
2018-05-19 14:30:02 +07:00
Ruslan Mustakov
d11856377e
Implement Vector2 and Rect2 procs
...
This allows compiler to inline/optimize them, which cannot be done if
these procs are invoked via GDNative API.
2018-02-17 23:44:07 +07:00
Ruslan Mustakov
0aab6e17ef
Update license year and fix doc to have Godot 3.0 download URL
2018-01-31 20:52:15 +07:00
Ruslan Mustakov
ae3171cb98
Fix Vector2 +=
2018-01-15 11:01:48 +07:00
Ruslan Mustakov
c06792df8d
Add vec2(). Closes #12
2017-12-08 16:07:23 +07:00
Ruslan Mustakov
7f73a89878
Fix $ for core types
2017-10-12 21:26:36 +07:00
Ruslan Mustakov
b62db02d8f
Use GDNative API struct
2017-10-05 18:28:12 +07:00
Ruslan Mustakov
7185682025
Dont import with '..'
2017-07-31 13:52:16 +07:00
Ruslan Mustakov
360be5759e
Define Variant and Array in their own modules
2017-07-29 21:50:11 +07:00
Ruslan Mustakov
f5769045fc
No destructors
2017-07-28 17:56:28 +07:00
Ruslan Mustakov
2fd1efcc4e
Remove dependency on headers
2017-07-27 18:48:57 +07:00
Ruslan Mustakov
b41a37681f
Migrate to NativeScript+GDNative
2017-07-25 12:37:05 +07:00
Ruslan Mustakov
f1c7e80c51
Initial version
2017-07-21 13:05:04 +07:00