20c3273314
Restore control panel after renderer resets
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2026-02-12 09:28:57 -07:00
25310655c5
Add separate keyboard and mouse input shortcuts
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2026-02-12 09:27:36 -07:00
87f4e90ca2
Split keyboard and mouse policy handling
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2026-02-12 09:11:40 -07:00
d174341b6d
Centralize SDL input subsystem ownership for hotplug recovery
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2026-02-12 07:57:41 -07:00
e94f0c5990
Throttle hotplug re-enumeration retries and reduce log noise
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2026-02-12 07:40:45 -07:00
5f41d9a4c3
Recover gamepad reconnect by forcing SDL re-enumeration
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2026-02-12 07:38:51 -07:00
6742e9153c
Force SDL joystick refresh during reconnect recovery poll
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2026-02-12 02:10:03 -07:00
bcb721bca3
Poll gamepad recovery even when SDL event queue is busy
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2026-02-12 02:08:56 -07:00
b03a4341e3
Poll SDL device list to recover missing hotplug events
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2026-02-12 02:06:12 -07:00
e005587806
Recover gamepad state when add events are missed
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2026-02-12 02:00:45 -07:00
cf652190a3
Handle joystick hotplug fallback and avoid stale gamepad matches
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2026-02-12 01:52:03 -07:00
ca41cf32cc
Clean up stale detached gamepads before hotplug reattach
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2026-02-12 01:44:04 -07:00
e88be5dce2
Align input policy startup flow and fix gamepad reconnect handling
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2026-02-12 01:36:36 -07:00
3767a9eac3
Add keyboard and gamepad shortcuts for control panel
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2026-02-12 01:15:12 -07:00
8a7be971a4
Make in-stream control panel persistent and readable
2026-02-12 01:15:03 -07:00
7ddadd21d4
Point moonlight-common-c submodule to self-hosted remote
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2026-02-12 00:49:59 -07:00
7e9a4add09
Finalize session input policy host sync
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2026-02-12 00:38:05 -07:00
9e52a4200b
Phase 4 volume
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2026-02-11 21:20:48 -07:00
f78a63ab75
Add runtime input toggles and gated input sending
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2026-02-11 17:18:53 -07:00
f426032b1b
Ignore local qmake and build outputs
2026-02-11 17:18:53 -07:00
97c7b8bf14
Build toolbox
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2026-02-11 11:40:41 -07:00
Cameron Gutman
8d5072533f
Fix polish() loop in the quit dialog
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Fixes #1816
2026-02-07 22:01:26 -06:00
Cameron Gutman
4c14a24960
Change nightly builds to use the non-portable profile by default
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Fixes #1790
2026-02-07 17:26:23 -06:00
Cameron Gutman
e3702dbab7
Don't deploy icuuc.dll into the application folder
2026-02-07 16:46:12 -06:00
Cameron Gutman
e4325b8736
Update Windows ARM64 CI to Qt 6.10.2
2026-02-07 16:46:12 -06:00
Cameron Gutman
eb294e63f4
Revert "Temporarily revert Windows ARM64 to Qt 6.10.0"
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This reverts commit 6313129603 .
2026-02-07 16:46:12 -06:00
Cameron Gutman
9d597a666b
Use aqtinstall version compatible with Qt 6.10.1+ ARM64
2026-02-07 16:46:12 -06:00
Jakub Sygnowski
33e0b08699
Add Docker section to README ( #1791 )
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* Add Docker section to README
Added information on moonlight-packaging to building section of README.
Co-authored-by: Cameron Gutman <aicommander@gmail.com>
2026-02-06 23:59:28 -06:00
Cameron Gutman
31898bbab4
Update moonlight-common-c to fix BSDs
2026-02-06 23:26:41 -06:00
Cameron Gutman
34c9e01a96
Exclude Windows and macOS systems from the slow GPU heuristic
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It's targeted at SBCs, which don't run Windows or macOS.
2026-02-06 22:37:33 -06:00
Cameron Gutman
ddc6675dc8
Fix macOS and Steam Link build
2026-02-06 22:27:57 -06:00
Cameron Gutman
f0626e8cae
Exit immediately on repeated SIGINT/SIGTERM without progress
2026-02-05 23:55:02 -06:00
Cameron Gutman
6f4ced5ed6
Assume GPUs on non-x86 platforms are slow by default
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This can be overriden with GL_IS_SLOW=0 at runtime
for systems with a fast GPU, though it doesn't make
much difference either way for non-KMSDRM cases.
For slower GPUs, this enables important scaling and
rendering optimizations that can substantially
improve performance (especially on fillrate-limited
GPUs common in SBCs).
2026-02-05 23:17:23 -06:00
Cameron Gutman
0a2b134d49
Disable the DRM master hooks when EGLFS isn't used
2026-02-05 22:36:31 -06:00
Cameron Gutman
f6a9e7694a
Update moonlight-common-c
2026-02-05 22:33:51 -06:00
Cameron Gutman
8795fb54f4
Fix double-free in Vulkan renderer when an overlay is disabled
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Also a drive-by fix to avoid pl_tex copying
2026-02-04 23:05:01 -06:00
Cameron Gutman
092eb1b117
Enable SDL3 fast parameter checks
2026-02-04 22:42:58 -06:00
Cameron Gutman
179857f17d
Remove more unused Qt 6 styles
2026-01-31 17:12:29 -06:00
Cameron Gutman
d878447413
Fix Windows ARM64 builds on x64 on Qt 6.10.1+
2026-01-31 17:11:56 -06:00
Cameron Gutman
60fd840d7a
Remove _USE_MATH_DEFINES workaround for SDL2
2026-01-31 13:51:59 -06:00
Cameron Gutman
5020fc6f48
Do not reset the renderer on SDL_RENDER_TARGETS_RESET
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We only need to do this on a SDL_RENDER_DEVICE_RESET where we lose the whole device.
This also reverts a56efe5 since this change is not needed when handling the reset events properly.
2026-01-31 13:00:23 -06:00
Cameron Gutman
a2122e17c6
Explicitly request linear sampling in StretchRect()
2026-01-31 12:48:03 -06:00
Cameron Gutman
6bb7c8bf2a
Fix blurriness of DXVA2 overlay
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Also make a drive-by fix for D3DTSS_COLOROP since we don't use vertex colors.
2026-01-31 12:44:50 -06:00
Cameron Gutman
2dda65078f
Remove D3D9Ex focus loss hint workaround
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SDL3 doesn't suffer this bug and keeping the default SDL3 auto behavior (minimize iff in exclusive mode) is a better UX.
2026-01-30 21:07:01 -06:00
Cameron Gutman
2914ff678d
Update OpenSSL and libplacebo for Windows and macOS
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OpenSSL -> 3.6.1
libplacebo -> 9bffcaf
2026-01-30 20:54:01 -06:00
Cameron Gutman
a56efe5c36
Fix infinite renderer resets on SDL3 using direct3d renderer
2026-01-30 20:39:53 -06:00
Cameron Gutman
b7a05d73b9
Update SDLRenderer capabilities to match SDL3 behavior
2026-01-30 20:38:53 -06:00
Cameron Gutman
6d5b9e4706
Remove Windows dark mode hack since SDL3 supports it natively
2026-01-30 19:57:11 -06:00
Cameron Gutman
9813932c1b
Switch to SDL3+SDL2-compat
2026-01-30 19:44:29 -06:00
Cameron Gutman
d4d4ab5b06
Only use the libssl.so linking hack for AppImages
2026-01-27 22:22:29 -06:00